def setUp(self): self.profile = Profile() self.floor = Floor() self.level = Level(self.profile, 1) self.level.floor = self.floor self.level.load_level = mock.Mock() self.level.is_failed = mock.Mock(return_value=False)
def setUp(self): self.profile = Profile() self.floor = Floor() self.level = Level(self.profile, 1) self.level.floor = self.floor self.level.load_level = mock.Mock() self.level.is_failed = mock.Mock(return_value=False) self.level.floor.other_units = mock.Mock(return_value=[mock.Mock()]) self.warrior = mock.Mock(score=0, abilities={}) self.level.warrior = self.warrior
def setUp(self): self.level = Level(Profile(), 15) self.previous_level = Level(Profile(), 14) self.generator = PlayerGenerator(self.level, self.previous_level)
def level_after_epic(self): if self.last_level_number: return Level(self, self.last_level_number + 1).exists()
def next_level(self): return Level(self, self.level_number + 1)
def current_level(self): return Level(self, self.level_number)
def setUp(self): self.profile = Profile() self.level = Level(self.profile, 1) self.loader = LevelLoader(self.level)
def setUp(self): self.profile = Profile() self.floor = Floor() self.level = Level(self.profile, 1) self.level.floor = self.floor