def test_set_blind_structure(self): dealer = Dealer(5, 100, 3) dealer.table.dealer_btn = 2 blind_structure = { 3: { 'ante': 7, 'small_blind': 11 }, 4: { 'ante': 13, 'small_blind': 30 } } dealer.set_blind_structure(blind_structure) algos = [FoldMan() for _ in range(3)] [ dealer.register_player('algo-%d' % idx, algo) for idx, algo in enumerate(algos) ] def fetch_stacks(res): return [ p['stack'] for p in res['message']['game_information']['seats'] ] result = dealer.start_game(1) self.eq(fetch_stacks(result), [92, 111, 97]) result = dealer.start_game(2) self.eq(fetch_stacks(result), [89, 103, 108]) result = dealer.start_game(3) self.eq(fetch_stacks(result), [114, 96, 90]) result = dealer.start_game(4) self.eq(fetch_stacks(result), [71, 152, 77]) result = dealer.start_game(5) self.eq(fetch_stacks(result), [58, 109, 133])
def test_publish_msg(self): self.dealer = Dealer(1, 100) self.dealer.table.dealer_btn = 1 self.mh = self.dealer.message_handler algos = [RecordMan() for _ in range(2)] [self.dealer.register_player(name, algo) for name, algo in zip(["hoge", "fuga"], algos)] players = self.dealer.table.seats.players _ = self.dealer.start_game(1) first_player_expected = [ "receive_game_start_message", "receive_round_start_message", "receive_street_start_message", "declare_action", "receive_game_update_message", "receive_round_result_message" ] second_player_expected = [ "receive_game_start_message", "receive_round_start_message", "receive_street_start_message", "receive_game_update_message", "receive_round_result_message" ] for i, expected in enumerate(first_player_expected): self.eq(expected, algos[0].received_msgs[i]) for i, expected in enumerate(second_player_expected): self.eq(expected, algos[1].received_msgs[i])
def test_set_blind_structure(self): dealer = Dealer(5, 100, 3) dealer.table.dealer_btn = 2 blind_structure = { 3: { "ante": 7, "small_blind": 11 }, 4: { "ante": 13, "small_blind": 30 } } dealer.set_blind_structure(blind_structure) algos = [FoldMan() for _ in range(3)] [ dealer.register_player("algo-%d" % idx, algo) for idx, algo in enumerate(algos) ] fetch_stacks = lambda res: [ p["stack"] for p in res["message"]["game_information"]["seats"] ] result = dealer.start_game(1) self.eq(fetch_stacks(result), [92, 111, 97]) result = dealer.start_game(2) self.eq(fetch_stacks(result), [89, 103, 108]) result = dealer.start_game(3) self.eq(fetch_stacks(result), [114, 96, 90]) result = dealer.start_game(4) self.eq(fetch_stacks(result), [71, 152, 77]) result = dealer.start_game(5) self.eq(fetch_stacks(result), [58, 109, 133])
def test_exclude_short_of_money_player_when_ante_on(self): dealer = Dealer(5, 100, 20) blind_structure = {3: {'ante': 30, 'small_blind': 10}} dealer.set_blind_structure(blind_structure) algos = [FoldMan() for _ in range(5)] [ dealer.register_player('algo-%d' % idx, algo) for idx, algo in enumerate(algos) ] dealer.table.dealer_btn = 3 # initialize stack for idx, stack in enumerate([1000, 30, 46, 1000, 85]): dealer.table.seats.players[idx].stack = stack def fetch_stacks(res): return [ p['stack'] for p in res['message']['game_information']['seats'] ] result = dealer.start_game(1) self.eq(fetch_stacks(result), [1085, 10, 26, 980, 60]) result = dealer.start_game(2) self.eq(fetch_stacks(result), [1060, 0, 0, 1025, 40]) result = dealer.start_game(3) self.eq(fetch_stacks(result), [1100, 0, 0, 985, 0]) result = dealer.start_game(4) self.eq(fetch_stacks(result), [1060, 0, 0, 1025, 0])
def test_exclude_short_of_money_player_when_ante_on(self): dealer = Dealer(5, 100, 20) blind_structure = {3: {"ante": 30, "small_blind": 10}} dealer.set_blind_structure(blind_structure) algos = [FoldMan() for _ in range(5)] [ dealer.register_player("algo-%d" % idx, algo) for idx, algo in enumerate(algos) ] dealer.table.dealer_btn = 3 # initialize stack for idx, stack in enumerate([1000, 30, 46, 1000, 85]): dealer.table.seats.players[idx].stack = stack fetch_stacks = lambda res: [ p["stack"] for p in res["message"]["game_information"]["seats"] ] result = dealer.start_game(1) self.eq(fetch_stacks(result), [1085, 10, 26, 980, 60]) result = dealer.start_game(2) self.eq(fetch_stacks(result), [1060, 0, 0, 1025, 40]) result = dealer.start_game(3) self.eq(fetch_stacks(result), [1100, 0, 0, 985, 0]) result = dealer.start_game(4) self.eq(fetch_stacks(result), [1060, 0, 0, 1025, 0])
def test_exclude_short_of_money_player_when_ante_on2(self): dealer = Dealer(5, 100, 20) algos = [FoldMan() for _ in range(3)] [dealer.register_player("algo-%d" % idx, algo) for idx, algo in enumerate(algos)] dealer.table.dealer_btn = 2 # initialize stack for idx, stack in enumerate([30, 25, 19]): dealer.table.seats.players[idx].stack = stack fetch_stacks = lambda res: [p["stack"] for p in res["message"]["game_information"]["seats"]] result = dealer.start_game(1) self.eq([55, 0, 0], fetch_stacks(result))
def start_poker(config, verbose=2): config.validation() dealer = Dealer(config.sb_amount, config.initial_stack, config.ante) dealer.set_verbose(verbose) dealer.set_blind_structure(config.blind_structure) for info in config.players_info: dealer.register_player(info["name"], info["algorithm"]) result_message = dealer.start_game(config.max_round) return _format_result(result_message)
def start_poker(config, verbose=2, cashgame: bool = False, log_file_location: str = ''): config.validation() dealer = Dealer(config.sb_amount, config.initial_stack, config.ante, log_file_location) dealer.set_verbose(verbose) dealer.set_blind_structure(config.blind_structure) for info in config.players_info: dealer.register_player(info["name"], info["algorithm"]) result_message = dealer.start_game(config.max_round, cashgame=cashgame) return _format_result(result_message)
def start_poker(config, verbose=2, full_summary=False): config.validation() dealer = Dealer(config.sb_amount, config.initial_stack, config.ante, config.summary_file) dealer.set_verbose(verbose) dealer.set_blind_structure(config.blind_structure) for info in config.players_info: dealer.register_player(info["name"], info["algorithm"]) result_message = dealer.start_game(config.max_round) if full_summary: return dealer.game_summarizer.get_summary() else: return _format_result(result_message)
def test_exclude_short_of_money_player_when_ante_on2(self): dealer = Dealer(5, 100, 20) algos = [FoldMan() for _ in range(3)] [ dealer.register_player('algo-%d' % idx, algo) for idx, algo in enumerate(algos) ] dealer.table.dealer_btn = 2 # initialize stack for idx, stack in enumerate([30, 25, 19]): dealer.table.seats.players[idx].stack = stack def fetch_stacks(res): return [ p['stack'] for p in res['message']['game_information']['seats'] ] result = dealer.start_game(1) self.eq([55, 0, 0], fetch_stacks(result))
def test_set_blind_structure(self): dealer = Dealer(5, 100, 3) dealer.table.dealer_btn = 2 blind_structure = { 3:{"ante":7, "small_blind": 11}, 4:{"ante":13, "small_blind":30} } dealer.set_blind_structure(blind_structure) algos = [FoldMan() for _ in range(3)] [dealer.register_player("algo-%d" % idx, algo) for idx, algo in enumerate(algos)] fetch_stacks = lambda res: [p["stack"] for p in res["message"]["game_information"]["seats"]] result = dealer.start_game(1) self.eq(fetch_stacks(result), [92, 111, 97]) result = dealer.start_game(2) self.eq(fetch_stacks(result), [89, 103, 108]) result = dealer.start_game(3) self.eq(fetch_stacks(result), [114, 96, 90]) result = dealer.start_game(4) self.eq(fetch_stacks(result), [71, 152, 77]) result = dealer.start_game(5) self.eq(fetch_stacks(result), [58, 109, 133])
def test_exclude_short_of_money_player_when_ante_on(self): dealer = Dealer(5, 100, 20) blind_structure = { 3:{"ante":30, "small_blind": 10}} dealer.set_blind_structure(blind_structure) algos = [FoldMan() for _ in range(5)] [dealer.register_player("algo-%d" % idx, algo) for idx, algo in enumerate(algos)] dealer.table.dealer_btn = 3 # initialize stack for idx, stack in enumerate([1000, 30, 46, 1000, 85]): dealer.table.seats.players[idx].stack = stack fetch_stacks = lambda res: [p["stack"] for p in res["message"]["game_information"]["seats"]] result = dealer.start_game(1) self.eq(fetch_stacks(result), [1085, 10, 26, 980, 60]) result = dealer.start_game(2) self.eq(fetch_stacks(result), [1060, 0, 0, 1025, 40]) result = dealer.start_game(3) self.eq(fetch_stacks(result), [1100, 0, 0, 985, 0]) result = dealer.start_game(4) self.eq(fetch_stacks(result), [1060, 0, 0, 1025, 0])
class DealerTest(BaseUnitTest): def setUp(self): self.dealer = Dealer(5, 100) self.mh = self.dealer.message_handler def test_register_poker_player(self): algo = FoldMan() with patch.object(self.dealer, '_Dealer__fetch_uuid', return_value="a"): self.dealer.register_player("hoge", algo) player = self.dealer.table.seats.players[0] self.eq("hoge", player.name) self.eq(100, player.stack) self.eq(algo, self.mh.algo_owner_map["a"]) def test_publish_msg(self): self.dealer = Dealer(1, 100) self.dealer.table.dealer_btn = 1 self.mh = self.dealer.message_handler algos = [RecordMan() for _ in range(2)] [self.dealer.register_player(name, algo) for name, algo in zip(["hoge", "fuga"], algos)] players = self.dealer.table.seats.players _ = self.dealer.start_game(1) first_player_expected = [ "receive_game_start_message", "receive_round_start_message", "receive_street_start_message", "declare_action", "receive_game_update_message", "receive_round_result_message" ] second_player_expected = [ "receive_game_start_message", "receive_round_start_message", "receive_street_start_message", "receive_game_update_message", "receive_round_result_message" ] for i, expected in enumerate(first_player_expected): self.eq(expected, algos[0].received_msgs[i]) for i, expected in enumerate(second_player_expected): self.eq(expected, algos[1].received_msgs[i]) def test_play_a_round(self): algos = [FoldMan() for _ in range(2)] [self.dealer.register_player(name, algo) for name, algo in zip(["hoge", "fuga"], algos)] players = self.dealer.table.seats.players self.dealer.table.dealer_btn = 1 summary = self.dealer.start_game(1) player_state = summary["message"]["game_information"]["seats"] self.eq(95, player_state[0]["stack"]) self.eq(105, player_state[1]["stack"]) def test_play_two_round(self): algos = [FoldMan() for _ in range(2)] [self.dealer.register_player(name, algo) for name, algo in zip(["hoge", "fuga"], algos)] players = self.dealer.table.seats.players summary = self.dealer.start_game(2) player_state = summary["message"]["game_information"]["seats"] self.eq(100, player_state[0]["stack"]) self.eq(100, player_state[1]["stack"]) def test_exclude_short_of_money_player(self): algos = [FoldMan() for _ in range(7)] [self.dealer.register_player("algo-%d" % idx, algo) for idx, algo in enumerate(algos)] self.dealer.table.dealer_btn = 5 # initialize stack for idx, stack in enumerate([11, 7, 9, 11, 9, 7, 100]): self.dealer.table.seats.players[idx].stack = stack fetch_stacks = lambda res: [p["stack"] for p in res["message"]["game_information"]["seats"]] # -- NOTICE -- # dealer.start_game does not change the internal table. # So running dealer.start_game twice returns same result # dealer_btn progress # round-1 => sb:player6, bb:player0 # round-2 => sb:player0, bb:player3 # round-3 => sb:player3, bb:player6 # round-3 => sb:player6, bb:player0 result = self.dealer.start_game(1) self.eq(fetch_stacks(result), [16, 7, 9, 11, 9, 7, 95]) result = self.dealer.start_game(2) self.eq(fetch_stacks(result), [11, 0, 0, 16, 9, 7, 95]) result = self.dealer.start_game(3) self.eq(fetch_stacks(result), [11, 0, 0, 11, 0, 0, 100]) result = self.dealer.start_game(4) self.eq(fetch_stacks(result), [16, 0, 0, 11, 0, 0, 95]) def test_exclude_short_of_money_player_when_ante_on(self): dealer = Dealer(5, 100, 20) blind_structure = {3: {"ante": 30, "small_blind": 10}} dealer.set_blind_structure(blind_structure) algos = [FoldMan() for _ in range(5)] [dealer.register_player("algo-%d" % idx, algo) for idx, algo in enumerate(algos)] dealer.table.dealer_btn = 3 # initialize stack for idx, stack in enumerate([1000, 30, 46, 1000, 85]): dealer.table.seats.players[idx].stack = stack fetch_stacks = lambda res: [p["stack"] for p in res["message"]["game_information"]["seats"]] result = dealer.start_game(1) self.eq(fetch_stacks(result), [1085, 10, 26, 980, 60]) result = dealer.start_game(2) self.eq(fetch_stacks(result), [1060, 0, 0, 1025, 40]) result = dealer.start_game(3) self.eq(fetch_stacks(result), [1100, 0, 0, 985, 0]) result = dealer.start_game(4) self.eq(fetch_stacks(result), [1060, 0, 0, 1025, 0]) def test_exclude_short_of_money_player_when_ante_on2(self): dealer = Dealer(5, 100, 20) algos = [FoldMan() for _ in range(3)] [dealer.register_player("algo-%d" % idx, algo) for idx, algo in enumerate(algos)] dealer.table.dealer_btn = 2 # initialize stack for idx, stack in enumerate([30, 25, 19]): dealer.table.seats.players[idx].stack = stack fetch_stacks = lambda res: [p["stack"] for p in res["message"]["game_information"]["seats"]] result = dealer.start_game(1) self.eq([55, 0, 0], fetch_stacks(result)) def test_only_one_player_is_left(self): algos = [FoldMan() for _ in range(2)] [self.dealer.register_player(name, algo) for name, algo in zip(["hoge", "fuga"], algos)] players = self.dealer.table.seats.players players[0].stack = 14 summary = self.dealer.start_game(2) def test_set_blind_structure(self): dealer = Dealer(5, 100, 3) dealer.table.dealer_btn = 2 blind_structure = {3: {"ante": 7, "small_blind": 11}, 4: {"ante": 13, "small_blind": 30}} dealer.set_blind_structure(blind_structure) algos = [FoldMan() for _ in range(3)] [dealer.register_player("algo-%d" % idx, algo) for idx, algo in enumerate(algos)] fetch_stacks = lambda res: [p["stack"] for p in res["message"]["game_information"]["seats"]] result = dealer.start_game(1) self.eq(fetch_stacks(result), [92, 111, 97]) result = dealer.start_game(2) self.eq(fetch_stacks(result), [89, 103, 108]) result = dealer.start_game(3) self.eq(fetch_stacks(result), [114, 96, 90]) result = dealer.start_game(4) self.eq(fetch_stacks(result), [71, 152, 77]) result = dealer.start_game(5) self.eq(fetch_stacks(result), [58, 109, 133])
def setUp(self): self.dealer = Dealer(5, 100) self.mh = self.dealer.message_handler
class DealerTest(BaseUnitTest): def setUp(self): self.dealer = Dealer(5, 100) self.mh = self.dealer.message_handler def test_register_poker_player(self): algo = FoldMan() with patch.object(self.dealer, '_Dealer__fetch_uuid', return_value="a"): self.dealer.register_player("hoge", algo) player = self.dealer.table.seats.players[0] self.eq("hoge", player.name) self.eq(100, player.stack) self.eq(algo, self.mh.algo_owner_map["a"]) def test_publish_msg(self): self.dealer = Dealer(1, 100) self.dealer.table.dealer_btn = 1 self.mh = self.dealer.message_handler algos = [RecordMan() for _ in range(2)] [self.dealer.register_player(name, algo) for name, algo in zip(["hoge", "fuga"], algos)] players = self.dealer.table.seats.players _ = self.dealer.start_game(1) first_player_expected = [ "receive_game_start_message", "receive_round_start_message", "receive_street_start_message", "declare_action", "receive_game_update_message", "receive_round_result_message" ] second_player_expected = [ "receive_game_start_message", "receive_round_start_message", "receive_street_start_message", "receive_game_update_message", "receive_round_result_message" ] for i, expected in enumerate(first_player_expected): self.eq(expected, algos[0].received_msgs[i]) for i, expected in enumerate(second_player_expected): self.eq(expected, algos[1].received_msgs[i]) def test_play_a_round(self): algos = [FoldMan() for _ in range(2)] [self.dealer.register_player(name, algo) for name, algo in zip(["hoge", "fuga"], algos)] players = self.dealer.table.seats.players self.dealer.table.dealer_btn = 1 summary = self.dealer.start_game(1) player_state = summary["message"]["game_information"]["seats"] self.eq(95, player_state[0]["stack"]) self.eq(105, player_state[1]["stack"]) def test_play_two_round(self): algos = [FoldMan() for _ in range(2)] [self.dealer.register_player(name, algo) for name, algo in zip(["hoge", "fuga"], algos)] players = self.dealer.table.seats.players summary = self.dealer.start_game(2) player_state = summary["message"]["game_information"]["seats"] self.eq(100, player_state[0]["stack"]) self.eq(100, player_state[1]["stack"]) def test_exclude_short_of_money_player(self): algos = [FoldMan() for _ in range(7)] [self.dealer.register_player("algo-%d" % idx, algo) for idx, algo in enumerate(algos)] self.dealer.table.dealer_btn = 5 # initialize stack for idx, stack in enumerate([11, 7, 9, 11, 9, 7, 100]): self.dealer.table.seats.players[idx].stack = stack fetch_stacks = lambda res: [p["stack"] for p in res["message"]["game_information"]["seats"]] # -- NOTICE -- # dealer.start_game does not change the internal table. # So running dealer.start_game twice returns same result # dealer_btn progress # round-1 => sb:player6, bb:player0 # round-2 => sb:player0, bb:player3 # round-3 => sb:player3, bb:player6 # round-3 => sb:player6, bb:player0 result = self.dealer.start_game(1) self.eq(fetch_stacks(result), [16, 7, 9, 11, 9, 7, 95]) result = self.dealer.start_game(2) self.eq(fetch_stacks(result), [11, 0, 0, 16, 9, 7, 95]) result = self.dealer.start_game(3) self.eq(fetch_stacks(result), [11, 0, 0, 11, 0, 0, 100]) result = self.dealer.start_game(4) self.eq(fetch_stacks(result), [16, 0, 0, 11, 0, 0, 95]) def test_exclude_short_of_money_player_when_ante_on(self): dealer = Dealer(5, 100, 20) blind_structure = { 3:{"ante":30, "small_blind": 10}} dealer.set_blind_structure(blind_structure) algos = [FoldMan() for _ in range(5)] [dealer.register_player("algo-%d" % idx, algo) for idx, algo in enumerate(algos)] dealer.table.dealer_btn = 3 # initialize stack for idx, stack in enumerate([1000, 30, 46, 1000, 85]): dealer.table.seats.players[idx].stack = stack fetch_stacks = lambda res: [p["stack"] for p in res["message"]["game_information"]["seats"]] result = dealer.start_game(1) self.eq(fetch_stacks(result), [1085, 10, 26, 980, 60]) result = dealer.start_game(2) self.eq(fetch_stacks(result), [1060, 0, 0, 1025, 40]) result = dealer.start_game(3) self.eq(fetch_stacks(result), [1100, 0, 0, 985, 0]) result = dealer.start_game(4) self.eq(fetch_stacks(result), [1060, 0, 0, 1025, 0]) def test_exclude_short_of_money_player_when_ante_on2(self): dealer = Dealer(5, 100, 20) algos = [FoldMan() for _ in range(3)] [dealer.register_player("algo-%d" % idx, algo) for idx, algo in enumerate(algos)] dealer.table.dealer_btn = 2 # initialize stack for idx, stack in enumerate([30, 25, 19]): dealer.table.seats.players[idx].stack = stack fetch_stacks = lambda res: [p["stack"] for p in res["message"]["game_information"]["seats"]] result = dealer.start_game(1) self.eq([55, 0, 0], fetch_stacks(result)) def test_only_one_player_is_left(self): algos = [FoldMan() for _ in range(2)] [self.dealer.register_player(name, algo) for name, algo in zip(["hoge", "fuga"], algos)] players = self.dealer.table.seats.players players[0].stack = 14 summary = self.dealer.start_game(2) def test_set_blind_structure(self): dealer = Dealer(5, 100, 3) dealer.table.dealer_btn = 2 blind_structure = { 3:{"ante":7, "small_blind": 11}, 4:{"ante":13, "small_blind":30} } dealer.set_blind_structure(blind_structure) algos = [FoldMan() for _ in range(3)] [dealer.register_player("algo-%d" % idx, algo) for idx, algo in enumerate(algos)] fetch_stacks = lambda res: [p["stack"] for p in res["message"]["game_information"]["seats"]] result = dealer.start_game(1) self.eq(fetch_stacks(result), [92, 111, 97]) result = dealer.start_game(2) self.eq(fetch_stacks(result), [89, 103, 108]) result = dealer.start_game(3) self.eq(fetch_stacks(result), [114, 96, 90]) result = dealer.start_game(4) self.eq(fetch_stacks(result), [71, 152, 77]) result = dealer.start_game(5) self.eq(fetch_stacks(result), [58, 109, 133])