def __init__(self): """Create a graphics batch.""" # Mapping to find domain. # group -> (attributes, mode, indexed) -> domain self.group_map = {} # Mapping of group to list of children. self.group_children = {} # List of top-level groups self.top_groups = [] self._draw_list = [] self._draw_list_dirty = False # Each Batch encompasses one VAO self.vao = VertexArray() if _debug_graphics_batch: print("Batch created. VAO ID: {0}".format(self.vao.id))
class Batch: """Manage a collection of vertex lists for batched rendering. Vertex lists are added to a :py:class:`~pyglet.graphics.Batch` using the `add` and `add_indexed` methods. An optional group can be specified along with the vertex list, which gives the OpenGL state required for its rendering. Vertex lists with shared mode and group are allocated into adjacent areas of memory and sent to the graphics card in a single operation. Call `VertexList.delete` to remove a vertex list from the batch. """ def __init__(self): """Create a graphics batch.""" # Mapping to find domain. # group -> (attributes, mode, indexed) -> domain self.group_map = {} # Mapping of group to list of children. self.group_children = {} # List of top-level groups self.top_groups = [] self._draw_list = [] self._draw_list_dirty = False # Each Batch encompasses one VAO self.vao = VertexArray() if _debug_graphics_batch: print("Batch created. VAO ID: {0}".format(self.vao.id)) def invalidate(self): """Force the batch to update the draw list. This method can be used to force the batch to re-compute the draw list when the ordering of groups has changed. .. versionadded:: 1.2 """ self._draw_list_dirty = True def add(self, count, mode, group, *data): """Add a vertex list to the batch. :Parameters: `count` : int The number of vertices in the list. `mode` : int OpenGL drawing mode enumeration; for example, one of ``GL_POINTS``, ``GL_LINES``, ``GL_TRIANGLES``, etc. See the module summary for additional information. `group` : `~pyglet.graphics.Group` Group of the vertex list, or ``None`` if no group is required. `data` : data items Attribute formats and initial data for the vertex list. See the module summary for details. :rtype: :py:class:`~pyglet.graphics.vertexdomain.VertexList` """ formats, initial_arrays = _parse_data(data) domain = self._get_domain(False, mode, group, formats) # Create vertex list and initialize vlist = domain.create(count) for i, array in initial_arrays: vlist.set_attribute_data(i, array) return vlist def add_indexed(self, count, mode, group, indices, *data): """Add an indexed vertex list to the batch. :Parameters: `count` : int The number of vertices in the list. `mode` : int OpenGL drawing mode enumeration; for example, one of ``GL_POINTS``, ``GL_LINES``, ``GL_TRIANGLES``, etc. See the module summary for additional information. `group` : `~pyglet.graphics.Group` Group of the vertex list, or ``None`` if no group is required. `indices` : sequence Sequence of integers giving indices into the vertex list. `data` : data items Attribute formats and initial data for the vertex list. See the module summary for details. :rtype: `IndexedVertexList` """ formats, initial_arrays = _parse_data(data) domain = self._get_domain(True, mode, group, formats) # Create vertex list and initialize vlist = domain.create(count, len(indices)) start = vlist.start vlist.set_index_data([i + start for i in indices]) for i, array in initial_arrays: vlist.set_attribute_data(i, array) return vlist def migrate(self, vertex_list, mode, group, batch): """Migrate a vertex list to another batch and/or group. `vertex_list` and `mode` together identify the vertex list to migrate. `group` and `batch` are new owners of the vertex list after migration. The results are undefined if `mode` is not correct or if `vertex_list` does not belong to this batch (they are not checked and will not necessarily throw an exception immediately). `batch` can remain unchanged if only a group change is desired. :Parameters: `vertex_list` : `~pyglet.graphics.vertexdomain.VertexList` A vertex list currently belonging to this batch. `mode` : int The current GL drawing mode of the vertex list. `group` : `~pyglet.graphics.Group` The new group to migrate to. `batch` : `~pyglet.graphics.Batch` The batch to migrate to (or the current batch). """ formats = vertex_list.domain.__formats if isinstance(vertex_list, vertexdomain.IndexedVertexList): domain = batch._get_domain(True, mode, group, formats) else: domain = batch._get_domain(False, mode, group, formats) vertex_list.migrate(domain) def _get_domain(self, indexed, mode, group, formats): if group is None: group = get_default_group() # Batch group if group not in self.group_map: self._add_group(group) # If not a ShaderGroup, use the default ShaderProgram shader_program = getattr(group, 'program', get_default_shader()) # Find domain given formats, indices and mode domain_map = self.group_map[group] key = (formats, mode, indexed, shader_program.id) try: domain = domain_map[key] except KeyError: # Create domain if indexed: domain = vertexdomain.create_indexed_domain( shader_program.id, *formats) else: domain = vertexdomain.create_domain(shader_program.id, *formats) domain.__formats = formats domain_map[key] = domain self._draw_list_dirty = True return domain def _add_group(self, group): self.group_map[group] = {} if group.parent is None: self.top_groups.append(group) else: if group.parent not in self.group_map: self._add_group(group.parent) if group.parent not in self.group_children: self.group_children[group.parent] = [] self.group_children[group.parent].append(group) self._draw_list_dirty = True def _update_draw_list(self): """Visit group tree in preorder and create a list of bound methods to call. """ def visit(group): draw_list = [] # Draw domains using this group domain_map = self.group_map[group] for (formats, mode, indexed, program_id), domain in list(domain_map.items()): # Remove unused domains from batch if domain.is_empty: del domain_map[(formats, mode, indexed, program_id)] continue draw_list.append((lambda d, m: lambda: d.draw(m))(domain, mode)) # Sort and visit child groups of this group children = self.group_children.get(group) if children: children.sort() for child in list(children): draw_list.extend(visit(child)) if children or domain_map: return [group.set_state] + draw_list + [group.unset_state] else: # Remove unused group from batch del self.group_map[group] if group.parent: self.group_children[group.parent].remove(group) try: del self.group_children[group] except KeyError: pass try: self.top_groups.remove(group) except ValueError: pass return [] self._draw_list = [] self.top_groups.sort() for group in list(self.top_groups): self._draw_list.extend(visit(group)) self._draw_list_dirty = False if _debug_graphics_batch: self._dump_draw_list() def _dump_draw_list(self): def dump(group, indent=''): print(indent, 'Begin group', group) domain_map = self.group_map[group] for _, domain in domain_map.items(): print(indent, ' ', domain) for start, size in zip( *domain.allocator.get_allocated_regions()): print(indent, ' ', 'Region %d size %d:' % (start, size)) for key, attribute in domain.attribute_names.items(): print(indent, ' ', end=' ') try: region = attribute.get_region( attribute.buffer, start, size) print(key, region.array[:]) except: print(key, '(unmappable)') for child in self.group_children.get(group, ()): dump(child, indent + ' ') print(indent, 'End group', group) print('Draw list for %r:' % self) for group in self.top_groups: dump(group) def draw(self): """Draw the batch.""" self.vao.bind() if self._draw_list_dirty: self._update_draw_list() for func in self._draw_list: func() def draw_subset(self, vertex_lists): """Draw only some vertex lists in the batch. The use of this method is highly discouraged, as it is quite inefficient. Usually an application can be redesigned so that batches can always be drawn in their entirety, using `draw`. The given vertex lists must belong to this batch; behaviour is undefined if this condition is not met. :Parameters: `vertex_lists` : sequence of `VertexList` or `IndexedVertexList` Vertex lists to draw. """ self.vao.bind() # Horrendously inefficient. def visit(group): group.set_state() # Draw domains using this group domain_map = self.group_map[group] for (_, mode, _, _), domain in domain_map.items(): for alist in vertex_lists: if alist.domain is domain: alist.draw(mode) # Sort and visit child groups of this group children = self.group_children.get(group) if children: children.sort() for child in children: visit(child) group.unset_state() self.top_groups.sort() for group in self.top_groups: visit(group)