Пример #1
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    def test(self):
        m = self.m

        assert m.leaf_state == self.s11
        m.dispatch(Event('a'))
        assert m.leaf_state == self.s11
        # This transition toggles state between s11 and s211
        m.dispatch(Event('c'))
        assert m.leaf_state == self.s211
        m.dispatch(Event('b'))
        assert m.leaf_state == self.s211
        m.dispatch(Event('i'))
        assert m.leaf_state == self.s211
        m.dispatch(Event('c'))
        assert m.leaf_state == self.s11
        assert self.foo is True
        m.dispatch(Event('h'))
        assert self.foo is False
        assert m.leaf_state == self.s11
        # Do nothing if foo is False
        m.dispatch(Event('h'))
        assert m.leaf_state == self.s11
        # This transition toggles state between s11 and s211
        m.dispatch(Event('c'))
        assert m.leaf_state == self.s211
        assert self.foo is False
        m.dispatch(Event('h'))
        assert self.foo is True
        assert m.leaf_state == self.s211
        m.dispatch(Event('h'))
        assert m.leaf_state == self.s211
Пример #2
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    def on_message(self, state, event):
        topic = event.cargo[MQTT_EVENT_TOPIC]
        payload = json.loads(event.cargo[MQTT_EVENT_PAYLOAD])

        # Handle accepted pending jobs executions
        if topic_matches_sub(self.get_pending_job_executions_response, topic):
            in_progress_job_executions = filter_upparat_job_exectutions(
                payload.get(IN_PROGRESS_JOBS, []))

            queued_job_executions = filter_upparat_job_exectutions(
                payload.get(QUEUED_JOBS, []))

            # If there are jobs available go to prepare state
            if in_progress_job_executions or queued_job_executions:
                logger.debug("Job executions available.")
                self.publish(
                    Event(
                        JOBS_AVAILABLE, **{
                            JOB_EXECUTION_SUMMARIES: {
                                JOB_EXECUTION_SUMMARIES_PROGRESS:
                                in_progress_job_executions,
                                JOB_EXECUTION_SUMMARIES_QUEUED:
                                queued_job_executions,
                            }
                        }))
            else:
                logger.debug("No pending job executions available.")
                return self.publish(Event(NO_JOBS_PENDING))
Пример #3
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def test():
    global action_one_called, action_two_called
    assert sm.state == on
    sm.dispatch(Event('off'))
    assert sm.state == off
    assert action_one_called == True
    assert action_two_called == True
    sm.dispatch(Event('on'))
    assert sm.state == on
Пример #4
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    def login(state, event):
        path = "POST /login?username="******"&password=ok_password"
        protocol = "HTTP/1.1"
        status = "200"
        log = create_http_log(source_ip, machine_ip, path, protocol, status)
        process_request(log, request_interval)

        events = [Event("normal"), Event("forbidden"), Event("logout")]
        weights = [80, 10, 10]
        new_event = choices(events, weights, k=1)[0]
        sm.dispatch(new_event)
Пример #5
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    def forbidden(state, event):
        num_of_requets = randint(1, 5)
        for _ in range(num_of_requets):
            path = generate_forbidden_path()
            protocol = "HTTP/1.1"
            status = "403"
            log = create_http_log(source_ip, machine_ip, path, protocol, status)
            process_request(log, request_interval)

        events = [Event("normal"), Event("forbidden"), Event("logout")]
        weights = [50, 30, 20]
        state.parent.dispatch(choices(events, weights, k=1)[0])
Пример #6
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    def on_message(self, state, event):
        topic = event.cargo[MQTT_EVENT_TOPIC]

        if topic_matches_sub(self.job_pending_response, topic):
            payload = json.loads(event.cargo[MQTT_EVENT_PAYLOAD])

            in_progress_job_executions = filter_upparat_job_exectutions(
                payload["jobs"].get(JOBS_IN_PROGRESS, []))

            queued_job_executions = filter_upparat_job_exectutions(
                payload["jobs"].get(JOBS_QUEUED, []))

            # If there are jobs available go to job selection state
            if in_progress_job_executions or queued_job_executions:
                logger.debug("Job executions available.")
                self.publish(
                    Event(
                        JOBS_AVAILABLE, **{
                            JOB_EXECUTION_SUMMARIES: {
                                JOB_EXECUTION_SUMMARIES_PROGRESS:
                                in_progress_job_executions,
                                JOB_EXECUTION_SUMMARIES_QUEUED:
                                queued_job_executions,
                            }
                        }))
Пример #7
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 def _on_unsubscribe_handler(self, _, __, mid):
     # See comment (B), same applies here.
     if mid in self._unsubscription_mid:
         topic = self._unsubscription_mid.pop(mid)
         self._queue.put(
             Event(MQTT_UNSUBSCRIBED, **{MQTT_EVENT_TOPIC: topic}))
     else:
         logger.error(f"No topic mapping found for unsubscription {mid}")
Пример #8
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 def _on_message_handler(self, _, __, message):
     self._queue.put(
         Event(
             MQTT_MESSAGE_RECEIVED,
             **{
                 MQTT_EVENT_TOPIC: message.topic,
                 MQTT_EVENT_PAYLOAD: message.payload,
             },
         ))
Пример #9
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    def _create_mqtt_message_event(topic, payload=None):

        if not payload:
            payload = {}

        return Event(
            MQTT_MESSAGE_RECEIVED,
            **{
                MQTT_EVENT_TOPIC: topic,
                MQTT_EVENT_PAYLOAD: json.dumps(payload)
            },
        )
Пример #10
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 def _on_subscribe_handler(self, _, __, mid, ___):
     # (B) see comment (A) in subscribe():
     # we want to know the mid → topic mapping here
     # since we want to publish an event with the topic
     # that has been subscribed to.
     if mid in self._subscription_mid:
         self._queue.put(
             Event(
                 MQTT_SUBSCRIBED,
                 **{MQTT_EVENT_TOPIC: self._subscription_mid.pop(mid)},
             ))
     else:
         logger.error(f"No topic mapping found for subscription {mid}")
Пример #11
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def test_restarted_failure(restart_state):
    statemachine, _ = restart_state
    statemachine.dispatch(Event(RESTART_INTERRUPTED))
    assert isinstance(statemachine.state, FetchJobsState)
    return statemachine, statemachine.state
Пример #12
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 def send_event(self, event):
     self.sm.dispatch(Event(event))
Пример #13
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 def _create_mqtt_subscription_event(topic):
     return Event(MQTT_SUBSCRIBED, **{MQTT_EVENT_TOPIC: topic})
Пример #14
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    def event_loop(self):

        self.instructions = 0
        self.stepsize = 10000
        self.executing = True

        # exit event loop via setting exit_while, to do cleanup afterwards
        exit_while = False
        while not exit_while:

            if self.is_executing():
                for index, (active, func) in enumerate(self.checkpoints):
                    if active:
                        (continue_active, execute) = func(self)
                        if not execute:
                            print("break from breakpoint")
                            return
                        else:
                            if not continue_active:
                                self.checkpoints[index] = False, func

                # IMPORTANT: we first execute the current opcode (i.e. where pc points to)...
                self.cpu.do_next_step()
                self.post_op()

                self.instructions += 1

                # breakpoint events
                if False:
                    if self.cpu.PC in [0x4ec4, 0x4f65, 0x4f68]:
                        self.states.dispatch(Event('breakpoint'))

                # do things at certain PCs
                if False:
                    if self.cpu.PC == 0x4066:
                        self.mem[0x1407] = 20

            # empty pygame event queue
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    return

                if event.type == pygame.KEYDOWN:
                    key = ord(
                        event.unicode.upper()) if event.unicode != '' else 0

                    if event.key == pygame.K_x and (pygame.key.get_mods()
                                                    & pygame.KMOD_CTRL):
                        self.states.dispatch(Event('ctrlx'))
                        continue

                    elif event.key == pygame.K_LEFT:  # A2 0x08
                        self.states.dispatch(Event('left'))
                        continue

                    elif event.key == pygame.K_RIGHT:  # A2 0x15
                        self.states.dispatch(Event('right'))
                        continue

                    elif event.key == pygame.K_PRINT:
                        self.states.dispatch(Event('halt'))
                        exit_while = True
                        break

                    elif event.key == pygame.K_d:
                        self.states.dispatch(Event('d'))
                        continue

                    elif event.key == pygame.K_l:
                        self.states.dispatch(Event('l'))
                        continue

                    if key != 0:
                        self.states.dispatch(Event('key', key=key))
                        continue

            # after we've emptied the event queue we can update the screen
            self.update_display()

        # do some cleanup here
        print(self.states.leaf_state.name)
Пример #15
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def restart_state(mocker, install_state):
    statemachine, _ = install_state
    statemachine.dispatch(Event(INSTALLATION_DONE))
    assert isinstance(statemachine.state, RestartState)
    return statemachine, statemachine.state
Пример #16
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def install_state(mocker, download_state):
    statemachine, _ = download_state
    statemachine.dispatch(Event(DOWNLOAD_COMPLETED))
    assert isinstance(statemachine.state, InstallState)
    return statemachine, statemachine.state
Пример #17
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def download_state(mocker, verify_job_state):
    statemachine, _ = verify_job_state
    statemachine.dispatch(Event(JOB_VERIFIED))
    assert isinstance(statemachine.state, DownloadState)
    return statemachine, statemachine.state
Пример #18
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 def toast(self):
     self.sm.dispatch(Event('toast', oven=self))
Пример #19
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 def close_door(self):
     self.sm.dispatch(Event('close', oven=self))
Пример #20
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def test_verify_installation_complete(verify_installation_state):
    statemachine, _ = verify_installation_state
    statemachine.dispatch(Event(JOB_INSTALLATION_COMPLETE))
    assert isinstance(statemachine.state, FetchJobsState)
    return statemachine, statemachine.state
Пример #21
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def test_install_done(install_state):
    statemachine, _ = install_state
    statemachine.dispatch(Event(INSTALLATION_DONE))
    assert isinstance(statemachine.state, RestartState)
    return statemachine, statemachine.state
Пример #22
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def test_install_interrupted(install_state):
    statemachine, _ = install_state
    statemachine.dispatch(Event(INSTALLATION_INTERRUPTED))
    assert isinstance(statemachine.state, FetchJobsState)
    return statemachine, statemachine.state
Пример #23
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def test_download_completed(download_state):
    statemachine, _ = download_state
    statemachine.dispatch(Event(DOWNLOAD_COMPLETED))
    assert isinstance(statemachine.state, InstallState)
    return statemachine, statemachine.state
Пример #24
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def test_download_interrupted(download_state):
    statemachine, _ = download_state
    statemachine.dispatch(Event(DOWNLOAD_INTERRUPTED))
    assert isinstance(statemachine.state, FetchJobsState)
    return statemachine, statemachine.state
Пример #25
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 def bake(self):
     self.sm.dispatch(Event('bake', oven=self))
Пример #26
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def monitor_state(fetch_jobs_state):
    statemachine, _ = fetch_jobs_state
    statemachine.dispatch(Event(NO_JOBS_PENDING))
    assert isinstance(statemachine.state, MonitorState)
    return statemachine, statemachine.state
Пример #27
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 def open_door(self):
     self.sm.dispatch(Event('open', oven=self))
Пример #28
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def select_job_state(fetch_jobs_state):
    statemachine, _ = fetch_jobs_state
    statemachine.dispatch(Event(JOBS_AVAILABLE))
    assert isinstance(statemachine.state, SelectJobState)
    return statemachine, statemachine.state
Пример #29
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 def on_timeout(self):
     print('Timeout...')
     self.sm.dispatch(Event('timeout', oven=self))
     self.timer = threading.Timer(Oven.TIMEOUT, self.on_timeout)
Пример #30
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def verify_job_state(select_job_state):
    statemachine, _ = select_job_state
    statemachine.dispatch(Event(JOB_SELECTED))
    assert isinstance(statemachine.state, VerifyJobState)
    return statemachine, statemachine.state