Пример #1
0
def simple_multi_modal():
    source, text = animation_q.get_nowait() # non-blocking check for items in animation_q.
    # If queue is empty a Queue.Empty exception is raised.
    if source == 'gesture':
        p.fill(0, 102, randint(50,150))
        p.textSize(48)
    elif source == 'speech':
        p.fill(102, randint(50,150), 0)
        p.textSize(32)
    else:
        pass
    p.text(text, randint(50,550), randint(50,550))
Пример #2
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def labelDisplay(emotionCount):
    textSize(12)
    fill(120, 225, 255)
    text("Sadness: {0}".format(emotionCount[0]), 5, 15)
    fill(255, 167, 0)
    text("Joy: {0}".format(emotionCount[1]), 5, 30)
    fill(0, 0, 0)
    text("Fear: {0}".format(emotionCount[2]), 5, 45)
    fill(141, 85, 36)
    text("Disgust: {0}".format(emotionCount[3]), 5, 60)
    fill(214, 45, 32)
    text("Anger: {0}".format(emotionCount[4]), 5, 75)
Пример #3
0
def simple_multi_modal():
    source, recognized_input = animation_q.get_nowait()
    # non-blocking check for items in animation_q.
    # If queue is empty a Queue.Empty exception is raised.
    # data read from queue is a tuple of strings: (source, recognized_input)
    if source == 'gesture':
        p.fill(0, 102, randint(50, 150))
        p.textSize(48)
    elif source == 'speech':
        p.fill(102, randint(50, 150), 0)
        p.textSize(32)
    else:
        pass
    p.text(recognized_input, randint(50, 550), randint(50, 550))
def draw():
    p.background(255)
    liquid.display()

    for mover in movers:

        if liquid.contains(mover):
            dragForce = liquid.drag(mover)
            mover.applyForce(dragForce)

        gravity = p.PVector(0, 0.1 * mover.mass)
        mover.applyForce(gravity)

        mover.update()
        mover.checkEdges()
        mover.display()
    p.fill(0)
    p.text("click mouse to reset", 10, 30)
Пример #5
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 def draw(self, millis):
     background(51)
     items = self.ring.get()
     (x,self.y) = (0, self.y_step * len(items))
     self.update(millis)
     for item in items:
         try:
             if item is not None:
                 fill(item.color)
                 text(item.text, x, self.y)
             else:
                 text("Something bad happened", x, self.y)
         except UnicodeDecodeError:
             text("Unsupported Language Tweeted", x, self.y)
         self.y-= self.y_step
Пример #6
0
 def draw(self):
     stroke(53)
     text(self.char, self.x, self.y, U*5, U*5)
     self.tick()