def CleanUpMod(asset): pm.select(asset) mel.eval('SelectHierarchy;') for i in pm.ls(sl=1, type='mesh'): for j in pm.listConnections(i, c=1, p=1, s=1): try: pm.disconnectAttr(j[0], j[1]) except: pass try: pm.disconnectAttr(j[1], j[0]) except: pass for i in pm.ls(sl=1, type='transform'): mel.eval('CenterPivot') pm.hyperShade(assign='initialParticleSE') unknown_plugins = pm.unknownPlugin(q=True, list=True) if unknown_plugins: for p in unknown_plugins: try: pm.unknownPlugin(p, r=True) print 'remove', p except: pass print 'Clean Done'
def removeUnknownPlugin(self): unPlugin = pm.unknownPlugin(q=True, l=True) if unPlugin: for i in unPlugin: try: pm.unknownPlugin(i, remove=True) except: pass
def deleteUnknowPlugin(): oldplugins = pm.unknownPlugin(q=True, list=True) if oldplugins: log.info('Found {} unknown plugins'.format(len(oldplugins))) for plugin in oldplugins: try: pm.unknownPlugin(plugin, remove=True) log.info('%s removed succesfully' % plugin) except: log.info('Cannot remove %s' % plugin)
def unused_plugins(dialog=False): plugins = pm.unknownPlugin(query=True, list=True) if plugins: for un in plugins: try: pm.unknownPlugin(un, remove=True) except: pass if dialog: infobox('사용하지 않는 플러그인을 모두 제거하였습니다.')
def OnCleanUp(args): CleanUpMod() unknown_plugins = pm.unknownPlugin(q=True, list=True) if unknown_plugins: for p in unknown_plugins: try: pm.unknownPlugin(p, r=True) print 'remove', p except: pass op.setEnable(True) save_path.setEnable(True)
def delete_unknown(): unknown = pm.ls(type='unknown') plugs = pm.unknownPlugin(q=True, l=True) if len(unknown) > 0: pm.lockNode(unknown, l=False) pm.delete(unknown) if plugs is not None: for p in plugs: pm.unknownPlugin(p, r=True)
def deleteUnknowPlugin(): oldplugins = pm.unknownPlugin(q=True, list=True) if oldplugins: for plugin in oldplugins: print plugin try: pm.unknownPlugin(plugin, remove=True) print '%s removed succesfully' % plugin except: print 'Cannot remove %s' % plugin try: pm.delete("*BaseAnimation*") except: pass pm.unloadPlugin('Turtle')
def clean_unknown_plugins(): """Remove all unknown plugins expect nodes that exist in scene. http://mayastation.typepad.com/maya-station/2015/04/how-to-prevent-maya-writing-a-requires-command-for-a-plug-in.html Some unknown plugins may needed in another environment. example: Vray plugin will not available to animator but will available to lighting artist. """ unknown_nodes = set() for unknown_node in pm.ls(type=["unknown", "unknownDag"], editable=True): unknown_nodes.add(pm.unknownNode(unknown_node, q=True, plugin=True)) for unknown_plugin in pm.unknownPlugin(query=True, list=True) or []: if unknown_plugin in unknown_nodes: pass else: try: pm.unknownPlugin(unknown_plugin, remove=True) except Exception as err: print(err)
def clean_unknown_node(): """ 清理场景中的未知节点 :return: """ unknown_plugin_list = pm.unknownPlugin(query=True, list=True) if unknown_plugin_list: print(u"unknownPlugin个数为%s" % len(unknown_plugin_list)) for plugin_name in unknown_plugin_list: try: pm.unknownPlugin(plugin_name, remove=True) except: # print e print(plugin_name, u"无法清理") # pass print(u"清理完成!") else: print(u"unknownPlugin个数为0,不需要清理")
def CleanShadingDelivery(): """CheckSceneMaya""" """ Clean Maya File Maya Plugins """ import pymel.core as pm Delete = pm.delete(pm.ls(type="unknown")) plugins_list = pm.unknownPlugin(q=True, l=True) if plugins_list <= 0: print 'CleanScene' else: try: for plugin in plugins_list: print '---Delete Nodes---> ', (plugin) print '' pm.unknownPlugin(plugin, r=True) except: pass try: [ pm.lockNode('TurtleDefaultBakeLayer', lock=False) for node in pm.ls() ] pm.delete('TurtleDefaultBakeLayer') except: pass pm.inViewMessage(msg='<hl>CleanScene</hl>.', pos='midCenter', fade=True)
def removeUnknownPlugings(): plugins = pym.unknownPlugin(q=True, list=True) or [] for plug in plugins: print "Deleting: {0}".format(plug) pym.unknownPlugin(plug, remove=True)