Пример #1
0
 def stop_playing(self, sound: pygame.mixer.Sound, fade_ms=0):
     if not PLAY_SOUNDS:
         return
     if sound not in self.playing_sounds:
         return
     if self.playing_sounds[sound].get_busy():
         if fade_ms:
             sound.fadeout(fade_ms)
         else:
             sound.stop()
Пример #2
0
    def play_sound(self, sound: pygame.mixer.Sound):
        """
        Plays the sound with volume proportional to distance to player

        If that sound is already played, it is stopped and played again with better volume
        This is done to remove sounds ugly overlaying

        :param sound: sound to play
        :return: None
        """
        # The volume is calculated as a upside-down parabola
        # pygame converts negative volume to 1
        volume = max(
            0,
            -0.000001 * (self.game.player.pos - self.pos).length_squared() + 1)
        if sound.get_num_channels() == 0 or sound.get_volume() < volume:
            sound.stop()
            sound.set_volume(volume)
            sound.play()
Пример #3
0
def pause_audio(audio: pygame.mixer.Sound) -> None:
    audio.stop()
Пример #4
0
def pause_audio(audio: pygame.mixer.Sound) -> None:
    audio.stop()