Пример #1
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 def __init__(self, net, quake_difficulty):
     Quiet_Season.__init__(self, net)
     self.name = "Quake"
     self.state = self.START
     self.fault_lines = []
     self.unfurling = 0
     self.damage = quake_difficulty
Пример #2
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 def __init__(self, net, quake_difficulty):
     Quiet_Season.__init__(self, net)
     self.name = "Quake"
     self.state = self.START
     self.fault_lines = []
     self.unfurling = 0
     self.damage = quake_difficulty
Пример #3
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    def __init__(self, net, storm_difficulty):
        Quiet_Season.__init__(self, net)
        self.name = "Storm"
        self.storms = []
        self.storm_difficulty = storm_difficulty

        global storm_graphics
        assert ( storm_graphics != None )
Пример #4
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    def __init__(self, net, storm_difficulty):
        Quiet_Season.__init__(self, net)
        self.name = "Storm"
        self.storms = []
        self.storm_difficulty = storm_difficulty

        global storm_graphics
        assert (storm_graphics != None)
Пример #5
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 def __init__(self, net, alien_tech_level):
     Quiet_Season.__init__(self, net)
     self.alien_tech_level = alien_tech_level
     self.__Compute_Targets(5)
     self.alien_list = []
     self.name = "Alien"
     self.new_aliens = False
     self.t2_announced = False