class Evacu8DockWidget(QtGui.QDockWidget, FORM_CLASS): closingPlugin = pyqtSignal() def __init__(self, parent=None): """Constructor.""" super(Evacu8DockWidget, self).__init__(parent) # Set up the user interface from Designer. # After setupUI you can access any designer object by doing # self.<objectname>, and you can use autoconnect slots - see # http://qt-project.org/doc/qt-4.8/designer-using-a-ui-file.html # #widgets-and-dialogs-with-auto-connect self.setupUi(self) #define globals self.iface = iface self.canvas = self.iface.mapCanvas() self.plugin_dir = os.path.dirname(__file__) self.emitPoint = QgsMapToolEmitPoint(self.canvas) self.toolPoly = PolyMapTool(self.canvas) self.emitEvac = QgsMapToolEmitPoint(self.canvas) self.emitShel = QgsMapToolEmitPoint(self.canvas) self.emitDel = QgsMapToolEmitPoint(self.canvas) self.input_template = self.scen_info.toHtml() # set up GUI operation signals # data self.load_scen.clicked.connect(self.openScenario) self.tabs.setTabEnabled(1, False) self.set_pt.clicked.connect(self.enterPoi) self.emitPoint.canvasClicked.connect(self.getPoint) self.set_rad.clicked.connect(self.calculateBuffer) self.set_rad.setEnabled(False) self.send_notes.clicked.connect(self.sendNotes) self.set_danger.clicked.connect(self.setDangerZone) self.get_danger.clicked.connect(self.getDangerZone) self.del_danger.clicked.connect(self.delDangerZone) self.emitDel.canvasClicked.connect(self.get_del) # set images and icons self.logo.setPixmap(QtGui.QPixmap(':images/Logosmall.jpeg')) self.load_scen.setIcon(QtGui.QIcon(':images/Open.png')) self.load_scen.setIconSize(QSize(25, 25)) self.set_danger.setIcon(QtGui.QIcon(':images/Draw1.svg')) self.set_danger.setIconSize(QSize(25, 25)) self.get_danger.setIcon(QtGui.QIcon(':images/Check.png')) self.get_danger.setIconSize(QSize(25, 25)) self.del_danger.setIcon(QtGui.QIcon(':images/Delete.png')) self.del_danger.setIconSize(QSize(30, 30)) self.shortestRouteButton.setIcon(QtGui.QIcon(':images/Route.png')) self.shortestRouteButton.setIconSize(QSize(25, 25)) self.to_wiki1.setIcon(QtGui.QIcon(':images/Info.png')) self.to_wiki1.setIconSize(QSize(20, 20)) # analysis self.evac = QgsPoint() self.evacId = int() self.shel = QgsPoint() self.shelId = int() self.evac_layer = QgsVectorLayer() self.evac_feat = QgsFeature() self.shel_layer = QgsVectorLayer() self.shel_feat = QgsFeature() self.select_POI.clicked.connect(self.enterEvac) self.emitEvac.canvasClicked.connect(self.getEvac) self.desel_POI.clicked.connect(self.deleteEvac) self.select_shelter.setEnabled(False) self.select_shelter.clicked.connect(self.enterShel) self.emitShel.canvasClicked.connect(self.getShel) self.shortestRouteButton.setEnabled(False) self.shortestRouteButton.clicked.connect(self.buildNetwork) self.shortestRouteButton.clicked.connect(self.calculateRoute) self.network_layer = QgsVectorLayer() self.tied_points = [] self.to_evac_info.setVerticalHeaderLabels( ["Type", "Name", "Address", "Population", "Dist from Attack(m)"]) self.shelter_info.setVerticalHeaderLabels( ["Type", "Name", "Address", "Capacity", "Route distance (m)"]) # Open wiki self.to_wiki1.clicked.connect(self.open_wiki) self.big_button.clicked.connect(self.evacuateThis) self.savelog.clicked.connect(self.saveLog) self.big_button.setEnabled(False) self.warning_msg.setVisible(False) self.show_selected.clicked.connect(self.showSelected) self.hide_selected.clicked.connect(self.hideSelected) self.save_map.pressed.connect(self.showSelected) self.save_map.released.connect(self.saveMap) self.savelog.clicked.connect(self.timerMessage) self.save_map.released.connect(self.timerMessage) self.saved_msg.setVisible(False) self.sent_msg.setVisible(False) def closeEvent(self, event): # disconnect interface signal self.closingPlugin.emit() event.accept() ##Functions## #Open Scenario def openScenario(self, filename=""): self.iface.addProject( unicode(self.plugin_dir + "/data/Evacu8_dataset_new.qgs")) self.set_rad.setEnabled(False) self.tabs.setTabEnabled(1, False) self.scen_info.clear() self.scen_info.insertHtml(self.input_template) self.buildings.clear() self.log.clear() # Attack Point def enterPoi(self): if not (QgsMapLayerRegistry.instance().mapLayersByName('Attack Point') ): # remember currently selected tool self.userTool = self.canvas.mapTool() # activate coordinate capture tool self.canvas.setMapTool(self.emitPoint) def getPoint(self, mapPoint): self.set_rad.setEnabled(True) # change tool so you don't get more than one POI self.canvas.unsetMapTool(self.emitPoint) self.canvas.setMapTool(self.userTool) # Get the click if mapPoint: self.atk_pt = QgsPoint(mapPoint) self.distance() # Specify the geometry type layer = QgsVectorLayer('Point?crs=epsg:28992', 'Attack Point', 'memory') style = "style_attack.qml" qml_path = self.plugin_dir + "/data/" + style layer.loadNamedStyle(qml_path) layer.triggerRepaint() # Set the provider to accept the data source prov = layer.dataProvider() # Add a new feature and assign the geometry feat = QgsFeature() feat.setGeometry(QgsGeometry.fromPoint(mapPoint)) prov.addFeatures([feat]) # Update extent of the layer layer.updateExtents() # Add the layer to the Layers panel QgsMapLayerRegistry.instance().addMapLayers([layer]) # Add distance from point to Attack Point as attribute def distance(self): layers = ["POI_Evacu8"] for layer in layers: vl = uf.getLegendLayerByName(self.iface, layer) uf.addFields(vl, ['distance'], [QVariant.Double]) index = vl.fieldNameIndex('distance') feats = vl.getFeatures() dist = QgsDistanceArea() vl.startEditing() for feat in feats: geom = feat.geometry() pt = geom.asPoint() m = dist.measureLine(self.atk_pt, pt) // 1 vl.changeAttributeValue(feat.id(), index, m) vl.commitChanges() # Duplicate POI layer def dup_layer(self, crs, names): for name in names: layer = uf.getLegendLayerByName(self.iface, "POI_Evacu8") layer_type = {'0': 'Point', '1': 'LineString', '2': 'Polygon'} mem_layer = QgsVectorLayer( layer_type[str(layer.geometryType())] + "?crs=epsg:" + str(crs), name, "memory") feats = [feat for feat in layer.getFeatures()] mem_layer_data = mem_layer.dataProvider() attr = layer.dataProvider().fields().toList() mem_layer_data.addAttributes(attr) mem_layer.updateFields() mem_layer_data.addFeatures(feats) QgsMapLayerRegistry.instance().addMapLayer(mem_layer) # Load style def load_style(self, names, styles): for name, style in zip(names, styles): layer = uf.getLegendLayerByName(self.iface, name) qml_path = self.plugin_dir + "/data/" + style layer.loadNamedStyle(qml_path) layer.triggerRepaint() # Select and delete def intersectANDdelete(self): lay1 = uf.getLegendLayerByName(self.iface, "Perimeter") lay2 = uf.getLegendLayerByName(self.iface, "Shelters") lay3 = uf.getLegendLayerByName(self.iface, "Buildings to evacuate") if lay1 and lay2: to_delete = uf.getFeaturesByIntersection(lay2, lay1, True) lay2.startEditing() for feat in to_delete: lay2.deleteFeature(feat.id()) lay2.commitChanges() if lay1 and lay3: to_delete2 = uf.getFeaturesByIntersection(lay3, lay1, False) lay3.startEditing() for feat in to_delete2: lay3.deleteFeature(feat.id()) lay3.commitChanges() # Get inserted buffer def getBufferCutoff(self): buffer = self.buff_area.text() if uf.isNumeric(buffer): return uf.convertNumeric(buffer) else: return 0 # Make buffer layer def calculateBuffer(self): layer = uf.getLegendLayerByName(self.iface, "Attack Point") origins = layer.getFeatures() if origins > 0: cutoff_distance = self.getBufferCutoff() if cutoff_distance: if (QgsMapLayerRegistry.instance().mapLayersByName("Perimeter") ): buffer_layer = uf.getLegendLayerByName( self.iface, "Perimeter") QgsMapLayerRegistry.instance().removeMapLayer( buffer_layer.id()) buffers = {} for point in origins: geom = point.geometry() buffers[point.id()] = geom.buffer(cutoff_distance, 12).asPolygon() # store the buffer results in temporary layer called "Perimeter" buffer_layer = uf.getLegendLayerByName(self.iface, "Perimeter") # Create one if it doesn't exist if not buffer_layer: attribs = ['id', 'distance'] types = [QtCore.QVariant.String, QtCore.QVariant.Double] buffer_layer = uf.createTempLayer( 'Perimeter', 'POLYGON', layer.crs().postgisSrid(), attribs, types, 70) uf.loadTempLayer(buffer_layer) buffer_layer.setLayerName('Perimeter') symbols = buffer_layer.rendererV2().symbols() symbol = symbols[0] symbol.setColor(QColor.fromRgb(220, 220, 0)) # Insert buffer polygons geoms = [] values = [] for buffer in buffers.iteritems(): # Each buffer has an id and a geometry geoms.append(buffer[1]) # In the case of values, it expects a list of multiple values in each item - list of lists values.append([buffer[0], cutoff_distance]) uf.insertTempFeatures(buffer_layer, geoms, values) self.refreshCanvas(buffer_layer) extent = buffer_layer.extent() self.canvas.setExtent(extent) layers = ["road_net"] for layer in layers: vl = uf.getLegendLayerByName(self.iface, layer) iface.legendInterface().setLayerVisible(vl, True) # Make half transparent Open Street Map rlayer = uf.getLegendLayerByName(self.iface, "OpenStreetMap") rlayer.renderer().setOpacity(0.5) # 0.5 = 50%; 0.1 = 90%... rlayer.triggerRepaint() # Jump to tab 2 self.tabs.setTabEnabled(1, True) self.tabs.setCurrentIndex(1) self.scrollArea.verticalScrollBar().setValue(0) # If POIs in and out already exist, remove them check_layer = uf.getLegendLayerByName(self.iface, "Buildings to evacuate") check_layer2 = uf.getLegendLayerByName(self.iface, "Shelters") if check_layer: QgsMapLayerRegistry.instance().removeMapLayer( check_layer.id()) QgsMapLayerRegistry.instance().removeMapLayer( check_layer2.id()) self.buildings.clear() if buffer_layer: names = ["Buildings to evacuate", "Shelters"] styles = ["style.qml", "style2.qml"] self.dup_layer(28992, names) self.load_style(names, styles) self.intersectANDdelete() build = uf.getLegendLayerByName(iface, "Buildings to evacuate") feats = build.getFeatures() n = 0 for feat in feats: if feat.attributes( )[2] != 'police' and feat.attributes( )[2] != 'fire_station': n += 1 self.buildings.append('%s' % n) # Making notes and sending to livechat def getNotes(self): notes = self.scen_info.toHtml() return notes def sendNotes(self): input_data = self.getNotes() if len(input_data) == 1042: return time = strftime("%d-%m-%Y %H:%M:%S", localtime()) new_notes = time + ": " + input_data + "\n" old_notes = self.live_chat.toHtml() self.live_chat.clear() self.live_chat.insertHtml(new_notes) self.live_chat.append("\n") self.live_chat.insertHtml(old_notes) self.live_chat.moveCursor(QtGui.QTextCursor.Start) # Set danger polygon def setDangerZone(self): self.canvas.setMapTool(self.toolPoly) def getDangerZone(self): self.canvas.unsetMapTool(self.toolPoly) def delDangerZone(self): self.canvas.unsetMapTool(self.toolPoly) self.canvas.setMapTool(self.emitDel) def get_del(self, delete): self.canvas.unsetMapTool(self.emitDel) if delete: layer = "Danger Zones" min_dist = QgsDistanceArea() vl = uf.getLegendLayerByName(self.iface, layer) point = QgsPoint(delete) feats = vl.getFeatures() for feat in feats: geom = feat.geometry() pt = geom.centroid().asPoint() dist = QgsDistanceArea().measureLine(point, pt) if dist < min_dist: min_dist = dist fid = feat.id() vl.startEditing() vl.deleteFeature(fid) vl.commitChanges() # Picking to_evac buildings and shelters def enterEvac(self): self.canvas.setMapTool(self.emitEvac) def getEvac(self, evac): self.canvas.unsetMapTool(self.emitEvac) self.select_POI.setEnabled(False) self.select_shelter.setEnabled(True) if evac: self.evac = QgsPoint(evac) self.evac_layer, self.evac_feat = self.select(self.evac) self.to_evac_table() def select(self, point): layers = ["Buildings to evacuate", "Shelters"] min_dist = QgsDistanceArea() min_layer = QgsVectorLayer() for layer in layers: vl = uf.getLegendLayerByName(self.iface, layer) feats = vl.getFeatures() for feat in feats: geom = feat.geometry() pt = geom.asPoint() dist = QgsDistanceArea().measureLine(point, pt) if dist < min_dist: min_dist = dist min_feat = feat min_id = feat.id() min_layer = vl min_layer.select(min_id) self.canvas.setSelectionColor(QColor("red")) self.canvas.refresh() return min_layer, min_feat def enterShel(self): self.shortestRouteButton.setEnabled(False) routes_layer = uf.getLegendLayerByName(self.iface, "Routes") if routes_layer: QgsMapLayerRegistry.instance().removeMapLayer(routes_layer.id()) if self.shel_layer: self.shel_layer.deselect(self.shel_feat.id()) lineLayer = uf.getLegendLayerByName(iface, "road_net") lineLayer.deselect(self.shelId) self.canvas.setMapTool(self.emitShel) def getShel(self, shel): self.canvas.unsetMapTool(self.emitShel) if shel: self.shel = QgsPoint(shel) self.shel_layer, self.shel_feat = self.select(self.shel) self.shelter_table() if self.evac and self.shel: self.shortestRouteButton.setEnabled(True) # Clear selection of to_evac and shelters def deleteEvac(self): routes_layer = uf.getLegendLayerByName(self.iface, "Routes") if routes_layer: QgsMapLayerRegistry.instance().removeMapLayer(routes_layer.id()) lineLayer = uf.getLegendLayerByName(iface, "road_net") lineLayer.removeSelection() layers = ["Buildings to evacuate", "Shelters"] for layer in layers: uf.getLegendLayerByName(self.iface, layer).removeSelection() self.refreshCanvas(lineLayer) item = '' for i in range(5): # i is the table row, items must be added as QTableWidgetItems self.to_evac_info.setItem(i, 0, QtGui.QTableWidgetItem(unicode(item))) self.shelter_info.setItem(i, 0, QtGui.QTableWidgetItem(unicode(item))) self.select_POI.setEnabled(True) self.select_shelter.setEnabled(False) self.shortestRouteButton.setEnabled(False) self.warning_msg.setVisible(False) self.big_button.setEnabled(False) # Route functions def getNetwork(self): roads_layer = uf.getLegendLayerByName(self.iface, "road_net") if roads_layer: # see if there is an obstacles layer to subtract roads from the network obstacles_layer = uf.getLegendLayerByName(self.iface, "Danger Zones") if obstacles_layer: # retrieve roads outside obstacles (inside = False) features = uf.getFeaturesByIntersection( roads_layer, obstacles_layer, False) # add these roads to a new temporary layer road_network = uf.createTempLayer( 'Temp_Network', 'LINESTRING', roads_layer.crs().postgisSrid(), [], []) road_network.dataProvider().addFeatures(features) else: road_network = roads_layer return road_network else: return def buildNetwork(self): self.network_layer = self.getNetwork() if self.network_layer: # get the points to be used as origin and destination # in this case gets the centroid of the selected features selected_sources = uf.getLegendLayerByName( self.iface, "road_net").selectedFeatures() source_points = [self.evac, self.shel] # build the graph including these points if len(source_points) > 1: self.graph, self.tied_points = uf.makeUndirectedGraph( self.network_layer, source_points) # the tied points are the new source_points on the graph if self.graph and self.tied_points: text = "network is built for %s points" % len( self.tied_points) return def calculateRoute(self): # origin and destination must be in the set of tied_points options = len(self.tied_points) if options > 1: # origin and destination are given as an index in the tied_points list origin = 0 destination = random.randint(1, options - 1) # calculate the shortest path for the given origin and destination path = uf.calculateRouteDijkstra(self.graph, self.tied_points, origin, destination) # store the route results in temporary layer called "Routes" routes_layer = uf.getLegendLayerByName(self.iface, "Routes") # create one if it doesn't exist if not routes_layer: attribs = ['id'] types = [QtCore.QVariant.String] routes_layer = uf.createTempLayer( 'Routes', 'LINESTRING', self.network_layer.crs().postgisSrid(), attribs, types) style = "style_red_routes.qml" qml_path = self.plugin_dir + "/data/" + style routes_layer.loadNamedStyle(qml_path) routes_layer.triggerRepaint() uf.loadTempLayer(routes_layer) # calculate route length d = 0 for i in range(len(path) - 1): pt1 = path[i] pt2 = path[i + 1] dx = pt2[0] - pt1[0] dy = pt2[1] - pt1[1] d += ((dx**2 + dy**2)**0.5) // 1 uf.insertTempFeatures(routes_layer, [path], [['testing']]) self.refreshCanvas(routes_layer) self.shelter_info.setItem(4, 0, QtGui.QTableWidgetItem(unicode(d))) lineLayer = uf.getLegendLayerByName(iface, "road_net") lineLayer.deselect(self.shelId) self.refreshCanvas(lineLayer) self.big_button.setEnabled(True) # Set ROUTE text color Red self.shelter_info.item(4, 0).setTextColor(QColor(255, 0, 0)) # After adding features to layers, needs a refresh (sometimes) def refreshCanvas(self, layer): if self.canvas.isCachingEnabled(): layer.setCacheImage(None) else: self.canvas.refresh() # Displaying POI information def to_evac_table(self): tent_values = self.evac_feat.attributes() indices = [2, 3, 7, 8, 9] values = [tent_values[i] for i in indices] # takes a list of label / value pairs, can be tuples or lists. not dictionaries to control order for i, item in enumerate(values): # i is the table row, items must be added as QTableWidgetItems self.to_evac_info.setItem(i, 0, QtGui.QTableWidgetItem(unicode(item))) def shelter_table(self): tent_values = self.shel_feat.attributes() indices = [2, 3, 7, 8] values = [tent_values[i] for i in indices] # takes a list of label / value pairs, can be tuples or lists. not dictionaries to control order for i, item in enumerate(values): # i is the table row, items must tbe added as QTableWidgetItems self.shelter_info.setItem(i, 0, QtGui.QTableWidgetItem(unicode(item))) cap = values[3] pop = int(self.to_evac_info.item(3, 0).text()) if cap - pop < 0: self.warning_msg.setVisible(True) else: self.warning_msg.setVisible(False) # Open the wiki def open_wiki(self): webbrowser.open( 'https://github.com/fhb1990/GEO1005_2017-18_group3/wiki/06.-Plugin-manual' ) # Combine toEvacuate building and shelter def evacuateThis(self): # Write to log time = strftime("%d-%m-%Y %H:%M:%S", localtime()) evac_type = self.to_evac_info.item(0, 0).text() to_evac = self.to_evac_info.item(1, 0).text() adr = self.to_evac_info.item(2, 0).text() pop = int(self.to_evac_info.item(3, 0).text()) log_str = time + ":" + "\nBuilding selected for evacuation." \ "\nType:\t%s\nName:\t%s\nAddress:\t%s\nPredicted pop:\t%d\n" %(evac_type, to_evac, adr, pop) self.log.append(log_str) evac_type = self.shelter_info.item(0, 0).text() to_evac = self.shelter_info.item(1, 0).text() adr = self.shelter_info.item(2, 0).text() log_str = "Evacuate to:\nType:\t%s\nName:\t%s\nAddress:\t%s\n" % ( evac_type, to_evac, adr) self.log.append(log_str) # Mark things as DONE if not (uf.getLegendLayerByName(self.iface, "Done")): done = QgsVectorLayer('Point?crs=epsg:28992', 'Done', 'memory') QgsMapLayerRegistry.instance().addMapLayers([done]) style = "style for green marks.qml" qml_path = self.plugin_dir + "/data/" + style done.loadNamedStyle(qml_path) done.triggerRepaint() prov = uf.getLegendLayerByName(self.iface, "Done").dataProvider() prov.addFeatures([self.evac_feat]) self.refreshCanvas(uf.getLegendLayerByName(self.iface, "Done")) # Store Selected Routes lay1 = uf.getLegendLayerByName(self.iface, "Selected Routes") if not (lay1): selected = QgsVectorLayer('LINESTRING?crs=epsg:28992', 'Selected Routes', 'memory') QgsMapLayerRegistry.instance().addMapLayers([selected]) style = "style_blue_routes.qml" qml_path = self.plugin_dir + "/data/" + style selected.loadNamedStyle(qml_path) selected.triggerRepaint() iface.legendInterface().setLayerVisible(selected, False) prov = uf.getLegendLayerByName(self.iface, "Selected Routes").dataProvider() if uf.getLegendLayerByName(self.iface, "Routes"): route_layer = uf.getLegendLayerByName(self.iface, "Routes") feats = route_layer.getFeatures() for feat in feats: prov.addFeatures([feat]) self.refreshCanvas( uf.getLegendLayerByName(self.iface, "Selected Routes")) uf.addFields(lay1, ['number'], [QVariant.Int]) uf.updateField(lay1, 'number', 'rand(1,100)') # Lower capacity of shelter layer = uf.getLegendLayerByName(self.iface, "Shelters") layer.startEditing() cap = int(self.shelter_info.item(3, 0).text()) m = cap - pop if m > 0: layer.changeAttributeValue(self.shel_feat.id(), 8, cap - pop) else: layer.changeAttributeValue(self.shel_feat.id(), 8, 0) layer.commitChanges() # Change Number of Buildings to Evacuate build = uf.getLegendLayerByName(iface, "Buildings to evacuate") buildings = build.getFeatures() n = 0 for building in buildings: if building.attributes()[2] != 'police' and building.attributes( )[2] != 'fire_station': n += 1 ev = uf.getLegendLayerByName(iface, "Selected Routes") evacs = ev.getFeatures() m = 0 for evac in evacs: m += 1 self.buildings.clear() if n - m > 0: self.buildings.append('%s' % (n - m)) else: self.buildings.append('0') # Display confirmation message self.sent_msg.setVisible(True) QTimer.singleShot(3000, lambda: (self.sent_msg.setVisible(False))) # Clear selections to start picking new targets self.deleteEvac() # Save the log to desktop def saveLog(self): log_text = self.log.toPlainText() # path = 'C:/Users/'+os.getenv('USERNAME')+'/Desktop/Evacu8_log.txt' path1 = os.path.join(os.path.expanduser('~'), 'Desktop') + '/Evacu8_log.txt' print path1 with open(path1, "w") as fh: fh.write("%s" % (log_text)) # Show all the chosen routes on the map def showSelected(self): selected = uf.getLegendLayerByName(self.iface, "Selected Routes") if selected: iface.legendInterface().setLayerVisible(selected, True) # Hide all the chosen routes on the map def hideSelected(self): selected = uf.getLegendLayerByName(self.iface, "Selected Routes") if selected: iface.legendInterface().setLayerVisible(selected, False) # Save the shown canvas to desktop def saveMap(self): #filename = 'C:/Users/' + os.getenv('USERNAME') + '/Desktop/Evacu8_log.png' filename1 = os.path.join(os.path.expanduser('~'), 'Desktop') + '/Evacu8_log.png' self.showSelected() if filename1 != '': self.canvas.saveAsImage(filename1, None, "PNG") # Show "saved to desktop" message for 2 seconds def timerMessage(self): self.saved_msg.setVisible(True) QTimer.singleShot(2000, lambda: (self.saved_msg.setVisible(False)))
def saveCurva(self): self.layer: QgsVectorLayer self.comboCurva: QtWidgets.QComboBox self.draw() if self.curvaFailed: return curvaFeats = featuresList(self.c.layer) features = [] if hasattr(self, "justStarted") and self.justStarted: i = 0 for f, tipo in zip(curvaFeats, self.c.dados): feat = QgsFeature(self.layer.fields()) feat.setGeometry(f.geometry()) feat.setAttributes([i, str(tipo[0]), "Traçado"]) features.append(feat) i += 1 self.justStarted = False elif len(curvaFeats) > 0: fid = 1 nomes = [] #Delete all features of self.layer and add layer geometry in between for i, feat in enumerate(self.layer.getFeatures()): if i > self.current_index and i < self.next_index: continue f = QgsFeature(self.layer.fields()) attr = feat.attributes() attr[0] = len(features) + 1 f.setAttributes(attr) if i == self.current_index: PI = p2QgsPoint(featureToPolyline(curvaFeats[0])[0]) f.setGeometry( QgsGeometry.fromPolyline( [p2QgsPoint(featureToPolyline(feat)[0]), PI])) features.append(f) for i, cf in enumerate(curvaFeats): f = QgsFeature(self.layer.fields()) attr = cf.attributes() attr = [len(features) + 1] + attr f.setAttributes(attr) f.setGeometry(cf.geometry()) features.append(f) if i == 0: nomes.append(str(attr[1])) nomes.append(str(attr[1])) elif i == self.next_index: PF = p2QgsPoint(featureToPolyline(curvaFeats[-1])[-1]) f.setGeometry( QgsGeometry.fromPolyline( [PF, p2QgsPoint(featureToPolyline(feat)[-1])])) features.append(f) else: f.setGeometry(feat.geometry()) features.append(f) self.layer.dataProvider().deleteFeatures( [f.id() for f in self.layer.getFeatures()]) self.layer.dataProvider().addFeatures(features) self.layer.updateExtents() try: QgsProject.instance().removeMapLayer(self.c.layer.id()) except: pass refreshCanvas(self.iface, self.layer)