Пример #1
0
def test_composedecompose():
    t_values = [
        Vector3(),
        Vector3(3, 0, 0),
        Vector3(0, 4, 0),
        Vector3(0, 0, 5),
        Vector3(-6, 0, 0),
        Vector3(0, -7, 0),
        Vector3(0, 0, -8),
        Vector3(-2, 5, -9),
        Vector3(-2, -5, -9),
    ]

    s_values = [
        Vector3(1, 1, 1),
        Vector3(2, 2, 2),
        Vector3(1, -1, 1),
        Vector3(-1, 1, 1),
        Vector3(1, 1, -1),
        Vector3(2, -2, 1),
        Vector3(-1, 2, -2),
        Vector3(-1, -1, -1),
        Vector3(-2, -2, -2),
    ]

    r_values = [
        Quaternion(),
        Quaternion().set_from_euler(Euler(1, 1, 0)),
        Quaternion().set_from_euler(Euler(1, -1, 1)),
        Quaternion(0, 0.9238795292366128, 0, 0.38268342717215614),
    ]

    for ti in range(len(t_values)):
        for si in range(len(s_values)):
            for ri in range(len(r_values)):
                t = t_values[ti]
                s = s_values[si]
                r = r_values[ri]

                m = Matrix4().compose(t, r, s)
                t2 = Vector3()
                r2 = Quaternion()
                s2 = Vector3()

                m.decompose(t2, r2, s2)

                m2 = Matrix4().compose(t2, r2, s2)

                ##
                # debug code
                # matrixIsSame = matrix_equals( m, m2 )
                #             if ( ! matrixIsSame ) {
                #     console.log( t, s, r )
                #                     console.log( t2, s2, r2 )
                #                     console.log( m, m2 )
                #                 }
                ##

                assert matrix_equals(m, m2)
Пример #2
0
def test_quaternion_set_from_euler_euler_from_quaternion():
    test_values = [euler_zero, euler_axyz, euler_azyx]
    for i in range(len(test_values)):
        v = test_values[i]
        q = Quaternion().set_from_euler(v)

        v2 = Euler().set_from_quaternion(q, v.order)
        q2 = Quaternion().set_from_euler(v2)
        assert quat_equals(q, q2)
Пример #3
0
def test_set_from_euler_set_from_rotation_matrix():
    # ensure euler conversion for Quaternion matches that of Matrix4
    for i in range(len(orders)):
        q = Quaternion().set_from_euler(
            change_euler_order(euler_angles, orders[i]))
        m = Matrix4().make_rotation_from_euler(
            change_euler_order(euler_angles, orders[i]))
        q2 = Quaternion().set_from_rotation_matrix(m)

        assert q_sub(q, q2).length() < 0.001
Пример #4
0
def test_inverse_conjugate():
    a = Quaternion(x, y, z, w)

    # TODO: add better validation here.

    b = a.clone().conjugate()

    assert a.x == -b.x
    assert a.y == -b.y
    assert a.z == -b.z
    assert a.w == b.w
Пример #5
0
def test_set_from_unit_vectors():
    a = Quaternion()
    b = Vector3(1, 0, 0)
    c = Vector3(0, 1, 0)
    expected = Quaternion(0, 0, sqrt(2) / 2, sqrt(2) / 2)

    a.set_from_unit_vectors(b, c)
    assert abs(a.x - expected.x) <= eps, "Check x"
    assert abs(a.y - expected.y) <= eps, "Check y"
    assert abs(a.z - expected.z) <= eps, "Check z"
    assert abs(a.w - expected.w) <= eps, "Check w"
Пример #6
0
def test_set():
    a = Quaternion()
    assert a.x == 0
    assert a.y == 0
    assert a.z == 0
    assert a.w == 1

    a.set(x, y, z, w)
    assert a.x == x
    assert a.y == y
    assert a.z == z
    assert a.w == w
Пример #7
0
def test_instancing():
    a = Quaternion()
    assert a.x == 0
    assert a.y == 0
    assert a.z == 0
    assert a.w == 1

    a = Quaternion(x, y, z, w)
    assert a.x == x
    assert a.y == y
    assert a.z == z
    assert a.w == w
Пример #8
0
def test_apply_quaternion():
    a = Vector3(x, y, z)

    a.apply_quaternion(Quaternion())
    assert a.x == x, "Identity rotation: check x"
    assert a.y == y, "Identity rotation: check y"
    assert a.z == z, "Identity rotation: check z"

    a.apply_quaternion(Quaternion(x, y, z, w))
    assert a.x == 108, "Normal rotation: check x"
    assert a.y == 162, "Normal rotation: check y"
    assert a.z == 216, "Normal rotation: check z"
Пример #9
0
def test_reorder():
    test_values = [euler_zero, euler_axyz, euler_azyx]
    for i in range(len(test_values)):
        v = test_values[i]
        q = Quaternion().set_from_euler(v)

        v.reorder(Euler.RotationOrders.YZX)
        q2 = Quaternion().set_from_euler(v)
        assert quat_equals(q, q2)

        v.reorder(Euler.RotationOrders.ZXY)
        q3 = Quaternion().set_from_euler(v)
        assert quat_equals(q, q3)
Пример #10
0
def test_clone():

    a = Quaternion().clone()
    assert a.x == 0
    assert a.y == 0
    assert a.z == 0
    assert a.w == 1

    b = a.set(x, y, z, w).clone()
    assert b.x == x
    assert b.y == y
    assert b.z == z
    assert b.w == w
Пример #11
0
def test_set_from_rotation_matrix():
    # contrived examples purely to please the god of code coverage...
    # match conditions in various 'else [if]' blocks

    a = Quaternion()
    q = Quaternion(-9, -2, 3, -4).normalize()
    m = Matrix4().make_rotation_from_quaternion(q)
    expected = Vector4(
        0.8581163303210332,
        0.19069251784911848,
        -0.2860387767736777,
        0.38138503569823695,
    )

    a.set_from_rotation_matrix(m)
    assert abs(a.x - expected.x) <= eps, "m11 > m22 && m11 > m33: check x"
    assert abs(a.y - expected.y) <= eps, "m11 > m22 && m11 > m33: check y"
    assert abs(a.z - expected.z) <= eps, "m11 > m22 && m11 > m33: check z"
    assert abs(a.w - expected.w) <= eps, "m11 > m22 && m11 > m33: check w"

    q = Quaternion(-1, -2, 1, -1).normalize()
    m.make_rotation_from_quaternion(q)
    expected = Vector4(
        0.37796447300922714,
        0.7559289460184544,
        -0.37796447300922714,
        0.37796447300922714,
    )

    a.set_from_rotation_matrix(m)
    assert abs(a.x - expected.x) <= eps, "m22 > m33: check x"
    assert abs(a.y - expected.y) <= eps, "m22 > m33: check y"
    assert abs(a.z - expected.z) <= eps, "m22 > m33: check z"
    assert abs(a.w - expected.w) <= eps, "m22 > m33: check w"
Пример #12
0
def test_equals():
    a = Quaternion(x, y, z, w)
    b = Quaternion(-x, -y, -z, -w)

    assert a.x != b.x
    assert a.y != b.y

    assert not a.equals(b)
    assert not b.equals(a)

    a.copy(b)
    assert a.x == b.x
    assert a.y == b.y

    assert a.equals(b)
    assert b.equals(a)
Пример #13
0
def test_dot():
    a = Quaternion()
    b = Quaternion()

    assert a.dot(b) == 1
    a = Quaternion(1, 2, 3, 1)
    b = Quaternion(3, 2, 1, 1)

    assert a.dot(b) == 11
Пример #14
0
def test_set_from_euler_set_from_quaternion():
    angles = [Vector3(1, 0, 0), Vector3(0, 1, 0), Vector3(0, 0, 1)]

    # ensure euler conversion to/from Quaternion matches.
    for i in range(len(orders)):
        for j in range(len(angles)):
            eulers2 = Euler().set_from_quaternion(
                Quaternion().set_from_euler(
                    Euler(angles[j].x, angles[j].y, angles[j].z, orders[i])),
                orders[i],
            )
            new_angle = Vector3(eulers2.x, eulers2.y, eulers2.z)
            assert new_angle.distance_to(angles[j]) < 0.001
Пример #15
0
def test_angle_to():
    a = Quaternion()
    b = Quaternion().set_from_euler(Euler(0, pi, 0))
    c = Quaternion().set_from_euler(Euler(0, pi * 2, 0))

    assert a.angle_to(a) == 0
    assert a.angle_to(b) == pi
    assert a.angle_to(c) == 0
Пример #16
0
def test_update_matrix():
    root = WorldObject()
    root.position.set(3, 6, 8)
    root.scale.set(1, 1.2, 1)
    root.rotation.set_from_euler(Euler(pi / 2, 0, 0))
    root.update_matrix()

    t, r, s = Vector3(), Quaternion(), Vector3()
    root.matrix.decompose(t, r, s)
    assert t == root.position
    # todo: do somehting like np.allclose
    # assert r == root.rotation  # close, but not quite the same
    # assert s == root.scale
    assert root.matrix_world_dirty
Пример #17
0
def test_multiply_quaternions_multiply():
    angles = [Euler(1, 0, 0), Euler(0, 1, 0), Euler(0, 0, 1)]

    q1 = Quaternion().set_from_euler(
        change_euler_order(angles[0], Euler.RotationOrders.XYZ))
    q2 = Quaternion().set_from_euler(
        change_euler_order(angles[1], Euler.RotationOrders.XYZ))
    q3 = Quaternion().set_from_euler(
        change_euler_order(angles[2], Euler.RotationOrders.XYZ))

    q = Quaternion().multiply_quaternions(q1, q2).multiply(q3)

    m1 = Matrix4().make_rotation_from_euler(
        change_euler_order(angles[0], Euler.RotationOrders.XYZ))
    m2 = Matrix4().make_rotation_from_euler(
        change_euler_order(angles[1], Euler.RotationOrders.XYZ))
    m3 = Matrix4().make_rotation_from_euler(
        change_euler_order(angles[2], Euler.RotationOrders.XYZ))

    m = Matrix4().multiply_matrices(m1, m2).multiply(m3)

    q_from_m = Quaternion().set_from_rotation_matrix(m)

    assert q_sub(q, q_from_m).length() < 0.001
Пример #18
0
def test_premultiply():
    a = Quaternion(x, y, z, w)
    b = Quaternion(2 * x, -y, -2 * z, w)
    expected = Quaternion(42, -32, -2, 58)

    a.premultiply(b)
    assert abs(a.x - expected.x) <= eps, "Check x"
    assert abs(a.y - expected.y) <= eps, "Check y"
    assert abs(a.z - expected.z) <= eps, "Check z"
    assert abs(a.w - expected.w) <= eps, "Check w"
Пример #19
0
def test_multiply_vector3():
    angles = [Euler(1, 0, 0), Euler(0, 1, 0), Euler(0, 0, 1)]

    # ensure euler conversion for Quaternion matches that of Matrix4
    for i in range(len(orders)):
        for j in range(len(angles)):
            q = Quaternion().set_from_euler(
                change_euler_order(angles[j], orders[i]))
            m = Matrix4().make_rotation_from_euler(
                change_euler_order(angles[j], orders[i]))

            v0 = Vector3(1, 0, 0)
            qv = v0.clone().apply_quaternion(q)
            mv = v0.clone().apply_matrix4(m)

            assert qv.distance_to(mv) < 0.001
Пример #20
0
def test_properties():
    a = Quaternion()
    a.x = x
    a.y = y
    a.z = z
    a.w = w

    assert a.x == x, "Check x"
    assert a.y == y, "Check y"
    assert a.z == z, "Check z"
    assert a.w == w, "Check w"
Пример #21
0
def test_copy():
    a = Quaternion(x, y, z, w)
    b = Quaternion().copy(a)
    assert b.x == x
    assert b.y == y
    assert b.z == z
    assert b.w == w

    # ensure that it is a True copy
    a.x = 0
    a.y = -1
    a.z = 0
    a.w = -1
    assert b.x == x
    assert b.y == y
Пример #22
0
def test_from_array():
    a = Quaternion()
    a.from_array([x, y, z, w])
    assert a.x == x
    assert a.y == y
    assert a.z == z
    assert a.w == w

    a.from_array([None, x, y, z, w, None], 1)
    assert a.x == x
    assert a.y == y
    assert a.z == z
    assert a.w == w
Пример #23
0
def test_gimbal_local_quat():
    # known problematic quaternions
    q1 = Quaternion(0.5207769385244341, -0.4783214164122354, 0.520776938524434,
                    0.47832141641223547)
    # q2 = Quaternion(
    #     0.11284905712620674,
    #     0.6980437630368944,
    #     -0.11284905712620674,
    #     0.6980437630368944,
    # )

    euler_order = Euler.RotationOrders.ZYX

    # create Euler directly from a Quaternion
    e_via_q1 = Euler().set_from_quaternion(
        q1, euler_order)  # there is likely a bug here

    # create Euler from Quaternion via an intermediate Matrix4
    m_via_q1 = Matrix4().make_rotation_from_quaternion(q1)
    e_via_m_via_q1 = Euler().set_from_rotation_matrix(m_via_q1, euler_order)

    # the results here are different
    assert euler_equals(e_via_q1, e_via_m_via_q1)  # this result is correcy
Пример #24
0
def test_to_array():
    a = Quaternion(x, y, z, w)

    array = a.to_array()
    assert array[0] == x, "No array, no offset: check x"
    assert array[1] == y, "No array, no offset: check y"
    assert array[2] == z, "No array, no offset: check z"
    assert array[3] == w, "No array, no offset: check w"

    array = []
    a.to_array(array)
    assert array[0] == x, "With array, no offset: check x"
    assert array[1] == y, "With array, no offset: check y"
    assert array[2] == z, "With array, no offset: check z"
    assert array[3] == w, "With array, no offset: check w"

    array = []
    a.to_array(array, 1)
    assert array[0] is None, "With array and offset: check [0]"
    assert array[1] == x, "With array and offset: check x"
    assert array[2] == y, "With array and offset: check y"
    assert array[3] == z, "With array and offset: check z"
    assert array[4] == w, "With array and offset: check w"
Пример #25
0
def test_set_from_axis_angle():
    # TODO: find cases to validate.
    # assert True

    zero = Quaternion()

    a = Quaternion().set_from_axis_angle(Vector3(1, 0, 0), 0)
    assert a.equals(zero)
    a = Quaternion().set_from_axis_angle(Vector3(0, 1, 0), 0)
    assert a.equals(zero)
    a = Quaternion().set_from_axis_angle(Vector3(0, 0, 1), 0)
    assert a.equals(zero)

    b1 = Quaternion().set_from_axis_angle(Vector3(1, 0, 0), pi)
    assert not a.equals(b1)
    b2 = Quaternion().set_from_axis_angle(Vector3(1, 0, 0), -pi)
    assert not a.equals(b2)

    b1.multiply(b2)
    assert a.equals(b1)
Пример #26
0
def test_rotate_towards():
    a = Quaternion()
    b = Quaternion().set_from_euler(Euler(0, pi, 0))
    c = Quaternion()

    half_pi = pi * 0.5

    a.rotate_towards(b, 0)
    assert a.equals(a) is True

    a.rotate_towards(b, pi * 2)
    # test overshoot
    assert a.equals(b) is True

    a.set(0, 0, 0, 1)
    a.rotate_towards(b, half_pi)
    assert a.angle_to(c) - half_pi <= eps
Пример #27
0
def test_y():
    a = Quaternion()
    assert a.y == 0

    a = Quaternion(1, 2, 3)
    assert a.y == 2

    a = Quaternion(4, 5, 6, 1)
    assert a.y == 5

    a = Quaternion(7, 8, 9)
    a.y = 10
    assert a.y == 10

    a = Quaternion(11, 12, 13)
    a.y = 14
    assert a.y == 14
Пример #28
0
def test_x():
    a = Quaternion()
    assert a.x == 0

    a = Quaternion(1, 2, 3)
    assert a.x == 1

    a = Quaternion(4, 5, 6, 1)
    assert a.x == 4

    a = Quaternion(7, 8, 9)
    a.x = 10
    assert a.x == 10

    a = Quaternion(11, 12, 13)
    a.x = 14
    assert a.x == 14
Пример #29
0
def test_normalize_length_length_sq():
    a = Quaternion(x, y, z, w)

    assert a.length() != 1
    assert a.length_sq() != 1
    a.normalize()
    assert a.length() == 1
    assert a.length_sq() == 1

    a.set(0, 0, 0, 0)
    assert a.length_sq() == 0
    assert a.length() == 0
    a.normalize()
    assert a.length_sq() == 1
    assert a.length() == 1
Пример #30
0
def test_slerp():
    a = Quaternion(x, y, z, w)
    b = Quaternion(-x, -y, -z, -w)

    c = a.clone().slerp(b, 0)
    d = a.clone().slerp(b, 1)

    assert a.equals(c), "Passed"
    assert b.equals(d), "Passed"

    sqrt1_2 = sqrt(1 / 2)

    e = Quaternion(1, 0, 0, 0)
    f = Quaternion(0, 0, 1, 0)
    expected = Quaternion(sqrt1_2, 0, sqrt1_2, 0)
    result = e.clone().slerp(f, 0.5)
    assert abs(result.x - expected.x) <= eps, "Check x"
    assert abs(result.y - expected.y) <= eps, "Check y"
    assert abs(result.z - expected.z) <= eps, "Check z"
    assert abs(result.w - expected.w) <= eps, "Check w"

    g = Quaternion(0, sqrt1_2, 0, sqrt1_2)
    h = Quaternion(0, -sqrt1_2, 0, sqrt1_2)
    expected = Quaternion(0, 0, 0, 1)
    result = g.clone().slerp(h, 0.5)

    assert abs(result.x - expected.x) <= eps, "Check x"
    assert abs(result.y - expected.y) <= eps, "Check y"
    assert abs(result.z - expected.z) <= eps, "Check z"
    assert abs(result.w - expected.w) <= eps, "Check w"