class TestGolem(unittest.TestCase): def setUp(self): self.golem = Golem() def test_should_execute_turn_proc_when_playing_turn(self): proc = mock.Mock() self.golem.turn = proc self.golem.play_turn('turn') proc.assert_called_once_with('turn') def test_should_set_max_health_and_update_current_health(self): self.golem.max_health = 10 self.assertEqual(self.golem.max_health, 10) self.assertEqual(self.golem.health, 10) def test_should_have_attack_power_of_3(self): self.assertEqual(self.golem.attack_power, 3) def test_should_appear_as_G_on_map(self): self.assertEqual(self.golem.character, 'G')
def base_golem(self): golem = Golem() golem.add_abilities(*self.golem_abilities) return golem
def setUp(self): self.golem = Golem()
def setUp(self): super(TestWithGolem, self).setUp() self.golem = Golem() self.floor.add(self.golem, 0, 0) self.space = self.floor.space(0, 0)