Пример #1
0
 def _get_scene(
     self,
     file0,
     file1,
     diff_mode=False,
     split=(0.5, 0.5),
     vertical_split=True,
     show_r=True,
     show_g=True,
     show_b=True,
     show_a=True,
     premultiplied=False,
     threshold=0.001,
 ):
     vert = pkgutil.get_data("pynodegl_utils.diff.shaders", "diff.vert")
     frag = pkgutil.get_data("pynodegl_utils.diff.shaders", "diff.frag")
     assert vert is not None and frag is not None
     quad = ngl.Quad((-1, -1, 0), (2, 0, 0), (0, 2, 0))
     prog = ngl.Program(vertex=vert.decode(), fragment=frag.decode())
     prog.update_vert_out_vars(
         uv=ngl.IOVec2(),
         tex0_coord=ngl.IOVec2(),
         tex1_coord=ngl.IOVec2(),
     )
     scene = ngl.Render(quad, prog)
     scene.update_frag_resources(
         tex0=ngl.Texture2D(data_src=ngl.Media(file0)),
         tex1=ngl.Texture2D(data_src=ngl.Media(file1)),
         split=ngl.UniformVec2(split, live_id="split"),
         diff_mode=ngl.UniformBool(diff_mode, live_id="diff_mode"),
         vertical_split=ngl.UniformBool(vertical_split,
                                        live_id="vertical_split"),
         show_r=ngl.UniformBool(show_r, live_id="show_r"),
         show_g=ngl.UniformBool(show_g, live_id="show_g"),
         show_b=ngl.UniformBool(show_b, live_id="show_b"),
         show_a=ngl.UniformBool(show_a, live_id="show_a"),
         premultiplied=ngl.UniformBool(premultiplied,
                                       live_id="premultiplied"),
         threshold=ngl.UniformFloat(threshold,
                                    live_id="threshold",
                                    live_max=0.1),
     )
     scene.update_vert_resources(
         reframing_scale=ngl.UniformFloat(
             self._reframing_scale,
             live_id="reframing_scale",
             live_min=self._MIN_SCALE,
             live_max=self._MAX_SCALE,
         ),
         reframing_off=ngl.UniformVec2(
             self._reframing_off,
             live_id="reframing_off",
             live_min=(-self._MAX_SCALE, -self._MAX_SCALE),
             live_max=(self._MAX_SCALE, self._MAX_SCALE),
         ),
     )
     return scene
Пример #2
0
def compute_image_load_store(cfg, show_dbg_points=False):
    size = _N
    texture_data = ngl.BufferFloat(
        data=array.array("f", [x / (size**2) for x in range(size**2)]))
    texture_r = ngl.Texture2D(format="r32_sfloat",
                              width=size,
                              height=size,
                              data_src=texture_data)
    texture_g = ngl.Texture2D(format="r32_sfloat",
                              width=size,
                              height=size,
                              data_src=texture_data)
    texture_b = ngl.Texture2D(format="r32_sfloat",
                              width=size,
                              height=size,
                              data_src=texture_data)
    scale = ngl.Block(
        fields=[ngl.UniformVec2(value=(-1.0, 1.0), label="factors")],
        layout="std140",
    )
    texture_rgba = ngl.Texture2D(width=size, height=size)
    program = ngl.ComputeProgram(_IMAGE_LOAD_STORE_COMPUTE,
                                 workgroup_size=(size, size, 1))
    program.update_properties(
        texture_r=ngl.ResourceProps(as_image=True),
        texture_g=ngl.ResourceProps(as_image=True),
        texture_b=ngl.ResourceProps(as_image=True),
        texture_rgba=ngl.ResourceProps(as_image=True, writable=True),
    )
    compute = ngl.Compute(workgroup_count=(1, 1, 1), program=program)
    compute.update_resources(texture_r=texture_r,
                             texture_g=texture_g,
                             texture_b=texture_b,
                             scale=scale,
                             texture_rgba=texture_rgba)

    render = ngl.RenderTexture(texture_rgba)
    group = ngl.Group(children=(compute, render))

    if show_dbg_points:
        cuepoints = _get_compute_histogram_cuepoints()
        group.add_children(get_debug_points(cfg, cuepoints))

    return group
Пример #3
0
def py_bindings_dict():
    foo = ngl.UniformVec3(value=(1, 2, 3), label="foo-node")
    assert foo.set_value(3, 2, 1) == 0
    render = ngl.Render(vert_resources=dict(foo=foo))

    assert render.set_label("r") == 0
    # Delete the previous entry and add another
    ret = render.update_vert_resources(
        foo=None,
        bar=ngl.UniformFloat(value=4, label="bar-node"),
    )
    assert ret == 0
    # Update by using a dict
    ret = render.update_vert_resources(
        dict(
            foo=ngl.UniformVec2(),
            bar=ngl.EvalFloat(),
        ))
    assert ret == 0
Пример #4
0
    array_vec3=lambda data: ngl.BufferVec3(data=data),
    array_vec4=lambda data: ngl.BufferVec4(data=data),
    single_bool=lambda data: ngl.UniformBool(data),
    single_float=lambda data: ngl.UniformFloat(data),
    single_int=lambda data: ngl.UniformInt(data),
    single_ivec2=lambda data: ngl.UniformIVec2(data),
    single_ivec3=lambda data: ngl.UniformIVec3(data),
    single_ivec4=lambda data: ngl.UniformIVec4(data),
    single_uint=lambda data: ngl.UniformUInt(data),
    single_uvec2=lambda data: ngl.UniformUIVec2(data),
    single_uvec3=lambda data: ngl.UniformUIVec3(data),
    single_uvec4=lambda data: ngl.UniformUIVec4(data),
    single_mat4=lambda data: ngl.UniformMat4(data),
    single_quat_mat4=lambda data: ngl.UniformQuat(data, as_mat4=True),
    single_quat_vec4=lambda data: ngl.UniformQuat(data, as_mat4=False),
    single_vec2=lambda data: ngl.UniformVec2(data),
    single_vec3=lambda data: ngl.UniformVec3(data),
    single_vec4=lambda data: ngl.UniformVec4(data),
)


def _get_field_decl(layout, f):
    t = f['type']
    t = t.split('_')[1] if t.startswith('quat') else t
    return '{}{:<5} {}{}{}'.format('uniform ' if layout == 'uniform' else '',
                                   t, 'field_' if layout == 'uniform' else '',
                                   f['name'],
                                   '[%d]' % f['len'] if 'len' in f else '')


def get_random_block_info(spec, seed=0, layout=LAYOUTS[0], color_tint=True):