Пример #1
0
    def test_scene_graph_register_geometry(self, T):
        SceneGraph = mut.SceneGraph_[T]
        scene_graph = SceneGraph()
        global_source = scene_graph.RegisterSource("anchored")
        global_frame = scene_graph.world_frame_id()
        context = scene_graph.CreateDefaultContext()
        model_inspector = scene_graph.model_inspector()
        query_object = scene_graph.get_query_output_port().Eval(context)
        context_inspector = query_object.inspector()
        self.assertEqual(model_inspector.num_geometries(), 0)
        self.assertEqual(context_inspector.num_geometries(), 0)

        # Register with context
        geometry = mut.GeometryInstance(X_PG=RigidTransform_[float](),
                                        shape=mut.Sphere(1.),
                                        name="sphere1")
        global_geometry = scene_graph.RegisterGeometry(
            context=context, source_id=global_source, frame_id=global_frame,
            geometry=geometry)
        self.assertEqual(model_inspector.num_geometries(), 0)
        self.assertEqual(context_inspector.num_geometries(), 1)

        # Now register the geometry in scene_graph with a new geometry
        new_geometry = mut.GeometryInstance(X_PG=RigidTransform_[float](),
                                            shape=mut.Sphere(1.),
                                            name="sphere1")
        scene_graph.RegisterGeometry(
            source_id=global_source, frame_id=global_frame,
            geometry=new_geometry)
        self.assertEqual(model_inspector.num_geometries(), 1)
        self.assertEqual(context_inspector.num_geometries(), 1)
Пример #2
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 def test_shapes(self):
     RigidTransform = RigidTransform_[float]
     sphere = mut.Sphere(radius=1.0)
     self.assertEqual(sphere.radius(), 1.0)
     cylinder = mut.Cylinder(radius=1.0, length=2.0)
     self.assertEqual(cylinder.radius(), 1.0)
     self.assertEqual(cylinder.length(), 2.0)
     box = mut.Box(width=1.0, depth=2.0, height=3.0)
     self.assertEqual(box.width(), 1.0)
     self.assertEqual(box.depth(), 2.0)
     self.assertEqual(box.height(), 3.0)
     numpy_compare.assert_float_equal(box.size(), np.array([1.0, 2.0, 3.0]))
     capsule = mut.Capsule(radius=1.0, length=2.0)
     self.assertEqual(capsule.radius(), 1.0)
     self.assertEqual(capsule.length(), 2.0)
     ellipsoid = mut.Ellipsoid(a=1.0, b=2.0, c=3.0)
     self.assertEqual(ellipsoid.a(), 1.0)
     self.assertEqual(ellipsoid.b(), 2.0)
     self.assertEqual(ellipsoid.c(), 3.0)
     X_FH = mut.HalfSpace.MakePose(Hz_dir_F=[0, 1, 0], p_FB=[1, 1, 1])
     self.assertIsInstance(X_FH, RigidTransform)
     box_mesh_path = FindResourceOrThrow(
         "drake/systems/sensors/test/models/meshes/box.obj")
     mesh = mut.Mesh(absolute_filename=box_mesh_path, scale=1.0)
     self.assertEqual(mesh.filename(), box_mesh_path)
     self.assertEqual(mesh.scale(), 1.0)
     convex = mut.Convex(absolute_filename=box_mesh_path, scale=1.0)
     self.assertEqual(convex.filename(), box_mesh_path)
     self.assertEqual(convex.scale(), 1.0)
Пример #3
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 def test_geometry_instance_api(self):
     RigidTransform = RigidTransform_[float]
     geometry = mut.GeometryInstance(X_PG=RigidTransform(),
                                     shape=mut.Sphere(1.),
                                     name="sphere")
     self.assertIsInstance(geometry.id(), mut.GeometryId)
     geometry.set_pose(RigidTransform([1, 0, 0]))
     self.assertIsInstance(geometry.pose(), RigidTransform)
     self.assertIsInstance(geometry.shape(), mut.Shape)
     self.assertIsInstance(geometry.release_shape(), mut.Shape)
     self.assertEqual(geometry.name(), "sphere")
     geometry.set_proximity_properties(mut.ProximityProperties())
     geometry.set_illustration_properties(mut.IllustrationProperties())
     geometry.set_perception_properties(mut.PerceptionProperties())
     self.assertIsInstance(geometry.mutable_proximity_properties(),
                           mut.ProximityProperties)
     self.assertIsInstance(geometry.proximity_properties(),
                           mut.ProximityProperties)
     self.assertIsInstance(geometry.mutable_illustration_properties(),
                           mut.IllustrationProperties)
     self.assertIsInstance(geometry.illustration_properties(),
                           mut.IllustrationProperties)
     self.assertIsInstance(geometry.mutable_perception_properties(),
                           mut.PerceptionProperties)
     self.assertIsInstance(geometry.perception_properties(),
                           mut.PerceptionProperties)
Пример #4
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    def test_scene_graph_api(self, T):
        SceneGraph = mut.SceneGraph_[T]
        InputPort = InputPort_[T]
        OutputPort = OutputPort_[T]

        scene_graph = SceneGraph()
        global_source = scene_graph.RegisterSource("anchored")
        global_frame = scene_graph.RegisterFrame(
            source_id=global_source, frame=mut.GeometryFrame("anchored_frame"))
        global_frame_2 = scene_graph.RegisterFrame(
            source_id=global_source,
            parent_id=global_frame,
            frame=mut.GeometryFrame("anchored_frame"))
        global_geometry = scene_graph.RegisterGeometry(
            source_id=global_source,
            frame_id=global_frame,
            geometry=mut.GeometryInstance(X_PG=RigidTransform_[float](),
                                          shape=mut.Sphere(1.),
                                          name="sphere"))
        global_geometry_2 = scene_graph.RegisterGeometry(
            source_id=global_source,
            geometry_id=global_geometry,
            geometry=mut.GeometryInstance(X_PG=RigidTransform_[float](),
                                          shape=mut.Sphere(1.),
                                          name="sphere"))
        anchored_geometry = scene_graph.RegisterAnchoredGeometry(
            source_id=global_source,
            geometry=mut.GeometryInstance(X_PG=RigidTransform_[float](),
                                          shape=mut.Sphere(1.),
                                          name="sphere"))
        self.assertIsInstance(scene_graph.get_source_pose_port(global_source),
                              InputPort)
        self.assertIsInstance(scene_graph.get_pose_bundle_output_port(),
                              OutputPort)
        self.assertIsInstance(scene_graph.get_query_output_port(), OutputPort)

        # Test limited rendering API.
        scene_graph.AddRenderer(
            "test_renderer",
            mut.render.MakeRenderEngineVtk(mut.render.RenderEngineVtkParams()))

        # Test SceneGraphInspector API
        inspector = scene_graph.model_inspector()
        self.assertEqual(inspector.num_frames(), 3)
        self.assertEqual(inspector.num_sources(), 2)
        self.assertEqual(inspector.num_geometries(), 3)
Пример #5
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 def test_geometry_instance_api(self):
     RigidTransform = RigidTransform_[float]
     geometry = mut.GeometryInstance(X_PG=RigidTransform(),
                                     shape=mut.Sphere(1.),
                                     name="sphere")
     self.assertIsInstance(geometry.id(), mut.GeometryId)
     geometry.set_pose(RigidTransform([1, 0, 0]))
     self.assertIsInstance(geometry.pose(), RigidTransform)
     self.assertIsInstance(geometry.shape(), mut.Shape)
     self.assertIsInstance(geometry.release_shape(), mut.Shape)
     self.assertEqual(geometry.name(), "sphere")
Пример #6
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 def test_shapes(self):
     sphere = mut.Sphere(radius=1.0)
     self.assertEqual(sphere.radius(), 1.0)
     cylinder = mut.Cylinder(radius=1.0, length=2.0)
     self.assertEqual(cylinder.radius(), 1.0)
     self.assertEqual(cylinder.length(), 2.0)
     box = mut.Box(width=1.0, depth=2.0, height=3.0)
     self.assertEqual(box.width(), 1.0)
     self.assertEqual(box.depth(), 2.0)
     self.assertEqual(box.height(), 3.0)
     numpy_compare.assert_float_equal(box.size(), np.array([1.0, 2.0, 3.0]))
Пример #7
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 def test_shape_constructors(self):
     box_mesh_path = FindResourceOrThrow(
         "drake/systems/sensors/test/models/meshes/box.obj")
     shapes = [
         mut.Sphere(radius=1.0),
         mut.Cylinder(radius=1.0, length=2.0),
         mut.Box(width=1.0, depth=2.0, height=3.0),
         mut.HalfSpace(),
         mut.Mesh(absolute_filename=box_mesh_path, scale=1.0),
         mut.Convex(absolute_filename=box_mesh_path, scale=1.0)
     ]
     for shape in shapes:
         self.assertIsInstance(shape, mut.Shape)
Пример #8
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    def test_shapes(self):
        sphere = mut.Sphere(radius=1.0)
        self.assertEqual(sphere.radius(), 1.0)
        cylinder = mut.Cylinder(radius=1.0, length=2.0)
        self.assertEqual(cylinder.radius(), 1.0)
        self.assertEqual(cylinder.length(), 2.0)
        box = mut.Box(width=1.0, depth=2.0, height=3.0)
        self.assertEqual(box.width(), 1.0)
        self.assertEqual(box.depth(), 2.0)
        self.assertEqual(box.height(), 3.0)
        numpy_compare.assert_float_equal(box.size(), np.array([1.0, 2.0, 3.0]))

        # Test for existence of deprecated accessors.
        with catch_drake_warnings(expected_count=3):
            cylinder.get_radius()
            cylinder.get_length()
            sphere.get_radius()
Пример #9
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 def test_shape_constructors(self):
     shapes = [
         mut.Sphere(radius=1.0),
         mut.Cylinder(radius=1.0, length=2.0),
         mut.Box(width=1.0, depth=2.0, height=3.0),
         mut.Capsule(radius=1.0, length=2.0),
         mut.Ellipsoid(a=1.0, b=2.0, c=3.0),
         mut.HalfSpace(),
         mut.Mesh(absolute_filename="arbitrary/path", scale=1.0),
         mut.Convex(absolute_filename="arbitrary/path", scale=1.0),
         mut.MeshcatCone(height=1.23, a=3.45, b=6.78)
     ]
     for shape in shapes:
         self.assertIsInstance(shape, mut.Shape)
         shape_cls = type(shape)
         shape_copy = shape.Clone()
         self.assertIsInstance(shape_copy, shape_cls)
         self.assertIsNot(shape, shape_copy)
Пример #10
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 def test_shapes(self):
     sphere = mut.Sphere(radius=1.0)
     self.assertEqual(sphere.radius(), 1.0)
     cylinder = mut.Cylinder(radius=1.0, length=2.0)
     self.assertEqual(cylinder.radius(), 1.0)
     self.assertEqual(cylinder.length(), 2.0)
     box = mut.Box(width=1.0, depth=2.0, height=3.0)
     self.assertEqual(box.width(), 1.0)
     self.assertEqual(box.depth(), 2.0)
     self.assertEqual(box.height(), 3.0)
     numpy_compare.assert_float_equal(box.size(), np.array([1.0, 2.0, 3.0]))
     box_mesh_path = FindResourceOrThrow(
         "drake/systems/sensors/test/models/meshes/box.obj")
     mesh = mut.Mesh(absolute_filename=box_mesh_path, scale=1.0)
     self.assertEqual(mesh.filename(), box_mesh_path)
     self.assertEqual(mesh.scale(), 1.0)
     convex = mut.Convex(absolute_filename=box_mesh_path, scale=1.0)
     self.assertEqual(convex.filename(), box_mesh_path)
     self.assertEqual(convex.scale(), 1.0)
Пример #11
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    def test_scene_graph_api(self, T):
        SceneGraph = mut.SceneGraph_[T]
        InputPort = InputPort_[T]
        OutputPort = OutputPort_[T]

        scene_graph = SceneGraph()
        global_source = scene_graph.RegisterSource("anchored")
        global_frame = scene_graph.RegisterFrame(
            source_id=global_source, frame=mut.GeometryFrame("anchored_frame"))
        global_frame_2 = scene_graph.RegisterFrame(
            source_id=global_source,
            parent_id=global_frame,
            frame=mut.GeometryFrame("anchored_frame"))
        global_geometry = scene_graph.RegisterGeometry(
            source_id=global_source,
            frame_id=global_frame,
            geometry=mut.GeometryInstance(X_PG=RigidTransform_[float](),
                                          shape=mut.Sphere(1.),
                                          name="sphere"))
        global_geometry_2 = scene_graph.RegisterGeometry(
            source_id=global_source,
            geometry_id=global_geometry,
            geometry=mut.GeometryInstance(X_PG=RigidTransform_[float](),
                                          shape=mut.Sphere(1.),
                                          name="sphere"))
        anchored_geometry = scene_graph.RegisterAnchoredGeometry(
            source_id=global_source,
            geometry=mut.GeometryInstance(X_PG=RigidTransform_[float](),
                                          shape=mut.Sphere(1.),
                                          name="sphere"))
        self.assertIsInstance(scene_graph.get_source_pose_port(global_source),
                              InputPort)
        self.assertIsInstance(scene_graph.get_pose_bundle_output_port(),
                              OutputPort)
        self.assertIsInstance(scene_graph.get_query_output_port(), OutputPort)

        # Test limited rendering API.
        scene_graph.AddRenderer(
            "test_renderer",
            mut.render.MakeRenderEngineVtk(mut.render.RenderEngineVtkParams()))
        self.assertTrue(scene_graph.HasRenderer("test_renderer"))
        self.assertEqual(scene_graph.RendererCount(), 1)

        # Test SceneGraphInspector API
        inspector = scene_graph.model_inspector()
        self.assertEqual(inspector.num_frames(), 3)
        self.assertEqual(inspector.num_sources(), 2)
        self.assertEqual(inspector.num_geometries(), 3)

        # Check AssignRole bits.
        proximity = mut.ProximityProperties()
        perception = mut.PerceptionProperties()
        perception.AddProperty("label", "id", mut.render.RenderLabel(0))
        illustration = mut.IllustrationProperties()
        props = [
            proximity,
            perception,
            illustration,
        ]
        context = scene_graph.CreateDefaultContext()
        for prop in props:
            # Check SceneGraph mutating variant.
            scene_graph.AssignRole(source_id=global_source,
                                   geometry_id=global_geometry,
                                   properties=prop,
                                   assign=mut.RoleAssign.kNew)
            # Check Context mutating variant.
            scene_graph.AssignRole(context=context,
                                   source_id=global_source,
                                   geometry_id=global_geometry,
                                   properties=prop,
                                   assign=mut.RoleAssign.kNew)

        # Check property accessors.
        self.assertIsInstance(
            inspector.GetProximityProperties(geometry_id=global_geometry),
            mut.ProximityProperties)
        self.assertIsInstance(
            inspector.GetIllustrationProperties(geometry_id=global_geometry),
            mut.IllustrationProperties)
        self.assertIsInstance(
            inspector.GetPerceptionProperties(geometry_id=global_geometry),
            mut.PerceptionProperties)
Пример #12
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    def test_scene_graph_api(self, T):
        SceneGraph = mut.SceneGraph_[T]
        InputPort = InputPort_[T]
        OutputPort = OutputPort_[T]

        scene_graph = SceneGraph()
        global_source = scene_graph.RegisterSource("anchored")
        global_frame = scene_graph.RegisterFrame(
            source_id=global_source, frame=mut.GeometryFrame("anchored_frame"))
        scene_graph.RegisterFrame(
            source_id=global_source, parent_id=global_frame,
            frame=mut.GeometryFrame("anchored_frame"))
        global_geometry = scene_graph.RegisterGeometry(
            source_id=global_source, frame_id=global_frame,
            geometry=mut.GeometryInstance(X_PG=RigidTransform_[float](),
                                          shape=mut.Sphere(1.),
                                          name="sphere1"))
        scene_graph.RegisterGeometry(
            source_id=global_source, geometry_id=global_geometry,
            geometry=mut.GeometryInstance(X_PG=RigidTransform_[float](),
                                          shape=mut.Sphere(1.),
                                          name="sphere2"))
        scene_graph.RegisterAnchoredGeometry(
            source_id=global_source,
            geometry=mut.GeometryInstance(X_PG=RigidTransform_[float](),
                                          shape=mut.Sphere(1.),
                                          name="sphere3"))
        self.assertIsInstance(
            scene_graph.get_source_pose_port(global_source), InputPort)
        self.assertIsInstance(
            scene_graph.get_pose_bundle_output_port(), OutputPort)
        self.assertIsInstance(
            scene_graph.get_query_output_port(), OutputPort)

        # Test limited rendering API.
        scene_graph.AddRenderer("test_renderer",
                                mut.render.MakeRenderEngineVtk(
                                    mut.render.RenderEngineVtkParams()))
        self.assertTrue(scene_graph.HasRenderer("test_renderer"))
        self.assertEqual(scene_graph.RendererCount(), 1)

        # Test SceneGraphInspector API
        inspector = scene_graph.model_inspector()
        self.assertEqual(inspector.num_sources(), 2)
        self.assertEqual(inspector.num_frames(), 3)
        self.assertEqual(inspector.num_geometries(), 3)
        self.assertEqual(len(inspector.GetAllGeometryIds()), 3)
        self.assertEqual(
            inspector.NumGeometriesWithRole(role=mut.Role.kUnassigned), 3)
        self.assertEqual(inspector.NumDynamicGeometries(), 2)
        self.assertEqual(inspector.NumAnchoredGeometries(), 1)
        self.assertTrue(inspector.SourceIsRegistered(id=global_source))
        self.assertEqual(inspector.GetSourceName(id=global_source), "anchored")
        self.assertEqual(inspector.GetFrameId(global_geometry), global_frame)
        self.assertEqual(len(inspector.GetGeometries(frame_id=global_frame)),
                         2)
        self.assertTrue(
            global_geometry in inspector.GetGeometries(frame_id=global_frame))
        self.assertEqual(
            len(inspector.GetGeometries(frame_id=global_frame,
                                        role=mut.Role.kProximity)),
            0)
        self.assertEqual(
            inspector.GetGeometryIdByName(frame_id=global_frame,
                                          role=mut.Role.kUnassigned,
                                          name="sphere1"),
            global_geometry)
        self.assertEqual(
            inspector.GetName(frame_id=global_frame), "anchored_frame")
        self.assertEqual(
            inspector.GetName(geometry_id=global_geometry), "sphere1")

        self.assertIsInstance(
            inspector.GetPoseInParent(geometry_id=global_geometry),
            RigidTransform_[float])
        self.assertIsInstance(
            inspector.GetPoseInFrame(geometry_id=global_geometry),
            RigidTransform_[float])
        self.assertIsInstance(inspector.geometry_version(),
                              mut.GeometryVersion)

        # Check AssignRole bits.
        proximity = mut.ProximityProperties()
        perception = mut.PerceptionProperties()
        perception.AddProperty("label", "id", mut.render.RenderLabel(0))
        illustration = mut.IllustrationProperties()
        props = [
            proximity,
            perception,
            illustration,
        ]
        context = scene_graph.CreateDefaultContext()
        for prop in props:
            # Check SceneGraph mutating variant.
            scene_graph.AssignRole(
                source_id=global_source, geometry_id=global_geometry,
                properties=prop, assign=mut.RoleAssign.kNew)
            # Check Context mutating variant.
            scene_graph.AssignRole(
                context=context, source_id=global_source,
                geometry_id=global_geometry, properties=prop,
                assign=mut.RoleAssign.kNew)

        # Check property accessors.
        self.assertIsInstance(
            inspector.GetProximityProperties(geometry_id=global_geometry),
            mut.ProximityProperties)
        self.assertIsInstance(
            inspector.GetIllustrationProperties(geometry_id=global_geometry),
            mut.IllustrationProperties)
        self.assertIsInstance(
            inspector.GetPerceptionProperties(geometry_id=global_geometry),
            mut.PerceptionProperties)
        self.assertIsInstance(
            inspector.CloneGeometryInstance(geometry_id=global_geometry),
            mut.GeometryInstance)

        roles = [
            mut.Role.kProximity,
            mut.Role.kPerception,
            mut.Role.kIllustration,
        ]
        for role in roles:
            self.assertEqual(
                scene_graph.RemoveRole(
                    source_id=global_source, geometry_id=global_geometry,
                    role=role),
                1)
Пример #13
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def build_mbp(seed=0, verts_geom=False, convex_collision_geom=True):
    # Make some random lumpy objects
    trimeshes = []
    np.random.seed(42)
    for k in range(3):
        # Make a small random number of triangles and chull it
        # to get a lumpy object
        mesh = trimesh.creation.random_soup(5)
        mesh = trimesh.convex.convex_hull(mesh)
        trimeshes.append(mesh)

    # Create Drake geometry from those objects by adding a small
    # sphere at each vertex
    sphere_rad = 0.05
    cmap = plt.cm.get_cmap('jet')

    builder = DiagramBuilder()
    mbp, scene_graph = AddMultibodyPlantSceneGraph(
        builder, MultibodyPlant(time_step=0.001))

    # Add ground
    friction = CoulombFriction(0.9, 0.8)
    g = pydrake_geom.Box(100., 100., 0.5)
    tf = RigidTransform(p=[0., 0., -0.25])
    mbp.RegisterVisualGeometry(body=mbp.world_body(),
                               X_BG=tf,
                               shape=g,
                               name="ground",
                               diffuse_color=[1.0, 1.0, 1.0, 1.0])
    mbp.RegisterCollisionGeometry(body=mbp.world_body(),
                                  X_BG=tf,
                                  shape=g,
                                  name="ground",
                                  coulomb_friction=friction)

    for i, mesh in enumerate(trimeshes):
        inertia = SpatialInertia(mass=1.0,
                                 p_PScm_E=np.zeros(3),
                                 G_SP_E=UnitInertia(0.01, 0.01, 0.01))
        body = mbp.AddRigidBody(name="body_%d" % i, M_BBo_B=inertia)
        color = cmap(np.random.random())
        if verts_geom:
            for j, vert in enumerate(mesh.vertices):
                g = pydrake_geom.Sphere(radius=sphere_rad)
                tf = RigidTransform(p=vert)
                mbp.RegisterVisualGeometry(body=body,
                                           X_BG=tf,
                                           shape=g,
                                           name="body_%d_color_%d" % (i, j),
                                           diffuse_color=color)
                mbp.RegisterCollisionGeometry(body=body,
                                              X_BG=tf,
                                              shape=g,
                                              name="body_%d_collision_%d" %
                                              (i, j),
                                              coulomb_friction=friction)
        # And add mesh itself for vis
        path = "/tmp/part_%d.obj" % i
        trimesh.exchange.export.export_mesh(mesh, path)
        g = pydrake_geom.Convex(path)
        mbp.RegisterVisualGeometry(body=body,
                                   X_BG=RigidTransform(),
                                   shape=g,
                                   name="body_%d_base" % i,
                                   diffuse_color=color)
        if convex_collision_geom:
            mbp.RegisterCollisionGeometry(body=body,
                                          X_BG=RigidTransform(),
                                          shape=g,
                                          name="body_%d_base_col" % i,
                                          coulomb_friction=friction)
        mbp.SetDefaultFreeBodyPose(body, RigidTransform(p=[i % 3, i / 3., 1.]))
    mbp.Finalize()
    return builder, mbp, scene_graph
Пример #14
0
    def test_optimization(self):
        """Tests geometry::optimization bindings"""
        A = np.eye(3)
        b = [1.0, 1.0, 1.0]
        prog = MathematicalProgram()
        x = prog.NewContinuousVariables(3, "x")
        t = prog.NewContinuousVariables(1, "t")

        # Test Point.
        p = np.array([11.1, 12.2, 13.3])
        point = mut.optimization.Point(p)
        self.assertEqual(point.ambient_dimension(), 3)
        np.testing.assert_array_equal(point.x(), p)
        point.set_x(x=2*p)
        np.testing.assert_array_equal(point.x(), 2*p)
        point.set_x(x=p)

        # Test HPolyhedron.
        hpoly = mut.optimization.HPolyhedron(A=A, b=b)
        self.assertEqual(hpoly.ambient_dimension(), 3)
        np.testing.assert_array_equal(hpoly.A(), A)
        np.testing.assert_array_equal(hpoly.b(), b)
        self.assertTrue(hpoly.PointInSet(x=[0, 0, 0], tol=0.0))
        hpoly.AddPointInSetConstraints(prog, x)
        with self.assertRaisesRegex(
                RuntimeError, ".*not implemented yet for HPolyhedron.*"):
            hpoly.ToShapeWithPose()

        h_box = mut.optimization.HPolyhedron.MakeBox(
            lb=[-1, -1, -1], ub=[1, 1, 1])
        h_unit_box = mut.optimization.HPolyhedron.MakeUnitBox(dim=3)
        np.testing.assert_array_equal(h_box.A(), h_unit_box.A())
        np.testing.assert_array_equal(h_box.b(), h_unit_box.b())
        self.assertIsInstance(
            h_box.MaximumVolumeInscribedEllipsoid(),
            mut.optimization.Hyperellipsoid)
        np.testing.assert_array_almost_equal(
            h_box.ChebyshevCenter(), [0, 0, 0])

        # Test Hyperellipsoid.
        ellipsoid = mut.optimization.Hyperellipsoid(A=A, center=b)
        self.assertEqual(ellipsoid.ambient_dimension(), 3)
        np.testing.assert_array_equal(ellipsoid.A(), A)
        np.testing.assert_array_equal(ellipsoid.center(), b)
        self.assertTrue(ellipsoid.PointInSet(x=b, tol=0.0))
        ellipsoid.AddPointInSetConstraints(prog, x)
        shape, pose = ellipsoid.ToShapeWithPose()
        self.assertIsInstance(shape, mut.Ellipsoid)
        self.assertIsInstance(pose, RigidTransform)
        scale, witness = ellipsoid.MinimumUniformScalingToTouch(point)
        self.assertTrue(scale > 0.0)
        np.testing.assert_array_almost_equal(witness, p)
        e_ball = mut.optimization.Hyperellipsoid.MakeAxisAligned(
            radius=[1, 1, 1], center=b)
        np.testing.assert_array_equal(e_ball.A(), A)
        np.testing.assert_array_equal(e_ball.center(), b)
        e_ball2 = mut.optimization.Hyperellipsoid.MakeHypersphere(
            radius=1, center=b)
        np.testing.assert_array_equal(e_ball2.A(), A)
        np.testing.assert_array_equal(e_ball2.center(), b)
        e_ball3 = mut.optimization.Hyperellipsoid.MakeUnitBall(dim=3)
        np.testing.assert_array_equal(e_ball3.A(), A)
        np.testing.assert_array_equal(e_ball3.center(), [0, 0, 0])

        # Test VPolytope.
        vertices = np.array([[0.0, 1.0, 2.0], [3.0, 7.0, 5.0]])
        vpoly = mut.optimization.VPolytope(vertices=vertices)
        self.assertEqual(vpoly.ambient_dimension(), 2)
        np.testing.assert_array_equal(vpoly.vertices(), vertices)
        self.assertTrue(vpoly.PointInSet(x=[1.0, 5.0], tol=1e-8))
        vpoly.AddPointInSetConstraints(prog, x[0:2])
        v_box = mut.optimization.VPolytope.MakeBox(
            lb=[-1, -1, -1], ub=[1, 1, 1])
        self.assertTrue(v_box.PointInSet([0, 0, 0]))
        v_unit_box = mut.optimization.VPolytope.MakeUnitBox(dim=3)
        self.assertTrue(v_unit_box.PointInSet([0, 0, 0]))

        # Test remaining ConvexSet methods using these instances.
        self.assertIsInstance(hpoly.Clone(), mut.optimization.HPolyhedron)
        self.assertTrue(ellipsoid.IsBounded())
        hpoly.AddPointInNonnegativeScalingConstraints(prog=prog, x=x, t=t[0])

        # Test MakeFromSceneGraph methods.
        scene_graph = mut.SceneGraph()
        source_id = scene_graph.RegisterSource("source")
        frame_id = scene_graph.RegisterFrame(
            source_id=source_id, frame=mut.GeometryFrame("frame"))
        box_geometry_id = scene_graph.RegisterGeometry(
            source_id=source_id, frame_id=frame_id,
            geometry=mut.GeometryInstance(X_PG=RigidTransform(),
                                          shape=mut.Box(1., 1., 1.),
                                          name="sphere"))
        sphere_geometry_id = scene_graph.RegisterGeometry(
            source_id=source_id, frame_id=frame_id,
            geometry=mut.GeometryInstance(X_PG=RigidTransform(),
                                          shape=mut.Sphere(1.), name="sphere"))
        context = scene_graph.CreateDefaultContext()
        pose_vector = mut.FramePoseVector()
        pose_vector.set_value(frame_id, RigidTransform())
        scene_graph.get_source_pose_port(source_id).FixValue(
            context, pose_vector)
        query_object = scene_graph.get_query_output_port().Eval(context)
        H = mut.optimization.HPolyhedron(
            query_object=query_object, geometry_id=box_geometry_id,
            reference_frame=scene_graph.world_frame_id())
        self.assertEqual(H.ambient_dimension(), 3)
        E = mut.optimization.Hyperellipsoid(
            query_object=query_object, geometry_id=sphere_geometry_id,
            reference_frame=scene_graph.world_frame_id())
        self.assertEqual(E.ambient_dimension(), 3)
        P = mut.optimization.Point(
            query_object=query_object, geometry_id=sphere_geometry_id,
            reference_frame=scene_graph.world_frame_id(),
            maximum_allowable_radius=1.5)
        self.assertEqual(P.ambient_dimension(), 3)
        V = mut.optimization.VPolytope(
            query_object=query_object, geometry_id=box_geometry_id,
            reference_frame=scene_graph.world_frame_id())
        self.assertEqual(V.ambient_dimension(), 3)

        # Test Iris.
        obstacles = mut.optimization.MakeIrisObstacles(
            query_object=query_object,
            reference_frame=scene_graph.world_frame_id())
        options = mut.optimization.IrisOptions()
        options.require_sample_point_is_contained = True
        options.iteration_limit = 1
        options.termination_threshold = 0.1
        region = mut.optimization.Iris(
            obstacles=obstacles, sample=[2, 3.4, 5],
            domain=mut.optimization.HPolyhedron.MakeBox(
                lb=[-5, -5, -5], ub=[5, 5, 5]), options=options)
        self.assertIsInstance(region, mut.optimization.HPolyhedron)

        obstacles = [
            mut.optimization.HPolyhedron.MakeUnitBox(3),
            mut.optimization.Hyperellipsoid.MakeUnitBall(3),
            mut.optimization.Point([0, 0, 0]),
            mut.optimization.VPolytope.MakeUnitBox(3)]
        region = mut.optimization.Iris(
            obstacles=obstacles, sample=[2, 3.4, 5],
            domain=mut.optimization.HPolyhedron.MakeBox(
                lb=[-5, -5, -5], ub=[5, 5, 5]), options=options)
        self.assertIsInstance(region, mut.optimization.HPolyhedron)
Пример #15
0
    def test_shapes(self):
        # We'll test some invariants on all shapes as inherited from the Shape
        # API.
        def assert_shape_api(shape):
            self.assertIsInstance(shape, mut.Shape)
            shape_cls = type(shape)
            shape_copy = shape.Clone()
            self.assertIsInstance(shape_copy, shape_cls)
            self.assertIsNot(shape, shape_copy)

        # Note: these are ordered alphabetical order and not in the declared
        # order in shape_specification.h
        box = mut.Box(width=1.0, depth=2.0, height=3.0)
        assert_shape_api(box)
        self.assertEqual(box.width(), 1.0)
        self.assertEqual(box.depth(), 2.0)
        self.assertEqual(box.height(), 3.0)
        assert_pickle(
            self, box,
            lambda shape: [shape.width(
            ), shape.depth(), shape.height()])
        numpy_compare.assert_float_equal(box.size(), np.array([1.0, 2.0, 3.0]))
        self.assertAlmostEqual(mut.CalcVolume(box), 6.0, 1e-14)

        capsule = mut.Capsule(radius=1.0, length=2.0)
        assert_shape_api(capsule)
        self.assertEqual(capsule.radius(), 1.0)
        self.assertEqual(capsule.length(), 2.0)
        assert_pickle(
            self, capsule,
            lambda shape: [shape.radius(), shape.length()])

        junk_path = "arbitrary/path"
        convex = mut.Convex(absolute_filename=junk_path, scale=1.0)
        assert_shape_api(convex)
        self.assertEqual(convex.filename(), junk_path)
        self.assertEqual(convex.scale(), 1.0)
        assert_pickle(
            self, convex,
            lambda shape: [shape.filename(), shape.scale()])

        cylinder = mut.Cylinder(radius=1.0, length=2.0)
        assert_shape_api(cylinder)
        self.assertEqual(cylinder.radius(), 1.0)
        self.assertEqual(cylinder.length(), 2.0)
        assert_pickle(
            self, cylinder,
            lambda shape: [shape.radius(), shape.length()])

        ellipsoid = mut.Ellipsoid(a=1.0, b=2.0, c=3.0)
        assert_shape_api(ellipsoid)
        self.assertEqual(ellipsoid.a(), 1.0)
        self.assertEqual(ellipsoid.b(), 2.0)
        self.assertEqual(ellipsoid.c(), 3.0)
        assert_pickle(self, ellipsoid, lambda shape:
                      [shape.a(), shape.b(), shape.c()])

        X_FH = mut.HalfSpace.MakePose(Hz_dir_F=[0, 1, 0], p_FB=[1, 1, 1])
        self.assertIsInstance(X_FH, RigidTransform)

        mesh = mut.Mesh(absolute_filename=junk_path, scale=1.0)
        assert_shape_api(mesh)
        self.assertEqual(mesh.filename(), junk_path)
        self.assertEqual(mesh.scale(), 1.0)
        assert_pickle(
            self, mesh,
            lambda shape: [shape.filename(), shape.scale()])

        sphere = mut.Sphere(radius=1.0)
        assert_shape_api(sphere)
        self.assertEqual(sphere.radius(), 1.0)
        assert_pickle(self, sphere, mut.Sphere.radius)

        cone = mut.MeshcatCone(height=1.2, a=3.4, b=5.6)
        assert_shape_api(cone)
        self.assertEqual(cone.height(), 1.2)
        self.assertEqual(cone.a(), 3.4)
        self.assertEqual(cone.b(), 5.6)
        assert_pickle(self, cone,
                      lambda shape: [shape.height(
                      ), shape.a(), shape.b()])
Пример #16
0
    def test_query_object(self, T):
        RigidTransform = RigidTransform_[float]
        SceneGraph = mut.SceneGraph_[T]
        QueryObject = mut.QueryObject_[T]
        SceneGraphInspector = mut.SceneGraphInspector_[T]
        FramePoseVector = mut.FramePoseVector_[T]

        # First, ensure we can default-construct it.
        model = QueryObject()
        self.assertIsInstance(model, QueryObject)

        scene_graph = SceneGraph()
        source_id = scene_graph.RegisterSource("source")
        frame_id = scene_graph.RegisterFrame(
            source_id=source_id, frame=mut.GeometryFrame("frame"))
        geometry_id = scene_graph.RegisterGeometry(
            source_id=source_id, frame_id=frame_id,
            geometry=mut.GeometryInstance(X_PG=RigidTransform(),
                                          shape=mut.Sphere(1.), name="sphere"))
        render_params = mut.render.RenderEngineVtkParams()
        renderer_name = "test_renderer"
        scene_graph.AddRenderer(renderer_name,
                                mut.render.MakeRenderEngineVtk(render_params))

        context = scene_graph.CreateDefaultContext()
        pose_vector = FramePoseVector()
        pose_vector.set_value(frame_id, RigidTransform_[T]())
        scene_graph.get_source_pose_port(source_id).FixValue(
            context, pose_vector)
        query_object = scene_graph.get_query_output_port().Eval(context)

        self.assertIsInstance(query_object.inspector(), SceneGraphInspector)
        self.assertIsInstance(
            query_object.GetPoseInWorld(frame_id=frame_id), RigidTransform_[T])
        self.assertIsInstance(
            query_object.GetPoseInParent(frame_id=frame_id),
            RigidTransform_[T])
        self.assertIsInstance(
            query_object.GetPoseInWorld(geometry_id=geometry_id),
            RigidTransform_[T])

        # Proximity queries -- all of these will produce empty results.
        results = query_object.ComputeSignedDistancePairwiseClosestPoints()
        self.assertEqual(len(results), 0)
        results = query_object.ComputePointPairPenetration()
        self.assertEqual(len(results), 0)
        results = query_object.ComputeSignedDistanceToPoint(p_WQ=(1, 2, 3))
        self.assertEqual(len(results), 0)
        results = query_object.FindCollisionCandidates()
        self.assertEqual(len(results), 0)
        self.assertFalse(query_object.HasCollisions())

        # ComputeSignedDistancePairClosestPoints() requires two valid geometry
        # ids. There are none in this SceneGraph instance. Rather than
        # populating the SceneGraph, we look for the exception thrown in
        # response to invalid ids as evidence of correct binding.
        with self.assertRaisesRegex(
            RuntimeError,
            r"The geometry given by id \d+ does not reference a geometry"
                + " that can be used in a signed distance query"):
            query_object.ComputeSignedDistancePairClosestPoints(
                geometry_id_A=mut.GeometryId.get_new_id(),
                geometry_id_B=mut.GeometryId.get_new_id())

        # Confirm rendering API returns images of appropriate type.
        camera_core = mut.render.RenderCameraCore(
            renderer_name=renderer_name,
            intrinsics=CameraInfo(width=10, height=10, fov_y=pi/6),
            clipping=mut.render.ClippingRange(0.1, 10.0),
            X_BS=RigidTransform())
        color_camera = mut.render.ColorRenderCamera(
            core=camera_core, show_window=False)
        depth_camera = mut.render.DepthRenderCamera(
            core=camera_core, depth_range=mut.render.DepthRange(0.1, 5.0))
        image = query_object.RenderColorImage(
                camera=color_camera, parent_frame=SceneGraph.world_frame_id(),
                X_PC=RigidTransform())
        self.assertIsInstance(image, ImageRgba8U)
        image = query_object.RenderDepthImage(
            camera=depth_camera, parent_frame=SceneGraph.world_frame_id(),
            X_PC=RigidTransform())
        self.assertIsInstance(image, ImageDepth32F)
        image = query_object.RenderLabelImage(
            camera=color_camera, parent_frame=SceneGraph.world_frame_id(),
            X_PC=RigidTransform())
        self.assertIsInstance(image, ImageLabel16I)
Пример #17
0
    def test_scene_graph_api(self, T):
        SceneGraph = mut.SceneGraph_[T]
        InputPort = InputPort_[T]
        OutputPort = OutputPort_[T]

        scene_graph = SceneGraph()
        global_source = scene_graph.RegisterSource("anchored")
        global_frame = scene_graph.RegisterFrame(
            source_id=global_source, frame=mut.GeometryFrame("anchored_frame"))
        scene_graph.RegisterFrame(source_id=global_source,
                                  parent_id=global_frame,
                                  frame=mut.GeometryFrame("anchored_frame"))
        global_geometry = scene_graph.RegisterGeometry(
            source_id=global_source,
            frame_id=global_frame,
            geometry=mut.GeometryInstance(X_PG=RigidTransform_[float](),
                                          shape=mut.Sphere(1.),
                                          name="sphere1"))
        scene_graph.RegisterGeometry(source_id=global_source,
                                     geometry_id=global_geometry,
                                     geometry=mut.GeometryInstance(
                                         X_PG=RigidTransform_[float](),
                                         shape=mut.Sphere(1.),
                                         name="sphere2"))
        scene_graph.RegisterAnchoredGeometry(source_id=global_source,
                                             geometry=mut.GeometryInstance(
                                                 X_PG=RigidTransform_[float](),
                                                 shape=mut.Sphere(1.),
                                                 name="sphere3"))
        self.assertIsInstance(scene_graph.get_source_pose_port(global_source),
                              InputPort)
        self.assertIsInstance(scene_graph.get_pose_bundle_output_port(),
                              OutputPort)
        self.assertIsInstance(scene_graph.get_query_output_port(), OutputPort)

        # Test limited rendering API.
        scene_graph.AddRenderer(
            "test_renderer",
            mut.render.MakeRenderEngineVtk(mut.render.RenderEngineVtkParams()))
        self.assertTrue(scene_graph.HasRenderer("test_renderer"))
        self.assertEqual(scene_graph.RendererCount(), 1)

        # Test SceneGraphInspector API
        inspector = scene_graph.model_inspector()
        self.assertEqual(inspector.num_sources(), 2)
        self.assertEqual(inspector.num_frames(), 3)
        self.assertEqual(len(inspector.all_frame_ids()), 3)
        self.assertTrue(
            inspector.world_frame_id() in inspector.all_frame_ids())
        self.assertTrue(global_frame in inspector.all_frame_ids())
        self.assertIsInstance(inspector.world_frame_id(), mut.FrameId)
        self.assertEqual(inspector.num_geometries(), 3)
        self.assertEqual(len(inspector.GetAllGeometryIds()), 3)
        self.assertEqual(
            inspector.NumGeometriesWithRole(role=mut.Role.kUnassigned), 3)
        self.assertEqual(inspector.NumDynamicGeometries(), 2)
        self.assertEqual(inspector.NumAnchoredGeometries(), 1)
        self.assertEqual(len(inspector.GetCollisionCandidates()), 0)
        self.assertTrue(inspector.SourceIsRegistered(source_id=global_source))
        # TODO(SeanCurtis-TRI) Remove this call at the same time as deprecating
        # the subsequent deprecation tests; it is only here to show that the
        # non-keyword call invokes the non-deprecated overload.
        self.assertTrue(inspector.SourceIsRegistered(global_source))
        with catch_drake_warnings(expected_count=2):
            self.assertTrue(inspector.SourceIsRegistered(id=global_source))
            self.assertEqual(inspector.GetSourceName(source_id=global_source),
                             "anchored")
        self.assertEqual(inspector.NumFramesForSource(source_id=global_source),
                         2)
        self.assertTrue(global_frame in inspector.FramesForSource(
            source_id=global_source))
        self.assertTrue(
            inspector.BelongsToSource(frame_id=global_frame,
                                      source_id=global_source))
        self.assertEqual(inspector.GetOwningSourceName(frame_id=global_frame),
                         "anchored")
        self.assertEqual(inspector.GetName(frame_id=global_frame),
                         "anchored_frame")
        self.assertEqual(inspector.GetFrameGroup(frame_id=global_frame), 0)
        self.assertEqual(
            inspector.NumGeometriesForFrame(frame_id=global_frame), 2)
        self.assertEqual(
            inspector.NumGeometriesForFrameWithRole(frame_id=global_frame,
                                                    role=mut.Role.kProximity),
            0)
        self.assertEqual(len(inspector.GetGeometries(frame_id=global_frame)),
                         2)
        self.assertTrue(global_geometry in inspector.GetGeometries(
            frame_id=global_frame))
        self.assertEqual(
            len(
                inspector.GetGeometries(frame_id=global_frame,
                                        role=mut.Role.kProximity)), 0)
        self.assertEqual(
            inspector.GetGeometryIdByName(frame_id=global_frame,
                                          role=mut.Role.kUnassigned,
                                          name="sphere1"), global_geometry)
        self.assertTrue(
            inspector.BelongsToSource(geometry_id=global_geometry,
                                      source_id=global_source))
        self.assertEqual(
            inspector.GetOwningSourceName(geometry_id=global_geometry),
            "anchored")
        self.assertEqual(inspector.GetFrameId(global_geometry), global_frame)
        self.assertEqual(inspector.GetName(geometry_id=global_geometry),
                         "sphere1")
        self.assertIsInstance(inspector.GetShape(geometry_id=global_geometry),
                              mut.Sphere)
        self.assertIsInstance(
            inspector.GetPoseInParent(geometry_id=global_geometry),
            RigidTransform_[float])
        self.assertIsInstance(
            inspector.GetPoseInFrame(geometry_id=global_geometry),
            RigidTransform_[float])
        self.assertIsInstance(inspector.geometry_version(),
                              mut.GeometryVersion)

        # Check AssignRole bits.
        proximity = mut.ProximityProperties()
        perception = mut.PerceptionProperties()
        perception.AddProperty("label", "id", mut.render.RenderLabel(0))
        illustration = mut.IllustrationProperties()
        props = [
            proximity,
            perception,
            illustration,
        ]
        context = scene_graph.CreateDefaultContext()
        for prop in props:
            # Check SceneGraph mutating variant.
            scene_graph.AssignRole(source_id=global_source,
                                   geometry_id=global_geometry,
                                   properties=prop,
                                   assign=mut.RoleAssign.kNew)
            # Check Context mutating variant.
            scene_graph.AssignRole(context=context,
                                   source_id=global_source,
                                   geometry_id=global_geometry,
                                   properties=prop,
                                   assign=mut.RoleAssign.kNew)

        # Check property accessors.
        self.assertIsInstance(
            inspector.GetProximityProperties(geometry_id=global_geometry),
            mut.ProximityProperties)
        self.assertIsInstance(
            inspector.GetProperties(geometry_id=global_geometry,
                                    role=mut.Role.kProximity),
            mut.ProximityProperties)
        self.assertIsInstance(
            inspector.GetIllustrationProperties(geometry_id=global_geometry),
            mut.IllustrationProperties)
        self.assertIsInstance(
            inspector.GetProperties(geometry_id=global_geometry,
                                    role=mut.Role.kIllustration),
            mut.IllustrationProperties)
        self.assertIsInstance(
            inspector.GetPerceptionProperties(geometry_id=global_geometry),
            mut.PerceptionProperties)
        self.assertIsInstance(
            inspector.GetProperties(geometry_id=global_geometry,
                                    role=mut.Role.kPerception),
            mut.PerceptionProperties)
        self.assertIsInstance(
            inspector.CloneGeometryInstance(geometry_id=global_geometry),
            mut.GeometryInstance)
        self.assertTrue(
            inspector.CollisionFiltered(geometry_id1=global_geometry,
                                        geometry_id2=global_geometry))

        roles = [
            mut.Role.kProximity,
            mut.Role.kPerception,
            mut.Role.kIllustration,
        ]
        for role in roles:
            self.assertEqual(
                scene_graph.RemoveRole(source_id=global_source,
                                       geometry_id=global_geometry,
                                       role=role), 1)
Пример #18
0
    def test_scene_graph_api(self, T):
        SceneGraph = mut.SceneGraph_[T]
        InputPort = InputPort_[T]
        OutputPort = OutputPort_[T]

        scene_graph = SceneGraph()
        global_source = scene_graph.RegisterSource("anchored")
        global_frame = scene_graph.RegisterFrame(
            source_id=global_source, frame=mut.GeometryFrame("anchored_frame"))
        scene_graph.RegisterFrame(
            source_id=global_source, parent_id=global_frame,
            frame=mut.GeometryFrame("anchored_frame"))
        global_geometry = scene_graph.RegisterGeometry(
            source_id=global_source, frame_id=global_frame,
            geometry=mut.GeometryInstance(X_PG=RigidTransform_[float](),
                                          shape=mut.Sphere(1.),
                                          name="sphere1"))
        scene_graph.RegisterGeometry(
            source_id=global_source, geometry_id=global_geometry,
            geometry=mut.GeometryInstance(X_PG=RigidTransform_[float](),
                                          shape=mut.Sphere(1.),
                                          name="sphere2"))
        scene_graph.RegisterAnchoredGeometry(
            source_id=global_source,
            geometry=mut.GeometryInstance(X_PG=RigidTransform_[float](),
                                          shape=mut.Sphere(1.),
                                          name="sphere3"))
        self.assertIsInstance(
            scene_graph.get_source_pose_port(global_source), InputPort)
        self.assertIsInstance(
            scene_graph.get_pose_bundle_output_port(), OutputPort)
        self.assertIsInstance(
            scene_graph.get_query_output_port(), OutputPort)

        # Test limited rendering API.
        scene_graph.AddRenderer("test_renderer",
                                mut.render.MakeRenderEngineVtk(
                                    mut.render.RenderEngineVtkParams()))
        self.assertTrue(scene_graph.HasRenderer("test_renderer"))
        self.assertEqual(scene_graph.RendererCount(), 1)

        # Test SceneGraphInspector API
        inspector = scene_graph.model_inspector()
        self.assertEqual(inspector.num_sources(), 2)
        self.assertEqual(inspector.num_frames(), 3)
        self.assertEqual(len(inspector.all_frame_ids()), 3)
        self.assertTrue(inspector.world_frame_id()
                        in inspector.all_frame_ids())
        self.assertTrue(global_frame in inspector.all_frame_ids())
        self.assertIsInstance(inspector.world_frame_id(), mut.FrameId)
        self.assertEqual(inspector.num_geometries(), 3)
        self.assertEqual(len(inspector.GetAllGeometryIds()), 3)

        # Test both GeometrySet API as well as SceneGraphInspector's
        # GeometrySet API.
        empty_set = mut.GeometrySet()
        self.assertEqual(
            len(inspector.GetGeometryIds(empty_set)),
            0)
        self.assertEqual(
            len(inspector.GetGeometryIds(empty_set, mut.Role.kProximity)),
            0)
        # Cases 1.a: Explicit frame, constructor
        # N.B. Only in this case (1.a), do we test for non-kwarg usages of
        # functions. In other tests,
        frame_set_options = [
            # Frame scalar.
            mut.GeometrySet(frame_id=global_frame),
            # Frame list.
            mut.GeometrySet(frame_ids=[global_frame]),
            # Frame list, no kwargs.
            mut.GeometrySet([global_frame]),
            # Frame list w/ (empty) geometry list.
            mut.GeometrySet(geometry_ids=[], frame_ids=[global_frame]),
            # Frame list w/ (empty) geometry list, no kwargs.
            mut.GeometrySet([], [global_frame]),
        ]
        # Case 1.b: Explicit frame, via Add().
        # - Frame scalar.
        cur = mut.GeometrySet()
        cur.Add(frame_id=global_frame)
        frame_set_options.append(cur)
        # - Frame list.
        cur = mut.GeometrySet()
        cur.Add(frame_ids=[global_frame])
        frame_set_options.append(cur)
        # - Frame list w/ (empty) geometry list.
        cur = mut.GeometrySet()
        cur.Add(geometry_ids=[], frame_ids=[global_frame])
        frame_set_options.append(cur)
        # Cases 1.*: Test 'em all.
        for frame_set in frame_set_options:
            ids = inspector.GetGeometryIds(frame_set)
            # N.B. Per above, we have 2 geometries that have been affixed to
            # global frame ("sphere1" and "sphere2").
            self.assertEqual(len(ids), 2)
        # Cases 2.a: Explicit geometry, constructor (with non-kwarg check).
        geometry_set_options = [
            # Geometry scalar.
            mut.GeometrySet(geometry_id=global_geometry),
            # Geometry list.
            mut.GeometrySet(geometry_ids=[global_geometry]),
            # Geometry list, no kwargs.
            mut.GeometrySet([global_geometry]),
            # Geometry list w/ (empty) frame list.
            mut.GeometrySet(geometry_ids=[global_geometry], frame_ids=[]),
            # Geometry list w/ (empty) frame list, no kwargs.
            mut.GeometrySet([global_geometry], []),
        ]
        # Cases 2.b: Explicit geometry, via Add().
        # - Geometry scalar.
        cur = mut.GeometrySet()
        cur.Add(geometry_id=global_geometry)
        geometry_set_options.append(cur)
        # - Geometry list.
        cur = mut.GeometrySet()
        cur.Add(geometry_ids=[global_geometry])
        geometry_set_options.append(cur)
        # - Geometry list w/ (empty) frame list.
        cur = mut.GeometrySet()
        cur.Add(geometry_ids=[global_geometry], frame_ids=[])
        geometry_set_options.append(cur)
        # Cases 1.*: Test 'em all.
        for geometry_set in geometry_set_options:
            ids = inspector.GetGeometryIds(geometry_set)
            self.assertEqual(len(ids), 1)

        self.assertEqual(
            inspector.NumGeometriesWithRole(role=mut.Role.kUnassigned), 3)
        self.assertEqual(inspector.NumDynamicGeometries(), 2)
        self.assertEqual(inspector.NumAnchoredGeometries(), 1)
        self.assertEqual(len(inspector.GetCollisionCandidates()), 0)
        self.assertTrue(inspector.SourceIsRegistered(source_id=global_source))
        # TODO(SeanCurtis-TRI) Remove this call at the same time as deprecating
        # the subsequent deprecation tests; it is only here to show that the
        # non-keyword call invokes the non-deprecated overload.
        self.assertTrue(inspector.SourceIsRegistered(global_source))
        self.assertEqual(inspector.NumFramesForSource(source_id=global_source),
                         2)
        self.assertTrue(global_frame in inspector.FramesForSource(
            source_id=global_source))
        self.assertTrue(inspector.BelongsToSource(
            frame_id=global_frame, source_id=global_source))
        self.assertEqual(inspector.GetOwningSourceName(frame_id=global_frame),
                         "anchored")
        self.assertEqual(
            inspector.GetName(frame_id=global_frame), "anchored_frame")
        self.assertEqual(inspector.GetFrameGroup(frame_id=global_frame), 0)
        self.assertEqual(
            inspector.NumGeometriesForFrame(frame_id=global_frame), 2)
        self.assertEqual(inspector.NumGeometriesForFrameWithRole(
            frame_id=global_frame, role=mut.Role.kProximity), 0)
        self.assertEqual(len(inspector.GetGeometries(frame_id=global_frame)),
                         2)
        self.assertTrue(
            global_geometry in inspector.GetGeometries(frame_id=global_frame))
        self.assertEqual(
            len(inspector.GetGeometries(frame_id=global_frame,
                                        role=mut.Role.kProximity)),
            0)
        self.assertEqual(
            inspector.GetGeometryIdByName(frame_id=global_frame,
                                          role=mut.Role.kUnassigned,
                                          name="sphere1"),
            global_geometry)
        self.assertTrue(inspector.BelongsToSource(
            geometry_id=global_geometry, source_id=global_source))
        self.assertEqual(
            inspector.GetOwningSourceName(geometry_id=global_geometry),
            "anchored")
        self.assertEqual(inspector.GetFrameId(global_geometry), global_frame)
        self.assertEqual(
            inspector.GetName(geometry_id=global_geometry), "sphere1")
        self.assertIsInstance(inspector.GetShape(geometry_id=global_geometry),
                              mut.Sphere)
        self.assertIsInstance(
            inspector.GetPoseInParent(geometry_id=global_geometry),
            RigidTransform_[float])
        self.assertIsInstance(
            inspector.GetPoseInFrame(geometry_id=global_geometry),
            RigidTransform_[float])
        self.assertIsInstance(inspector.geometry_version(),
                              mut.GeometryVersion)

        # Check AssignRole bits.
        proximity = mut.ProximityProperties()
        perception = mut.PerceptionProperties()
        perception.AddProperty("label", "id", mut.render.RenderLabel(0))
        illustration = mut.IllustrationProperties()
        props = [
            proximity,
            perception,
            illustration,
        ]
        context = scene_graph.CreateDefaultContext()
        for prop in props:
            # Check SceneGraph mutating variant.
            scene_graph.AssignRole(
                source_id=global_source, geometry_id=global_geometry,
                properties=prop, assign=mut.RoleAssign.kNew)
            # Check Context mutating variant.
            scene_graph.AssignRole(
                context=context, source_id=global_source,
                geometry_id=global_geometry, properties=prop,
                assign=mut.RoleAssign.kNew)

        # Check property accessors.
        self.assertIsInstance(
            inspector.GetProximityProperties(geometry_id=global_geometry),
            mut.ProximityProperties)
        self.assertIsInstance(
            inspector.GetProperties(geometry_id=global_geometry,
                                    role=mut.Role.kProximity),
            mut.ProximityProperties)
        self.assertIsInstance(
            inspector.GetIllustrationProperties(geometry_id=global_geometry),
            mut.IllustrationProperties)
        self.assertIsInstance(
            inspector.GetProperties(geometry_id=global_geometry,
                                    role=mut.Role.kIllustration),
            mut.IllustrationProperties)
        self.assertIsInstance(
            inspector.GetPerceptionProperties(geometry_id=global_geometry),
            mut.PerceptionProperties)
        self.assertIsInstance(
            inspector.GetProperties(geometry_id=global_geometry,
                                    role=mut.Role.kPerception),
            mut.PerceptionProperties)
        self.assertIsInstance(
            inspector.CloneGeometryInstance(geometry_id=global_geometry),
            mut.GeometryInstance)
        self.assertTrue(inspector.CollisionFiltered(
            geometry_id1=global_geometry, geometry_id2=global_geometry))

        roles = [
            mut.Role.kProximity,
            mut.Role.kPerception,
            mut.Role.kIllustration,
        ]
        for role in roles:
            self.assertEqual(
                scene_graph.RemoveRole(
                    source_id=global_source, geometry_id=global_geometry,
                    role=role),
                1)
Пример #19
0
    def test_contact_surface(self, T):
        # We can't construct a ContactSurface directly. So, we need to evaluate
        # hydroelastic contact in order to get a result that we can assess.
        RigidTransform = RigidTransform_[T]
        RigidTransformd = RigidTransform_[float]
        SceneGraph = mut.SceneGraph_[T]
        FramePoseVector = mut.FramePoseVector_[T]

        scene_graph = SceneGraph()
        s_id = scene_graph.RegisterSource("source")

        # Add a compliant "moving" ball.
        f_id = scene_graph.RegisterFrame(
            source_id=s_id, frame=mut.GeometryFrame("frame"))
        g_id0 = scene_graph.RegisterGeometry(
            source_id=s_id, frame_id=f_id,
            geometry=mut.GeometryInstance(X_PG=RigidTransformd(),
                                          shape=mut.Sphere(1.), name="sphere"))
        props = mut.ProximityProperties()
        mut.AddCompliantHydroelasticProperties(
            resolution_hint=1.0, hydroelastic_modulus=1e5, properties=props)
        scene_graph.AssignRole(s_id, g_id0, props)

        # Add a rigd half space.
        g_id1 = scene_graph.RegisterAnchoredGeometry(
            source_id=s_id,
            geometry=mut.GeometryInstance(X_PG=RigidTransformd(),
                                          shape=mut.HalfSpace(), name="plane"))
        props = mut.ProximityProperties()
        mut.AddRigidHydroelasticProperties(properties=props)
        scene_graph.AssignRole(s_id, g_id1, props)

        context = scene_graph.CreateDefaultContext()

        # Provide poses so we can evaluate the query object. The poses should
        # lead to a single collision.
        poses = FramePoseVector()
        poses.set_value(id=f_id, value=RigidTransform([0, 0, 0.5]))
        scene_graph.get_source_pose_port(s_id).FixValue(context, poses)
        query_object = scene_graph.get_query_output_port().Eval(context)

        # Test both mesh representations.
        for rep in (mut.HydroelasticContactRepresentation.kTriangle,
                    mut.HydroelasticContactRepresentation.kPolygon):
            expect_triangles = (
                rep == mut.HydroelasticContactRepresentation.kTriangle)

            results = query_object.ComputeContactSurfaces(rep)

            self.assertEqual(len(results), 1)
            contact_surface = results[0]
            self.assertLess(g_id0, g_id1)  # confirm M = 0 and N = 1.
            self.assertEqual(contact_surface.id_M(), g_id0)
            self.assertEqual(contact_surface.id_N(), g_id1)
            self.assertGreater(contact_surface.num_faces(), 0)
            self.assertGreater(contact_surface.num_vertices(), 0)
            self.assertGreater(contact_surface.area(face_index=0), 0)
            self.assertGreater(contact_surface.total_area(), 0)
            contact_surface.face_normal(face_index=0)
            contact_surface.centroid(face_index=0)
            contact_surface.centroid()

            self.assertEqual(contact_surface.is_triangle(), expect_triangles)
            self.assertEqual(contact_surface.representation(), rep)
            if expect_triangles:
                # Details of mesh are tested in geometry_hydro_test.py
                contact_surface.tri_mesh_W()
                field = contact_surface.tri_e_MN()
                # Only triangle mesh fields can evaluate barycentric coords.
                field.Evaluate(e=0, b=(0.25, 0.5, 0.25))
            else:
                # Details of mesh are tested in geometry_hydro_test.py
                contact_surface.poly_mesh_W()
                field = contact_surface.poly_e_MN()
                # Only the Polygonal mesh has gradients pre-computed.
                field.EvaluateGradient(e=0)
            # APIs available to both Triangle and Polygon-based fields.
            field.EvaluateAtVertex(v=0)
            field.EvaluateCartesian(e=0, p_MQ=(0.25, 0.25, 0))
Пример #20
0
    def test_query_object(self, T):
        RigidTransform = RigidTransform_[float]
        SceneGraph = mut.SceneGraph_[T]
        QueryObject = mut.QueryObject_[T]
        SceneGraphInspector = mut.SceneGraphInspector_[T]
        FramePoseVector = mut.FramePoseVector_[T]

        # First, ensure we can default-construct it.
        model = QueryObject()
        self.assertIsInstance(model, QueryObject)

        scene_graph = SceneGraph()
        source_id = scene_graph.RegisterSource("source")
        frame_id = scene_graph.RegisterFrame(
            source_id=source_id, frame=mut.GeometryFrame("frame"))
        geometry_id = scene_graph.RegisterGeometry(
            source_id=source_id, frame_id=frame_id,
            geometry=mut.GeometryInstance(X_PG=RigidTransform(),
                                          shape=mut.Sphere(1.), name="sphere"))
        render_params = mut.render.RenderEngineVtkParams()
        renderer_name = "test_renderer"
        scene_graph.AddRenderer(renderer_name,
                                mut.render.MakeRenderEngineVtk(render_params))

        context = scene_graph.CreateDefaultContext()
        pose_vector = FramePoseVector()
        pose_vector.set_value(frame_id, RigidTransform_[T]())
        scene_graph.get_source_pose_port(source_id).FixValue(
            context, pose_vector)
        query_object = scene_graph.get_query_output_port().Eval(context)

        self.assertIsInstance(query_object.inspector(), SceneGraphInspector)
        with catch_drake_warnings(expected_count=3):
            self.assertIsInstance(
                query_object.X_WF(id=frame_id), RigidTransform_[T])
            self.assertIsInstance(
                query_object.X_PF(id=frame_id), RigidTransform_[T])
            self.assertIsInstance(
                query_object.X_WG(id=geometry_id), RigidTransform_[T])
        self.assertIsInstance(
            query_object.GetPoseInWorld(frame_id=frame_id), RigidTransform_[T])
        self.assertIsInstance(
            query_object.GetPoseInParent(frame_id=frame_id),
            RigidTransform_[T])
        self.assertIsInstance(
            query_object.GetPoseInWorld(geometry_id=geometry_id),
            RigidTransform_[T])

        # Proximity queries -- all of these will produce empty results.
        results = query_object.ComputeSignedDistancePairwiseClosestPoints()
        self.assertEqual(len(results), 0)
        results = query_object.ComputePointPairPenetration()
        self.assertEqual(len(results), 0)
        results = query_object.ComputeSignedDistanceToPoint(p_WQ=(1, 2, 3))
        self.assertEqual(len(results), 0)
        results = query_object.FindCollisionCandidates()
        self.assertEqual(len(results), 0)
        self.assertFalse(query_object.HasCollisions())

        # ComputeSignedDistancePairClosestPoints() requires two valid geometry
        # ids. There are none in this SceneGraph instance. Rather than
        # populating the SceneGraph, we look for the exception thrown in
        # response to invalid ids as evidence of correct binding.
        with self.assertRaisesRegex(
            RuntimeError,
            r"The geometry given by id \d+ does not reference a geometry"
                + " that can be used in a signed distance query"):
            query_object.ComputeSignedDistancePairClosestPoints(
                geometry_id_A=mut.GeometryId.get_new_id(),
                geometry_id_B=mut.GeometryId.get_new_id())
        # TODO(SeanCurtis-TRI) Remove this call at the same time as deprecating
        # the subsequent deprecation test; it is only here to show that the
        # non-keyword call invokes the non-deprecated overload.
        self.assertRaisesRegex(
            RuntimeError,
            r"The geometry given by id \d+ does not reference a geometry"
            + " that can be used in a signed distance query",
            query_object.ComputeSignedDistancePairClosestPoints,
            mut.GeometryId.get_new_id(), mut.GeometryId.get_new_id())
        with catch_drake_warnings(expected_count=1):
            with self.assertRaisesRegex(
                RuntimeError,
                r"The geometry given by id \d+ does not reference a geometry"
                    + " that can be used in a signed distance query"):
                query_object.ComputeSignedDistancePairClosestPoints(
                    id_A=mut.GeometryId.get_new_id(),
                    id_B=mut.GeometryId.get_new_id())

        # Confirm rendering API returns images of appropriate type.
        d_camera = mut.render.DepthCameraProperties(
            width=320, height=240, fov_y=pi/6, renderer_name=renderer_name,
            z_near=0.1, z_far=5.0)
        image = query_object.RenderColorImage(
            camera=d_camera, parent_frame=SceneGraph.world_frame_id(),
            X_PC=RigidTransform())
        self.assertIsInstance(image, ImageRgba8U)
        image = query_object.RenderDepthImage(
            camera=d_camera, parent_frame=SceneGraph.world_frame_id(),
            X_PC=RigidTransform())
        self.assertIsInstance(image, ImageDepth32F)
        image = query_object.RenderLabelImage(
            camera=d_camera, parent_frame=SceneGraph.world_frame_id(),
            X_PC=RigidTransform())
        self.assertIsInstance(image, ImageLabel16I)