def setUp(self): Sim.__init__(self) self.name = self.__class__.__name__ from pymud.room import Room TestFixture.setUp(self) self.location = P.null self.room = builder.create(Room,'world') self.room.addListener(self)
def setUp(self): from pymud.room import Room Sim.__init__(self) self.name = self.__class__.__name__ from pymud.room import Zone TestFixture.setUp(self) self.location = P.null self.zone = builder.add2dZone(3,3,Room).zone() for x in self.zone.rooms.values(): x().addListener(self) self.room = self.zone.rooms[1,1,0]()
def __init__( self, variables=None, commands=None, id=None): Channel.__init__(self) SlottedContainer.__init__(self) Scriptable.__init__(self) Sim.__init__(self) self.id = id self.location = P.null self.interface = None if variables: self.variables = variables if commands: self.commands = commands
def __init__(self,id=None): Sim.__init__(self) self.id = id self.rooms = {} self.coordinates = {} self.home = None
def __init__(self,id=None): Sim.__init__(self) ContainerChannel.__init__(self) self.id = id self.exits = {}
def __init__(self,id=None): Sim.__init__(self) self.id = id