Пример #1
0
 def build_agent(self):
     self.name = "sad"
     agent = GoapAgent()
     agent.add_action(MoveAnywhere())
     #agent.add_action(Shoot())
     agent.add_goal(SimpleGoal(exterminate_human=True))
     agent.add_goal(SimpleGoal(moving=True))
Пример #2
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 def build_agent(self):
     agent = GoapAgent()
     agent.add_action(Thrust())
     agent.add_goal(SimpleGoal(flying=True))
     return agent
Пример #3
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from pygoap.goals import *

from pygoap.agent import GoapAgent
from pygoap.environment import Environment


class PrintActionContext(CalledOnceContext):
    def enter(self):
        print "hello world"

class PrintAction(ActionBuilder):
    def get_actions(self, caller, memory):
        action = PrintActionContext(caller)
        action.effects.append(SimpleGoal(introduced_self=True))
        yield action



agent = GoapAgent()
agent.add_action(PrintAction())

friendly_goal = SimpleGoal(introduced_self=True)
agent.add_goal(friendly_goal)

env = Environment()
env.add(agent)

env.update(1)