Пример #1
0
 def __init__(self):
     super().__init__("Kobold", rdi(5, 7), 17, 8)
     if self.lvl == 6:
         self.hp += rdi(5, 8)
         self.dmg += 5
     elif self.lvl == 7:
         self.hp += rdi(6, 9)  # ( ͡° ͜ʖ ͡°)
         self.dmg += 7
     self.maxHP = self.hp
Пример #2
0
def __pseudo_aux(len1: int, len4: int, len42: int, len43: int) -> int:
    # returns a random pointer using a non-linear probability
    aux = rd()
    if aux < 0.5:
        return rdi(0, len4)
    elif aux < 0.75:
        return rdi(0, len4) + len4
    elif aux < 0.90:
        return rdi(0, len4) + len42
    else:
        return min(rdi(0, len4) + len43, len1)
Пример #3
0
def cross_two_point(parent1: list, parent2: list) -> list:
    # creates 2 new elements splitting the 2 parents in 2 points
    rd1 = rdi(1, len(parent1) - 1)
    rd2 = rdi(1, len(parent1) - 1)
    while rd1 == rd2:
        rd2 = rdi(1, len(parent1) - 1)
    point1 = rd1 if rd1 < rd2 else rd2
    point2 = rd2 if rd1 < rd2 else rd1
    return [
        parent1[:point1] + parent2[point1:point2] + parent1[point2:],
        parent2[:point1] + parent1[point1:point2] + parent2[point2:]
    ]
Пример #4
0
    def generateBlock(self, nb: int) -> None:

        for i in range(nb * 2):
            distance = rdi(50, 200)
            longueur = rdi(40, 70)

            lp = self.plateformes[-1]
            self.plateformes.append(
                Plateforme(lp.x + lp.width, distance, False))
            self.plateformes.append(
                Plateforme(lp.x + lp.width + distance, longueur, True))

        return None
Пример #5
0
 def setCasse():
     aa = rdi(4, 16)
     bb = aa % 2
     if bb != 0:
         return 1
     else:
         return 0
Пример #6
0
 def test__add__(self):
     """
     Testing the addition of 2 Unsigned Ints
     """
     U = UInt(4)
     U.binaire = '0' * 24 + '1' * 8
     # Testing input type
     V = UInt(4)
     V.binaire = '0' * 16 + '00000001' + '0' * 8
     for elem in (1, -1, '', 2, [], {}, 2.5, Mot(1)):
         with self.assertRaises(TypeError):
             U + elem
     # Testing the return type
     self.assertIsInstance(U + V, UInt)
     # First testing if this works with same length UInts
     for i in range(5):
         k = rdi(1, 5)
         U = UInt(k)
         V = UInt(k)
         S = U.valeur() + V.valeur()
         if S > U.Maximum.valeur():
             with self.assertRaises(OverflowError):
                 U + V
         else:
             W = U + V
             self.assertEqual(W.valeur(), S)
     # Testing the OverflowError error
     U = UInt(4)
     V = UInt(4)
     U.binaire = '1' * len(U)
     V.binaire = '0' * (len(V) - 1) + '1'
     with self.assertRaises(OverflowError):
         U + V
Пример #7
0
def enemyAttack():
    moveset = rdi(1, 3)
    if moveset == 1:
        pass
    if moveset == 2:
        pass
    if moveset == 3:
        pass
Пример #8
0
def fun(arg):
    count = 0 
    while 1:
        count += 1
        x = rdi(1, 10)  
        u = rand()        
        if u*arg*0.1 <= prob_arr[x-1] :
            return x, count
Пример #9
0
 def test_hexadecimal(self):
     """
     Testing the hexadecimal attribute's getter
     """
     for i in range(5):
         # Tests done using the Python builtins functions
         U = UInt(rdi(1, 15))
         Hex = hex(int(U.binaire, 2))[2:].upper()
         self.assertEqual(U.hexadecimal,
                          (len(U.hexadecimal) - len(Hex)) * '0' + Hex)
Пример #10
0
 def test_valeur(self):
     """
     Testing the valeur method
     """
     # Testing return type
     self.assertIsInstance(UInt(4).valeur(), int)
     # Testing with Python builtins
     for i in range(15):
         U = UInt(rdi(1, 15))
         self.assertEqual(U.valeur(), int(U.binaire, 2))
Пример #11
0
 def take_turn(self):
     self.roll = rdi(1, 6)
     if self.roll == 1:
         self.last_roll = self.roll
         self.roll = 0
         self.turn = 0
         return 0
     else:
         self.turn += self.roll
         self.last_roll = self.roll
         self.roll = 0
         return self.last_roll
Пример #12
0
 def test__mul__(self):
     """
     Testing the multiplication of 2 unsigned ints
     """
     U = UInt(4)
     # Testing type of params
     V = UInt(4)
     for elem in (1, -1, '', 2, [], {}, 2.5, Mot(1)):
         with self.assertRaises(TypeError):
             U * elem
     # Testing the return type
     self.assertIsInstance(U * V, UInt)
     # First testing if this works with same length UInts
     for i in range(5):
         k = rdi(1, 5)
         U = UInt(k)
         V = UInt(k)
         W = U * V
         self.assertEqual(W.valeur(), U.valeur() * V.valeur())
Пример #13
0
    async def on_ready(self):
        print('Eingeloggt.')
        channel = self.get_channel(740526658699657306)  # der Log-Channel

        # Uhrzeit für den Log aufbauen
        timeEdit = str(asctime(localtime(time())))
        timeEdit = timeEdit.replace('  ', '')
        timeList = timeEdit.split(' ')
        timeEdit = timeList[2]
        timeEdit += ', ' + timeList[1] + '. '

        # set status and log
        await client.change_presence(status=dc.Status.online,
                                     activity=dc.Game('seit ' + timeEdit))
        await channel.send(':green_circle: Bot jetzt online. Zeit: ' +
                           timeEdit)

        # Passwort aktualisieren und ausgeben
        botPw = rdi(0, 999)
        print(botPw)
Пример #14
0
def create_2d_texture_random(width, height, d, scaleB, z=None):
    y_coords = range(height)
    x_coords = range(width)

    texel_final = []

    if z is None:
        z = rdi(-10000, 10000)
    scaleA = 1

    half = 0
    for y in y_coords:
        for x in x_coords:
            pixel = 150 * pnoise3(x * scaleA - half,
                                  y * scaleA - half,
                                  z,
                                  octaves=10,
                                  persistence=0.10)
            pixel += 40 * pnoise3(x * scaleB - half,
                                  y * scaleB - half,
                                  z,
                                  octaves=5,
                                  persistence=0.25)
            pixel += 120 * pnoise3(x * scaleB * 0.6 - half,
                                   y * scaleB * 0.6 - half,
                                   z,
                                   octaves=5,
                                   persistence=0.4)
            texel_final.append(pixel)

    # transform to a 0..255 range
    m = abs(min(texel_final))
    texel_final = [p + m for p in texel_final]
    _max = max(texel_final)
    if _max == 0:
        _max = 1
    coeff = float(d) / _max
    texel_final = [int(coeff * p) for p in texel_final]
    return z, texel_final
Пример #15
0
 def test__lt__(self):
     """
     Testing the comparison of 2 unsigned ints
     """
     U = UInt(4)
     # Testing type of params
     for elem in (1, -1, '', 2, [], {}, 2.5, Mot(1)):
         with self.assertRaises(TypeError):
             U < elem
     # Testing the return type
     V = UInt(4)
     self.assertIsInstance(U < V, bool)
     # Testing the comparison of same lengths ints
     k = rdi(1, 5)
     ints = [UInt(k) for i in range(5)]
     for i in range(5):
         for j in range(5):
             self.assertEqual(ints[i] < ints[j],
                              ints[i].valeur() < ints[j].valeur())
     # Axiome : ! a < b and ! b < a => a == b
     a = UInt(4)
     b = a
     self.assertEqual(a < b, False)
     self.assertEqual(b < a, False)
Пример #16
0
"""
Módulos Builtins são módulo que fazem parte  da linguagem e a acompanham na instalação padrão.

OBS:  abaixo seguem vários exemplos, execute individualmente comentando so demais.
"""
####################################################################################
# Utilizando alias (apelidos) no módulo

import random as rdm

print(rdm.random()
#####################################################################################
# Utilizando alias (apelidos) na função
from random import randint as rdi
print(rdi(10, 100))

######################################################################################
# Ao utilizar um * no import estaremos importando todas as funções de um módulo

import random*
print(random()))
Пример #17
0
 def myRendererDrawingFunction(surface):
     #return dirty rects
     #surface.fill(Color("black"))
     return [drawRect(surface, Color("black"), old_rect),
             drawRect(surface, Color("red"), Rect(rdi(0, 700), rdi(0, 500), 12, 12)),
             drawRect(surface, Color("yellow"), new_rect)]
Пример #18
0
    def genPwd(self, e):
        dlg = None
        finalset = []
        setL = self.checkbox_letters.GetValue()
        setN = self.checkbox_numbers.GetValue()
        setSC = self.checkbox_specialchars.GetValue()
        setSP = self.checkbox_setperso.GetValue()

        def setCasse():
            aa = rdi(4, 16)
            bb = aa % 2
            if bb != 0:
                return 1
            else:
                return 0

        i = False

        if setL == 1:
            finalset += self.chars['letters']
            i = True
        if setN == 1:
            finalset += self.chars['numbers']
            i = True
        if setSC == 1:
            finalset += self.chars['specials']
            i = True
        if setSP == 1:
            tmp = self.combobox_setperso.GetValue().strip() + " "
            x = re.search(self.pattern_setperso, tmp)
            if x is not None:
                tmp.strip()
                finalset += tmp.split(' ')
                i = True
            else:
                dlg = wx.MessageDialog(self, "La chaîne de caractère semble mal formée. Tous les caractères doivent être séparés par un espace.\nExemple:\n\na b c = OK\na bb c = Not OK", "Recharger l'application", wx.OK|wx.ICON_ERROR)
                dlg.ShowModal()
                dlg.Destroy()

        if i:
            chars_array_length = len(finalset)
            array_count = chars_array_length - 1

            newpwd = ''
            y = 0

            default_size = 8
            spin_size = self.spin_nbchars.GetValue()
            if spin_size > 0:
                default_size = spin_size

            tmpcasse = ''
            for i in range(default_size):
                y = rdi(0, array_count)
                z = self.rbcasse.GetSelection()

                tmpcasse = finalset[y].encode('utf-8')

                if z == 0:
                    cc = setCasse()
                    if cc == 1:
                        tmpcasse = tmpcasse.upper()
                elif z == 2:
                    tmpcasse = tmpcasse.upper()


                newpwd += tmpcasse

            self.combobox_newpwd.Append(str(newpwd))
            self.combobox_newpwd.SetStringSelection(str(newpwd))
        else:
            dlg = wx.MessageDialog(self, "Aucun jeux de caractère n'a été sélectionné. Vous devez en choisir au moins un", "Erreur", wx.OK|wx.ICON_ERROR)
            dlg.ShowModal()
            dlg.Destroy()
Пример #19
0
"""
Built-In -> Módulos integrados já intalados no puthon
"""
#alias (apelidos) para módulos ou funções
import random as rmd
print(rmd.random())

#Import de todas as funções de um módulo usando *
from random import *
print(random())

#Importando todo o modulo
import random
print(random.random())

from random import randint as rdi
print(rdi(5, 56))

#Multiplos immports
from random import (random, randint, shuffle, choice)
print('random:', random())
print('randint:', randint(3, 8))
lista = ['Geek', 'Uniersity', 'Python']
shuffle(lista)
print('shuffle:', lista)
print('choice:', choice('Uniersity'))
Пример #20
0
from math import radians

from compas.geometry import Box
from compas.datastructures import Mesh
from compas.datastructures import mesh_transform_numpy
from compas.utilities import rgb_to_hex
from compas.geometry import Translation
from compas.geometry import Rotation

from compas_viewers.objectviewer import ObjectViewer

viewer = ObjectViewer(activate_selection=True)
# make 10 random meshes
# with random position and orientation
for i in range(10):
    T = Translation.from_vector([rdi(0, 10), rdi(0, 10), rdi(0, 5)])
    R = Rotation.from_axis_and_angle([0, 0, 1.0], radians(rdi(0, 180)))
    X = T * R
    box = Box.from_width_height_depth(rdi(1, 3), rdi(1, 3), rdi(1, 3))
    mesh = Mesh.from_shape(box)
    mesh_transform_numpy(mesh, X)

    viewer.add(mesh,
               name="Mesh.%s" % i,
               settings={
                   'color': rgb_to_hex((rdi(0, 255), rdi(0, 255), rdi(0,
                                                                      255))),
                   'edges.width': 2,
                   'opacity': 0.7,
                   'vertices.size': 10,
                   'vertices.on': True,
Пример #21
0
# import random

print(random())

# importando todo o módulo
# Podemos importar todas as funções de um módulo utilizando o *

from random import *

print(random())

# import random
# print(random.random())

# Utilizando alias (apelidos)
from random import randint as rdi, random as rdm

print(rdi(5, 89))

print(rdm())

# Costumamos a utilizar tuple para colocar multiplos imports de um mesmo módulo
from random import (random, randint, shuffle, choice)

print(random())
print(randint(7, 17))
lista = ['liniker', 'oliveira', 'jardel']
shuffle(lista)
print(lista)
print(choice("123456789"))
Пример #22
0
import turtle as tt
from random import choice as rdc
from random import randint as rdi
c = ["red","blue","indigo","white","orange"]
for i in range(rdi(100,200)):
	tt.left(89)
	pass
	tt.forward(i)
	tt.pensize(i/2)
	tt.pencolor(c[i%5])
Пример #23
0
def calculate_hit_points_hard(dice: int, level: int, iterations: int) -> int:
    result_pool = 0
    for _ in range(iterations):
        result_pool += dice + sum([rdi(1, dice) for _ in range(level - 1)])
    return int(result_pool / iterations)
Пример #24
0
# prefixes
px = [
    'Killer', 'Pro', 'Dead', 'Extreme', 'Fire', 'Ice', 'Xtreme', 'Crazy',
    'Ultra', 'Toxic', 'Fearless', 'Elite'
]

# suffixes
sx = [
    'Dragon', 'Lion', 'Ninja', 'Tiger', 'Spider', 'Wolf', 'Python', 'Gorilla',
    'Samurai', 'King', 'Ghost'
]

names = 0
while names != 100:
    # choose randoms
    myppx = ppx[rdi(0, len(ppx) - 1)]
    mypx = px[rdi(0, len(px) - 1)]
    mysx = sx[rdi(0, len(sx) - 1)]

    r = rdi(0, 30)

    if r < 10:
        num = str(rdi(0, 100))

    elif r == 30:
        num = '1337'

    elif r == 29:
        num = '69'

    else:
Пример #25
0
print(rdm.random())

# Utilizando alias (apelidos) para modulos e funcoes
from random import randint as rdi

print(rdi(5, 89))

# podemos importar todas as funções de um módulo utilizando o *
from random import *

print(random())

# Importando todo o modulo

import random
print(random.random())
"""

from random import (random as rdm, randint as rdi, shuffle as sff, choice as
                    cho)

print(rdi(4, 6))
print(rdm())
numeros = ['10', '2', '3', '4', '5']
sff(numeros)
print(numeros)

print(cho('Marcos Luiz'))

from math import pi
print(pi)
Пример #26
0
    async def on_message(self, message):
        if message.author == client.user:
            return

        if message.content.startswith(cmdPrefix + 'wiki '):
            # Wiki-Seite laden
            print(message.content)
            cmd = message.content
            cmdEnd = cmd[6:]
            wikiSearch = wiki.search(cmdEnd)
            wikiSearch = str(wikiSearch[:5])

            # schöner machen
            wikiSearch = wikiSearch.replace("'", '"')
            wikiSearch = wikiSearch.replace('[', '')
            wikiSearch = wikiSearch.replace(']', '')

            # Überschriften schöner machen
            wikiSum = wiki.summary(cmdEnd, sentences=10)
            wikiSum = wikiSum.replace('== ', ':white_medium_small_square: **')
            wikiSum = wikiSum.replace(' ==', '**')
            wikiSum = wikiSum.replace('''

''', '''
''')  # unnötig große Zeilenumbrüche ersetzen

            # Unterüberschriften schöner machen
            wikiSum = wikiSum.replace('=:white_medium_small_square: ',
                                      ':white_small_square: ')
            wikiSum = wikiSum.replace('''=
''', '\n')  # unnötig große Zeilenumbrüche ersetzen

            try:
                searchTopics = ':mag_right: Ähnliche Themen: ' + wikiSearch + ' \n' + '▔' * 50 + '\n' + wikiSum  # ähnliche Themen vorschlagen

            except:
                outp_Content = (
                    ':x: Tut mir leid, da ist wohl was schief gelaufen. Versuche es nochmal!'
                )

            try:
                # Embed erzeugen und absenden
                embed = dc.Embed(colour=dc.Colour(0x52b0ff),
                                 description=f'{outp_Content}')
                embed.set_thumbnail(
                    url=
                    'https://upload.wikimedia.org/wikipedia/commons/thumb/8/80/Wikipedia-logo-v2.svg/270px-Wikipedia-logo-v2.svg.png'
                )
                embed.set_author(name='Wikipedia Search')
                embed.set_footer(
                    text='HeyStyx Bot',
                    icon_url=
                    'https://betaneostyx.files.wordpress.com/2020/07/dcstyxbot-1.png'
                )
                embedMsg = await message.channel.send(embed=embed)

            # except:

            #     try:
            #         await message.channel.send(outp_Content[:2000] + '\n _Artikel gekürzt._')

            except:
                await message.channel.send(
                    ':x: Der Begriff "' + cmdEnd +
                    '" konnte leider nicht gefunden werden. Möglicherweise ist "'
                    + lang + '" die falsche Sprache?')

        if message.content.startswith(cmdPrefix + 'wiki.lang'):
            cmd = message.content
            lang = cmd[11:]
            wiki.set_lang(
                cmdEnd)  # leider funktioniert try-except hier nicht richtg :(
            await message.channel.send(
                ':white_check_mark: Sprache geändert zu "' + lang + '".')

        if message.content.startswith(cmdPrefix + 'py'):
            # Befehl aufbauen
            cmd = message.content
            cmdEnd = cmd[4:]

            try:
                outpCMD = eval(cmdEnd)

                if outpCMD == 'None' or outpCMD == '':
                    outpCMD = ':warning: Ausgabe ist leer.'

                else:
                    pass

                await message.channel.send('```' + str(outpCMD) + '```'
                                           )  # als Code-Block ausgeben

            except:
                await message.channel.send(
                    ':x: Ungültiger "eval()"-Befehl. Versuche es noch einmal.')

        if message.content.startswith(cmdPrefix + 'off ' + str(botPw)):
            # Uhrzeit für den Log aufbauen
            timeEdit = str(asctime(localtime(time())))
            timeEdit = timeEdit.replace('  ', '')
            timeList = timeEdit.split(' ')
            timeEdit = timeList[2]
            timeEdit += ', ' + timeList[1] + '. '

            # set status and lo
            channel = self.get_channel(740526658699657306)
            await client.change_presence(status=dc.Status.idle,
                                         activity=dc.Game('off seit ' +
                                                          timeEdit))
            await message.channel.send(
                'Neues Passwort wurde generiert.\n :warning: **BOT WIRD UMPROGRAMMIERT!**'
            )
            await channel.send(':red_circle: Bot jetzt inaktiv. Zeit: ' +
                               timeEdit)

            # update password and output
            botPw = rdi(0, 999)
            print(botPw)

        if message.content.startswith(cmdPrefix + 'on ' + str(botPw)):
            # Uhrzeit für den Log aufbauen
            timeEdit = str(asctime(localtime(time())))
            timeEdit = timeEdit.replace('  ', '')
            timeList = timeEdit.split(' ')
            timeEdit = timeList[2]
            timeEdit += ', ' + timeList[1] + '. '

            # set status and log
            channel = self.get_channel(740526658699657306)
            await client.change_presence(status=dc.Status.online,
                                         activity=dc.Game('wieder seit ' +
                                                          timeEdit))
            await message.channel.send(
                'Neues Passwort wurde generiert.\n :green_circle: **BOT WIEDER AKTIV!**'
            )
            await channel.send(':blue_circle: Bot wieder online. Zeit: ' +
                               timeEdit)

            # update password and output
            botPw = rdi(0, 999)
            print(botPw)
Пример #27
0
def dice_drop_low(dice: int) -> int:
    first_roll = rdi(1, dice)
    return first_roll if first_roll > 2 else rdi(1, dice)
Пример #28
0
def lottery():
    for i in range(6):
        yield rdi(1, 40)
    yield rdi(1, 15)
Пример #29
0
def test_kernel_instanciation():
    for i in range(n):
        d = Dungeon(rdi(2, 20), rdi(2, 20))
        assert d.map.valid()
 def __init__(self):
     super().__init__("Short Sword",
                      "A short sword suitable for beginner knights.",
                      "KNIGHT", 5, rdi(2, 3))
     self.ID = "1x00001"
Пример #31
0
import random as rdm

print(rdm.random())

# 2
from random import randint as rdi, random as rdm

print(rdi(5, 89))

print(rdm())

# Podemos importar todas as funções de um módulo utilizando o *
from random import *
# import random -> diferente, pois quando importa * não é necessário usar o nome do modulo separado por ponto

print(random())

"""
# Costumamos a utilizar tuple para colocar múltiplos imports de um mesmo módulo
from random import (random as rdm, randint as rdi, shuffle as shf, choice as
                    chc)

print(rdm())
print(rdi(1, 55))

lista = [1, 2, 3, 4]
shf(lista)
print(lista)

print(chc('Hello World'))
Пример #32
0
from random import randint as rdi
from time import sleep
from datetime import date
# Exercicio 28
print('=' * 20, 'Primeiro exercicio', '=' * 20)
pc = rdi(0, 5)  # faz o computador sortear unm número
print('-=-' * 25)
sleep(.5)
print('Vou pensar em um número entre 0 e 5, tente advinhar !')
sleep(.5)
print('-=-' * 25)
sleep(.5)
jogador = int(input('Em que número em pensei ? '))  # Jogador tenta advinhar
print('Processando...')
sleep(2)
if jogador == pc:
    print(
        'Parabéns, o número {} foi o que eu realmente pensei'.format(jogador))
else:
    print(
        'Infelizmente você errou, eu pensei no número {} e não no {}.'.format(
            pc, jogador))

# Exercicio 29
print('=' * 20, 'Segundo exercicio', '=' * 20)
vel = float(input('Qual a velocidade atual do seu carro? '))
mult = (vel - 80) * 7
if vel > 80:
    print('Você foi multado, você excedeu o limite de velocidade de 80Km/h')
    sleep(.3)
    print('Você deve pagar uma multa no valor de R${:.2f}'.format(mult))
Пример #33
0
def dice_drop_low_truncated(dice: int, half: int) -> int:
    first_roll = rdi(1, dice)
    return first_roll if first_roll > 2 else min(rdi(1, dice), half)