Пример #1
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    def test_sexual_reproduction_gen_offspring(self):
        """
        Test sexual_reproduction for mother (i.e. gen_offspring = True)
        """

        player = Player(i=2, log_dir=".", tob=10, energy=200, x=0, y=0)
        len_players = 10
        offspring_players, offspring_ids = player.sexual_reproduction(
            mating_begin_time=30,
            len_players=len_players,
            initial_energy=200,
            gen_offspring=True,
            mate_id=3,
            mate_tob=12,
        )

        self.assertEqual(len(offspring_players), len(offspring_ids))

        self.assertEqual(player.energy, 170)
        self.assertEqual(player.cannot_move, True)
        self.assertEqual(player.mating_begin_time, 30)

        for i in range(len(offspring_ids)):
            with self.subTest("Testing offspring ids in asexual reproduction",
                              i=i):
                self.assertEqual(offspring_ids[i], len_players + i)
                self.assertEqual(offspring_players[i].action_history[-1][0][0],
                                 2)
                self.assertEqual(offspring_players[i].action_history[-1][0][1],
                                 10)
                self.assertEqual(offspring_players[i].action_history[-1][1][0],
                                 3)
                self.assertEqual(offspring_players[i].action_history[-1][1][1],
                                 12)
Пример #2
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    def test_update_history_action_asexual_reproduction(self):
        """
        Test update_history method for action 10 (i.e. asexual reproduction)
        """

        player = Player(i=10, log_dir=".", tob=10, energy=200, x=0, y=0)
        player.states.append([-1, -1])
        player.update_history(action=10,
                              time=10,
                              reward=-2,
                              num_offspring=2,
                              offspring_ids=[11, 12])

        check_vals = [10, 10, -2, 200, 2, [11, 12], 0, 0, [-1, -1]]

        for i in range(len(check_vals)):
            if i != 5:
                with self.subTest("Check action history for failed action",
                                  i=i):
                    self.assertEqual(player.action_history[-1][i],
                                     check_vals[i])
            else:
                with self.subTest("Check action history for failed action",
                                  i=i):
                    self.assertEqual(player.action_history[-1][i][0],
                                     check_vals[i][0])
                    self.assertEqual(player.action_history[-1][i][1],
                                     check_vals[i][1])
Пример #3
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    def test_players_in_env_get_idx(self):
        model = PrimaVita(log_dir_info="test",
                          params_dic={"initial_population": 2})

        # Test players nearby
        model.players = [
            Player(i=0,
                   log_dir="Players_Data_test",
                   tob=10,
                   x=50,
                   y=500,
                   energy=200),
            Player(i=1,
                   log_dir="Players_Data_test",
                   tob=12,
                   x=48,
                   y=505,
                   energy=200)
        ]

        vec, distances, env = model.players_in_env(model.players[0],
                                                   get_idx=True)
        self.assertTrue(vec[:-1], [2, -5])
        self.assertTrue(distances, [5.385164807134504])
        self.assertTrue(env, [1])

        shutil.rmtree("Players_Data_test")
Пример #4
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    def test_add_parent_single_parent(self):
        """
        Test add_parent method in case of asexual reproduction (one parent)
        """

        player = Player(i=10, log_dir=".", tob=10, energy=200)
        player.add_parent(id=1, tob=0)
        self.assertEqual(player.action_history[1][0], 1)
        self.assertEqual(player.action_history[1][1], 0)
Пример #5
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    def test_change_y_position_no_energy_change(self):
        """
        Test change_player_xposition (when agent's energy is not supposed to decrease)
        """

        player = Player(i=10, log_dir=".", tob=10, energy=200, x=0, y=0)
        player.change_player_yposition(3, no_energy_change=True)

        self.assertEqual(player.playerY, 3)
        self.assertEqual(player.energy, 200)
Пример #6
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    def test_change_y_position_out_of_screen(self):
        """
        Test change_player_yposition (edge case - when agent tries to go out of screen from bottom side)
        """

        player = Player(i=10, log_dir=".", tob=10, energy=200, x=0, y=664)
        player.change_player_yposition(5)

        self.assertEqual(player.playerY, 668)
        self.assertEqual(player.energy, 198)
Пример #7
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    def test_change_y_position_negative_y(self):
        """
        Test change_player_yposition (edge case - when y becomes <= 0 i.e agent reaches top most side)
        """

        player = Player(i=10, log_dir=".", tob=10, energy=200, x=0, y=0)
        player.change_player_yposition(-3)

        self.assertEqual(player.playerX, 0)
        self.assertEqual(player.energy, 198)
Пример #8
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    def test_change_y_position(self):
        """
        Test change_player_yposition (normal case)
        """

        player = Player(i=10, log_dir=".", tob=10, energy=200, x=0, y=0)
        player.change_player_yposition(3)

        self.assertEqual(player.playerY, 3)
        self.assertEqual(player.energy, 198)
Пример #9
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    def test_change_x_position_out_of_screen(self):
        """
        Test change_player_xposition (edge case - when agent tries to go out of screen from right side)
        """

        player = Player(i=10, log_dir=".", tob=10, energy=200, x=1164, y=0)
        player.change_player_xposition(5)

        self.assertEqual(player.playerX, 1168)
        self.assertEqual(player.energy, 198)
Пример #10
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    def test_change_y_position_cannot_move(self):
        """
        Test change_player_yposition (when agent is not allowed to move)
        """

        player = Player(i=10, log_dir=".", tob=10, energy=200, x=0, y=0)
        player.cannot_move = True
        player.change_player_yposition(3)

        self.assertEqual(player.playerY, 0)
        self.assertEqual(player.energy, 200)
Пример #11
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    def test_add_parent_two_parents(self):
        """
        Test add_parent method in case of sexual reproduction (two parents)
        """

        player = Player(i=10, log_dir=".", tob=10, energy=200)
        player.add_parent(id=1, tob=0, mate_id=2, mate_tob=3)
        self.assertEqual(player.action_history[1][0][0], 1)
        self.assertEqual(player.action_history[1][0][1], 0)
        self.assertEqual(player.action_history[1][1][0], 2)
        self.assertEqual(player.action_history[1][1][1], 3)
Пример #12
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    def test_ingesting_food(self):
        """
        Test ingesting_food
        """

        player = Player(i=2, log_dir=".", tob=10, energy=200, x=0, y=0)
        player.ingesting_food(idx=50, time_given=45)

        self.assertEqual(player.energy, 300)
        self.assertEqual(player.cannot_move, True)
        self.assertEqual(player.ingesting_begin_time, 45)
        self.assertEqual(player.ingesting_particle_index, 50)
Пример #13
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    def test_update_history_action_fight(self):
        """
        Test update_history method for action 12 (i.e. fight)
        """

        player = Player(i=10, log_dir=".", tob=10, energy=200, x=0, y=0)
        player.states.append([-1, -1])
        player.update_history(action=12, time=10, reward=-2, fight_with=6)

        check_vals = [12, 10, -2, 200, 6, 0, 0, [-1, -1]]

        for i in range(len(check_vals)):
            with self.subTest("Check action history for failed action", i=i):
                self.assertEqual(player.action_history[-1][i], check_vals[i])
Пример #14
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    def test_update_history_action_less_equal_9(self):
        """
        Test update_history method for an action <= 9 (i.e. movement in 8 directions, stay, and ingestion),
        tested with action 7 here (moving south-east)
        """

        player = Player(i=10, log_dir=".", tob=10, energy=200, x=0, y=0)
        player.states.append([-1, -1])
        player.update_history(action=7, time=10, reward=-2)

        check_vals = [7, 10, -2, 200, 0, 0, [-1, -1]]

        for i in range(len(check_vals)):
            with self.subTest("Check action history for an action <= 9", i=i):
                self.assertEqual(player.action_history[-1][i], check_vals[i])
Пример #15
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    def test_initial_x_y(self):
        """
        Test initial x and y as passed in Player class' initializer
        """

        player = Player(i=1, log_dir=".", tob=10, energy=200, x=100, y=300)
        self.assertEqual(player.action_history, [[100, 300]])
Пример #16
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    def test_food_in_env_no_get_idx(self):
        model = PrimaVita(log_dir_info="test",
                          params_dic={"initial_population": 1})

        # Test dead player
        model.players = [1]
        food_env = model.food_in_env(model.players[0])

        self.assertEqual(food_env, -1)

        # Test food nearby
        model.players = [
            Player(i=0,
                   log_dir="Players_Data_test",
                   tob=10,
                   x=50,
                   y=500,
                   energy=200)
        ]
        model.food_particles = [Particle(x=64, y=514), Particle(x=45, y=502)]

        vec, distances = model.food_in_env(model.players[0])
        self.assertEqual(vec, [14, 14, -5, 2])
        self.assertEqual(distances, [19.79898987322333, 5.385164807134504])

        shutil.rmtree("Players_Data_test")
Пример #17
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    def test_write_data(self):
        """
        Test write_data method which is used to write to log file once agent dies
        """

        model = PrimaVita(log_dir_info="test")
        if not os.path.exists(model.log_dir):
            os.mkdir(model.log_dir)

        player = Player(i=1, log_dir=model.log_dir, tob=10, energy=200)
        player.write_data(time=10, alive_count=10)

        self.assertTrue(os.path.exists(os.path.join(model.log_dir,
                                                    "10-1.npy")))

        shutil.rmtree(model.log_dir)
Пример #18
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    def test_food_nearby(self):
        model = PrimaVita(log_dir_info="test",
                          params_dic={"initial_population": 1})

        # Test dead player
        model.players = [1]
        food = model.food_nearby(model.players[0])

        self.assertEqual(food, -1)

        # Test food nearby
        model.players = [
            Player(i=0,
                   log_dir="Players_Data_test",
                   tob=10,
                   x=50,
                   y=500,
                   energy=200)
        ]
        model.food_particles = [Particle(x=64, y=514), Particle(x=45, y=502)]

        food = model.food_nearby(model.players[0])
        self.assertEqual(food, 0)

        shutil.rmtree("Players_Data_test")
Пример #19
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    def test_search_mate(self):
        model = PrimaVita(log_dir_info="test",
                          params_dic={"initial_population": 3})

        # Test dead player
        model.players[0] = 1

        player = model.search_mate(model.players[0])
        self.assertEqual(player, -1)

        # Test find mate in radius
        model.players = [
            Player(i=0,
                   log_dir="Players_Data_test",
                   tob=10,
                   x=50,
                   y=500,
                   energy=200),
            Player(i=1,
                   log_dir="Players_Data_test",
                   tob=12,
                   x=48,
                   y=505,
                   energy=200),
            Player(i=2,
                   log_dir="Players_Data_test",
                   tob=12,
                   x=40,
                   y=530,
                   energy=200)
        ]

        model.players[0].is_impotent = False
        model.players[0].gender = "Male"

        model.players[1].is_impotent = False
        model.players[1].gender = "Female"

        model.time = 30

        player = model.search_mate(model.players[0])
        self.assertEqual(player, 1)

        shutil.rmtree("Players_Data_test")
Пример #20
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    def test_asexual_reproduction(self):
        """
        Test asexual_reproduction
        """

        player = Player(i=2, log_dir=".", tob=10, energy=200, x=0, y=0)
        len_players = 10
        offspring_players, offspring_ids = player.asexual_reproduction(
            len_players=len_players, time_given=25, initial_energy=200)

        self.assertEqual(len(offspring_players), len(offspring_ids))

        for i in range(len(offspring_ids)):
            with self.subTest("Testing offspring ids in asexual reproduction",
                              i=i):
                self.assertEqual(offspring_ids[i], len_players + i)
                self.assertEqual(offspring_players[i].action_history[-1][0], 2)
                self.assertEqual(offspring_players[i].action_history[-1][1],
                                 10)
Пример #21
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    def test_sexual_reproduction_no_gen_offspring(self):
        """
        Test sexual_reproduction for father (i.e. gen_offspring = False)
        """

        player = Player(i=2, log_dir=".", tob=10, energy=200, x=0, y=0)
        len_players = 10
        player.sexual_reproduction(
            mating_begin_time=30,
            len_players=len_players,
            initial_energy=200,
            gen_offspring=False,
            mate_id=3,
            mate_tob=12,
        )

        self.assertEqual(player.energy, 170)
        self.assertEqual(player.cannot_move, True)
        self.assertEqual(player.mating_begin_time, 30)
Пример #22
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    def test_search_enemy(self):
        model = PrimaVita(log_dir_info="test",
                          params_dic={"initial_population": 3})

        # Test dead player
        model.players[0] = 1

        player = model.search_enemy(model.players[0])
        self.assertEqual(player, -1)

        # Test find opponent in radius
        model.players = [
            Player(i=0,
                   log_dir="Players_Data_test",
                   tob=10,
                   x=50,
                   y=500,
                   energy=200),
            Player(i=1,
                   log_dir="Players_Data_test",
                   tob=12,
                   x=40,
                   y=530,
                   energy=200),
            Player(i=2,
                   log_dir="Players_Data_test",
                   tob=12,
                   x=48,
                   y=505,
                   energy=200)
        ]

        player = model.search_enemy(model.players[0])
        self.assertEqual(player, 2)

        shutil.rmtree("Players_Data_test")
Пример #23
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def visualize(file_location, speed):
    """
    Convert action from number to text and display in pygame screen along with the time at which the action was performed

    Params
    ======
    file_location  (str)
        : Full path of log file of agent containing all the actions performed by the agent throughout his/her lifetime
    speed          (int)
        : Speed (in seconds) after which the next frame should be loaded (display speed)
    """

    # Initialize pygame
    pygame.init()

    # Set caption for the pygame window
    pygame.display.set_caption("Prima Vita")

    # Set the size of pygame window
    screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))

    # Fill the screen in green color
    screen.fill((0, 178, 0))

    # Create font in which everything will be rendered in screen
    myfont = pygame.font.SysFont("monospace", 32)

    # Extract all events in the agent's life
    life_events = np.load(file_location, allow_pickle=True)

    # Get initial position (stored at index 0 of log file)
    x, y = life_events[0][0], life_events[0][1]
    i = 0
    try:
        # Get time of birth (though it is present in the filename itself), this line helps to identify
        # if the agent died without doing anything or not
        tob = life_events[2][1] if len(
            life_events[1]) == 2 else life_events[1][1]

        # Actual time of birth
        tob = int(os.path.basename(file_location).split("-")[0])
    except:
        # Agent died without doing anything, exit the visualizer
        print(
            os.path.basename(file_location).split(".")[0].split("-")[1],
            "died without doing anything",
        )
        sys.exit()

    # Get all the actions from life events
    life_events = life_events[2:] if len(
        life_events[1]) == 2 else life_events[1:]

    # Initialize player object for the current player
    player = Player(i,
                    log_dir=".",
                    tob=tob,
                    energy=200,
                    x=x,
                    y=y,
                    mode="human")

    for life_event in life_events:
        # Extract action result, action and time at which it was done
        result = "" if life_event[2] != 0 else "Failed "
        action = life_event[0]
        timestamp = life_event[1]
        age = timestamp - tob

        # Get the text for action and timestamp
        actiontext, timetext, agetext = current_action_time(
            result, action, timestamp, age, myfont)

        # Fill the screen with green color
        screen.fill((0, 178, 0))

        # Find the food particles and players in proximity to current agent
        food_in_proximity = life_event[-1][0]
        players_in_proximity = life_event[-1][1]

        particles = []
        players = []

        # Display the food particle which are in the agent's state
        for i in range(len(food_in_proximity) // 2):
            food_info = food_in_proximity[i:i + 2]
            if len(food_info) > 0:
                particles.append(
                    Particle(
                        x=(player.playerX + food_info[0]),
                        y=(player.playerY + food_info[1]),
                        mode="human",
                    ))
                particles[-1].show_close(screen)

        # Display the agents which are in close proximity to current agent
        # All other agents appear yellow (as they are shown using show_close) while the current agent is shown in red color
        for i in range(len(players_in_proximity) // 3):
            player_info = players_in_proximity[i:i + 3]
            if len(player_info) > 0:
                players.append(
                    Player(
                        i=i,
                        tob=i,
                        log_dir=".",
                        energy=200,
                        x=(player.playerX + player_info[0]),
                        y=(player.playerY + player_info[1]),
                        mode="human",
                    ))
                players[-1].show_close(screen)

        for event in pygame.event.get():
            pass

        # Action left
        if action == 0:
            player.change_player_xposition(-3)
        # Action right
        elif action == 1:
            player.change_player_xposition(3)
        # Action up
        elif action == 2:
            player.change_player_yposition(-3)
        # Action down
        elif action == 3:
            player.change_player_yposition(3)
        # Action up then left (North-West)
        elif action == 4:
            player.change_player_yposition(-3)
            player.change_player_xposition(-3)
        # Action up then right (North-East)
        elif action == 5:
            player.change_player_yposition(-3)
            player.change_player_xposition(3)
        # Action down then left (South-West)
        elif action == 6:
            player.change_player_yposition(3)
            player.change_player_xposition(-3)
        # Action down then right (South-East)
        elif action == 7:
            player.change_player_yposition(3)
            player.change_player_xposition(3)
        # Action stay
        elif action == 8:
            player.energy -= 2

        # Show current player
        player.show_player(screen)

        # Blit the action text and timestamp text to screen
        screen.blit(actiontext, (5, 10))
        screen.blit(timetext, (5, 40))
        screen.blit(agetext, (5, 70))

        # Update the pygame display
        pygame.display.update()

        # Wait for some time (in seconds) until processing the next action (frame)
        # So that humans can properly see what is going on in an agent's life
        time.sleep(speed)
Пример #24
0
                               (255, 255, 255))

    return actiontext


file_location = sys.argv[1]

life_events = np.load(file_location, allow_pickle=True)

x, y = life_events[0][0], life_events[0][1]
i = 0
tob = life_events[2][1] if len(life_events[1]) == 2 else life_events[1][1]

life_events = life_events[2:] if len(life_events[1]) == 2 else life_events[1:]

player = Player(i, tob, x, y)

for life_event in life_events:
    action = life_event[0]
    scoretext = current_action(action)

    screen.fill((0, 178, 0))

    for event in pygame.event.get():
        pass

    if action == 0:  # Left
        player.change_player_xposition(-3)

    elif action == 1:  # Right
        player.change_player_xposition(3)