def __init__(self, net, quake_difficulty): Quiet_Season.__init__(self, net) self.name = "Quake" self.state = self.START self.fault_lines = [] self.unfurling = 0 self.damage = quake_difficulty
def __init__(self, net, quake_difficulty): Quiet_Season.__init__(self, net) self.name = "Quake" self.state = self.START self.fault_lines = [] self.unfurling = 0 self.damage = quake_difficulty
def __init__(self, net, storm_difficulty): Quiet_Season.__init__(self, net) self.name = "Storm" self.storms = [] self.storm_difficulty = storm_difficulty global storm_graphics assert ( storm_graphics != None )
def __init__(self, net, storm_difficulty): Quiet_Season.__init__(self, net) self.name = "Storm" self.storms = [] self.storm_difficulty = storm_difficulty global storm_graphics assert (storm_graphics != None)
def __init__(self, net, alien_tech_level): Quiet_Season.__init__(self, net) self.alien_tech_level = alien_tech_level self.__Compute_Targets(5) self.alien_list = [] self.name = "Alien" self.new_aliens = False self.t2_announced = False