Пример #1
0
def model_to_screen(x, y, z):
    m = get_model_matrix(c_double, pgl.glGetDoublev)
    p = get_projection_matrix(c_double, pgl.glGetDoublev)
    w = get_viewport()
    mx, my, mz = c_double(), c_double(), c_double()
    pgl.gluProject(x, y, z, m, p, w, mx, my, mz)
    return float(mx.value), float(my.value), float(mz.value)
Пример #2
0
def model_to_screen(x, y, z):
    m = get_model_matrix(c_double, pgl.glGetDoublev)
    p = get_projection_matrix(c_double, pgl.glGetDoublev)
    w = get_viewport()
    mx, my, mz = c_double(), c_double(), c_double()
    pgl.gluProject(x, y, z, m, p, w, mx, my, mz)
    return float(mx.value), float(my.value), float(mz.value)
Пример #3
0
Файл: core.py Проект: Knio/miru
def _worldobj_on_translate(control, target, x, y, dx, dy):

    from miru.context import context
    from miru import camera
    
    self = control


    if isinstance(context.camera, camera.MetaCamera):
        context.camera.focussed.render()

    viewport = (gl.GLint * 4)()
    mvmatrix = (gl.GLdouble * 16)()
    projmatrix = (gl.GLdouble * 16)()
    gl.glGetIntegerv(gl.GL_VIEWPORT, viewport)
    gl.glGetDoublev(gl.GL_MODELVIEW_MATRIX, mvmatrix)
    gl.glGetDoublev(gl.GL_PROJECTION_MATRIX, projmatrix)
    wx = gl.GLdouble()
    wy = gl.GLdouble()
    wz = gl.GLdouble()

    sz = gl.GLdouble()
    ex = target.pos.x
    ey = target.pos.y
    ez = target.pos.z
    gl.gluProject(ex, ey, ez, mvmatrix, projmatrix,
            viewport, wx, wy, sz)
    gl.gluUnProject(x, y, sz,
            mvmatrix, projmatrix, viewport, wx, wy, wz)

    if self.axis == self.AXIS_X:
        target.pos = (wx.value, wz.value, target.pos.z)
    elif self.axis == self.AXIS_Y:
        target.pos = (target.pos.x, wy.value, wz.value)
    elif self.axis == self.AXIS_Z:
        tz = dy * 0.01
        tz += (dx * 0.01)
        target.pos += (0, 0, tz)
    else:
        target.pos = (wx.value, wy.value, wz.value)
Пример #4
0
def model_to_screen(c):
    """
    Returns the screen point of given 3D coordinate

    :param c: The 3D coordinates
    :type c: 3-tuple of float (x,y,z)

    :rtype: 3-tuple float (x,y,z)

    """
    m = (c_double*16)()
    glGetDoublev(GL_MODELVIEW_MATRIX, m)

    p = (c_double*16)()
    glGetDoublev(GL_PROJECTION_MATRIX, p)

    v = (c_int*4)()
    glGetIntegerv(GL_VIEWPORT, v)

    x, y, z = c_double(), c_double(), c_double()
    gluProject(c[0], c[1], c[2], m, p, v, x, y, z)

    return x, y, z