Пример #1
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def test_starting_location_world_select(skip_qtbot, preset_manager):
    # Setup
    base = preset_manager.default_preset_for_game(
        RandovaniaGame.METROID_PRIME_ECHOES).get_preset()
    preset = dataclasses.replace(
        base,
        uuid=uuid.UUID('b41fde84-1f57-4b79-8cd6-3e5a78077fa6'),
        base_preset_uuid=base.uuid)
    editor = PresetEditor(preset)
    window = PresetMetroidStartingArea(
        editor, default_database.game_description_for(preset.game))
    skip_qtbot.addWidget(window)

    # Run
    checkbox_list = window._starting_location_for_world
    window.on_preset_changed(editor.create_custom_preset_with())
    assert len(checkbox_list) == 10
    temple_grounds_checkbox = checkbox_list["Temple Grounds"]
    assert temple_grounds_checkbox.checkState() == Qt.PartiallyChecked
    skip_qtbot.mouseClick(temple_grounds_checkbox, Qt.LeftButton)
    assert temple_grounds_checkbox.checkState() == Qt.Checked
    assert len(editor.configuration.starting_location.locations) == 39
    skip_qtbot.mouseClick(temple_grounds_checkbox, Qt.LeftButton)
    assert temple_grounds_checkbox.checkState() == Qt.Unchecked
    assert len(editor.configuration.starting_location.locations) == 0
    skip_qtbot.mouseClick(temple_grounds_checkbox, Qt.LeftButton)
    window.on_preset_changed(editor.create_custom_preset_with())
    assert temple_grounds_checkbox.checkState() == Qt.Checked
    assert len(editor.configuration.starting_location.locations) == 39
Пример #2
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def test_starting_location_world_select(skip_qtbot, default_preset):
    # Setup
    preset = dataclasses.replace(
        default_preset,
        uuid=uuid.UUID('b41fde84-1f57-4b79-8cd6-3e5a78077fa6'),
        base_preset_uuid=default_preset.uuid)
    editor = PresetEditor(preset)
    window = LogicSettingsWindow(None, editor)
    skip_qtbot.addWidget(window)

    # Run
    checkbox_list = window._starting_location_for_world
    window.on_preset_changed(editor.create_custom_preset_with())
    assert len(checkbox_list) == 10
    temple_grounds_checkbox = checkbox_list["Temple Grounds"]
    assert temple_grounds_checkbox.checkState() == Qt.PartiallyChecked
    skip_qtbot.mouseClick(temple_grounds_checkbox, Qt.LeftButton)
    assert temple_grounds_checkbox.checkState() == Qt.Checked
    assert len(editor.configuration.starting_location.locations) == 39
    skip_qtbot.mouseClick(temple_grounds_checkbox, Qt.LeftButton)
    assert temple_grounds_checkbox.checkState() == Qt.Unchecked
    assert len(editor.configuration.starting_location.locations) == 0
    skip_qtbot.mouseClick(temple_grounds_checkbox, Qt.LeftButton)
    window.on_preset_changed(editor.create_custom_preset_with())
    assert temple_grounds_checkbox.checkState() == Qt.Checked
    assert len(editor.configuration.starting_location.locations) == 39
def test_on_preset_changed(skip_qtbot, default_preset):
    # Setup
    editor = PresetEditor(default_preset)
    window = LogicSettingsWindow(None, editor)

    # Run
    window.on_preset_changed(editor.create_custom_preset_with())
def test_on_preset_changed(skip_qtbot, preset_manager, game):
    # Setup
    editor = PresetEditor(
        preset_manager.default_preset_for_game(game).get_preset())
    window = LogicSettingsWindow(None, editor)

    # Run
    window.on_preset_changed(editor.create_custom_preset_with())
Пример #5
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def test_on_preset_changed(skip_qtbot, preset_manager, game):
    # Setup
    base = preset_manager.default_preset_for_game(game).get_preset()
    preset = dataclasses.replace(
        base,
        uuid=uuid.UUID('b41fde84-1f57-4b79-8cd6-3e5a78077fa6'),
        base_preset_uuid=base.uuid)
    editor = PresetEditor(preset)
    window = LogicSettingsWindow(None, editor)

    # Run
    window.on_preset_changed(editor.create_custom_preset_with())
def test_on_preset_changed(skip_qtbot, preset_manager, game_enum):
    # Setup
    window_manager = MagicMock()

    base = preset_manager.default_preset_for_game(game_enum).get_preset()
    preset = dataclasses.replace(base,
                                 uuid=uuid.UUID('b41fde84-1f57-4b79-8cd6-3e5a78077fa6'),
                                 base_preset_uuid=base.uuid)
    editor = PresetEditor(preset)
    window = CustomizePresetDialog(window_manager, editor)

    # Run
    window.on_preset_changed(editor.create_custom_preset_with())
Пример #7
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def test_edit_menu_mod(editor: PresetEditor,
                       initial_layout_configuration_params: dict,
                       default_echoes_configuration, menu_mod):
    # Setup
    editor._configuration = dataclasses.replace(
        default_echoes_configuration, **initial_layout_configuration_params)
    editor._nested_autosave_level = 1

    # Run
    initial_layout_configuration_params["menu_mod"] = menu_mod
    editor.set_configuration_field("menu_mod", menu_mod)

    # Assert
    assert editor.configuration == dataclasses.replace(
        default_echoes_configuration, **initial_layout_configuration_params)
Пример #8
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def test_edit_layout_trick_level(editor: PresetEditor,
                                 initial_layout_configuration_params: dict,
                                 default_layout_configuration,
                                 new_trick_level: LayoutTrickLevel):
    # Setup
    editor._layout_configuration = dataclasses.replace(default_layout_configuration,
                                                       **initial_layout_configuration_params)
    editor._nested_autosave_level = 1

    # Run
    initial_layout_configuration_params["trick_level_configuration"] = TrickLevelConfiguration(new_trick_level)
    editor.set_layout_configuration_field("trick_level_configuration", TrickLevelConfiguration(new_trick_level))

    # Assert
    assert editor.layout_configuration == dataclasses.replace(default_layout_configuration,
                                                              **initial_layout_configuration_params)
Пример #9
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def test_location_pool_row_disabled_on_major_minor_split(
        customized_preset, echoes_game_description, skip_qtbot):
    # Setup
    preset_editor = PresetEditor(customized_preset)

    location_pool_tab = PresetLocationPool(preset_editor,
                                           echoes_game_description)

    # Get the first major location in the list, and the first non-major one
    # Then, put it in a state which will have to be changed in the case where
    # major/minor split is enabled.
    first_major: LocationPoolRowWidget = None
    first_non_major: LocationPoolRowWidget = None
    for row_widget in location_pool_tab._row_widget_for_node.values():
        if first_major is None and row_widget.node.major_location:
            first_major = row_widget
        elif first_non_major is None and not row_widget.node.major_location:
            first_non_major = row_widget
        if first_major is not None and first_non_major is not None:
            break
    first_major.radio_shuffled_no_progression.setChecked(True)

    # Run & Assert
    assert first_major.isEnabled()
    assert first_non_major.isEnabled()
    assert not first_major.radio_shuffled.isChecked()

    location_pool_tab._major_minor = True
    location_pool_tab._on_update_randomization_mode()

    assert first_major.isEnabled()
    assert not first_non_major.isEnabled()
    assert first_major.radio_shuffled.isChecked()
Пример #10
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def test_edit_skip_final_bosses(editor: PresetEditor,
                                initial_layout_configuration_params: dict,
                                default_layout_configuration,
                                skip_final_bosses):
    # Setup
    editor._configuration = dataclasses.replace(
        default_layout_configuration, **initial_layout_configuration_params)
    editor._nested_autosave_level = 1

    # Run
    initial_layout_configuration_params[
        "skip_final_bosses"] = skip_final_bosses
    editor.set_configuration_field("skip_final_bosses", skip_final_bosses)

    # Assert
    assert editor.configuration == dataclasses.replace(
        default_layout_configuration, **initial_layout_configuration_params)
Пример #11
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def test_on_preset_changed(skip_qtbot, preset_manager, game):
    # Setup
    base = preset_manager.default_preset_for_game(game).get_preset()
    preset = dataclasses.replace(
        base,
        uuid=uuid.UUID('b41fde84-1f57-4b79-8cd6-3e5a78077fa6'),
        base_preset_uuid=base.uuid)
    editor = PresetEditor(preset)
    window = PresetStartingArea(
        editor, default_database.game_description_for(preset.game))

    # Run
    window.on_preset_changed(editor.create_custom_preset_with())

    # Assert
    num_areas = len(StartingLocationList.areas_list(preset.game))
    assert len(window._starting_location_for_area) == num_areas
Пример #12
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def test_on_preset_changed(skip_qtbot, preset_manager, game_data):
    # Setup
    game, has_specific_settings, has_min_logic, tab = game_data

    base = preset_manager.default_preset_for_game(game).get_preset()
    preset = dataclasses.replace(base,
                                 uuid=uuid.UUID('b41fde84-1f57-4b79-8cd6-3e5a78077fa6'),
                                 base_preset_uuid=base.uuid)
    editor = PresetEditor(preset)
    window: PresetGeneration = tab(editor, default_database.game_description_for(game))
    parent = QGroupBox()
    window.setParent(parent)

    # Run
    window.on_preset_changed(editor.create_custom_preset_with())

    # Assert
    assert window.trick_level_minimal_logic_check.isVisibleTo(parent) == has_min_logic
    assert window.game_specific_group.isVisibleTo(parent) == has_specific_settings
Пример #13
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def test_preset_editor_tabs_for(skip_qtbot, game_enum: RandovaniaGame,
                                preset_manager):
    preset = preset_manager.default_preset_for_game(game_enum)
    editor = PresetEditor(preset.get_preset().fork())
    window_manager = MagicMock()

    # Run
    result = game_specific_gui.preset_editor_tabs_for(editor, window_manager)

    # Assert
    assert len(result) >= 3
def test_starting_location_world_select(skip_qtbot, default_preset):
    # Setup
    editor = PresetEditor(default_preset)
    window = LogicSettingsWindow(None, editor)
    skip_qtbot.addWidget(window)

    # Run
    checkbox_list = window._starting_location_for_world
    window.on_preset_changed(editor.create_custom_preset_with())
    assert len(checkbox_list) == 10
    temple_grounds_checkbox = checkbox_list["Temple Grounds"]
    assert temple_grounds_checkbox.checkState() == Qt.PartiallyChecked
    skip_qtbot.mouseClick(temple_grounds_checkbox, Qt.LeftButton)
    assert temple_grounds_checkbox.checkState() == Qt.Checked
    assert len(editor.layout_configuration.starting_location.locations) == 40
    skip_qtbot.mouseClick(temple_grounds_checkbox, Qt.LeftButton)
    assert temple_grounds_checkbox.checkState() == Qt.Unchecked
    assert len(editor.layout_configuration.starting_location.locations) == 0
    skip_qtbot.mouseClick(temple_grounds_checkbox, Qt.LeftButton)
    window.on_preset_changed(editor.create_custom_preset_with())
    assert temple_grounds_checkbox.checkState() == Qt.Checked
    assert len(editor.layout_configuration.starting_location.locations) == 40
Пример #15
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async def test_dock_weakness_distribute(default_blank_preset):
    _editor = PresetEditor(default_blank_preset.fork())
    with _editor as editor:
        editor.dock_rando_configuration = dataclasses.replace(
            editor.dock_rando_configuration,
            mode=DockRandoMode.TWO_WAY
        )
        preset = editor.create_custom_preset_with()
    
    gen_params = GeneratorParameters(5000, False, [preset])
    description = await generate_and_validate_description(gen_params, None, False)

    assert list(description.all_patches[0].all_dock_weaknesses())
Пример #16
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def test_elements_init(skip_qtbot, test_files_dir):
    preset_path = test_files_dir.joinpath(
        "presets/super_test_preset.rdvpreset")
    preset = VersionedPreset.from_file_sync(preset_path).get_preset()
    assert isinstance(preset.configuration, SuperMetroidConfiguration)

    editor = PresetEditor(preset)
    super_patches_tab = PresetSuperPatchConfiguration(editor)
    skip_qtbot.addWidget(super_patches_tab)

    # Test whether visual elements are initialized correctly
    patches = preset.configuration.patches
    for field_name, checkbox in super_patches_tab.checkboxes.items():
        assert checkbox.isChecked() == getattr(patches, field_name)
Пример #17
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def test_quick_fill_default(skip_qtbot, preset_manager,
                            game_enum: RandovaniaGame):
    # Setup
    base = preset_manager.default_preset_for_game(game_enum).get_preset()
    preset = dataclasses.replace(
        base,
        uuid=uuid.UUID('b41fde84-1f57-4b79-8cd6-3e5a78077fa6'),
        base_preset_uuid=base.uuid)
    editor = PresetEditor(preset)
    window = PresetStartingArea(
        editor, default_database.game_description_for(preset.game))
    skip_qtbot.addWidget(window)

    # Run
    skip_qtbot.mouseClick(window.starting_area_quick_fill_default,
                          QtCore.Qt.LeftButton)

    # Assert
    assert editor.configuration.starting_location.locations == (
        window.game_description.starting_location, )
Пример #18
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    def _on_customize_button(self):
        editor = PresetEditor(self._current_preset_data)
        self._logic_settings_window = LogicSettingsWindow(
            self._window_manager, editor)

        self._logic_settings_window.on_preset_changed(
            editor.create_custom_preset_with())
        editor.on_changed = lambda: self._logic_settings_window.on_preset_changed(
            editor.create_custom_preset_with())

        result = self._logic_settings_window.exec_()
        self._logic_settings_window = None

        if result == QDialog.Accepted:
            self._add_new_preset(editor.create_custom_preset_with())
Пример #19
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    async def _on_customize_button(self):
        if self._logic_settings_window is not None:
            self._logic_settings_window.raise_()
            return

        editor = PresetEditor(self._current_preset_data.get_preset())
        self._logic_settings_window = LogicSettingsWindow(self._window_manager, editor)

        self._logic_settings_window.on_preset_changed(editor.create_custom_preset_with())
        editor.on_changed = lambda: self._logic_settings_window.on_preset_changed(editor.create_custom_preset_with())

        result = await async_dialog.execute_dialog(self._logic_settings_window)
        self._logic_settings_window = None

        if result == QDialog.Accepted:
            self._add_new_preset(VersionedPreset.with_preset(editor.create_custom_preset_with()))
Пример #20
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def test_quick_fill_cs_classic(skip_qtbot, preset_manager):
    # Setup
    base = preset_manager.default_preset_for_game(
        RandovaniaGame.CAVE_STORY).get_preset()
    preset = dataclasses.replace(
        base,
        uuid=uuid.UUID('b41fde84-1f57-4b79-8cd6-3e5a78077fa6'),
        base_preset_uuid=base.uuid)
    editor = PresetEditor(preset)
    window = PresetCSStartingArea(
        editor, default_database.game_description_for(preset.game))
    skip_qtbot.addWidget(window)

    # Run
    skip_qtbot.mouseClick(window.starting_area_quick_fill_classic,
                          QtCore.Qt.LeftButton)

    # Assert
    expected = {
        AreaIdentifier("Mimiga Village", "Start Point"),
        AreaIdentifier("Mimiga Village", "Arthur's House"),
        AreaIdentifier("Labyrinth", "Camp")
    }
    assert set(editor.configuration.starting_location.locations) == expected
Пример #21
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def test_toggle_immediate_parts(skip_qtbot, preset_manager):
    game = RandovaniaGame.METROID_DREAD
    base = preset_manager.default_preset_for_game(game).get_preset()
    preset = dataclasses.replace(
        base,
        uuid=uuid.UUID('b41fde84-1f57-4b79-8cd6-3e5a78077fa6'),
        base_preset_uuid=base.uuid)
    base_configuration = preset.configuration
    assert isinstance(base_configuration, DreadConfiguration)

    tab = PresetDreadEnergy(editor := PresetEditor(preset))
    skip_qtbot.addWidget(tab)
    tab.on_preset_changed(preset)

    assert tab.energy_tank_capacity_spin_box.isEnabled()

    skip_qtbot.mouseClick(tab.immediate_energy_parts_check,
                          QtCore.Qt.LeftButton)
    tab.on_preset_changed(editor.create_custom_preset_with())

    configuration = editor.configuration
    assert isinstance(configuration, DreadConfiguration)
    assert configuration.immediate_energy_parts != base_configuration.immediate_energy_parts
    assert not tab.energy_tank_capacity_spin_box.isEnabled()
Пример #22
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    async def _on_customize_preset(self):
        if self._logic_settings_window is not None:
            self._logic_settings_window.raise_()
            return

        old_preset = self._current_preset_data.get_preset()
        if old_preset.base_preset_uuid is None:
            old_preset = old_preset.fork()

        editor = PresetEditor(old_preset)
        self._logic_settings_window = CustomizePresetDialog(self._window_manager, editor)
        self._logic_settings_window.on_preset_changed(editor.create_custom_preset_with())
        editor.on_changed = lambda: self._logic_settings_window.on_preset_changed(editor.create_custom_preset_with())

        result = await async_dialog.execute_dialog(self._logic_settings_window)
        self._logic_settings_window = None

        if result == QtWidgets.QDialog.Accepted:
            self._add_new_preset(VersionedPreset.with_preset(editor.create_custom_preset_with()))
Пример #23
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def _editor() -> PresetEditor:
    return PresetEditor(MagicMock())