class GUIApplication(Application): """ A basic Pyface GUI application. """ # 'GUIApplication' traits ------------------------------------------------- # Branding --------------------------------------------------------------- #: The splash screen for the application. No splash screen by default splash_screen = Instance(ISplashScreen) #: The about dialog for the application. about_dialog = Instance(IDialog) #: Icon for the application (used in window titlebars) icon = Image #: Logo of the application (used in splash screens and about dialogs) logo = Image # Window management ------------------------------------------------------ #: The window factory to use when creating a window for the application. window_factory = Callable(default_window_factory) #: Default window size window_size = Tuple((800, 600)) #: Currently active Window if any active_window = Instance(IWindow) #: List of all open windows in the application windows = List(Instance(IWindow)) #: The Pyface GUI instance for the application gui = ReadOnly # Protected interface ---------------------------------------------------- #: Flag if the exiting of the application was explicitely requested by user # An 'explicit' exit is when the 'exit' method is called. # An 'implicit' exit is when the user closes the last open window. _explicit_exit = Bool(False) # ------------------------------------------------------------------------- # 'GUIApplication' interface # ------------------------------------------------------------------------- # Window lifecycle methods ----------------------------------------------- def create_window(self, **kwargs): """ Create a new application window. By default uses the :py:attr:`window_factory` to do this. Subclasses can override if they want to do something different or additional. Parameters ---------- **kwargs : dict Additional keyword arguments to pass to the window factory. Returns ------- window : IWindow instance or None The new IWindow instance. """ window = self.window_factory(application=self, **kwargs) if window.size == (-1, -1): window.size = self.window_size if not window.title: window.title = self.name if self.icon: window.icon = self.icon return window def add_window(self, window): """ Add a new window to the windows we are tracking. """ # Keep a handle on all windows created so that non-active windows don't # get garbage collected self.windows.append(window) # Something might try to veto the opening of the window. opened = window.open() if opened: window.activate() # Action handlers -------------------------------------------------------- def do_about(self): """ Display the about dialog, if it exists. """ if self.about_dialog is not None: self.about_dialog.open() # ------------------------------------------------------------------------- # 'Application' interface # ------------------------------------------------------------------------- def start(self): """ Start the application, setting up things that are required Subclasses should open at least one ApplicationWindow or subclass in their start method, and should call the superclass start() method before doing any work themselves. """ from pyface.gui import GUI ok = super(GUIApplication, self).start() if ok: # create the GUI so that the splash screen comes up first thing if self.gui is Undefined: self.gui = GUI(splash_screen=self.splash_screen) # create the initial windows to show self._create_windows() return ok # ------------------------------------------------------------------------- # 'GUIApplication' Private interface # ------------------------------------------------------------------------- def _create_windows(self): """ Create the initial windows to display. By default calls :py:meth:`create_window` once. Subclasses can override this method. """ window = self.create_window() self.add_window(window) # ------------------------------------------------------------------------- # 'Application' private interface # ------------------------------------------------------------------------- def _run(self): """ Actual implementation of running the application: starting the GUI event loop. """ # Fire a notification that the app is running. This is guaranteed to # happen after all initialization has occurred and the event loop has # started. A listener for this event is a good place to do things # where you want the event loop running. self.gui.invoke_later(self._fire_application_event, "application_initialized") # start the GUI - script blocks here self.gui.start_event_loop() return True # Destruction methods ----------------------------------------------------- def _can_exit(self): """ Check with each window to see if it can be closed The fires closing events for each window, and returns False if any listener vetos. """ if not super(GUIApplication, self)._can_exit(): return False for window in reversed(self.windows): window.closing = event = Vetoable() if event.veto: return False else: return True def _prepare_exit(self): """ Close each window """ # ensure copy of list, as we modify original list while closing for window in list(reversed(self.windows)): window.destroy() window.closed = window def _exit(self): """ Shut down the event loop """ self.gui.stop_event_loop() # Trait default handlers ------------------------------------------------ def _window_factory_default(self): """ Default to ApplicationWindow This is almost never the right thing, but allows users to get off the ground with the base class. """ from pyface.application_window import ApplicationWindow return lambda application, **kwargs: ApplicationWindow(**kwargs) def _splash_screen_default(self): """ Default SplashScreen """ from pyface.splash_screen import SplashScreen dialog = SplashScreen() if self.logo: dialog.image = self.logo return dialog def _about_dialog_default(self): """ Default AboutDialog """ from html import escape from pyface.about_dialog import AboutDialog additions = [ "<h1>{}</h1>".format(escape(self.name)), "Copyright © 2018 {}, all rights reserved".format( escape(self.company)), "", ] additions += [escape(line) for line in self.description.split("\n\n")] dialog = AboutDialog(title="About {}".format(self.name), additions=additions) if self.logo: dialog.image = self.logo return dialog # Trait listeners -------------------------------------------------------- @on_trait_change("windows:activated") def _on_activate_window(self, window, trait, old, new): """ Listener that tracks currently active window. """ if window in self.windows: self.active_window = window @on_trait_change("windows:deactivated") def _on_deactivate_window(self, window, trait, old, new): """ Listener that tracks currently active window. """ self.active_window = None @on_trait_change("windows:closed") def _on_window_closed(self, window, trait, old, new): """ Listener that ensures window handles are released when closed. """ if window in self.windows: self.windows.remove(window)
class GUIApplication(Application): """ A basic Pyface GUI application. """ # 'GUIApplication' traits ------------------------------------------------- # Branding --------------------------------------------------------------- #: The splash screen for the application. No splash screen by default splash_screen = Instance(ISplashScreen) #: The about dialog for the application. about_dialog = Instance(IDialog) #: Icon for the application (used in window titlebars) icon = Image #: Logo of the application (used in splash screens and about dialogs) logo = Image # Window management ------------------------------------------------------ #: The window factory to use when creating a window for the application. window_factory = Callable(default_window_factory) #: Default window size window_size = Tuple((800, 600)) #: Currently active Window if any active_window = Instance(IWindow) #: List of all open windows in the application windows = List(Instance(IWindow)) #: The Pyface GUI instance for the application gui = ReadOnly # Protected interface ---------------------------------------------------- #: Flag if the exiting of the application was explicitely requested by user # An 'explicit' exit is when the 'exit' method is called. # An 'implicit' exit is when the user closes the last open window. _explicit_exit = Bool(False) # ------------------------------------------------------------------------- # 'GUIApplication' interface # ------------------------------------------------------------------------- # Window lifecycle methods ----------------------------------------------- def create_window(self, **kwargs): """ Create a new application window. By default uses the :py:attr:`window_factory` to do this. Subclasses can override if they want to do something different or additional. Parameters ---------- **kwargs : dict Additional keyword arguments to pass to the window factory. Returns ------- window : IWindow instance or None The new IWindow instance. """ window = self.window_factory(application=self, **kwargs) if window.size == (-1, -1): window.size = self.window_size if not window.title: window.title = self.name if self.icon: window.icon = self.icon return window def add_window(self, window): """ Add a new window to the windows we are tracking. """ # Keep a handle on all windows created so that non-active windows don't # get garbage collected self.windows.append(window) # Something might try to veto the opening of the window. opened = window.open() if opened: window.activate() # Action handlers -------------------------------------------------------- def do_about(self): """ Display the about dialog, if it exists. """ if self.about_dialog is not None: self.about_dialog.open() # ------------------------------------------------------------------------- # 'Application' interface # ------------------------------------------------------------------------- def start(self): """ Start the application, setting up things that are required Subclasses should open at least one ApplicationWindow or subclass in their start method, and should call the superclass start() method before doing any work themselves. """ from pyface.gui import GUI ok = super(GUIApplication, self).start() if ok: # create the GUI so that the splash screen comes up first thing if self.gui is Undefined: self.gui = GUI(splash_screen=self.splash_screen) # create the initial windows to show self._create_windows() return ok # ------------------------------------------------------------------------- # 'GUIApplication' Private interface # ------------------------------------------------------------------------- def _create_windows(self): """ Create the initial windows to display. By default calls :py:meth:`create_window` once. Subclasses can override this method. """ window = self.create_window() self.add_window(window) # ------------------------------------------------------------------------- # 'Application' private interface # ------------------------------------------------------------------------- def _run(self): """ Actual implementation of running the application: starting the GUI event loop. """ # Fire a notification that the app is running. This is guaranteed to # happen after all initialization has occurred and the event loop has # started. A listener for this event is a good place to do things # where you want the event loop running. self.gui.invoke_later( self._fire_application_event, 'application_initialized' ) # start the GUI - script blocks here self.gui.start_event_loop() return True # Destruction methods ----------------------------------------------------- def _can_exit(self): """ Check with each window to see if it can be closed The fires closing events for each window, and returns False if any listener vetos. """ if not super(GUIApplication, self)._can_exit(): return False for window in reversed(self.windows): window.closing = event = Vetoable() if event.veto: return False else: return True def _prepare_exit(self): """ Close each window """ # ensure copy of list, as we modify original list while closing for window in list(reversed(self.windows)): window.destroy() window.closed = window def _exit(self): """ Shut down the event loop """ self.gui.stop_event_loop() # Trait default handlers ------------------------------------------------ def _window_factory_default(self): """ Default to ApplicationWindow This is almost never the right thing, but allows users to get off the ground with the base class. """ from pyface.application_window import ApplicationWindow return lambda application, **kwargs: ApplicationWindow(**kwargs) def _splash_screen_default(self): """ Default SplashScreen """ from pyface.splash_screen import SplashScreen dialog = SplashScreen() if self.logo: dialog.image = self.logo return dialog def _about_dialog_default(self): """ Default AboutDialog """ from sys import version_info if (version_info.major, version_info.minor) >= (3, 2): from html import escape else: from cgi import escape from pyface.about_dialog import AboutDialog additions = [ u"<h1>{}</h1>".format(escape(self.name)), u"Copyright © 2018 {}, all rights reserved".format( escape(self.company), ), u"", ] additions += [escape(line) for line in self.description.split('\n\n')] dialog = AboutDialog( title=u"About {}".format(self.name), additions=additions, ) if self.logo: dialog.image = self.logo return dialog # Trait listeners -------------------------------------------------------- @on_trait_change('windows:activated') def _on_activate_window(self, window, trait, old, new): """ Listener that tracks currently active window. """ if window in self.windows: self.active_window = window @on_trait_change('windows:deactivated') def _on_deactivate_window(self, window, trait, old, new): """ Listener that tracks currently active window. """ self.active_window = None @on_trait_change('windows:closed') def _on_window_closed(self, window, trait, old, new): """ Listener that ensures window handles are released when closed. """ if window in self.windows: self.windows.remove(window)