Пример #1
0
def test_pub_sub_msgs():
    tcp = ('127.0.0.1', 9001)
    pub = zmq.Pub(tcp)
    sub = zmq.Sub(['test'], tcp)
    msgs = [
        Msgs.Vector(),
        Msgs.Quaternion(),
        Msgs.Array(),
        Msgs.IMU(),
        Msgs.Dictionary(),
        Msgs.Odom(),
        Msgs.Joystick(),
        Msgs.Twist(),
        Msgs.Wrench()
    ]
    for tmsg in msgs:
        while True:
            print(tmsg)
            pub.pub('test', tmsg)
            topic, msg = sub.recv()

            if msg:
                assert msg == tmsg
                assert topic == b'test'
                break
Пример #2
0
    def read(self, verbose=False):
        js = self.js
        dt = self.sleep
        ps4 = Msg.Joystick()
        twist = Msg.Twist()

        try:
            sdl2.SDL_JoystickUpdate()

            # left axis
            x = sdl2.SDL_JoystickGetAxis(js, 0) / 32768
            y = sdl2.SDL_JoystickGetAxis(js, 1) / 32768
            ps4.axes.leftStick = [x, y]

            # right axis
            x = sdl2.SDL_JoystickGetAxis(js, 2) / 32768
            y = sdl2.SDL_JoystickGetAxis(js, 5) / 32768
            ps4.axes.rightStick = [x, y]

            # other axes
            ps4.axes.L2 = sdl2.SDL_JoystickGetAxis(js, 3) / 32768
            ps4.axes.R2 = sdl2.SDL_JoystickGetAxis(js, 4) / 32768

            # accels
            x = sdl2.SDL_JoystickGetAxis(js, 6) / 32768
            y = sdl2.SDL_JoystickGetAxis(js, 7) / 32768
            z = sdl2.SDL_JoystickGetAxis(js, 8) / 32768
            ps4.axes.accels = [x, y, z]

            # gyros
            x = sdl2.SDL_JoystickGetAxis(js, 9) / 32768
            y = sdl2.SDL_JoystickGetAxis(js, 10) / 32768
            z = sdl2.SDL_JoystickGetAxis(js, 11) / 32768
            ps4.axes.gyros = [x, y, z]

            # get buttons
            ps4.buttons.s = sdl2.SDL_JoystickGetButton(js, 0)
            ps4.buttons.x = sdl2.SDL_JoystickGetButton(js, 1)
            ps4.buttons.o = sdl2.SDL_JoystickGetButton(js, 2)
            ps4.buttons.t = sdl2.SDL_JoystickGetButton(js, 3)
            ps4.buttons.L1 = sdl2.SDL_JoystickGetButton(js, 4)
            ps4.buttons.R1 = sdl2.SDL_JoystickGetButton(js, 5)
            ps4.buttons.L2 = sdl2.SDL_JoystickGetButton(js, 6)
            ps4.buttons.R2 = sdl2.SDL_JoystickGetButton(js, 7)
            ps4.buttons.share = sdl2.SDL_JoystickGetButton(js, 8)
            ps4.buttons.options = sdl2.SDL_JoystickGetButton(js, 9)
            ps4.buttons.L3 = sdl2.SDL_JoystickGetButton(js, 10)
            ps4.buttons.R3 = sdl2.SDL_JoystickGetButton(js, 11)
            ps4.buttons.ps = sdl2.SDL_JoystickGetButton(js, 12)
            ps4.buttons.pad = sdl2.SDL_JoystickGetButton(js, 13)

            # get hat
            # [up right down left] = [1 2 4 8]
            ps4.buttons.hat = sdl2.SDL_JoystickGetHat(js, 0)

            # print('b 12', sdl2.SDL_JoystickGetButton(js, 12))
            # print('b 13', sdl2.SDL_JoystickGetButton(js, 13))

            #self.pub.pub('js', ps4)

            x, y = ps4.axes.rightStick
            twist.linear.set(x, y, 0)
            x, y = ps4.axes.leftStick
            twist.angular.set(x, y, 0)

            # verbose = True
            if verbose:
                print(twist)

            if (self.old_twist.angular
                    == twist.angular) and (self.old_twist.linear
                                           == twist.linear):
                # print('js no msg')
                pass
            else:
                self.pub.pub(self.topic, twist)
                self.old_twist = twist
                # print('js message sent')

            time.sleep(dt)

        except (IOError, EOFError):
            print('[-] Connection gone .... bye')
Пример #3
0
	def run(self, verbose, rate):
		js = self.js
		dt = 1.0/rate
		ps4 = Msg.Joystick()

		while True:
			try:
				sdl2.SDL_JoystickUpdate()

				# left axis
				x = sdl2.SDL_JoystickGetAxis(js, 0) / 32768
				y = sdl2.SDL_JoystickGetAxis(js, 1) / 32768
				ps4.axes.leftStick = [x, y]

				# right axis
				x = sdl2.SDL_JoystickGetAxis(js, 2) / 32768
				y = sdl2.SDL_JoystickGetAxis(js, 5) / 32768
				ps4.axes.rightStick = [x, y]

				# other axes
				ps4.axes.L2 = sdl2.SDL_JoystickGetAxis(js, 3) / 32768
				ps4.axes.R2 = sdl2.SDL_JoystickGetAxis(js, 4) / 32768

				# accels
				x = sdl2.SDL_JoystickGetAxis(js, 6) / 32768
				y = sdl2.SDL_JoystickGetAxis(js, 7) / 32768
				z = sdl2.SDL_JoystickGetAxis(js, 8) / 32768
				ps4.axes.accels = [x, y, z]

				# gyros
				x = sdl2.SDL_JoystickGetAxis(js, 9) / 32768
				y = sdl2.SDL_JoystickGetAxis(js, 10) / 32768
				z = sdl2.SDL_JoystickGetAxis(js, 11) / 32768
				ps4.axes.gyros = [x, y, z]

				# get buttons
				ps4.buttons.s = sdl2.SDL_JoystickGetButton(js, 0)
				ps4.buttons.x = sdl2.SDL_JoystickGetButton(js, 1)
				ps4.buttons.o = sdl2.SDL_JoystickGetButton(js, 2)
				ps4.buttons.t = sdl2.SDL_JoystickGetButton(js, 3)
				ps4.buttons.L1 = sdl2.SDL_JoystickGetButton(js, 4)
				ps4.buttons.R1 = sdl2.SDL_JoystickGetButton(js, 5)
				ps4.buttons.L2 = sdl2.SDL_JoystickGetButton(js, 6)
				ps4.buttons.R2 = sdl2.SDL_JoystickGetButton(js, 7)
				ps4.buttons.share = sdl2.SDL_JoystickGetButton(js, 8)
				ps4.buttons.options = sdl2.SDL_JoystickGetButton(js, 9)
				ps4.buttons.L3 = sdl2.SDL_JoystickGetButton(js, 10)
				ps4.buttons.R3 = sdl2.SDL_JoystickGetButton(js, 11)
				ps4.buttons.ps = sdl2.SDL_JoystickGetButton(js, 12)
				ps4.buttons.pad = sdl2.SDL_JoystickGetButton(js, 13)

				# get hat
				# [up right down left] = [1 2 4 8]
				ps4.buttons.hat = sdl2.SDL_JoystickGetHat(js, 0)

				# print('b 12', sdl2.SDL_JoystickGetButton(js, 12))
				# print('b 13', sdl2.SDL_JoystickGetButton(js, 13))

				if verbose: print(Msg.Joystick.screen(ps4))

				self.pub.pub('js', ps4)
				time.sleep(dt)

			except (IOError, EOFError):
				print('[-] Connection gone .... bye')
				break
			# except Exception as e:
			# 	print('Ooops:', e)
			# else:
			# 	raise Exception('Joystick: Something bad happened!')

		# clean-up
		sdl2.SDL_JoystickClose(js)
		print('Bye ...')