Пример #1
0
def sphere2(nx, ny, r=1, bot=-90, top=90):
    """Return a sphere consisting of line elements.

    A sphere with radius r is modeled by a regular grid of nx
    longitude circles, ny latitude circles and their diagonals.

    The 3 sets of lines can be distinguished by their property number:
    1: diagonals, 2: meridionals, 3: horizontals.

    The sphere caps can be cut off by specifying top and bottom latitude
    angles (measured in degrees from 0 at north pole to 180 at south pole.
    """
    base = Formex('l:543', [1, 2, 3])           # single cell
    d = base.select([0]).replic2(nx, ny, 1, 1)   # all diagonals
    m = base.select([1]).replic2(nx, ny, 1, 1)   # all meridionals
    h = base.select([2]).replic2(nx, ny + 1, 1, 1)  # all horizontals
    grid = m + d + h
    s = float(top - bot) / ny
    return grid.translate([0, bot / s, 1]).spherical(scale=[360. / nx, s, r])
Пример #2
0
    def __init__(self,text,pos,gravity=None,size=18,width=None,font=None,lineskip=1.0,grid=None,texmode=4,**kargs):
        """Initialize the Text actor."""

        # split the string on newlines
        text = str(text).split('\n')

        # set pos and offset3d depending on pos type (2D vs 3D rendering)
        pos = at.checkArray(pos)
        if pos.shape[-1] == 2:
            rendertype = 2
            pos = [pos[0],pos[1],0.]
            offset3d = None
        else:
            rendertype = 1
            offset3d = Coords(pos)
            pos = [0.,0.,0.]
            if offset3d.ndim > 1:
                if offset3d.shape[0] != len(text[0]):
                    raise ValueError("Length of text(%s) and pos(%s) should match!" % (len(text),len(pos)))
                # Flag vertex offset to shader
                rendertype = -1

        # set the font characteristics
        if font is None:
            font = FontTexture.default(size)
        if isinstance(font,(str,unicode)):
            font = FontTexture(font,size)
        if width is None:
            #print("Font %s / %s" % (font.height,font.width))
            aspect = float(font.width) / font.height
            width = size * aspect
        self.width = width

        # set the alignment
        if gravity is None:
            gravity = 'E'
        alignment = ['0','0','0']
        if 'W' in gravity:
            alignment[0] = '+'
        elif 'E' in gravity:
            alignment[0] = '-'
        if 'S' in gravity:
            alignment[1] = '+'
        elif 'N' in gravity:
            alignment[1] = '-'
        alignment = ''.join(alignment)

        # record the lengths of the lines, join all characters
        # together, create texture coordinates for all characters
        # create a geometry grid for the longest line
        lt = [ len(t) for t in text ]
        text = ''.join(text)
        texcoords = font.texCoords(text)
        if grid is None:
            grid = Formex('4:0123').replic(max(lt))
        grid = grid.scale([width,size,0.])

        # create the actor for the first line
        l = lt[0]
        g = grid.select(range(l)).align(alignment,pos)
        Actor.__init__(self,g,rendertype=rendertype,texture=font,texmode=texmode,texcoords=texcoords[:l],opak=False,ontop=True,offset3d=offset3d,**kargs)

        for k in lt[1:]:
            # lower the canvas y-value
            pos[1] -= font.height * lineskip
            g = grid.select(range(k)).align(alignment,pos)
            C = Actor(g,rendertype=rendertype,texture=font,texmode=texmode,texcoords=texcoords[l:l+k],opak=False,ontop=True,offset3d=offset3d,**kargs)
            self.children.append(C)
            # do next line
            l += k