Пример #1
0
    def test_visualizer(self):
        builder = DiagramBuilder()
        scene_graph = builder.AddSystem(SceneGraph())
        state = GliderState(np.zeros((7,)))
        state.x = -.3
        state.z = 0.1
        state.pitch = 0.2
        state.elevator = .4
        source = builder.AddSystem(ConstantVectorSource(state[:]))
        geom = GliderGeometry.AddToBuilder(builder, source.get_output_port(0),
                                           scene_graph)
        # plt_vis = ConnectPlanarSceneGraphVisualizer(builder, scene_graph)
        drake_viz = ConnectDrakeVisualizer(builder, scene_graph)
        diagram = builder.Build()

        context = diagram.CreateDefaultContext()
        diagram.Publish(context)
Пример #2
0
def main():
    parser = argparse.ArgumentParser(description=__doc__)
    setup_argparse_for_setup_dot_diagram(parser)
    parser.add_argument("--interactive", action='store_true')
    MeshcatVisualizer.add_argparse_argument(parser)
    args = parser.parse_args()

    q_init = np.array([
        1700, 2000, 2000, 1700, 2000, 2000, 1300, 2000, 2000, 1300, 2000, 2000
    ])

    builder = DiagramBuilder()
    plant, scene_graph, servo_controller = setup_dot_diagram(builder, args)

    if args.interactive:
        # Add sliders to set positions of the joints.
        sliders = builder.AddSystem(ServoSliders(servo_controller))
        sliders.set_position(q_init)
        builder.Connect(sliders.get_output_port(0),
                        servo_controller.get_input_port(0))
    else:
        source = builder.AddSystem(
            ConstantVectorSource(np.zeros(servo_controller.nu)))
        builder.Connect(source.get_output_port(0),
                        servo_controller.get_input_port(0))

    if args.meshcat:
        meshcat = ConnectMeshcatVisualizer(
            builder,
            output_port=scene_graph.get_query_output_port(),
            zmq_url=args.meshcat,
            open_browser=args.open_browser)

    diagram = builder.Build()
    simulator = Simulator(diagram)
    simulator.set_target_realtime_rate(1.0)
    simulator.AdvanceTo(1E6)
Пример #3
0
            # but I just want to hack the Val planar viz into working...
            set_initial_state = False
        else:
            print("Unrecognized model %s." % model)
            parser.print_usage()
            exit(1)

        rbplant = RigidBodyPlant(rbt, timestep)
        nx = rbt.get_num_positions() + rbt.get_num_velocities()

        builder = DiagramBuilder()
        rbplant_sys = builder.AddSystem(rbplant)

        torque = args.torque
        torque_system = builder.AddSystem(
            ConstantVectorSource(
                np.ones((rbt.get_num_actuators(), 1)) * torque))
        builder.Connect(torque_system.get_output_port(0),
                        rbplant_sys.get_input_port(0))
        print('Simulating with constant torque = ' + str(torque) +
              ' Newton-meters')

        # Visualize
        visualizer = builder.AddSystem(pbrv)
        builder.Connect(rbplant_sys.get_output_port(0),
                        visualizer.get_input_port(0))

        # And also log
        signalLogRate = 60
        signalLogger = builder.AddSystem(SignalLogger(nx))
        signalLogger.DeclarePeriodicPublish(1. / signalLogRate, 0.0)
        builder.Connect(rbplant_sys.get_output_port(0),
setDefaultContactParams(cassie)

# precomputed standing fixed point state
# q = getNominalStandingConfiguration()
# qd = [0. for i in xrange(rtree.get_num_velocities())]
x = CassieFixedPointState()

# Setup visualizer
lcm = DrakeLcm()
visualizer = builder.AddSystem(
    DrakeVisualizer(tree=rtree, lcm=lcm, enable_playback=True))

builder.Connect(cassie.get_output_port(0), visualizer.get_input_port(0))

# Zero inputs -- passive forward simulation
u0 = ConstantVectorSource(np.zeros(rtree.get_num_actuators()))
null_controller = builder.AddSystem(u0)

builder.Connect(null_controller.get_output_port(0), cassie.get_input_port(0))

diagram = builder.Build()
simulator = Simulator(diagram)
simulator.set_target_realtime_rate(1.0)
simulator.set_publish_every_time_step(True)

# kinsol = rtree.doKinematics(q)
# com = rtree.centerOfMass(kinsol)
# print com

# nominal standing state
# state = simulator.get_mutable_context().get_mutable_continuous_state_vector()
Пример #5
0
            # in current configuration. It's probably something simple,
            # but I just want to hack the Val planar viz into working...
            set_initial_state = False
        else:
            print "Unrecognized model %s." % model
            parser.print_usage()
            exit(1)

        rbplant = RigidBodyPlant(rbt, timestep)
        nx = rbt.get_num_positions() + rbt.get_num_velocities()

        builder = DiagramBuilder()
        rbplant_sys = builder.AddSystem(rbplant)

        torque = args.torque
        torque_system = builder.AddSystem(ConstantVectorSource(
            np.ones((rbt.get_num_actuators(), 1))*torque))
        builder.Connect(torque_system.get_output_port(0),
                        rbplant_sys.get_input_port(0))
        print('Simulating with constant torque = '
              + str(torque) + ' Newton-meters')

        # Visualize
        visualizer = builder.AddSystem(pbrv)
        builder.Connect(rbplant_sys.get_output_port(0),
                        visualizer.get_input_port(0))

        # And also log
        signalLogRate = 60
        signalLogger = builder.AddSystem(SignalLogger(nx))
        signalLogger._DeclarePeriodicPublish(1. / signalLogRate, 0.0)
        builder.Connect(rbplant_sys.get_output_port(0),
Пример #6
0
def make_box_flipup(generator,
                    observations="state",
                    meshcat=None,
                    time_limit=10):
    builder = DiagramBuilder()
    plant, scene_graph = AddMultibodyPlantSceneGraph(builder, time_step=0.001)
    # TODO(russt): randomize parameters.
    box = AddPlanarBinAndSimpleBox(plant)
    finger = AddPointFinger(plant)
    plant.Finalize()
    plant.set_name("plant")
    SetTransparency(scene_graph, alpha=0.5, source_id=plant.get_source_id())
    controller_plant = MultibodyPlant(time_step=0.005)
    AddPointFinger(controller_plant)

    if meshcat:
        MeshcatVisualizerCpp.AddToBuilder(builder, scene_graph, meshcat)
        meshcat.Set2dRenderMode(xmin=-.35, xmax=.35, ymin=-0.1, ymax=0.3)
        ContactVisualizer.AddToBuilder(
            builder, plant, meshcat,
            ContactVisualizerParams(radius=0.005, newtons_per_meter=40.0))

        # Use the controller plant to visualize the set point geometry.
        controller_scene_graph = builder.AddSystem(SceneGraph())
        controller_plant.RegisterAsSourceForSceneGraph(controller_scene_graph)
        SetColor(controller_scene_graph,
                 color=[1.0, 165.0 / 255, 0.0, 1.0],
                 source_id=controller_plant.get_source_id())
        controller_vis = MeshcatVisualizerCpp.AddToBuilder(
            builder, controller_scene_graph, meshcat,
            MeshcatVisualizerParams(prefix="controller"))
        controller_vis.set_name("controller meshcat")

    controller_plant.Finalize()

    # Stiffness control.  (For a point finger with unit mass, the
    # InverseDynamicsController is identical)
    N = controller_plant.num_positions()
    kp = [100] * N
    ki = [1] * N
    kd = [2 * np.sqrt(kp[0])] * N
    controller = builder.AddSystem(
        InverseDynamicsController(controller_plant, kp, ki, kd, False))
    builder.Connect(plant.get_state_output_port(finger),
                    controller.get_input_port_estimated_state())

    actions = builder.AddSystem(PassThrough(N))
    positions_to_state = builder.AddSystem(Multiplexer([N, N]))
    builder.Connect(actions.get_output_port(),
                    positions_to_state.get_input_port(0))
    zeros = builder.AddSystem(ConstantVectorSource([0] * N))
    builder.Connect(zeros.get_output_port(),
                    positions_to_state.get_input_port(1))
    builder.Connect(positions_to_state.get_output_port(),
                    controller.get_input_port_desired_state())
    builder.Connect(controller.get_output_port(),
                    plant.get_actuation_input_port())
    if meshcat:
        positions_to_poses = builder.AddSystem(
            MultibodyPositionToGeometryPose(controller_plant))
        builder.Connect(
            positions_to_poses.get_output_port(),
            controller_scene_graph.get_source_pose_port(
                controller_plant.get_source_id()))

    builder.ExportInput(actions.get_input_port(), "actions")
    if observations == "state":
        builder.ExportOutput(plant.get_state_output_port(), "observations")
    # TODO(russt): Add 'time', and 'keypoints'
    else:
        raise ValueError("observations must be one of ['state']")

    class RewardSystem(LeafSystem):

        def __init__(self):
            LeafSystem.__init__(self)
            self.DeclareVectorInputPort("box_state", 6)
            self.DeclareVectorInputPort("finger_state", 4)
            self.DeclareVectorInputPort("actions", 2)
            self.DeclareVectorOutputPort("reward", 1, self.CalcReward)

        def CalcReward(self, context, output):
            box_state = self.get_input_port(0).Eval(context)
            finger_state = self.get_input_port(1).Eval(context)
            actions = self.get_input_port(2).Eval(context)

            angle_from_vertical = (box_state[2] % np.pi) - np.pi / 2
            cost = 2 * angle_from_vertical**2  # box angle
            cost += 0.1 * box_state[5]**2  # box velocity
            effort = actions - finger_state[:2]
            cost += 0.1 * effort.dot(effort)  # effort
            # finger velocity
            cost += 0.1 * finger_state[2:].dot(finger_state[2:])
            # Add 10 to make rewards positive (to avoid rewarding simulator
            # crashes).
            output[0] = 10 - cost

    reward = builder.AddSystem(RewardSystem())
    builder.Connect(plant.get_state_output_port(box), reward.get_input_port(0))
    builder.Connect(plant.get_state_output_port(finger),
                    reward.get_input_port(1))
    builder.Connect(actions.get_output_port(), reward.get_input_port(2))
    builder.ExportOutput(reward.get_output_port(), "reward")

    # Set random state distributions.
    uniform_random = Variable(name="uniform_random",
                              type=Variable.Type.RANDOM_UNIFORM)
    box_joint = plant.GetJointByName("box")
    x, y = box_joint.get_default_translation()
    box_joint.set_random_pose_distribution([.2 * uniform_random - .1 + x, y], 0)

    diagram = builder.Build()
    simulator = Simulator(diagram)

    # Termination conditions:
    def monitor(context):
        if context.get_time() > time_limit:
            return EventStatus.ReachedTermination(diagram, "time limit")
        return EventStatus.Succeeded()

    simulator.set_monitor(monitor)
    return simulator
Пример #7
0
import matplotlib.pyplot as plt
# from IPython import get_ipython

# from underactuated.jupyter import AdvanceToAndVisualize, SetupMatplotlibBackend
# plt_is_interactive = SetupMatplotlibBackend()

from pydrake.all import (ConstantVectorSource, DiagramBuilder,
                         PlanarSceneGraphVisualizer, SceneGraph, SignalLogger,
                         Simulator)
from pydrake.examples.compass_gait import (CompassGait, CompassGaitGeometry,
                                           CompassGaitParams)

builder = DiagramBuilder()
compass_gait = builder.AddSystem(CompassGait())

hip_torque = builder.AddSystem(ConstantVectorSource([0.0]))
builder.Connect(hip_torque.get_output_port(0), compass_gait.get_input_port(0))

scene_graph = builder.AddSystem(SceneGraph())
CompassGaitGeometry.AddToBuilder(
    builder, compass_gait.get_floating_base_state_output_port(), scene_graph)
# visualizer = builder.AddSystem(
#     PlanarSceneGraphVisualizer(scene_graph, xlim=[-1., 5.], ylim=[-1., 2.],
#                                show=plt_is_interactive))
# builder.Connect(scene_graph.get_pose_bundle_output_port(),
#                 visualizer.get_input_port(0))

logger = builder.AddSystem(SignalLogger(14))
builder.Connect(compass_gait.get_output_port(1), logger.get_input_port(0))

diagram = builder.Build()