Пример #1
0
 def add_text(self, text, shading={}, **kwargs):
     shading.update(kwargs)
     sh = self.__get_shading(shading)
     tt = p3s.TextTexture(string=text, color=sh["text_color"])
     sm = p3s.SpriteMaterial(map=tt)
     self.text = p3s.Sprite(material=sm, scaleToTexture=True)
     self.scene.add(self.text)
Пример #2
0
def _create_text_sprite(position, bounding_box, display_text):
    # Position offset in y
    text_position = tuple(position.value +
                          np.array([0, 0.8 * bounding_box[1], 0]))
    text = p3.TextTexture(string=display_text, color='black', size=300)
    text_material = p3.SpriteMaterial(map=text, transparent=True)
    size = 1.0
    return p3.Sprite(material=text_material,
                     position=text_position,
                     scale=[size, size, size])
Пример #3
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 def _make_axis_tick(self, string, position, color="black", size=1.0):
     """
     Make a text-based sprite for axis tick
     """
     sm = p3.SpriteMaterial(map=p3.TextTexture(string=string,
                                               color=color,
                                               size=300,
                                               squareTexture=True),
                            transparent=True)
     return p3.Sprite(material=sm,
                      position=position,
                      scaleToTexture=True,
                      scale=[size, size, size])
Пример #4
0
def add_labels(element_groups, key_elements, use_label_arrays):
    """Create label elements for the scene."""
    import pythreejs as pjs

    group_labels = pjs.Group()
    unique_label_sets = {}

    for el in element_groups["atoms"]:
        if "label" in el and el.label is not None:
            unique_label_sets.setdefault(
                (("label", el.label),
                 ("color", el.get("font_color", "black"))), []).append(el)

    if unique_label_sets:
        key_elements["group_labels"] = group_labels

    for el_hash, els in unique_label_sets.items():
        el = els[0]
        data = dict(el_hash)
        # depthWrite=depthTest=False is required, for the sprite to remain on top,
        # and not have the whitespace obscure objects behind, see:
        # https://stackoverflow.com/questions/11165345/three-js-webgl-transparent-planes-hiding-other-planes-behind-them
        # TODO can this be improved?
        text_material = pjs.SpriteMaterial(
            map=pjs.TextTexture(
                string=el.label,
                color=el.get("font_color", "black"),
                size=2000,  # this texttexture size seems to work, not sure why?
            ),
            opacity=1.0,
            transparent=True,
            depthWrite=False,
            depthTest=False,
        )
        data["material"] = text_material
        key_elements.setdefault("label_arrays", []).append(data)
        if use_label_arrays:
            text_sprite = pjs.Sprite(material=text_material)
            label_array = pjs.CloneArray(
                original=text_sprite,
                positions=[e.position.tolist() for e in els],
                merge=False,
            )
        else:
            label_array = [
                pjs.Sprite(material=text_material,
                           position=e.position.tolist()) for e in els
            ]
        group_labels.add(label_array)

    return group_labels
Пример #5
0
 def add_text(self, text, shading={}):
     self.update_shading(shading)
     tt = p3s.TextTexture(string=text, color=self.s["text_color"])
     sm = p3s.SpriteMaterial(map=tt)
     self.text = p3s.Sprite(material=sm, scaleToTexture=True)
     self.scene.add(self.text)
Пример #6
0
def create_jslabelmesh_view(gobject, mapping=None, jslink=False):
    """create PyThreeJS Text Mesh for GeometricObject
    and with one-way synchronisation

    Properties
    ----------
    gobject : GeometricObject
    mapping : None or dict
        if None, use default gobject->jsobject mapping
    jslink : bool
        if True, where possible, create client side links
        http://ipywidgets.readthedocs.io/en/latest/examples/Widget%20Events.html#The-difference-between-linking-in-the-kernel-and-linking-in-the-client 

    Examples
    --------
    
    >>> import pandas3js as pjs
    >>> sphere = pjs.models.Sphere()
    >>> lmesh = pjs.views.create_jslabelmesh_view(sphere)
    >>> lmesh.position
    [0.0, 0.0, 0.0]
    >>> str(lmesh.material.map.string)
    '-'
    >>> lmesh.scale
    [1.0, 1.0, 1.0]
    
    >>> sphere.position = (1,0,0)
    >>> lmesh.position
    [1.0, 0.0, 0.0]
    
    >>> sphere.label = 'test'
    >>> str(lmesh.material.map.string)
    'test'
                  
    >>> sphere.radius = 3.0
    >>> lmesh.scale
    [1.0, 3.0, 1.0]
    
    """
    if jslink:
        direct_link = widget.jsdlink
    else:
        direct_link = trait.dlink

    class_str = obj_to_str(gobject)
    if hasattr(gobject, '_use_default_viewmap'):
        class_map = copy.deepcopy(gobject_jsmapping['default'])
        class_map['grep'] = 'pythreejs.' + class_str.split('.')[-1]
        # directly link all traits to geometry object
        for trait_name in gobject.class_own_traits():
            class_map['gdmap'][trait_name] = trait_name
        if gobject._use_default_viewmap is not None:
            class_map['show_label'] = True
            class_map['label_height'] = gobject._use_default_viewmap
    elif not class_str in gobject_jsmapping:
        raise ValueError(
            'No pythreejs mapping available for {}'.format(class_str))
    else:
        class_map = gobject_jsmapping[class_str]

    text_map = js.TextTexture(string=gobject.label,
                              color=colors.to_hex(gobject.label_color),
                              size=100,
                              squareTexture=False)
    material = js.SpriteMaterial(map=text_map,
                                 opacity=gobject.label_transparency,
                                 transparent=False,
                                 depthTest=False,
                                 depthWrite=True)
    height = class_map['label_height']
    height_attr = getattr(gobject, height) if isinstance(
        height, basestring) else height
    mesh = js.Sprite(material=material,
                     position=gobject.position,
                     scaleToTexture=True,
                     scale=[1, height_attr, 1])

    # add special traits
    mesh.add_traits(gobject_id=HashableType())
    mesh.gobject_id = gobject.id
    mesh.add_traits(other_info=trait.CUnicode().tag(sync=True))

    if not class_map['show_label']:
        mesh.visible = False
        return mesh

    # add directional synchronisation
    direct_link((gobject, 'other_info'), (mesh, 'other_info'))
    direct_link((gobject, 'label'), (text_map, 'string'))
    direct_link((gobject, 'position'), (mesh, 'position'))
    direct_link((gobject, 'label_visible'), (mesh, 'visible'))
    direct_link((gobject, 'label_transparency'), (material, 'opacity'))
    trait.dlink((gobject, 'label_color'), (text_map, 'color'), colors.to_hex)
    trait.dlink((gobject, 'label_transparency'), (material, 'transparent'),
                lambda t: True if t <= 0.999 else False)

    if isinstance(height, basestring):

        def change_height(change):
            mesh.scale = [1, change.new, 1]

        gobject.observe(change_height, names=height)

    return mesh