Пример #1
0
def _pos_iter(piece, transformation):
    """Iterate through positions based on the given transformation function."""
    pos = piece.position
    while True:
        pos = Position(*transformation(*pos))
        if not pos.is_valid():
            break
        other_piece = piece.grid[pos]
        if other_piece:
            if other_piece.color != piece.color and piece.move_attacks:
                yield pos
            break
        yield pos
Пример #2
0
    def attack_range(self):
        """Get an attack range for pawn."""
        r, f = self.position
        n_rank = r + self.get_direction(self).value
        rng = []

        for n_file in (f + 1, f - 1):
            pos = Position(n_rank, n_file)
            other = self.grid[pos]
            if pos.is_valid() and (not other or other.color != self.color):
                rng.append(pos)

        return rng
Пример #3
0
    def move(self, position):  # noqa: D102
        new_pos = Position(*position)

        if not new_pos.is_valid():
            return False

        if position == self.position:
            return False

        if new_pos not in self.move_range + self.attack_range:
            return False

        self.previous_positions.append(self.position)
        self.position = position
        return True