def fillPixmap(self, widget, pixmap, offset=None): """ Fill a pixmap with the content of a widget In Qt >= 5.0 `QPixmap.fill()` is a nop, in Qt 4.x it is buggy for backgrounds with gradients. Thus `fillPixmap()` offers an alternative implementation. :param QWidget widget: Widget :param QPixmap pixmap: Pixmap to be filled :param QPoint offset: Offset .. seealso:: :py:meth:`QPixmap.fill()` """ if offset is None: offset = QPoint() rect = QRect(offset, pixmap.size()) painter = QPainter(pixmap) painter.translate(-offset) autoFillBrush = widget.palette().brush(widget.backgroundRole()) if not (widget.autoFillBackground() and autoFillBrush.isOpaque()): bg = widget.palette().brush(QPalette.Window) qwtFillRect(widget, painter, rect, bg) if widget.autoFillBackground(): qwtFillRect(widget, painter, rect, autoFillBrush) if widget.testAttribute(Qt.WA_StyledBackground): painter.setClipRegion(rect) opt = QStyleOption() opt.initFrom(widget) widget.style().drawPrimitive(QStyle.PE_Widget, opt, painter, widget)
def drawColorBar(self, painter, colorMap, interval, scaleMap, orientation, rect): colorTable = [] if colorMap.format() == QwtColorMap.Indexed: colorTable = colorMap.colorTable(interval) c = QColor() devRect = rect.toAlignedRect() pixmap = QPixmap(devRect.size()) pixmap.fill(Qt.transparent) pmPainter = QPainter(pixmap) pmPainter.translate(-devRect.x(), -devRect.y()) if orientation == Qt.Horizontal: sMap = scaleMap sMap.setPaintInterval(rect.left(), rect.right()) for x in range(devRect.left(), devRect.right()+1): value = sMap.invTransform(x) if colorMap.format() == QwtColorMap.RGB: c.setRgba(colorMap.rgb(interval, value)) else: c = colorTable[colorMap.colorIndex(interval, value)] pmPainter.setPen(c) pmPainter.drawLine(x, devRect.top(), devRect.bottom()) else: sMap = scaleMap sMap.setPaintInterval(rect.bottom(), rect.top()) for y in range(devRect.top(), devRect.bottom()+1): value = sMap.invTransform(y) if colorMap.format() == QwtColorMap.RGB: c.setRgba(colorMap.rgb(interval, value)) else: c = colorTable[colorMap.colorIndex(interval, value)] pmPainter.setPen(c) pmPainter.drawLine(devRect.left(), y, devRect.right(), y) pmPainter.end() self.drawPixmap(painter, rect, pixmap)
def drawColorBar(self, painter, colorMap, interval, scaleMap, orientation, rect): colorTable = [] if colorMap.format() == QwtColorMap.Indexed: colorTable = colorMap.colorTable(interval) c = QColor() devRect = rect.toAlignedRect() pixmap = QPixmap(devRect.size()) pixmap.fill(Qt.transparent) pmPainter = QPainter(pixmap) pmPainter.translate(-devRect.x(), -devRect.y()) if orientation == Qt.Horizontal: sMap = scaleMap sMap.setPaintInterval(rect.left(), rect.right()) for x in range(devRect.left(), devRect.right() + 1): value = sMap.invTransform(x) if colorMap.format() == QwtColorMap.RGB: c.setRgba(colorMap.rgb(interval, value)) else: c = colorTable[colorMap.colorIndex(interval, value)] pmPainter.setPen(c) pmPainter.drawLine(x, devRect.top(), devRect.bottom()) else: sMap = scaleMap sMap.setPaintInterval(rect.bottom(), rect.top()) for y in range(devRect.top(), devRect.bottom() + 1): value = sMap.invTransform(y) if colorMap.format() == QwtColorMap.RGB: c.setRgba(colorMap.rgb(interval, value)) else: c = colorTable[colorMap.colorIndex(interval, value)] pmPainter.setPen(c) pmPainter.drawLine(devRect.left(), y, devRect.right(), y) pmPainter.end() self.drawPixmap(painter, rect, pixmap)
def drawSymbols(self, painter, points, numPoints=None): """ Render an array of symbols Painting several symbols is more effective than drawing symbols one by one, as a couple of layout calculations and setting of pen/brush can be done once for the complete array. :param QPainter painter: Painter :param QPolygonF points: Positions of the symbols in screen coordinates """ #TODO: remove argument numPoints (not necessary in `PythonQwt`) if numPoints is not None and numPoints <= 0: return useCache = False if QwtPainter.roundingAlignment(painter) and\ not painter.transform().isScaling(): if self.__data.cache.policy == QwtSymbol.Cache: useCache = True elif self.__data.cache.policy == QwtSymbol.AutoCache: if painter.paintEngine().type() == QPaintEngine.Raster: useCache = True else: if self.__data.style in (QwtSymbol.XCross, QwtSymbol.HLine, QwtSymbol.VLine, QwtSymbol.Cross): pass elif self.__data.style == QwtSymbol.Pixmap: if not self.__data.size.isEmpty() and\ self.__data.size != self.__data.pixmap.pixmap.size(): useCache = True else: useCache = True if useCache: br = QRect(self.boundingRect()) rect = QRect(0, 0, br.width(), br.height()) if self.__data.cache.pixmap.isNull(): self.__data.cache.pixmap = QwtPainter.backingStore( None, br.size()) self.__data.cache.pixmap.fill(Qt.transparent) p = QPainter(self.__data.cache.pixmap) p.setRenderHints(painter.renderHints()) p.translate(-br.topLeft()) pos = QPointF() self.renderSymbols(p, pos, 1) dx = br.left() dy = br.top() for point in points: left = round(point.x()) + dx top = round(point.y()) + dy painter.drawPixmap(left, top, self.__data.cache.pixmap) else: painter.save() self.renderSymbols(painter, points, numPoints) painter.restore()
def drawSymbols(self, painter, points, numPoints=None): """ Render an array of symbols Painting several symbols is more effective than drawing symbols one by one, as a couple of layout calculations and setting of pen/brush can be done once for the complete array. :param QPainter painter: Painter :param QPolygonF points: Positions of the symbols in screen coordinates """ #TODO: remove argument numPoints (not necessary in `PythonQwt`) if numPoints is not None and numPoints <= 0: return useCache = False if QwtPainter.roundingAlignment(painter) and\ not painter.transform().isScaling(): if self.__data.cache.policy == QwtSymbol.Cache: useCache = True elif self.__data.cache.policy == QwtSymbol.AutoCache: if painter.paintEngine().type() == QPaintEngine.Raster: useCache = True else: if self.__data.style in (QwtSymbol.XCross, QwtSymbol.HLine, QwtSymbol.VLine, QwtSymbol.Cross): pass elif self.__data.style == QwtSymbol.Pixmap: if not self.__data.size.isEmpty() and\ self.__data.size != self.__data.pixmap.pixmap.size(): useCache = True else: useCache = True if useCache: br = QRect(self.boundingRect()) rect = QRect(0, 0, br.width(), br.height()) if self.__data.cache.pixmap.isNull(): self.__data.cache.pixmap = QwtPainter.backingStore(None, br.size()) self.__data.cache.pixmap.fill(Qt.transparent) p = QPainter(self.__data.cache.pixmap) p.setRenderHints(painter.renderHints()) p.translate(-br.topLeft()) pos = QPointF() self.renderSymbols(p, pos, 1) dx = br.left() dy = br.top() for point in points: left = round(point.x())+dx top = round(point.y())+dy painter.drawPixmap(left, top, self.__data.cache.pixmap) else: painter.save() self.renderSymbols(painter, points, numPoints) painter.restore()
def qwtBackgroundWidget(w): if w.parentWidget() is None: return w if w.autoFillBackground(): brush = w.palette().brush(w.backgroundRole()) if brush.color().alpha() > 0: return w if w.testAttribute(Qt.WA_StyledBackground): image = QImage(1, 1, QImage.Format_ARGB32) image.fill(Qt.transparent) painter = QPainter(image) painter.translate(-w.rect().center()) qwtDrawStyledBackground(w, painter) painter.end() if qAlpha(image.pixel(0, 0)) != 0: return w return qwtBackgroundWidget(w.parentWidget())
def drawColorBar(self, painter, colorMap, interval, scaleMap, orientation, rect): """ Draw a color bar into a rectangle :param QPainter painter: Painter :param qwt.color_map.QwtColorMap colorMap: Color map :param qwt.interval.QwtInterval interval: Value range :param qwt.scalemap.QwtScaleMap scaleMap: Scale map :param Qt.Orientation orientation: Orientation :param QRectF rect: Target rectangle """ colorTable = [] if colorMap.format() == QwtColorMap.Indexed: colorTable = colorMap.colorTable(interval) c = QColor() devRect = rect.toAlignedRect() pixmap = QPixmap(devRect.size()) pixmap.fill(Qt.transparent) pmPainter = QPainter(pixmap) pmPainter.translate(-devRect.x(), -devRect.y()) if orientation == Qt.Horizontal: sMap = QwtScaleMap(scaleMap) sMap.setPaintInterval(rect.left(), rect.right()) for x in range(devRect.left(), devRect.right()+1): value = sMap.invTransform(x) if colorMap.format() == QwtColorMap.RGB: c.setRgba(colorMap.rgb(interval, value)) else: c = colorTable[colorMap.colorIndex(interval, value)] pmPainter.setPen(c) pmPainter.drawLine(x, devRect.top(), x, devRect.bottom()) else: sMap = QwtScaleMap(scaleMap) sMap.setPaintInterval(rect.bottom(), rect.top()) for y in range(devRect.top(), devRect.bottom()+1): value = sMap.invTransform(y) if colorMap.format() == QwtColorMap.RGB: c.setRgba(colorMap.rgb(interval, value)) else: c = colorTable[colorMap.colorIndex(interval, value)] pmPainter.setPen(c) pmPainter.drawLine(devRect.left(), y, devRect.right(), y) pmPainter.end() self.drawPixmap(painter, rect, pixmap)
def drawColorBar(self, painter, colorMap, interval, scaleMap, orientation, rect): """ Draw a color bar into a rectangle :param QPainter painter: Painter :param qwt.color_map.QwtColorMap colorMap: Color map :param qwt.interval.QwtInterval interval: Value range :param qwt.scalemap.QwtScaleMap scaleMap: Scale map :param Qt.Orientation orientation: Orientation :param QRectF rect: Target rectangle """ colorTable = [] if colorMap.format() == QwtColorMap.Indexed: colorTable = colorMap.colorTable(interval) c = QColor() devRect = rect.toAlignedRect() pixmap = QPixmap(devRect.size()) pixmap.fill(Qt.transparent) pmPainter = QPainter(pixmap) pmPainter.translate(-devRect.x(), -devRect.y()) if orientation == Qt.Horizontal: sMap = QwtScaleMap(scaleMap) sMap.setPaintInterval(rect.left(), rect.right()) for x in range(devRect.left(), devRect.right() + 1): value = sMap.invTransform(x) if colorMap.format() == QwtColorMap.RGB: c.setRgba(colorMap.rgb(interval, value)) else: c = colorTable[colorMap.colorIndex(interval, value)] pmPainter.setPen(c) pmPainter.drawLine(x, devRect.top(), x, devRect.bottom()) else: sMap = QwtScaleMap(scaleMap) sMap.setPaintInterval(rect.bottom(), rect.top()) for y in range(devRect.top(), devRect.bottom() + 1): value = sMap.invTransform(y) if colorMap.format() == QwtColorMap.RGB: c.setRgba(colorMap.rgb(interval, value)) else: c = colorTable[colorMap.colorIndex(interval, value)] pmPainter.setPen(c) pmPainter.drawLine(devRect.left(), y, devRect.right(), y) pmPainter.end() self.drawPixmap(painter, rect, pixmap)
def fillPixmap(self, widget, pixmap, offset=None): if offset is None: offset = QPoint() rect = QRect(offset, pixmap.size()) painter = QPainter(pixmap) painter.translate(-offset) autoFillBrush = widget.palette().brush(widget.backgroundRole()) if not (widget.autoFillBackground() and autoFillBrush.isOpaque()): bg = widget.palette().brush(QPalette.Window) qwtFillRect(widget, painter, rect, bg) if widget.autoFillBackground(): qwtFillRect(widget, painter, rect, autoFillBrush) if widget.testAttribute(Qt.WA_StyledBackground): painter.setClipRegion(rect) opt = QStyleOption() opt.initFrom(widget) widget.style().drawPrimitive(QStyle.PE_Widget, opt, painter, widget)
def drawSymbols(self, painter, points, numPoints=None): #TODO: remove argument numPoints (not necessary in Python's qwt) if numPoints is not None and numPoints <= 0: return useCache = False if QwtPainter.roundingAlignment(painter) and\ not painter.transform().isScaling(): if self.__data.cache.policy == QwtSymbol.Cache: useCache = True elif self.__data.cache.policy == QwtSymbol.AutoCache: if painter.paintEngine().type() == QPaintEngine.Raster: useCache = True else: if self.__data.style in (QwtSymbol.XCross, QwtSymbol.HLine, QwtSymbol.VLine, QwtSymbol.Cross): pass elif self.__data.style == QwtSymbol.Pixmap: if not self.__data.size.isEmpty() and\ self.__data.size != self.__data.pixmap.pixmap.size(): useCache = True else: useCache = True if useCache: br = QRect(self.boundingRect()) rect = QRect(0, 0, br.width(), br.height()) if self.__data.cache.pixmap.isNull(): self.__data.cache.pixmap = QwtPainter.backingStore(None, br.size()) self.__data.cache.pixmap.fill(Qt.transparent) p = QPainter(self.__data.cache.pixmap) p.setRenderHints(painter.renderHints()) p.translate(-br.topLeft()) pos = QPointF() self.renderSymbols(p, pos, 1) dx = br.left() dy = br.top() for point in points: left = round(point.x())+dx top = round(point.y())+dy painter.drawPixmap(left, top, self.__data.cache.pixmap) else: painter.save() self.renderSymbols(painter, points, numPoints) painter.restore()
def paintEvent(self, e): cr = self.contentsRect() painter = QPainter(self) painter.setClipRegion(e.region()) if self.__data.isDown: qDrawWinButton(painter, 0, 0, self.width(), self.height(), self.palette(), True) painter.save() if self.__data.isDown: shiftSize = buttonShift(self) painter.translate(shiftSize.width(), shiftSize.height()) painter.setClipRect(cr) self.drawContents(painter) if not self.__data.icon.isNull(): iconRect = QRect(cr) iconRect.setX(iconRect.x() + self.margin()) if self.__data.itemMode != QwtLegendData.ReadOnly: iconRect.setX(iconRect.x() + BUTTONFRAME) iconRect.setSize(self.__data.icon.size()) iconRect.moveCenter(QPoint(iconRect.center().x(), cr.center().y())) painter.drawPixmap(iconRect, self.__data.icon) painter.restore()
def paintEvent(self, e): cr = self.contentsRect() painter = QPainter(self) painter.setClipRegion(e.region()) if self.__data.isDown: qDrawWinButton(painter, 0, 0, self.width(), self.height(), self.palette(), True) painter.save() if self.__data.isDown: shiftSize = buttonShift(self) painter.translate(shiftSize.width(), shiftSize.height()) painter.setClipRect(cr) self.drawContents(painter) if not self.__data.icon.isNull(): iconRect = QRect(cr) iconRect.setX(iconRect.x()+self.margin()) if self.__data.itemMode != QwtLegendData.ReadOnly: iconRect.setX(iconRect.x()+BUTTONFRAME) iconRect.setSize(self.__data.icon.size()) iconRect.moveCenter(QPoint(iconRect.center().x(), cr.center().y())) painter.drawPixmap(iconRect, self.__data.icon) painter.restore()