Пример #1
0
 def display_char(self, index, lastmove_highlight):
     move = utils.peek_stack(self._ops)
     if move is not None:
         was_last_move = (index == move)
         if self._matrix[index] == Player.FIRST:
             if was_last_move and lastmove_highlight:
                 return 'X'
             return 'x'
         elif self._matrix[index] == Player.SECOND:
             if was_last_move and lastmove_highlight:
                 return 'O'
             return 'o'
     return ' '
Пример #2
0
 def display_char(self, index, lastmove_highlight):
     move = utils.peek_stack(self._ops)
     if move is not None:
         was_last_move = (index == move)
         if bitops.get_bit(self.bitstrings[0], index):
             if was_last_move and lastmove_highlight:
                 return 'X'
             return 'x'
         elif bitops.get_bit(self.bitstrings[1], index):
             if was_last_move and lastmove_highlight:
                 return 'O'
             return 'o'
     return ' '
Пример #3
0
 def compute_game_state(self):
     last_move = utils.peek_stack(self._ops)
     if last_move is not None:
         if self.chain_length(last_move, -1, 0) + self.chain_length(last_move, 1, 0) >= self._win_chain_length + 1 \
                 or self.chain_length(last_move, -1, 1) + self.chain_length(last_move, 1,
                                                                            -1) >= self._win_chain_length + 1 \
                 or self.chain_length(last_move, 1, 1) + self.chain_length(last_move, -1,
                                                                           -1) >= self._win_chain_length + 1 \
                 or self.chain_length(last_move, 0, 1) + self.chain_length(last_move, 0,
                                                                           -1) >= self._win_chain_length + 1:
             self._game_state = GameState.WON
             return
         if len(self._ops) == self._size**2:
             self._game_state = GameState.DRAW
             return
     self._game_state = GameState.NOT_OVER
Пример #4
0
 def get_last_move(self):
     return utils.peek_stack(self._ops)