def read_tmx(tmx_file: Union[str, Path]) -> pytiled_parser.objects.TileMap: """ Given a .tmx, this will read in a tiled map, and return a TiledMap object. Given a tsx_file, the map will use it as the tileset. If tsx_file is not specified, it will use the tileset specified within the tmx_file. Important: Tiles must be a "collection" of images. Hitboxes can be drawn around tiles in the tileset editor, but only polygons are supported. (This is a great area for PR's to improve things.) :param str tmx_file: String with name of our TMX file :returns: Map :rtype: TiledMap """ # If we should pull from local resources, replace with proper path tmx_file = resolve_resource_path(tmx_file) tile_map = pytiled_parser.parse_tile_map(tmx_file) return tile_map
def read_tmx(tmx_file: str) -> pytiled_parser.objects.TileMap: """ Given a .tmx, this will read in a tiled map, and return a TiledMap object. Given a tsx_file, the map will use it as the tileset. If tsx_file is not specified, it will use the tileset specified within the tmx_file. Important: Tiles must be a "collection" of images. Hitboxes can be drawn around tiles in the tileset editor, but only polygons are supported. (This is a great area for PR's to improve things.) :param str tmx_file: String with name of our TMX file :returns: Map :rtype: TiledMap """ # If we should pull from local resources, replace with proper path if tmx_file.startswith(":resources:"): import os path = os.path.dirname(os.path.abspath(__file__)) tmx_file = f"{path}/resources/{tmx_file[11:]}" tile_map = pytiled_parser.parse_tile_map(tmx_file) return tile_map
def load_level(level_path: Path, ctx: moderngl.context) -> TileMapVAO: # load the level from the file tile_map = pytiled_parser.parse_tile_map(level_path) # create the texture array for looking up the textures # find the tile_set with the largest offset max_tile_set_offset = max(tile_map.tile_sets.keys()) # find the max tile of that tile_set num_layers = max_tile_set_offset + max( tile_map.tile_sets[max_tile_set_offset].tiles.keys()) # stack all images into one large numpy array image_paths = [] for gid in range(1, num_layers + 1): image = pytiled_parser.utilities.get_tile_by_gid( gid, tile_map.tile_sets).image path = level_path.parent / image.source image_paths.append(path) images = [ Image.open(image_path).resize( tile_map.tile_size).convert('RGBA').transpose( Image.FLIP_TOP_BOTTOM) for image_path in image_paths ] combined_image = b'' for image in images: combined_image += image.tobytes() # Quick test displaying the generated texture array with pillow # test = Image.frombuffer('RGBA', (tile_map.tile_size[0], tile_map.tile_size[1] * num_layers), combined_image) # test.show() # create the texture array texture_array = ctx.texture_array((*tile_map.tile_size, num_layers), 4, combined_image) texture_array.repeat_x = False texture_array.repeat_y = False texture_array.build_mipmaps() texture_array.filter = moderngl.LINEAR, moderngl.LINEAR_MIPMAP_LINEAR texture_array.use(0) # create a list of vaos; one for each layer vaos = [ _create_vao(layer_id, tile_map, ctx) for layer_id in range(len(tile_map.layers)) ] # sort them by their id and store them in a dict vaos = dict(sorted(vaos, key=lambda item: item[0])) return TileMapVAO(vaos, texture_array)
def test_map_simple(): """ TMX with a very simple spritesheet tile set and some properties. """ map = pytiled_parser.parse_tile_map(Path("test_data/test_map_simple.tmx")) # map # unsure how to get paths to compare propperly assert str(map.parent_dir) == "test_data" assert map.version == "1.2" assert map.tiled_version == "1.2.3" assert map.orientation == "orthogonal" assert map.render_order == "right-down" assert map.map_size == (8, 6) assert map.tile_size == (32, 32) assert map.infinite == False assert map.next_layer_id == 2 assert map.next_object_id == 1 # optional, not for orthogonal maps assert map.hex_side_length == None assert map.stagger_axis == None assert map.stagger_index == None assert map.background_color == None assert map.properties == { "bool property - false": False, "bool property - true": True, "color property": "#ff49fcff", "file property": Path("/var/log/syslog"), "float property": 1.23456789, "int property": 13, "string property": "Hello, World!!", } # tileset assert map.tile_sets[1].name == "tile_set_image" assert map.tile_sets[1].max_tile_size == (32, 32) assert map.tile_sets[1].spacing == 1 assert map.tile_sets[1].margin == 1 assert map.tile_sets[1].tile_count == 48 assert map.tile_sets[1].columns == 8 assert map.tile_sets[1].tile_offset == None assert map.tile_sets[1].grid == None assert map.tile_sets[1].properties == None # unsure how to get paths to compare propperly assert str( map.tile_sets[1].image.source) == ("images/tmw_desert_spacing.png") assert map.tile_sets[1].image.trans == None assert map.tile_sets[1].image.size == (265, 199) assert map.tile_sets[1].terrain_types == None assert map.tile_sets[1].tiles == {} # layers assert map.layers[0].data == [ [1, 2, 3, 4, 5, 6, 7, 8], [9, 10, 11, 12, 13, 14, 15, 16], [17, 18, 19, 20, 21, 22, 23, 24], [25, 26, 27, 28, 29, 30, 31, 32], [33, 34, 35, 36, 37, 38, 39, 40], [41, 42, 43, 44, 45, 46, 47, 48], ] assert map.layers[0].id_ == 1 assert map.layers[0].name == "Tile Layer 1" assert map.layers[0].offset == None assert map.layers[0].opacity == None assert map.layers[0].properties == None assert map.layers[0].size == (8, 6)
import pytiled_parser def writeInput(field,text): util.browserCmd("document.getElementById('"+field+"').focus();") time.sleep(0.5) pyautogui.hotkey('ctrl','a') pyperclip.copy(text) pyautogui.hotkey('ctrl','v') if len(sys.argv)<2: print("Portalfile (tmx file in csv compression) needed") exit(1) file=sys.argv[1] tilemap=pytiled_parser.parse_tile_map(file) dx,dy,sx,sy=util.getGrid() for layer in tilemap.layers: if not isinstance(layer, pytiled_parser.objects.ObjectLayer): continue if layer.name=="Link": util.browserCmd("document.getElementsByTagName('button')[5].click();") for link in layer.tiled_objects: px=int(link.location.x//32) py=int(link.location.y//32) radius=link.properties["r"] img=link.properties["img"] url=link.properties["url"]
import pyautogui import pyperclip import sys import util import pytiled_parser if len(sys.argv) < 2: print("Maskfile (TMX File in CSV compression) needed") exit(1) maskfile = sys.argv[1] dx, dy, sx, sy = util.getGrid() notify2.Notification('', 'I will start creating the map ' + maskfile).show() tilemap = pytiled_parser.parse_tile_map(maskfile) util.browserCmd("document.getElementsByTagName('button')[1].click();") mask = None for layer in tilemap.layers: if layer.name == "Collision": mask = layer.data break if mask is None: print("No collision layer was found") exit(1) yc = 0 xc = 0
def loadTilemap(tmx_file, assetdir=sys.path[0]): map = pyt.parse_tile_map(os.path.join(assetdir, tmx_file)) return Tilemap(map, assetdir)
def test_map_infinite(): """ TMX with a very simple spritesheet tile set and some properties. """ test_map = pytiled_parser.parse_tile_map(TEST_DATA / "test_map_infinite.tmx") print(test_map.layers) # map assert test_map.version == "1.2" assert test_map.tiled_version == "1.2.3" assert test_map.orientation == "orthogonal" assert test_map.render_order == "right-down" assert test_map.map_size == (8, 6) assert test_map.tile_size == (32, 32) assert test_map.infinite assert test_map.next_layer_id == 3 assert test_map.next_object_id == 1 # optional, not for orthogonal maps assert test_map.hex_side_length == None assert test_map.stagger_axis == None assert test_map.stagger_index == None assert test_map.background_color == None # tileset assert test_map.tile_sets[1].name == "tile_set_image" assert test_map.tile_sets[1].max_tile_size == (32, 32) assert test_map.tile_sets[1].spacing == 1 assert test_map.tile_sets[1].margin == 1 assert test_map.tile_sets[1].tile_count == 48 assert test_map.tile_sets[1].columns == 8 assert test_map.tile_sets[1].tile_offset == None assert test_map.tile_sets[1].grid == None assert test_map.tile_sets[1].properties == None # unsure how to get paths to compare propperly assert str(test_map.tile_sets[1].image.source) == ( "images/tmw_desert_spacing.png") assert test_map.tile_sets[1].image.trans == None assert test_map.tile_sets[1].image.size == (265, 199) assert test_map.tile_sets[1].terrain_types == None assert test_map.tile_sets[1].tiles == {} # layers assert test_map.layers[0].id_ == 1 assert test_map.layers[0].name == "Tile Layer 1" assert test_map.layers[0].offset == None assert test_map.layers[0].opacity == None assert test_map.layers[0].properties == None assert test_map.layers[0].size == (8, 6) # fmt: off assert test_map.layers[0].layer_data == [ objects.Chunk( location=objects.OrderedPair(x=-32, y=-32), width=16, height=16, chunk_data=[[ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 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30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ]]), objects.Chunk( location=objects.OrderedPair(x=-32, y=16), width=16, height=16, chunk_data=[[ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ]]), objects.Chunk( location=objects.OrderedPair(x=-16, y=16), width=16, height=16, chunk_data=[[ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ]]), objects.Chunk( location=objects.OrderedPair(x=0, y=16), width=16, height=16, chunk_data=[[ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ]]), objects.Chunk( location=objects.OrderedPair(x=16, y=16), width=16, height=16, chunk_data=[[ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ], [ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 ]]) ] # fmt: on assert test_map.layers[1].id_ == 2 assert test_map.layers[1].name == "Tile Layer 2" assert test_map.layers[1].offset == None assert test_map.layers[1].opacity == None assert test_map.layers[1].properties == None assert test_map.layers[1].size == (8, 6) # fmt: off assert test_map.layers[1].layer_data == [ objects.Chunk( location=objects.OrderedPair(x=-32, y=-16), width=16, height=16, chunk_data=[[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 21], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28, 29], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]), objects.Chunk( location=objects.OrderedPair(x=16, y=-16), width=16, height=16, chunk_data=[[0, 0, 20, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 28, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]), objects.Chunk( location=objects.OrderedPair(x=-16, y=0), width=16, height=16, chunk_data=[[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [20, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]), objects.Chunk( location=objects.OrderedPair(x=16, y=0), width=16, height=16, chunk_data=[[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [20, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [28, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]), objects.Chunk( location=objects.OrderedPair(x=-16, y=16), width=16, height=16, chunk_data=[[28, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]) ]
import pickle import pprint from io import StringIO import pytiled_parser MAP_NAME = "/home/ben/Projects/pytiled_parser/pytiled_parser-venv/pytiled_parser/tests/test_data/test_map_simple_hitboxes.tmx" map = pytiled_parser.parse_tile_map(MAP_NAME) print(map.__dict__)