Пример #1
0
def _makeSharedShape(obj, name, shapeType):
    '''
    shapeType should be either 'sharedShape' or 'kinematicSwitch'
    
    Returns a string of the shape, ex 'Foot_L|sharedShape' (to bypass pymel warnings)
    '''
    shape = cmds.createNode( 'nurbsCurve', p=obj.longName() )
    
    # 2017 added a bunch of keyable attrs so get rid of them if possible.
    for attr in cmds.listAttr(shape, k=True):
        try:
            cmds.setAttr(shape + '.' + attr, k=False, l=True)
        except Exception as e:  # noqa
            #print( e )
            pass
        
    # Make it a valid curve so it doesn't get deleted during optimize scene
    # but lock and hide it.
    mel.eval('''setAttr "%s.cc" -type "nurbsCurve"
             1 1 0 no 3
             2 0 1
             2
             0 0 0
             0 0 0
             ;''' % shape )
    setAttr(shape + '.visibility', False, l=True)  # noqa
    addAttr(shape, ln=core.shape.sharedShapeTag, at='message')
    
    cmds.addAttr( shape, ln=shapeType, at='message' )
    cmds.rename( shape, name )
    return obj.longName() + '|' + name
Пример #2
0
def fbxExport(objs, start, end, filepath):
    '''
    Convenience function to export fbx animations.
    
    :param node/list objs: An object, or list, to export.  Most likely Rig:b_root.
    :param int start: The beginning of the range to export.
    :param int end: The end of the range to export.
    :param string filepath: The full name to export.
    '''
    assert os.path.exists(
        FBX_ANIM_PRESETS_FILE
    ), 'FBX presets file "%s" does not exist' % FBX_ANIM_PRESETS_FILE

    # Ensure directories exist
    filepath = filepath.replace('\\', '/')
    if not os.path.exists(os.path.dirname(filepath)):
        os.makedirs(os.path.dirname(filepath))

    select(objs)

    mel.FBXPushSettings()
    mel.FBXResetExport()

    # Preset path MUST use forward slashes.
    mel.eval('FBXLoadExportPresetFile -f "{0}"'.format(
        FBX_ANIM_PRESETS_FILE.replace('\\', '/')))
    mel.eval('FBXExportBakeComplexStart -v {0}'.format(start))
    mel.eval('FBXExportBakeComplexEnd -v {0}'.format(end))

    try:
        preFbxExport(objs, start, end, filepath)
        mel.eval('FBXExport -f "%s" -s' % filepath)
        postFbxExport(objs, start, end, filepath)
    finally:
        mel.FBXPopSettings()
Пример #3
0
def fossilPickWalk(d='down'):
    allControls = set(ls('*.fossilCtrlType', o=True, r=True))
    selected = set(ls(sl=True))

    if selected.issubset(allControls):
        #maya.cmds.attributeQuery( 'fossil9CtrlType', n='Shoulder_L_ctrl', ex=1 )
        pickerPlugs = [getPickerPlug(ctrl) for ctrl in selected]
        if all(pickerPlugs):
            # All the selection are controls so we can process their special connections
            select([
                getNextNode(pickerPlug, d, ctrl)
                for pickerPlug, ctrl in zip(pickerPlugs, selected)
            ])
            return

    # Fallback of normal pickwalking
    if d == 'down':
        mel.eval('pickWalkDown')

    elif d == 'up':
        mel.eval('pickWalkUp')

    elif d == 'left':
        mel.eval('pickWalkLeft')

    elif d == 'right':
        mel.eval('pickWalkRight')
Пример #4
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    def show( self, *args ):
        self.delete()

        self.win = pm.window( self.__name__, toolbox=True, resizeToFitChildren=True )
        self.win.setTitle( self.title )

        self._buildControls()
        self._updateControls()

        self.win.show()

        jobCmd = r'python(\"%s.%s._updateControls()\");' % ( __name__, self.__name__ )
        job1 = "scriptJob -parent \"%s\" -event \"SelectionChanged\" \"%s\";" % ( self.__name__, jobCmd )
        job2 = "scriptJob -parent \"%s\" -event \"timeChanged\" \"%s\";" % ( self.__name__, jobCmd )
        mel.eval( job1 )
        mel.eval( job2 )
Пример #5
0
def setNurbsShapeCache(shape, data):
    ''' Applies the data from `getNurbsShapeCache` to the given shape node.
    '''
    text = [
        '{0[degU]} {0[degV]} {0[formU]} {0[formV]} {0[rational]}'.format(data)
    ]
    text.append(
        str(len(data['knotsU'])) + ' ' +
        ' '.join(str(k) for k in data['knotsU']))
    text.append(
        str(len(data['knotsV'])) + ' ' +
        ' '.join(str(k) for k in data['knotsV']))
    text.append(str(data['cvU'] * data['cvV']))
    text += ['{0.x} {0.y} {0.z}'.format(cv) for cv in data['cvs']]

    mel.eval('setAttr {}.cc -type "nurbsSurface" \n{}'.format(
        shape, '\n'.join(text)))
Пример #6
0
def copySkinning():
    '''
    Wrapper for maya's copy that binds to the same joints if needed.
    Why this isn't the default behavior, I have no idea.
    '''
    src = selected()[0]
    targets = selected()[1:]

    joints = skinCluster(src, q=True, inf=True)

    skin = findRelatedSkinCluster(src)

    for dest in targets:
        if not findRelatedSkinCluster(dest):
            skinCluster(dest, joints, tsb=True, mi=skin.maxInfluences.get())

        select(src, dest)
        mel.eval('CopySkinWeights()')
Пример #7
0
def screenshotControlShapes():
    '''
    Takes screen shots of all the available controls shapes as `./ui/shapes/<shape_name>_large.png`.
    
    '''
    global SHAPES

    cam = PyNode('persp')
    cam.rx.set(-30)
    cam.ry.set(45)

    shapes = listShapes()

    args = ['temp_shape', 1, 'blue 0.5']

    for shape in shapes:
        destfile = os.path.dirname(
            ui.__file__) + '/shapes/' + shape + '_large.png'
        regfile = os.path.dirname(ui.__file__) + '/shapes/' + shape + '.png'
        if os.path.exists(destfile) or os.path.exists(regfile):
            continue
        print('Grabbing', shape)
        obj = SHAPES[shape](*args)

        select(obj)

        viewFit(f=.95)  # .95 is default

        #need to frame 'deal' and zoom by some amount, or just crop in post?

        # -viewer 0 to skip fcheck
        result = mel.eval(
            'playblast -startTime 1 -endTime 1  -format image -sequenceTime 0 -clearCache 1 -viewer 0 -showOrnaments 0 -fp 0 -percent 100 -compression "png" -quality 70 -widthHeight 512 512;'
        )

        time.sleep(2.5)
        #Need to wait for render

        filename = result.replace('####', '1')
        os.rename(filename, destfile)
        delete(obj)
    print('Done')
Пример #8
0
    return core.DilloTools.getInstance()

def getTools():
    """Return the current tool data"""
    return getInstance().getTools()

def getDilloImage(image):
    """Return the full path to a dillo tools image"""
    fullImage = os.path.normpath(os.path.join(IMAGES_DIR, image))
    return fullImage

def getVersion():
    return __version__

def createWindow():
    getInstance().createWindow()

def createShelf():
    getInstance().createShelf()

def deleteShelf():
    getInstance().deleteShelf()


#extension of userSetup, dilloTools must be imported during maya startup
userPaths.addScript(SCRIPTS_DIR)
userPaths.addPlugin(PLUGIN_DIR)
mel.eval("source boRightClickManager")


Пример #9
0
def cardIk(card):

    #ctrl = mel.eval( 'curve -d 1 -p -0.5 1 -0.866026 -p -0.5 1 0.866025 -p 1 1 0 -p -0.5 1 -0.866026 -p 0 0 0 -p -0.5 -1 -0.866026 -p -0.5 -1 0.866025 -p 0 0 0 -p -0.5 1 0.866025 -p 1 1 0 -p 0 0 0 -p 1 -1 0 -p -0.5 -1 -0.866026 -p -0.5 -1 0.866025 -p 1 -1 0 -k 0 -k 1 -k 2 -k 3 -k 4 -k 5 -k 6 -k 7 -k 8 -k 9 -k 10 -k 11 -k 12 -k 13 -k 14 ;' )

    ctrl = PyNode(
        mel.eval(
            'curve -d 1 -p 0 4 0 -p -2.828427 2.828427 -2.47269e-007 -p -4 0 -3.49691e-007 -p -2.828427 -2.828427 -2.47269e-007 -p 0 -4 0 -p 2.828427 -2.828427 0 -p 4 0 0 -p 2.828427 2.828427 0 -p 0 4 0 -p -1.23634e-007 2.828427 2.828427 -p -1.74846e-007 0 4 -p -1.23634e-007 -2.828427 2.828427 -p 0 -4 0 -p 3.70903e-007 -2.828427 -2.828427 -p 5.24537e-007 0 -4 -p 3.70903e-007 2.828427 -2.828427 -p 0 4 0 -p 0 0 0 -p 0 -4 0 -p 0 0 0 -p -4 0 0 -p 4 0 0 -p 0 0 -4 -p 0 0 4 -k 0 -k 1 -k 2 -k 3 -k 4 -k 5 -k 6 -k 7 -k 8 -k 9 -k 10 -k 11 -k 12 -k 13 -k 14 -k 15 -k 16 -k 17 -k 18 -k 19 -k 20 -k 21 -k 22 -k 23 ;'
        ))

    ctrl.rename(card.name() + "_target")

    upCtrl = duplicate(ctrl)[0]
    upCtrl.rename(card.name() + "_up")

    aim = spaceLocator()
    aim.setParent(ctrl)
    aim.t.set(0, 0, 0)
    hide(aim)

    up = spaceLocator()
    up.setParent(upCtrl)
    hide(up)

    base = spaceLocator()
    base.rename('cardIkBase')
    hide(base)
    pointConstraint(card, base)

    util.moveTo(ctrl, card.joints[-1])
    util.moveTo(upCtrl, card.vtx[1])

    aimConstraint(aim,
                  card,
                  wut='object',
                  wuo=up,
                  aim=[0, -1, 0],
                  u=[0, 0, -1])

    dist = distanceDimension(base, aim)
    dist.getParent().setParent(ctrl)
    hide(dist)

    core.math.divide(dist.distance,
                     dist.distance.get() / card.sy.get()) >> card.sy

    follower = spaceLocator()
    follower.rename('cardIkFollower')
    follower.setParent(card)
    follower.t.set(0, 0, 0)
    hide(follower)

    pointConstraint(up, follower, skip=['x', 'z'])

    sideDist = distanceDimension(follower, up)
    sideDist.getParent().setParent(ctrl)
    hide(sideDist)

    core.math.divide(sideDist.distance,
                     sideDist.distance.get() / card.sz.get()) >> card.sz

    # Orient controls with the card so moving in local space initially preserves orientation.
    upCtrl.setRotation(card.getRotation(space='world'), space='world')
    ctrl.setRotation(card.getRotation(space='world'), space='world')

    distBetweenCtrls = (ctrl.getTranslation(space='world') -
                        upCtrl.getTranslation(space='world')).length()
    if distBetweenCtrls < 8.0:
        upCtrl.s.set([distBetweenCtrls / 8.0] * 3)
        ctrl.s.set([distBetweenCtrls / 8.0] * 3)

    select(ctrl)
Пример #10
0
    """Return the current tool data"""
    return getInstance().getTools()


def getDilloImage(image):
    """Return the full path to a dillo tools image"""
    fullImage = os.path.normpath(os.path.join(IMAGES_DIR, image))
    return fullImage


def getVersion():
    return __version__


def createWindow():
    getInstance().createWindow()


def createShelf():
    getInstance().createShelf()


def deleteShelf():
    getInstance().deleteShelf()


#extension of userSetup, dilloTools must be imported during maya startup
userPaths.addScript(SCRIPTS_DIR)
userPaths.addPlugin(PLUGIN_DIR)
mel.eval("source boRightClickManager")
Пример #11
0
    pm.select( sel_list )
    pm.workspace.open( current_ws )

    pm.waitCursor( state=False )



__cmd = """
global proc kx_renderCleanup( string $image, int $fs, int $fe,
int $fi, int $rate, string $path, string $filename )
{
python("kinetifex.screenshot._renderCleanup( '"+$path+"','"+$filename+"' )");
}
"""
mel.eval( __cmd )


def _renderCleanup( path, filename ):

    pm.window( 'glRenderWindow', e=1, vis=0 )

    f1 = filename.replace('@', str(int(pm.currentTime())) )

    f2 = filename.replace('@.', '' )

    p1 = Path(path) / f1
    p2 = Path(path) / f2

    if not p2.exists():
        p1.rename( p2 )
Пример #12
0
def tempWidget():
    ctrl = PyNode(
        mel.eval(
            'curve -d 1 -p 0 4 0 -p -2.828427 2.828427 -2.47269e-007 -p -4 0 -3.49691e-007 -p -2.828427 -2.828427 -2.47269e-007 -p 0 -4 0 -p 2.828427 -2.828427 0 -p 4 0 0 -p 2.828427 2.828427 0 -p 0 4 0 -p -1.23634e-007 2.828427 2.828427 -p -1.74846e-007 0 4 -p -1.23634e-007 -2.828427 2.828427 -p 0 -4 0 -p 3.70903e-007 -2.828427 -2.828427 -p 5.24537e-007 0 -4 -p 3.70903e-007 2.828427 -2.828427 -p 0 4 0 -p 0 0 0 -p 0 -4 0 -p 0 0 0 -p -4 0 0 -p 4 0 0 -p 0 0 -4 -p 0 0 4 -k 0 -k 1 -k 2 -k 3 -k 4 -k 5 -k 6 -k 7 -k 8 -k 9 -k 10 -k 11 -k 12 -k 13 -k 14 -k 15 -k 16 -k 17 -k 18 -k 19 -k 20 -k 21 -k 22 -k 23 ;'
        ))
    return ctrl
Пример #13
0
def export(filepath, objs, start, end):
    '''
    :param node/list objs: An object, or list, to export.  Most likely Rig:b_root.
    :param int start: The beginning of the range to export.
    :param int end: The end of the range to export.
    :param string filepath: The full name to export.
    '''
    filepath = filepath.replace('\\', '/')
    if not os.path.exists(os.path.dirname(filepath)):
        os.makedirs(os.path.dirname(filepath))

    select(objs)

    mel.FBXPushSettings()
    mel.FBXResetExport()

    if version() >= 2016:
        fbxPreset = os.path.expandvars(
            '%RxArtToolRoot%/Maya/FBXPresets/Motiga_Anim.fbxexportpreset'
        ).replace('\\', '/')
        mel.FBXPushSettings()
        mel.FBXResetExport()

        mel.eval('FBXLoadExportPresetFile -f "{0}"'.format(fbxPreset))
        mel.eval('FBXExportBakeComplexStart -v {0}'.format(start))
        mel.eval('FBXExportBakeComplexEnd -v {0}'.format(end))
    else:

        mel.eval('FBXExportConvertUnitString cm')
        mel.eval('FBXExportAnimationOnly -v 0')
        mel.eval('FBXExportBakeComplexAnimation -v 1')
        mel.eval('FBXExportBakeComplexStep -v 1')
        mel.eval('FBXExportBakeResampleAnimation -v 1')

        mel.eval('FBXExportBakeComplexStart -v {0}'.format(start))
        mel.eval('FBXExportBakeComplexEnd -v {0}'.format(end))
        mel.eval('FBXExportUpAxis z')

        # Turning off input connections prevents the controllers from coming in.
        mel.FBXExportInputConnections(v=0)

    try:
        mel.eval('FBXExport -f "%s" -s' % filepath)
    finally:
        mel.FBXPopSettings()