def __init__(self): self.gdb = GAME_DB self.opt = Options() self.startup_opt = self.opt.copy() self.stats = Statistics() self.splashscreen = 1 # visual components self.top = None # the root toplevel window self.top_bg = None # default background self.top_cursor = None # default cursor self.menubar = None self.toolbar = None self.canvas = None # MfxCanvas self.scrolled_canvas = None # MfxScrolledCanvas self.statusbar = None # self.game = None self.dataloader = None self.audio = None self.images = None self.subsampled_images = None self.gimages = Struct( # global images demo=[], # demo logos pause=[], # pause logos logos=[], redeal=[], ) # self.progress_bg = None self.progress_images = [] self.cardset_manager = CardsetManager() self.cardset = None # current cardset self.cardsets_cache = {} self.tabletile_manager = TileManager() self.tabletile_index = 0 # current table tile self.sample_manager = SampleManager() self.music_manager = MusicManager() self.music_playlist = [] self.intro = Struct( progress=None, # progress bar ) # directory names config = os.path.normpath(getprefdir(PACKAGE)) self.dn = Struct( config=config, plugins=os.path.join(config, "plugins"), savegames=os.path.join(config, "savegames"), maint=os.path.join(config, "maint"), # debug ) for k, v in self.dn.__dict__.items(): # if os.name == "nt": # v = os.path.normcase(v) v = os.path.normpath(v) self.dn.__dict__[k] = v # file names self.fn = Struct( opt=os.path.join(self.dn.config, "options.dat"), opt_cfg=os.path.join(self.dn.config, "options.cfg"), stats=os.path.join(self.dn.config, "statistics.dat"), holdgame=os.path.join(self.dn.config, "holdgame.dat"), comments=os.path.join(self.dn.config, "comments.dat"), ) for k, v in self.dn.__dict__.items(): if os.name == "nt": v = os.path.normcase(v) v = os.path.normpath(v) self.fn.__dict__[k] = v # random generators self.gamerandom = PysolRandom() self.miscrandom = PysolRandom() # player player = getusername() if not player: player = "unknown" player = player[:30] self.opt.player = player # misc self.nextgame = Struct( id=0, # start this game random=None, # use this random generator loadedgame=None, # data for loaded game startdemo=0, # start demo ? cardset=None, # use this cardset holdgame=0, # hold this game on exit ? bookmark=None, # goto this bookmark (load new cardset) ) self.commandline = Struct( loadgame=None, # load a game ? game=None, gameid=None, deal=None, ) self.demo_counter = 0
class Application: def __init__(self): self.gdb = GAME_DB self.opt = Options() self.startup_opt = self.opt.copy() self.stats = Statistics() self.splashscreen = 1 # visual components self.top = None # the root toplevel window self.top_bg = None # default background self.top_cursor = None # default cursor self.menubar = None self.toolbar = None self.canvas = None # MfxCanvas self.scrolled_canvas = None # MfxScrolledCanvas self.statusbar = None # self.game = None self.dataloader = None self.audio = None self.images = None self.subsampled_images = None self.gimages = Struct( # global images demo=[], # demo logos pause=[], # pause logos logos=[], redeal=[], ) # self.progress_bg = None self.progress_images = [] self.cardset_manager = CardsetManager() self.cardset = None # current cardset self.cardsets_cache = {} self.tabletile_manager = TileManager() self.tabletile_index = 0 # current table tile self.sample_manager = SampleManager() self.music_manager = MusicManager() self.music_playlist = [] self.intro = Struct( progress=None, # progress bar ) # directory names config = os.path.normpath(getprefdir(PACKAGE)) self.dn = Struct( config=config, plugins=os.path.join(config, "plugins"), savegames=os.path.join(config, "savegames"), maint=os.path.join(config, "maint"), # debug ) for k, v in self.dn.__dict__.items(): # if os.name == "nt": # v = os.path.normcase(v) v = os.path.normpath(v) self.dn.__dict__[k] = v # file names self.fn = Struct( opt=os.path.join(self.dn.config, "options.dat"), opt_cfg=os.path.join(self.dn.config, "options.cfg"), stats=os.path.join(self.dn.config, "statistics.dat"), holdgame=os.path.join(self.dn.config, "holdgame.dat"), comments=os.path.join(self.dn.config, "comments.dat"), ) for k, v in self.dn.__dict__.items(): if os.name == "nt": v = os.path.normcase(v) v = os.path.normpath(v) self.fn.__dict__[k] = v # random generators self.gamerandom = PysolRandom() self.miscrandom = PysolRandom() # player player = getusername() if not player: player = "unknown" player = player[:30] self.opt.player = player # misc self.nextgame = Struct( id=0, # start this game random=None, # use this random generator loadedgame=None, # data for loaded game startdemo=0, # start demo ? cardset=None, # use this cardset holdgame=0, # hold this game on exit ? bookmark=None, # goto this bookmark (load new cardset) ) self.commandline = Struct( loadgame=None, # load a game ? game=None, gameid=None, deal=None, ) self.demo_counter = 0 # the PySol mainloop def mainloop(self): try: approc = self.mainproc() # setup process approc.send(None) # and go except StopIteration: pass def gameproc(self): while True: logging.info('App: gameproc waiting for game to start') (id_, random) = yield logging.info('App: game started {},{}'.format(id_, random)) self.runGame(id_, random) def _load_held_or_saved_game(self, tmpgame): """docstring for _load_held_or_saved_game""" if self.opt.game_holded > 0 and not self.nextgame.loadedgame: game = None try: game = tmpgame._loadGame(self.fn.holdgame, self) except Exception: traceback.print_exc() game = None if game: if game.id == self.opt.game_holded and game.gstats.holded: game.gstats.loaded = game.gstats.loaded - 1 game.gstats.holded = 0 self.nextgame.loadedgame = game else: # not a holded game game.destruct() destruct(game) def _main_loop(self): """docstring for _main_loop""" try: # this is the mainloop while 1: assert self.cardset is not None id_, random = self.nextgame.id, self.nextgame.random self.nextgame.id, self.nextgame.random = 0, None try: if TOOLKIT == 'kivy': self.gproc.send((id_, random)) logging.info('App: sent for game to start') yield logging.info('App: game proc stopped') else: self.runGame(id_, random) except Exception: # try Klondike if current game fails if id_ == 2: raise # internal error? if DEBUG: raise traceback.print_exc() self.nextgame.id = 2 self.freeGame() continue if self.nextgame.holdgame: assert self.nextgame.id <= 0 try: self.game.gstats.holded = 1 self.game._saveGame(self.fn.holdgame) self.opt.game_holded = self.game.id except Exception: traceback.print_exc() pass self.wm_save_state() # save game geometry geom = (self.canvas.winfo_width(), self.canvas.winfo_height()) if self.opt.save_games_geometry and not self.opt.wm_maximized: self.opt.games_geometry[self.game.id] = geom self.opt.game_geometry = geom self.freeGame() # if self.nextgame.id <= 0: break # load new cardset if self.nextgame.cardset is not self.cardset: self.loadCardset(self.nextgame.cardset, id=self.nextgame.id, update=7 + 256) else: self.requestCompatibleCardsetType(self.nextgame.id) except Exception: traceback.print_exc() pass finally: # hide main window self.wm_withdraw() # destroy_help_html() destroy_find_card_dialog() destroy_solver_dialog() # update options self.opt.last_gameid = id_ # save options try: self.saveOptions() except Exception: traceback.print_exc() pass # save statistics try: self.saveStatistics() except Exception: traceback.print_exc() pass # shut down audio try: self.audio.destroy() except Exception: traceback.print_exc() pass if TOOLKIT == 'kivy': self.top.quit() while True: logging.info('App: mainloop end position') yield def mainproc(self): # copy startup options self.startup_opt = self.opt.copy() # try to load statistics try: self.loadStatistics() except Exception: traceback.print_exc() pass # startup information if self.getGameClass(self.opt.last_gameid): self.nextgame.id = self.opt.last_gameid # load a holded or saved game tmpgame = self.constructGame(self.gdb.getGamesIdSortedByName()[0]) self._load_held_or_saved_game(tmpgame) if not self.nextgame.loadedgame: if self.commandline.loadgame: try: self.nextgame.loadedgame = tmpgame._loadGame( self.commandline.loadgame, self) self.nextgame.loadedgame.gstats.holded = 0 except Exception: traceback.print_exc() self.nextgame.loadedgame = None elif self.commandline.game is not None: gameid = self.gdb.getGameByName(self.commandline.game) if gameid is None: print_err( _("can't find game: %(game)s") % {'game': self.commandline.game}) sys.exit(-1) else: self.nextgame.id = gameid deal = self.commandline.deal self.nextgame.random = \ None if deal is None else construct_random(deal) elif self.commandline.gameid is not None: self.nextgame.id, self.nextgame.random = \ self.commandline.gameid, None self.opt.game_holded = 0 tmpgame.destruct() destruct(tmpgame) tmpgame = None # # widgets # # create the menubar if self.intro.progress: self.intro.progress.update(step=1) self.menubar = PysolMenubar(self, self.top, progress=self.intro.progress) # create the statusbar(s) self.statusbar = PysolStatusbar(self.top) self.statusbar.show(self.opt.statusbar) self.statusbar.config('gamenumber', self.opt.statusbar_game_number) self.statusbar.config('stuck', self.opt.statusbar_stuck) self.helpbar = HelpStatusbar(self.top) self.helpbar.show(self.opt.helpbar) # create the canvas self.scrolled_canvas = MfxScrolledCanvas(self.top, propagate=True) self.canvas = self.scrolled_canvas.canvas padx, pady = TkSettings.canvas_padding self.scrolled_canvas.grid(row=1, column=1, sticky='nsew', padx=padx, pady=pady) self.top.grid_columnconfigure(1, weight=1) self.top.grid_rowconfigure(1, weight=1) self.setTile(self.tabletile_index, force=True) # create the toolbar dirname = self.getToolbarImagesDir() self.toolbar = PysolToolbar(self.top, self.menubar, dir=dirname, size=self.opt.toolbar_size, relief=self.opt.toolbar_relief, compound=self.opt.toolbar_compound) self.toolbar.show(self.opt.toolbar) if TOOLKIT == 'tk': for w, v in self.opt.toolbar_vars.items(): self.toolbar.config(w, v) # if self.intro.progress: self.intro.progress.update(step=1) # if TOOLKIT == 'kivy': self.gproc = self.gameproc() self.gproc.send(None) return self._main_loop() def runGame(self, id_, random=None): self.top.connectApp(self) # create game instance g = self.getGameClass(id_) if g is None: id_ = 2 # start Klondike as default game random = None g = self.getGameClass(id_) if g is None: # start first available game id_ = self.gdb.getGamesIdSortedByName()[0] g = self.getGameClass(id_) gi = self.getGameInfo(id_) assert gi is not None and gi.id == id_ self.game = self.constructGame(id_) self.gdb.setSelected(id_) self.game.busy = 1 # create stacks and layout self.game.create(self) # connect with game self.menubar.connectGame(self.game) if self.toolbar: # ~ self.toolbar.connectGame(self.game) self.game.updateStatus(player=self.opt.player) # update "Recent games" menubar entry if id_ in self.opt.recent_gameid: self.opt.recent_gameid.remove(id_) self.opt.recent_gameid.insert(0, id_) del self.opt.recent_gameid[self.opt.num_recent_games:] self.menubar.updateRecentGamesMenu(self.opt.recent_gameid) self.menubar.updateFavoriteGamesMenu() # hide/show "Shuffle" button self.toolbar.config( 'shuffle', self.opt.toolbar_vars['shuffle'] and self.game.canShuffle()) # delete intro progress bar if self.intro.progress: self.intro.progress.destroy() destruct(self.intro.progress) self.intro.progress = None # prepare game autoplay = 0 if self.nextgame.loadedgame is not None: self.stats.gameid_balance = 0 self.game.restoreGame(self.nextgame.loadedgame) destruct(self.nextgame.loadedgame) elif self.nextgame.bookmark is not None: self.game.restoreGameFromBookmark(self.nextgame.bookmark) else: self.stats.gameid_balance = 0 self.game.newGame(random=random, autoplay=0) autoplay = 1 self.nextgame.loadedgame = None self.nextgame.bookmark = None # splash screen if self.opt.splashscreen and self.splashscreen > 0: status = help_about(self, timeout=20000, sound=0) if status == 2: # timeout - start a demo if autoplay: self.nextgame.startdemo = 1 self.splashscreen = 0 # start demo/autoplay if self.nextgame.startdemo: self.nextgame.startdemo = 0 self.game.startDemo() self.game.createDemoInfoText() elif autoplay: self.game.autoPlay() self.game.stats.player_moves = 0 # enter the Tk mainloop self.game.busy = 0 self.top.mainloop() # free game def freeGame(self): # disconnect from game self.menubar.connectGame(None) self.toolbar.connectGame(None) # clean up the canvas self.canvas.deleteAllItems() self.canvas.update_idletasks() # destruct the game if self.game: self.game.destruct() destruct(self.game) self.game = None self.top.connectApp(None) # # UI support # def wm_save_state(self): if self.top: s = self.top.wm_state() # print "wm_save_state", s if s == "zoomed": # Windows only self.opt.wm_maximized = True elif s == "normal": self.opt.wm_maximized = False def wm_withdraw(self): if self.intro.progress: self.intro.progress.destroy() destruct(self.intro.progress) self.intro.progress = None if self.top: wm_withdraw(self.top) self.top.busyUpdate() def loadImages1(self): # load dialog images dirname = os.path.join("images", "logos") for f in ( "joker07_40_774", "joker08_40_774", "joker07_50_774", "joker08_50_774", "joker11_100_774", "joker10_100", ): self.gimages.logos.append(self.dataloader.findImage(f, dirname)) if WIN_SYSTEM == 'win32': dirname = os.path.join('images', 'dialog', 'default') else: dirname = os.path.join('images', 'dialog', 'bluecurve') for f in ('error', 'info', 'question', 'warning'): fn = self.dataloader.findImage(f, dirname) im = loadImage(fn) MfxMessageDialog.img[f] = im # load button images if 0 and TOOLKIT == 'tk': dirname = os.path.join('images', 'buttons', 'bluecurve') for n, f in ( (_('&OK'), 'ok'), (_('&Cancel'), 'cancel'), (_('&New game'), 'new'), ): fn = self.dataloader.findImage(f, dirname) im = loadImage(fn) MfxDialog.button_img[n] = im def loadImages2(self): # load canvas images dirname = "images" # for f in ("noredeal", "redeal",): for f in ( "stopsign", "redeal", ): self.gimages.redeal.append(self.dataloader.findImage(f, dirname)) dirname = os.path.join("images", "demo") for f in ( "demo01", "demo02", "demo03", "demo04", "demo05", ): self.gimages.demo.append(self.dataloader.findImage(f, dirname)) dirname = os.path.join("images", "pause") for f in ( "pause01", "pause02", "pause03", ): self.gimages.pause.append(self.dataloader.findImage(f, dirname)) # dirname = os.path.join("images", "stats") # for f in ("barchart",): # self.gimages.stats.append(self.dataloader.findImage(f, dirname)) def loadImages3(self): # load treeview images SelectDialogTreeData.img = [] dirname = os.path.join('images', 'tree') for f in ('folder', 'openfolder', 'node', 'emptynode'): fn = self.dataloader.findImage(f, dirname) im = loadImage(fn) SelectDialogTreeData.img.append(im) # load htmlviewer images dirname = os.path.join('images', 'htmlviewer') fn = self.dataloader.findImage('disk', dirname) HTMLViewer.symbols_fn['disk'] = fn def loadImages4(self): # load all remaining images for k, v in self.gimages.__dict__.items(): if isinstance(v, list): for i in range(len(v)): if isinstance(v[i], str): v[i] = loadImage(v[i]) if self.intro.progress: self.intro.progress.update(step=1) self.gimages.__dict__[k] = tuple(v) def _getImagesDir(self, *dirs, **kwargs): check = kwargs.get('check', True) dirs = [str(d) for d in dirs] # XXX: don't use unicode d = os.path.join(self.dataloader.dir, 'images', *dirs) if check: if os.path.exists(d): return d return None return d def getFindCardImagesDir(self): return self._getImagesDir('cards') def getToolbarImagesDir(self): if self.opt.toolbar_size == 2: size = 'xlarge' elif self.opt.toolbar_size == 1: size = 'large' else: size = 'small' style = self.opt.toolbar_style if TOOLKIT == 'kivy': size = 'xlarge' style = 'bluecurve' d = self._getImagesDir('toolbar', style, size) if d: return d return self._getImagesDir('toolbar', 'default', size, check=False) def setTile(self, i, force=0): if self.scrolled_canvas.setTile(self, i, force): tile = self.tabletile_manager.get(i) if i == 0: self.opt.colors['table'] = tile.color self.opt.tabletile_name = None else: self.opt.tabletile_name = tile.basename self.tabletile_index = i self.tabletile_manager.setSelected(i) return True return False def getFont(self, name): return self.opt.fonts.get(name) # # search logic # def checkSearchString(self, search_string, check_string): terms = search_string.split() if len(terms) == 0: return True for term in terms: if term.upper() not in check_string.upper(): return False return True # # cardset # def updateCardset(self, id=0, update=7): cs = self.images.cs self.cardset = cs self.nextgame.cardset = cs # update settings self.cardset_manager.setSelected(cs.index) # update options self.images.setNegative(self.opt.negative_bottom) self.subsampled_images.setNegative(self.opt.negative_bottom) if update & 1: self.opt.cardset[0] = (cs.name, cs.backname) if update & 2: self.opt.cardset[cs.si.type] = (cs.name, cs.backname) gi = self.getGameInfo(id) if gi: if update & 256: try: del self.opt.cardset[(1, gi.id)] except KeyError: pass t = self.checkCompatibleCardsetType(gi, cs) if not t[1]: if update & 4: self.opt.cardset[gi.category] = (cs.name, cs.backname) if update & 8: self.opt.cardset[(1, gi.id)] = (cs.name, cs.backname) # from pprint import pprint; pprint(self.opt.cardset) def loadCardset(self, cs, id=0, update=7, progress=None, tocache=False, noprogress=False): # print 'loadCardset', cs.ident r = 0 if cs is None or cs.error: return 0 if cs is self.cardset: if not tocache: self.updateCardset(id, update=update) return 1 # cache carsets # self.cardsets_cache: # key: Cardset.type # value: (Cardset.ident, Images, SubsampledImages) c = self.cardsets_cache.get(cs.type) if c and c[0] == cs.ident: # print 'load from cache', c self.images, self.subsampled_images = c[1], c[2] if not tocache: self.updateCardset(id, update=update) if self.menubar is not None: self.menubar.updateBackgroundImagesMenu() return 1 # if progress is None and not noprogress: self.wm_save_state() self.wm_withdraw() title = _("Loading cardset %s...") % cs.name color = self.opt.colors['table'] if self.tabletile_index > 0: color = "#008200" progress = PysolProgressBar(self, self.top, title=title, color=color, images=self.progress_images) images = Images(self.dataloader, cs) try: if not images.load(app=self, progress=progress): raise Exception("Invalid or damaged cardset") simages = SubsampledImages(images) if tocache: simages.setNegative(self.opt.negative_bottom) # The save cardsets option is deprecated, and its existence # directly conflicts with the ability to allow previews of # other cardset types. # if self.opt.save_cardsets: c = self.cardsets_cache.get(cs.type) if c: # c[1].destruct() destruct(c[1]) self.cardsets_cache[cs.type] = (cs.ident, images, simages) if not tocache: # elif self.images is not None: # # self.images.destruct() # destruct(self.images) # if self.cardset: if self.cardset.ident != cs.ident: if self.cardset.type == cs.type: # clear saved games geometry self.opt.games_geometry = {} # update self.images = images self.subsampled_images = simages self.updateCardset(id, update=update) r = 1 except (Exception, TclError, UnpicklingError) as ex: traceback.print_exc() cs.error = 1 # restore settings self.nextgame.cardset = self.cardset if self.cardset: self.cardset_manager.setSelected(self.cardset.index) # images.destruct() destruct(images) MfxExceptionDialog(self.top, ex, title=_("Cardset load error"), text=_("Error while loading cardset")) self.intro.progress = progress if r and not tocache and self.menubar is not None: self.menubar.updateBackgroundImagesMenu() return r def checkCompatibleCardsetType(self, gi, cs): assert gi is not None assert cs is not None gc = gi.category cs_type = cs.si.type t0, t1 = None, None if gc == GI.GC_FRENCH: t0 = "French" if cs_type not in (CSI.TYPE_FRENCH, # CSI.TYPE_TAROCK, ): t1 = t0 elif gc == GI.GC_HANAFUDA: t0 = "Hanafuda" if cs_type not in (CSI.TYPE_HANAFUDA, ): t1 = t0 elif gc == GI.GC_TAROCK: t0 = "Tarock" if cs_type not in (CSI.TYPE_TAROCK, ): t1 = t0 elif gc == GI.GC_MAHJONGG: t0 = "Mahjongg" if cs_type not in (CSI.TYPE_MAHJONGG, ): t1 = t0 elif gc == GI.GC_HEXADECK: t0 = "Hex A Deck" if cs_type not in (CSI.TYPE_HEXADECK, ): t1 = t0 elif gc == GI.GC_MUGHAL_GANJIFA: t0 = "Mughal Ganjifa" if cs_type not in ( CSI.TYPE_MUGHAL_GANJIFA, CSI.TYPE_NAVAGRAHA_GANJIFA, CSI.TYPE_DASHAVATARA_GANJIFA, ): t1 = t0 elif gc == GI.GC_NAVAGRAHA_GANJIFA: t0 = "Navagraha Ganjifa" if cs_type not in ( CSI.TYPE_NAVAGRAHA_GANJIFA, CSI.TYPE_DASHAVATARA_GANJIFA, ): t1 = t0 elif gc == GI.GC_DASHAVATARA_GANJIFA: t0 = "Dashavatara Ganjifa" if cs_type not in (CSI.TYPE_DASHAVATARA_GANJIFA, ): t1 = t0 elif gc == GI.GC_TRUMP_ONLY: t0 = "Trump only" if cs_type not in (CSI.TYPE_TRUMP_ONLY, ): t1 = t0 elif len(cs.trumps) < gi.ncards: # not enough cards t1 = t0 else: # we should not come here t0 = t1 = "Unknown" return t0, t1 def getCompatibleCardset(self, gi, cs, trychange=True): if gi is None: return cs, 1, None t = self.checkCompatibleCardsetType(gi, cs) # try current if cs: if not t[1]: return cs, 1, t if trychange: # try by gameid / category for key, flag in (((1, gi.id), 8), (gi.category, 4)): c = self.opt.cardset.get(key) if not c or len(c) != 2: continue cs = self.cardset_manager.getByName(c[0]) if not cs: continue t = self.checkCompatibleCardsetType(gi, cs) if not t[1]: cs.updateCardback(backname=c[1]) return cs, flag, t # ask return None, 0, t def requestCompatibleCardsetType(self, id): gi = self.getGameInfo(id) # cs, cs_update_flag, t = self.getCompatibleCardset(gi, self.cardset) if cs is self.cardset: return 0 if cs is not None: self.loadCardset(cs, update=1) return 1 self.requestCompatibleCardsetTypeDialog(self.cardset, gi, t) cs = self.__selectCardsetDialog(t) if cs is None: return -1 self.loadCardset(cs, id=id) return 1 def requestCompatibleCardsetTypeDialog(self, cardset, gi, t): MfxMessageDialog(self.top, title=_("Incompatible cardset"), bitmap="warning", text=_('''The currently selected cardset %(cardset)s is not compatible with the game %(game)s Please select a %(correct_type)s type cardset. ''') % { 'cardset': cardset.name, 'game': gi.name, 'correct_type': t[0] }, strings=(_("&OK"), ), default=0) def selectCardset(self, title, key): d = SelectCardsetDialogWithPreview(self.top, title=title, app=self, manager=self.cardset_manager, key=key) cs = self.cardset_manager.get(d.key) if d.status != 0 or d.button != 0 or d.key < 0 or cs is None: return None changed = False if USE_PIL: if (self.opt.scale_x, self.opt.scale_y, self.opt.auto_scale, self.opt.spread_stacks, self.opt.preserve_aspect_ratio) != \ d.scale_values or \ (cs.CARD_XOFFSET, cs.CARD_YOFFSET) != d.cardset_values: changed = True if d.key == self.cardset.index and not changed: return None if USE_PIL: (self.opt.scale_x, self.opt.scale_y, self.opt.auto_scale, self.opt.spread_stacks, self.opt.preserve_aspect_ratio) = d.scale_values if not self.opt.auto_scale: self.images.resize(self.opt.scale_x, self.opt.scale_y) if d.cardset_values: cs.CARD_XOFFSET, cs.CARD_YOFFSET = d.cardset_values self.opt.offsets[cs.ident] = d.cardset_values self.images.setOffsets() return cs def __selectCardsetDialog(self, t): cs = self.selectCardset( _("Please select a %s type cardset") % t[0], self.cardset.index) return cs # # load & save options, and statistics # def loadOptions(self): self.opt.setDefaults(self.top) if os.path.exists(self.fn.opt): # for backwards compatibility opt = unpickle(self.fn.opt) if opt: self.opt.__dict__.update(opt.__dict__) try: os.remove(self.fn.opt) except Exception: pass self.opt.load(self.fn.opt_cfg) self.opt.setConstants() def loadStatistics(self): if not os.path.exists(self.fn.stats): return stats = unpickle(self.fn.stats) if stats: # print "loaded:", stats.__dict__ self.stats.__dict__.update(stats.__dict__) # start a new session self.stats.session_games = {} self.stats.session_balance = {} self.stats.gameid_balance = 0 def __saveObject(self, obj, fn): obj.version_tuple = VERSION_TUPLE obj.saved += 1 pickle(obj, fn, protocol=-1) def saveOptions(self): self.opt.save(self.fn.opt_cfg) def saveStatistics(self): self.__saveObject(self.stats, self.fn.stats) # # access games database # def constructGame(self, id): gi = self.gdb.get(id) if gi is None: raise Exception("Unknown game (id %d)" % id) return gi.gameclass(gi) def getGamesIdSortedById(self): return self.gdb.getGamesIdSortedById() def getGamesIdSortedByName(self, player=''): return self.gdb.getGamesIdSortedByName() ## def getGamesIdSortedByPlayed(self, player=''): if player == '': player = self.opt.player def _key(a): wa, la, ta, ma = self.stats.getFullStats(player, a) return wa + la games = list(self.gdb.getGamesIdSortedByName()) games.sort(key=_key) return games[::-1] def getGamesIdSortedByWon(self, player=''): if player == '': player = self.opt.player def _key(a): wa, la, ta, ma = self.stats.getFullStats(player, a) return wa games = list(self.gdb.getGamesIdSortedByName()) games.sort(key=_key) return games[::-1] def getGamesIdSortedByLost(self, player=''): if player == '': player = self.opt.player def _key(a): wa, la, ta, ma = self.stats.getFullStats(player, a) return la games = list(self.gdb.getGamesIdSortedByName()) games.sort(key=_key) return games[::-1] def getGamesIdSortedByPercent(self, player=''): if player == '': player = self.opt.player def _key(a): wa, la, ta, ma = self.stats.getFullStats(player, a) return float(wa) / (1 if wa + la == 0 else wa + la) games = list(self.gdb.getGamesIdSortedByName()) games.sort(key=_key) return games[::-1] def getGamesIdSortedByPlayingTime(self, player=''): if player == '': player = self.opt.player def _key(a): wa, la, ta, ma = self.stats.getFullStats(player, a) return ta games = list(self.gdb.getGamesIdSortedByName()) games.sort(key=_key) return games[::-1] def getGamesIdSortedByMoves(self, player=''): if player == '': player = self.opt.player def _key(a): wa, la, ta, ma = self.stats.getFullStats(player, a) return ma games = list(self.gdb.getGamesIdSortedByName()) games.sort(key=_key) return games[::-1] def getGameInfo(self, id): return self.gdb.get(id) def getGameClass(self, id): gi = self.gdb.get(id) if gi is None: return None return gi.gameclass def getGameTitleName(self, id): gi = self.gdb.get(id) if gi is None: return None return gi.name def getGameMenuitemName(self, id): gi = self.gdb.get(id) if gi is None: return None return gi.short_name def getGameRulesFilename(self, id): gi = self.gdb.get(id) if gi is None: return None if gi.rules_filename is not None: return gi.rules_filename n = latin1_normalize(gi.en_name) + '.html' # english name f = os.path.join(self.dataloader.dir, "html", "rules", n) if not os.path.exists(f): n = '' gi.rules_filename = n # cache the filename for next use return n def getGameSaveName(self, id): if os.path.supports_unicode_filenames: return self.getGameTitleName(id) n = self.gdb.get(id).en_name # english name if not n: return None return re.sub(r"[\s]", "_", latin1_normalize(n)) def _choice(self, lst): return self.miscrandom.choice(lst) def chooseRandomOutOfGames(self, games): return self._choice(games) def getRandomGameId(self): return self._choice(self.gdb.getGamesIdSortedById()) def getAllUserNames(self): names = [] for n in self.stats.games_stats.keys(): if n is None: # demo continue if self.stats.games_stats[n]: names.append(n) if self.opt.player not in names: names.append(self.opt.player) names.sort() return names def getGamesForSolver(self): return self.gdb.getGamesForSolver() # # plugins # def loadPlugins(self, dirname): for name in self._my_list_dir(dirname): m = re.search(r"^(.+)\.py$", name) n = os.path.join(dirname, name) if m and os.path.isfile(n): try: loadGame(m.group(1), n) except Exception as ex: if DEBUG: traceback.print_exc() print_err( _("error loading plugin %(file)s: %(err)s") % { 'file': n, 'err': ex }) # # init cardsets # # read & parse a cardset config.txt file - see class Cardset in resource.py def _readCardsetConfig(self, dirname, filename): cs = read_cardset_config(dirname, filename) # set offsets from options.cfg if cs.ident in self.opt.offsets: cs.CARD_XOFFSET, cs.CARD_YOFFSET = self.opt.offsets[cs.ident] return cs def initCardsets(self): """Load all valid cardset config.txt files and ignore invalid ones. """ screendepth = self.top.winfo_screendepth() manager = self.cardset_manager # find all available cardsets dirs = manager.getSearchDirs(self, ("cardsets", ""), "PYSOL_CARDSETS") if DEBUG: dirs += manager.getSearchDirs(self, "cardsets-*") found = [] found_names = [] # (to check for duplicates) for dirname in dirs: try: subdirs = [ os.path.join(dirname, subdir) for subdir in os.listdir(dirname) if subdir.startswith('cardset-') ] except EnvironmentError: traceback.print_exc() continue subdirs.sort() for d in subdirs: config_txt_path = os.path.join(d, "config.txt") if not os.path.isfile(config_txt_path): continue try: cs = self._readCardsetConfig(d, config_txt_path) except Exception: traceback.print_exc() cs = None if not cs: print_err('failed to parse cardset file: %s' % config_txt_path) continue back = cs.backnames[cs.backindex] back_im_path = os.path.join(d, back) shade_im_path = os.path.join(d, "shade" + cs.ext) if (cs.name not in found_names and cs.ext in IMAGE_EXTENSIONS and cs.CARDD <= screendepth and os.path.isfile(back_im_path) and os.path.isfile(shade_im_path)): found.append(cs) found_names.append(cs.name) # register cardsets for obj in found: if not manager.getByName(obj.name): manager.register(obj) # print obj.index, obj.name # # init tiles # def _init_tiles_process_dir(self, dirname, found, t): """docstring for _init_tiles_process_die""" names = [] if dirname and os.path.isdir(dirname): names = os.listdir(dirname) for name in names: if not name or not image_ext_re.search(name): continue f = os.path.join(dirname, name) if not os.path.isfile(f): continue tile = Tile() tile.filename = f n = image_ext_re.sub("", name) if os.path.split(dirname)[-1] == 'stretch': tile.stretch = 1 if os.path.split(dirname)[-1] == 'save-aspect': tile.stretch = 1 tile.save_aspect = 1 # n = re.sub("[-_]", " ", n) n = n.replace('_', ' ') tile.name = n key = n.lower() if key not in t: t.add(key) found.append((n, tile)) def initTiles(self): manager = self.tabletile_manager # find all available tiles dirs = manager.getSearchDirs( self, ("tiles-*", os.path.join("tiles", "stretch"), os.path.join("tiles", "save-aspect")), "PYSOL_TILES") # print dirs found, t = [], set() for dirname in dirs: try: self._init_tiles_process_dir(dirname, found, t) except EnvironmentError: pass # register tiles found.sort() for f in found: obj = f[1] if not manager.getByName(obj.name): manager.register(obj) def _my_list_dir(self, dirname): """docstring for _my_list_dir""" if dirname and os.path.isdir(dirname): names = os.listdir(dirname) names = list(map(os.path.normcase, names)) names.sort() return names else: return [] # # init samples / music # def initResource(self, manager, dirs, ext_re, Resource_Class): found, t = [], set() for dirname in dirs: dirname = dirname.strip() if dirname: dirname = os.path.normpath(dirname) try: for name in self._my_list_dir(dirname): if not name or not ext_re.search(name): continue f = os.path.join(dirname, name) f = os.path.normpath(f) if not os.path.isfile(f): continue obj = Resource_Class() obj.filename = f n = ext_re.sub("", name.strip()) obj.name = n key = n.lower() if key not in t: t.add(key) found.append((n, obj)) except EnvironmentError: pass # register songs found.sort() if manager: for f in found: obj = f[1] if not manager.getByName(obj.name): manager.register(obj) return found def initSamples(self): manager = self.sample_manager # find all available samples dirs = manager.getSearchDirs(self, ("sound", os.path.join("sound", "extra"))) # print dirs ext_re = re.compile(r"\.((wav))$", re.I) self.initResource(manager, dirs, ext_re, Sample) def initMusic(self): music_manager = self.music_manager # find all available music songs dirs = music_manager.getSearchDirs(self, "music-*", "PYSOL_MUSIC") # print('dirs =', dirs) ext_re = re.compile(self.audio.EXTENSIONS) self.initResource(music_manager, dirs, ext_re, Music)