def pixmap(self, size): """returns a background pixmap or None for isPlain""" self.__pmap = QBrush() if not self.isPlain: width = size.width() height = size.height() if self.tiled: width = self.imageWidth height = self.imageHeight cachekey = '{name}W{width}H{height}'.format(name=self.name, width=width, height=height) self.__pmap = QPixmapCache.find(cachekey) if not self.__pmap: renderer = QSvgRenderer(self.graphicsPath) if not renderer.isValid(): logException( i18n( 'file <filename>%1</filename> contains no valid SVG', self.graphicsPath)) self.__pmap = QPixmap(width, height) self.__pmap.fill(Qt.transparent) painter = QPainter(self.__pmap) renderer.render(painter) QPixmapCache.insert(cachekey, self.__pmap) return self.__pmap
def genWindPixmap(self): """prepare wind tiles""" pwind = PlayerWind(self.__wind) pwind.prevailing = self.__wind == Wind.all4[min(self.__roundsFinished, 3)] pMap = QPixmap(40, 40) pMap.fill(Qt.transparent) painter = QPainter(pMap) painter.setRenderHint(QPainter.Antialiasing) painter.scale(0.40, 0.40) pwind.paint(painter, QStyleOptionGraphicsItem()) for child in pwind.childItems(): if isinstance(child, QGraphicsSvgItem): with Painter(painter): painter.translate(child.mapToParent(0.0, 0.0)) child.paint(painter, QStyleOptionGraphicsItem()) return pMap
def pixmapFromSvg(self, pmapSize=None, withBorders=None): """returns a pixmap with default size as given in SVG and optional borders/shadows""" if withBorders is None: withBorders = Internal.Preferences.showShadows if withBorders: wantSize = self.tileset.tileSize.toSize() else: wantSize = self.tileset.faceSize.toSize() if not pmapSize: pmapSize = wantSize result = QPixmap(pmapSize) result.fill(Qt.transparent) painter = QPainter(result) if not painter.isActive(): logException( 'painter is not active. Wanted size: %s' % str(pmapSize)) try: xScale = float(pmapSize.width()) / wantSize.width() yScale = float(pmapSize.height()) / wantSize.height() except ZeroDivisionError: xScale = 1 yScale = 1 if not withBorders: painter.scale(*self.tileset.tileFaceRelation()) painter.translate(-self.facePos()) renderer = self.tileset.renderer() renderer.render(painter, self.__elementId()) painter.resetTransform() self._drawDarkness(painter) if self.showFace(): faceSize = self.tileset.faceSize.toSize() faceSize = QSize( faceSize.width() * xScale, faceSize.height() * yScale) painter.translate(self.facePos()) renderer.render(painter, self.tileset.svgName[self.tile.exposed], QRectF(QPointF(), QSizeF(faceSize))) return result
def __fillLastMeldComboWith(self, winnerMelds, indexedMeld, lastTile): """fill last meld combo with prepared content""" winner = self.game.winner faceWidth = winner.handBoard.tileset.faceSize.width() * 0.5 faceHeight = winner.handBoard.tileset.faceSize.height() * 0.5 restoredIdx = None for meld in winnerMelds: pixMap = QPixmap(faceWidth * len(meld), faceHeight) pixMap.fill(Qt.transparent) self.__meldPixMaps.append(pixMap) painter = QPainter(pixMap) for element in meld: painter.drawPixmap( 0, 0, winner.handBoard.tilesByElement(element)[0].pixmapFromSvg( QSize(faceWidth, faceHeight), withBorders=False)) painter.translate(QPointF(faceWidth, 0.0)) self.cbLastMeld.addItem(QIcon(pixMap), '', str(meld)) if indexedMeld == str(meld): restoredIdx = self.cbLastMeld.count() - 1 if not restoredIdx and indexedMeld: # try again, maybe the meld changed between concealed and exposed indexedMeld = indexedMeld.lower() for idx in range(self.cbLastMeld.count()): meldContent = str(self.cbLastMeld.itemData(idx)) if indexedMeld == meldContent.lower(): restoredIdx = idx if lastTile not in meldContent: lastTile = lastTile.swapped assert lastTile in meldContent with BlockSignals(self.cbLastTile ): # we want to continue right here idx = self.cbLastTile.findData(lastTile) self.cbLastTile.setCurrentIndex(idx) break if not restoredIdx: restoredIdx = 0 self.cbLastMeld.setCurrentIndex(restoredIdx) self.cbLastMeld.setIconSize(QSize(faceWidth * 3, faceHeight))