def createGame(self, rows=13): l, s = Layout(self), self.s w, h = l.XM+(rows+2)*l.XS, l.YM+max(l.YS+24*l.YOFFSET, 9*l.YS) self.setSize(w, h) x, y = l.XM, l.YM for i in range(rows): s.rows.append(self.RowStack_Class(x, y, self)) x += l.XS l.setRegion(s.rows, (-999, -999, l.XM+rows*l.XS-l.CW/2, 999999)) x = l.XM+rows*l.XS for i in range(2): y = l.YM for j in range(8): s.foundations.append(self.Foundation_Class(x, y, self)) y += l.YS x += l.XS x, y = w-1.5*l.XS, h-l.YS s.talon = self.Talon_Class(x, y, self) l.createText(s.talon, 'sw') l.defaultStackGroups() l.defaultRegions()
def createGame(self, rows=8, playcards=13, reserve_max_cards=4): # create layout l, s = Layout(self), self.s decks = self.gameinfo.decks # set window # (set size so that at least 13 cards are fully playable) w = max(3*l.XS, l.XS+playcards*l.XOFFSET) self.setSize(l.XM+2*w+decks*l.XS, l.YM+l.TEXT_HEIGHT+(rows//2+1)*l.YS) # create stacks y = l.YM x = l.XM + w s.talon = WasteTalonStack(x, y, self, max_rounds=1) l.createText(s.talon, "s") x += l.XS s.waste = WasteStack(x, y, self) l.createText(s.waste, "s") x += l.XS stack = Zerline_ReserveStack(x, y, self, max_cards=reserve_max_cards) s.reserves.append(stack) stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0 l.createText(stack, "s") x = l.XM + w for j in range(decks): y = l.YM+l.TEXT_HEIGHT+l.YS for i in range(4): s.foundations.append( SS_FoundationStack( x, y, self, i, base_rank=KING, dir=1, max_move=0, mod=13)) y += l.YS x += l.XS x = l.XM for j in range(2): y = l.YM+l.TEXT_HEIGHT+l.YS for i in range(rows//2): stack = RK_RowStack( x, y, self, max_move=1, max_accept=1, base_rank=QUEEN) stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0 s.rows.append(stack) y += l.YS x += l.XM+w+decks*l.XS l.setRegion( s.rows[:4], (-999, l.YM+l.YS+l.TEXT_HEIGHT-l.CH//2, w-l.CW//2, 999999)) # define stack-groups l.defaultStackGroups() # set regions l.defaultRegions()
def createGame(self): # create layout l, s = Layout(self), self.s # set window # (set size so that at least 13 cards are fully playable) w = max(3 * l.XS, l.XS + 13 * l.XOFFSET) self.setSize(l.XM + 2 * w + 2 * l.XS, l.YM + 5 * l.YS + l.TEXT_HEIGHT) # create stacks x, y = l.XM, l.YM + 4 * l.YS s.talon = InitialDealTalonStack(x, y, self) x, y = l.XM + w - l.XS, self.height - l.YS for i in range(4): stack = OpenStack(x, y, self, max_accept=0) s.reserves.append(stack) l.createText(stack, 'n') x += l.XS x = l.XM + w for x in (l.XM + w, l.XM + w + l.XS): y = l.YM for i in range(4): s.foundations.append(RK_FoundationStack(x, y, self, max_move=0)) y += l.YS for x in (l.XM, l.XM + w + 2 * l.XS): y = l.YM for i in range(4): stack = RK_RowStack(x, y, self, max_move=1, max_accept=1, base_rank=ANY_RANK) stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0 s.rows.append(stack) y += l.YS l.setRegion(s.rows[:4], (-999, -999, w - l.CW // 2, l.YM + 4 * l.YS - l.CH // 2)) # define stack-groups l.defaultStackGroups() # set regions l.defaultRegions()
def createGame(self): # create layout l, s = Layout(self), self.s # set window # (set size so that at least 13 cards are fully playable) w = max(3*l.XS, l.XS+13*l.XOFFSET) self.setSize(l.XM+2*w+2*l.XS, l.YM + 5*l.YS + l.TEXT_HEIGHT) # create stacks x, y = l.XM, l.YM+4*l.YS s.talon = InitialDealTalonStack(x, y, self) x, y = l.XM+w-l.XS, self.height-l.YS for i in range(4): stack = OpenStack(x, y, self, max_accept=0) s.reserves.append(stack) l.createText(stack, 'n') x += l.XS x = l.XM + w for x in (l.XM + w, l.XM + w + l.XS): y = l.YM for i in range(4): s.foundations.append(RK_FoundationStack(x, y, self, max_move=0)) y += l.YS for x in (l.XM, l.XM + w + 2*l.XS): y = l.YM for i in range(4): stack = RK_RowStack( x, y, self, max_move=1, max_accept=1, base_rank=ANY_RANK) stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0 s.rows.append(stack) y += l.YS l.setRegion(s.rows[:4], (-999, -999, w-l.CW//2, l.YM+4*l.YS-l.CH//2)) # define stack-groups l.defaultStackGroups() # set regions l.defaultRegions()