class New(Command): patch_created = Signal() """ Creates a new patch in the queue """ def __init__(self, cwd, quilt_pc, quilt_patches): super(New, self).__init__(cwd) self.quilt_pc = Directory(quilt_pc) self.quilt_patches = Directory(quilt_patches) self.db = Db(quilt_pc) self.series = Series(quilt_patches) def create(self, patchname): """ Adds a new patch with patchname to the queue The new patch will be added as the topmost applied patch. """ patch = Patch(patchname) if self.series.is_patch(patch): raise PatchAlreadyExists(self.series, patchname) patch_dir = self.quilt_patches patch_dir.create() patchfile = patch_dir + File(patchname) patchfile.touch() pc_dir = self.quilt_pc + patchname if pc_dir.exists(): # be sure that the directory is clear pc_dir.delete() # create empty .pc/<patchname> directory as quilt does too pc_dir.create() top = self.db.top_patch() # add new patch after the current topmost applied patch self.series.add_patches([patch], top) # "apply" patch self.db.add_patch(patch) # create patches/series files self.series.save() # create .pc/.version and .pc/applied-patches files self.db.save() self.patch_created(patch)
class New(Command): patch_created = Signal() """ Creates a new patch in the queue """ def __init__(self, cwd, quilt_pc, quilt_patches): super(New, self).__init__(cwd) self.quilt_pc = Directory(quilt_pc) self.quilt_patches = Directory(quilt_patches) self.db = Db(quilt_pc) self.series = Series(quilt_patches) def create(self, patchname): """ Adds a new patch with patchname to the queue The new patch will be added after the top patch """ patch = Patch(patchname) if self.series.is_patch(patch): raise PatchAlreadyExists(self.series, patchname) patch_dir = self.quilt_patches patch_dir.create() patchfile = patch_dir + File(patchname) patchfile.touch() pc_dir = self.quilt_pc + patchname if pc_dir.exists(): # be sure that the directory is clear pc_dir.delete() else: pc_dir.create() top = self.db.top_patch() self.series.add_patches([patch], top) self.series.save() self.patch_created(patch)
class Delete(Command): """Command class to delete patches """ deleting_patch = Signal() deleted_patch = Signal() def __init__(self, cwd, quilt_pc, quilt_patches): super(Delete, self).__init__(cwd) self.quilt_pc = Directory(quilt_pc) self.quilt_patches = Directory(quilt_patches) self.db = Db(quilt_pc) self.series = Series(quilt_patches) self.pop = Pop(cwd, quilt_pc) def _delete_patch(self, patch, remove=False, backup=False): if self.series.is_empty(): raise NoPatchesInSeries(self.series) if not self.series.is_patch(patch): raise UnknownPatch(self.series, patch) applied = self.db.top_patch() == patch self.deleting_patch(patch, applied) if applied: self.pop._unapply_patch(patch) self.db = self.pop.db self.db.save() self.series.remove_patch(patch) self.series.save() patch_file = self.quilt_patches + File(patch.get_name()) if remove: if backup: patch_file.copy(File(patch_file.get_name() + "~")) patch_file.delete_if_exists() self.deleted_patch(patch) def delete_next(self, remove=False, backup=False): """ Delete next unapplied patch If remove is True the patch file will also be removed. If remove and backup are True a copy of the deleted patch file will be made. """ patch = self.db.top_patch() if patch: after = self.series.patch_after(patch) else: after = self.series.first_patch() if not after: raise QuiltError("No next patch") self._delete_patch(after, remove=remove, backup=backup) def delete_patch(self, patch_name=None, remove=False, backup=False): """ Delete specified patch from the series If remove is True the patch file will also be removed. If remove and backup are True a copy of the deleted patch file will be made. """ if patch_name: patch = Patch(patch_name) else: patch = self.db.top_patch() if not patch: raise NoAppliedPatch(self.db) self._delete_patch(patch, remove=remove, backup=backup)