def loadCardset(self, cs, id=0, update=7, progress=None, tocache=False, noprogress=False): # print 'loadCardset', cs.ident r = 0 if cs is None or cs.error: return 0 if cs is self.cardset: if not tocache: self.updateCardset(id, update=update) return 1 # cache carsets # self.cardsets_cache: # key: Cardset.type # value: (Cardset.ident, Images, SubsampledImages) c = self.cardsets_cache.get(cs.type) if c and c[0] == cs.ident: # print 'load from cache', c self.images, self.subsampled_images = c[1], c[2] if not tocache: self.updateCardset(id, update=update) if self.menubar is not None: self.menubar.updateBackgroundImagesMenu() return 1 # if progress is None and not noprogress: self.wm_save_state() self.wm_withdraw() title = _("Loading cardset %s...") % cs.name color = self.opt.colors['table'] if self.tabletile_index > 0: color = "#008200" progress = PysolProgressBar(self, self.top, title=title, color=color, images=self.progress_images) images = Images(self.dataloader, cs) try: if not images.load(app=self, progress=progress): raise Exception("Invalid or damaged cardset") simages = SubsampledImages(images) if tocache: simages.setNegative(self.opt.negative_bottom) # The save cardsets option is deprecated, and its existence # directly conflicts with the ability to allow previews of # other cardset types. # if self.opt.save_cardsets: c = self.cardsets_cache.get(cs.type) if c: # c[1].destruct() destruct(c[1]) self.cardsets_cache[cs.type] = (cs.ident, images, simages) if not tocache: # elif self.images is not None: # # self.images.destruct() # destruct(self.images) # if self.cardset: if self.cardset.ident != cs.ident: if self.cardset.type == cs.type: # clear saved games geometry self.opt.games_geometry = {} # update self.images = images self.subsampled_images = simages self.updateCardset(id, update=update) r = 1 except (Exception, TclError, UnpicklingError) as ex: traceback.print_exc() cs.error = 1 # restore settings self.nextgame.cardset = self.cardset if self.cardset: self.cardset_manager.setSelected(self.cardset.index) # images.destruct() destruct(images) MfxExceptionDialog(self.top, ex, title=_("Cardset load error"), text=_("Error while loading cardset")) self.intro.progress = progress if r and not tocache and self.menubar is not None: self.menubar.updateBackgroundImagesMenu() return r
def pysol_init(app, args): # init commandline options (undocumented) opts = parse_option(args) if not opts: return 1 sys.exit(1) opts, filename = opts if filename: app.commandline.loadgame = filename app.commandline.game = opts['game'] if opts['gameid'] is not None: try: app.commandline.gameid = int(opts['gameid']) except ValueError: print_err(_('invalid game id: ') + opts['gameid']) # try to create the config directory for d in ( app.dn.config, app.dn.savegames, os.path.join(app.dn.config, "music"), # os.path.join(app.dn.config, "screenshots"), os.path.join(app.dn.config, "tiles"), os.path.join(app.dn.config, "tiles", "stretch"), os.path.join(app.dn.config, "tiles", "save-aspect"), os.path.join(app.dn.config, "cardsets"), os.path.join(app.dn.config, "plugins"), ): if not os.path.exists(d): try: os.makedirs(d) except: traceback.print_exc() pass # init DataLoader f = os.path.join("html-src", "license.html") app.dataloader = DataLoader(args[0], f) # init toolkit 1) top = MfxRoot(className=TITLE) app.top = top app.top_bg = top.cget("bg") app.top_cursor = top.cget("cursor") # load options try: app.loadOptions() except: traceback.print_exc() pass # init toolkit 2) init_root_window(top, app) # prepare the progress bar app.loadImages1() if not app.progress_images: app.progress_images = (loadImage(app.gimages.logos[0]), loadImage(app.gimages.logos[1])) app.wm_withdraw() # create the progress bar title = _("Welcome to %s") % TITLE color = app.opt.colors['table'] if app.tabletile_index > 0: color = "#008200" app.intro.progress = PysolProgressBar(app, top, title=title, color=color, images=app.progress_images, norm=2.0) app.intro.progress.update(step=1) # init games database def progressCallback(*args): app.intro.progress.update(step=1) GAME_DB.setCallback(progressCallback) import pysollib.games if not opts['french-only']: import pysollib.games.ultra import pysollib.games.mahjongg import pysollib.games.special pysollib.games.special.no_use() # try to load plugins if not opts["noplugins"]: for dir in (os.path.join(app.dataloader.dir, "games"), os.path.join(app.dataloader.dir, "plugins"), app.dn.plugins): try: app.loadPlugins(dir) except: pass GAME_DB.setCallback(None) # init audio 1) app.audio = None sounds = { 'pss': PysolSoundServerModuleClient, 'pygame': PyGameAudioClient, 'oss': OSSAudioClient, 'win': Win32AudioClient } if opts["nosound"] or SOUND_MOD == 'none': app.audio = AbstractAudioClient() elif opts['sound-mod']: c = sounds[opts['sound-mod']] app.audio = c() elif SOUND_MOD == 'auto': for c in (PyGameAudioClient, PysolSoundServerModuleClient, OSSAudioClient, Win32AudioClient, AbstractAudioClient): try: app.audio = c() app.audio.startServer() app.audio.connectServer(app) except: pass else: # success break else: c = sounds[SOUND_MOD] app.audio = c() app.audio.startServer() app.audio.connectServer(app) # update sound_mode if isinstance(app.audio, PysolSoundServerModuleClient): app.opt.sound_mode = 1 else: app.opt.sound_mode = 0 # check games if len(app.gdb.getGamesIdSortedByName()) == 0: app.wm_withdraw() app.intro.progress.destroy() d = MfxMessageDialog(top, title=_("%s installation error") % TITLE, text=_(''' No games were found !!! Main data directory is: %s Please check your %s installation. ''') % (app.dataloader.dir, TITLE), bitmap="error", strings=(_("&Quit"), )) return 1 # init cardsets app.initCardsets() cardset = None c = app.opt.cardset.get(0) if c: cardset = app.cardset_manager.getByName(c[0]) if cardset and c[1]: cardset.updateCardback(backname=c[1]) if not cardset: cardset = app.cardset_manager.get(0) if app.cardset_manager.len() == 0 or not cardset: fatal_no_cardsets(app) return 3 # init tiles manager = app.tabletile_manager tile = Tile() tile.color = app.opt.colors['table'] tile.name = "None" tile.filename = None manager.register(tile) app.initTiles() if app.opt.tabletile_name: # and top.winfo_screendepth() > 8: for tile in manager.getAll(): if app.opt.tabletile_name == tile.basename: app.tabletile_index = tile.index break # init samples and music resources app.initSamples() app.initMusic() # init audio 2) if not app.audio.CAN_PLAY_SOUND: app.opt.sound = 0 app.audio.updateSettings() # start up the background music if app.audio.CAN_PLAY_MUSIC: music = app.music_manager.getAll() if music: app.music_playlist = list(music)[:] app.miscrandom.shuffle(app.music_playlist) if 1: for m in app.music_playlist: if m.name.lower() == "bye_for_now": app.music_playlist.remove(m) app.music_playlist.insert(0, m) break app.audio.playContinuousMusic(app.music_playlist) # prepare other images app.loadImages2() app.loadImages3() app.loadImages4() # load cardset progress = app.intro.progress if not app.loadCardset(cardset, progress=progress, update=1): for cardset in app.cardset_manager.getAll(): progress.reset() if app.loadCardset(cardset, progress=progress, update=1): break else: fatal_no_cardsets(app) return 3 # ok return 0
def loadCardset(self, cs, id=0, update=7, progress=None): # print 'loadCardset', cs.ident r = 0 if cs is None or cs.error: return 0 if cs is self.cardset: self.updateCardset(id, update=update) return 1 # cache carsets # self.cardsets_cache: # key: Cardset.type # value: (Cardset.ident, Images, SubsampledImages) c = self.cardsets_cache.get(cs.type) if c and c[0] == cs.ident: # print 'load from cache', c self.images, self.subsampled_images = c[1], c[2] self.updateCardset(id, update=update) if self.menubar is not None: self.menubar.updateBackgroundImagesMenu() return 1 # if progress is None: self.wm_save_state() self.wm_withdraw() title = _("Loading %s %s...") % (CARDSET, cs.name) color = self.opt.colors['table'] if self.tabletile_index > 0: color = "#008200" progress = PysolProgressBar(self, self.top, title=title, color=color, images=self.progress_images) images = Images(self.dataloader, cs) try: if not images.load(app=self, progress=progress): raise Exception("Invalid or damaged " + CARDSET) simages = SubsampledImages(images) if self.opt.save_cardsets: c = self.cardsets_cache.get(cs.type) if c: # c[1].destruct() destruct(c[1]) self.cardsets_cache[cs.type] = (cs.ident, images, simages) elif self.images is not None: # self.images.destruct() destruct(self.images) # if self.cardset: if self.cardset.ident != cs.ident: if self.cardset.type == cs.type: # clear saved games geometry self.opt.games_geometry = {} # update self.images = images self.subsampled_images = simages self.updateCardset(id, update=update) r = 1 except (Exception, TclError, UnpicklingError) as ex: traceback.print_exc() cs.error = 1 # restore settings self.nextgame.cardset = self.cardset if self.cardset: self.cardset_manager.setSelected(self.cardset.index) # images.destruct() destruct(images) MfxExceptionDialog(self.top, ex, title=CARDSET + _(" load error"), text=_("Error while loading ") + CARDSET) self.intro.progress = progress if r and self.menubar is not None: self.menubar.updateBackgroundImagesMenu() return r