#!/usr/bin/env python '''Test L load using the platform decoder (QuickTime, Quartz, GDI+ or Gdk). You should see the l.png image on a checkboard background. ''' __docformat__ = 'restructuredtext' __version__ = '$Id$' import unittest import base_load from pyglet import compat_platform if compat_platform.startswith('linux'): from pyglet.image.codecs.gdkpixbuf2 import GdkPixbuf2ImageDecoder as dclass elif compat_platform in ('win32', 'cygwin'): from pyglet.image.codecs.gdiplus import GDIPlusDecoder as dclass elif compat_platform == 'darwin': from pyglet import options as pyglet_options if pyglet_options['darwin_cocoa']: from pyglet.image.codecs.quartz import QuartzImageDecoder as dclass else: from pyglet.image.codecs.quicktime import QuickTimeImageDecoder as dclass class TEST_PLATFORM_L_LOAD(base_load.TestLoad): texture_file = 'l.png' decoder = dclass() if __name__ == '__main__': unittest.main()
from pyglet.window import Window _shadow_window = Window(width=1, height=1, visible=False) _shadow_window.switch_to() from pyglet import app app.windows.remove(_shadow_window) from pyglet import compat_platform from base import ObjectSpace, CanvasConfig, Context if _is_epydoc: from base import Config elif compat_platform in ('win32', 'cygwin'): from win32 import Win32Config as Config elif compat_platform.startswith('linux'): from xlib import XlibConfig as Config elif compat_platform == 'darwin': if _pyglet.options['darwin_cocoa']: from cocoa import CocoaConfig as Config else: from carbon import CarbonConfig as Config del base # XXX remove _shadow_window = None # Import pyglet.window now if it isn't currently being imported (this creates # the shadow window). if (not _is_epydoc and 'pyglet.window' not in _sys.modules and _pyglet.options['shadow_window']):
def add_default_image_codecs(): # Add the codecs we know about. These should be listed in order of # preference. This is called automatically by pyglet.image. # Compressed texture in DDS format try: from pyglet.image.codecs import dds add_encoders(dds) add_decoders(dds) except ImportError: pass # Mac OS X default: Quartz if compat_platform == 'darwin': try: from pyglet.image.codecs import quartz add_encoders(quartz) add_decoders(quartz) except ImportError: pass # Windows XP default: GDI+ if compat_platform in ('win32', 'cygwin'): try: from pyglet.image.codecs import gdiplus add_encoders(gdiplus) add_decoders(gdiplus) except ImportError: pass # Linux default: GdkPixbuf 2.0 if compat_platform.startswith('linux'): try: from pyglet.image.codecs import gdkpixbuf2 add_encoders(gdkpixbuf2) add_decoders(gdkpixbuf2) except ImportError: pass # Fallback: PIL try: from pyglet.image.codecs import pil add_encoders(pil) add_decoders(pil) except ImportError: pass # Fallback: PNG loader (slow) try: from pyglet.image.codecs import png add_encoders(png) add_decoders(png) except ImportError: pass # Fallback: BMP loader (slow) try: from pyglet.image.codecs import bmp add_encoders(bmp) add_decoders(bmp) except ImportError: pass
def add_default_image_codecs(): # Add the codecs we know about. These should be listed in order of # preference. This is called automatically by pyglet.image. # Compressed texture in DDS format try: from pyglet.image.codecs import dds add_encoders(dds) add_decoders(dds) except ImportError: pass # Mac OS X default: Quicktime for Carbon, Quartz for Cocoa. # TODO: Make ctypes Quartz the default for both Carbon & Cocoa. if compat_platform == 'darwin': try: from pyglet import options as pyglet_options if pyglet_options['darwin_cocoa']: import pyglet.image.codecs.quartz add_encoders(quartz) add_decoders(quartz) else: import pyglet.image.codecs.quicktime add_encoders(quicktime) add_decoders(quicktime) except ImportError: pass # Windows XP default: GDI+ if compat_platform in ('win32', 'cygwin'): try: import pyglet.image.codecs.gdiplus add_encoders(gdiplus) add_decoders(gdiplus) except ImportError: pass # Linux default: GdkPixbuf 2.0 if compat_platform.startswith('linux'): try: import pyglet.image.codecs.gdkpixbuf2 add_encoders(gdkpixbuf2) add_decoders(gdkpixbuf2) except ImportError: pass # Fallback: PIL try: import pyglet.image.codecs.pil add_encoders(pil) add_decoders(pil) except ImportError: pass # Fallback: PNG loader (slow) try: import pyglet.image.codecs.png add_encoders(png) add_decoders(png) except ImportError: pass # Fallback: BMP loader (slow) try: import pyglet.image.codecs.bmp add_encoders(bmp) add_decoders(bmp) except ImportError: pass
_shadow_window = Window(width=1, height=1, visible=False) _shadow_window.switch_to() from pyglet import app app.windows.remove(_shadow_window) from pyglet import compat_platform from base import ObjectSpace, CanvasConfig, Context if _is_epydoc: from base import Config elif compat_platform in ("win32", "cygwin"): from win32 import Win32Config as Config elif compat_platform.startswith("linux"): from xlib import XlibConfig as Config elif compat_platform == "darwin": if _pyglet.options["darwin_cocoa"]: from cocoa import CocoaConfig as Config else: from carbon import CarbonConfig as Config del base # XXX remove _shadow_window = None # Import pyglet.window now if it isn't currently being imported (this creates # the shadow window). if not _is_epydoc and "pyglet.window" not in _sys.modules and _pyglet.options["shadow_window"]: # trickery is for circular import
def add_default_codecs(): # Add the codecs we know about. These should be listed in order of # preference. This is called automatically by pyglet.image. # Compressed texture in DDS format try: from pyglet.image.codecs import dds registry.add_encoders(dds) registry.add_decoders(dds) except ImportError: pass # Mac OS X default: Quartz if compat_platform == 'darwin': try: from pyglet.image.codecs import quartz registry.add_encoders(quartz) registry.add_decoders(quartz) except ImportError: pass # Windows 7 default: Windows Imaging Component if compat_platform in ('win32', 'cygwin'): from pyglet.libs.win32.constants import WINDOWS_7_OR_GREATER if WINDOWS_7_OR_GREATER: # Supports Vista and above. try: from pyglet.image.codecs import wic registry.add_encoders(wic) registry.add_decoders(wic) except ImportError: pass # Windows XP default: GDI+ if compat_platform in ('win32', 'cygwin'): try: from pyglet.image.codecs import gdiplus registry.add_encoders(gdiplus) registry.add_decoders(gdiplus) except ImportError: pass # Linux default: GdkPixbuf 2.0 if compat_platform.startswith('linux'): try: from pyglet.image.codecs import gdkpixbuf2 registry.add_encoders(gdkpixbuf2) registry.add_decoders(gdkpixbuf2) except ImportError: pass # Fallback: PIL try: from pyglet.image.codecs import pil registry.add_encoders(pil) registry.add_decoders(pil) except ImportError: pass # Fallback: PNG loader (slow) try: from pyglet.image.codecs import png registry.add_encoders(png) registry.add_decoders(png) except ImportError: pass # Fallback: BMP loader (slow) try: from pyglet.image.codecs import bmp registry.add_encoders(bmp) registry.add_decoders(bmp) except ImportError: pass