def update_score_build(self, job, build): if self.is_connected() is False: return False for culprit in self.jenkins.get_culprits(build): username = culprit["fullName"] user = User.objects(name=username).first() if user is None: user = User(name=username) user.save() user_score = user.score total_bonus = self.jenkins.get_bonus_per_build(job) if total_bonus > 5: total_bonus = 5 points = total_bonus + 1 if build.is_running(): return False else: if build.get_status() == 'FAILURE': user_score += points * -5 elif build.get_status() == 'SUCCESS': user_score += points logging.log( logging.DEBUG, user.name + " " + str(user.score) + " " + str(user_score)) user.update(set__score=user_score) user.reload() return True
def update_score_build(self, job, build): if self.is_connected() is False: return False for culprit in self.jenkins.get_culprits(build): username = culprit["fullName"] user = User.objects(name=username).first() if user is None: user = User(name=username) user.save() user_score = user.score total_bonus = self.jenkins.get_bonus_per_build(job) if total_bonus > 5: total_bonus = 5 points = total_bonus + 1 if build.is_running(): return False else: if build.get_status() == 'FAILURE': user_score += points * -5 elif build.get_status() == 'SUCCESS': user_score += points logging.log(logging.DEBUG, user.name + " " + str(user.score) + " " + str(user_score)) user.update(set__score=user_score) user.reload() return True
def insert_users_from_server(self): for user in self.jenkins.get_user_list(): users = User.objects(name=user["name"]) if users.count() == 0: new_user = User(name=user["name"]) new_user.save()