Пример #1
0
    def beginSong(self, file):
        self.selectedSong = None
        manager.setCpuSpeed('load')
        manager.display.fill((0, 0, 0))

        winWidth, winHeight = manager.displaySize
        winCenter = winWidth / 2

        rowA = winHeight / 3
        rowC = winHeight * 5 / 6

        self.__writeSongTitle(file, rowA)

        text = self.subtitleFont.render("Loading", True, (255, 255, 255))
        rect = text.get_rect()
        rect = rect.move(winCenter - rect.centerx, rowC)
        manager.display.blit(text, rect)

        pygame.display.flip()

        # This will call the songFinishedCallback, so call it early.
        self.shutdown()

        self.writeMarkedSongs()

        player = file.MakePlayer(self.songDb, self.errorPopupCallback,
                                 self.songFinishedCallback)
        if player == None:
            return

        # Start playing.
        try:
            player.Play()
        except:
            self.errorPopupCallback("Error starting player.\n%s\n%s" %
                                    (sys.exc_info()[0], sys.exc_info()[1]))
            return

        # Go to sleep until the song is over.
        try:
            manager.WaitForPlayer()
        except:
            self.errorPopupCallback("Error while playing song.\n%s\n%s" %
                                    (sys.exc_info()[0], sys.exc_info()[1]))
            return

        # The song is over.  Now recover control and redisplay the
        # song list.

        manager.OpenCPUControl()
        manager.setCpuSpeed('menu_fast')
        self.heldStartTicks = pygame.time.get_ticks()

        manager.InitPlayer(self)
        manager.OpenDisplay()

        # In case the screen has been resized during the song.
        self.setupScrollWindow()

        self.screenDirty = True

        # Discard any events that occurred while we were resetting the
        # display.
        for event in pygame.event.get():
            pass
Пример #2
0
def main():
    player = mpgPlayer(None, None)
    player.Play()
    manager.WaitForPlayer()