Пример #1
0
    def _remote(self,
                args=None,
                kwargs=None,
                num_cpus=None,
                num_gpus=None,
                memory=None,
                object_store_memory=None,
                resources=None,
                is_direct_call=None,
                max_concurrency=None,
                name=None,
                detached=False,
                is_asyncio=False):
        """Create an actor.

        This method allows more flexibility than the remote method because
        resource requirements can be specified and override the defaults in the
        decorator.

        Args:
            args: The arguments to forward to the actor constructor.
            kwargs: The keyword arguments to forward to the actor constructor.
            num_cpus: The number of CPUs required by the actor creation task.
            num_gpus: The number of GPUs required by the actor creation task.
            memory: Restrict the heap memory usage of this actor.
            object_store_memory: Restrict the object store memory used by
                this actor when creating objects.
            resources: The custom resources required by the actor creation
                task.
            is_direct_call: Use direct actor calls.
            max_concurrency: The max number of concurrent calls to allow for
                this actor. This only works with direct actor calls. The max
                concurrency defaults to 1 for threaded execution, and 100 for
                asyncio execution. Note that the execution order is not
                guaranteed when max_concurrency > 1.
            name: The globally unique name for the actor.
            detached: Whether the actor should be kept alive after driver
                exits.
            is_asyncio: Turn on async actor calls. This only works with direct
                actor calls.

        Returns:
            A handle to the newly created actor.
        """
        if args is None:
            args = []
        if kwargs is None:
            kwargs = {}
        if is_direct_call is None:
            is_direct_call = ray_constants.direct_call_enabled()
        if max_concurrency is None:
            if is_asyncio:
                max_concurrency = 100
            else:
                max_concurrency = 1

        if max_concurrency > 1 and not is_direct_call:
            raise ValueError(
                "setting max_concurrency requires is_direct_call=True")
        if max_concurrency < 1:
            raise ValueError("max_concurrency must be >= 1")

        if is_asyncio and not is_direct_call:
            raise ValueError(
                "Setting is_asyncio requires is_direct_call=True.")

        worker = ray.worker.get_global_worker()
        if worker.mode is None:
            raise Exception("Actors cannot be created before ray.init() "
                            "has been called.")

        meta = self.__ray_metadata__

        if detached and name is None:
            raise Exception("Detached actors must be named. "
                            "Please use Actor._remote(name='some_name') "
                            "to associate the name.")

        # Check whether the name is already taken.
        if name is not None:
            try:
                ray.experimental.get_actor(name)
            except ValueError:  # name is not taken, expected.
                pass
            else:
                raise ValueError(
                    "The name {name} is already taken. Please use "
                    "a different name or get existing actor using "
                    "ray.experimental.get_actor('{name}')".format(name=name))

        # Set the actor's default resources if not already set. First three
        # conditions are to check that no resources were specified in the
        # decorator. Last three conditions are to check that no resources were
        # specified when _remote() was called.
        if (meta.num_cpus is None and meta.num_gpus is None
                and meta.resources is None and num_cpus is None
                and num_gpus is None and resources is None):
            # In the default case, actors acquire no resources for
            # their lifetime, and actor methods will require 1 CPU.
            cpus_to_use = ray_constants.DEFAULT_ACTOR_CREATION_CPU_SIMPLE
            actor_method_cpu = ray_constants.DEFAULT_ACTOR_METHOD_CPU_SIMPLE
        else:
            # If any resources are specified (here or in decorator), then
            # all resources are acquired for the actor's lifetime and no
            # resources are associated with methods.
            cpus_to_use = (ray_constants.DEFAULT_ACTOR_CREATION_CPU_SPECIFIED
                           if meta.num_cpus is None else meta.num_cpus)
            actor_method_cpu = ray_constants.DEFAULT_ACTOR_METHOD_CPU_SPECIFIED

        function_name = "__init__"
        function_descriptor = FunctionDescriptor(
            meta.modified_class.__module__, function_name,
            meta.modified_class.__name__)

        # Do not export the actor class or the actor if run in LOCAL_MODE
        # Instead, instantiate the actor locally and add it to the worker's
        # dictionary
        if worker.mode == ray.LOCAL_MODE:
            actor_id = ActorID.from_random()
            worker.actors[actor_id] = meta.modified_class(
                *copy.deepcopy(args), **copy.deepcopy(kwargs))
        else:
            # Export the actor.
            if (meta.last_export_session_and_job !=
                    worker.current_session_and_job):
                # If this actor class was not exported in this session and job,
                # we need to export this function again, because current GCS
                # doesn't have it.
                meta.last_export_session_and_job = (
                    worker.current_session_and_job)
                worker.function_actor_manager.export_actor_class(
                    meta.modified_class, meta.actor_method_names)

            resources = ray.utils.resources_from_resource_arguments(
                cpus_to_use, meta.num_gpus, meta.memory,
                meta.object_store_memory, meta.resources, num_cpus, num_gpus,
                memory, object_store_memory, resources)

            # If the actor methods require CPU resources, then set the required
            # placement resources. If actor_placement_resources is empty, then
            # the required placement resources will be the same as resources.
            actor_placement_resources = {}
            assert actor_method_cpu in [0, 1]
            if actor_method_cpu == 1:
                actor_placement_resources = resources.copy()
                actor_placement_resources["CPU"] += 1
            function_signature = meta.method_signatures[function_name]
            creation_args = signature.flatten_args(function_signature, args,
                                                   kwargs)
            actor_id = worker.core_worker.create_actor(
                function_descriptor.get_function_descriptor_list(),
                creation_args, meta.max_reconstructions, resources,
                actor_placement_resources, is_direct_call, max_concurrency,
                detached, is_asyncio)

        actor_handle = ActorHandle(
            actor_id,
            meta.modified_class.__module__,
            meta.class_name,
            meta.actor_method_names,
            meta.method_decorators,
            meta.method_signatures,
            meta.actor_method_num_return_vals,
            actor_method_cpu,
            worker.current_session_and_job,
            original_handle=True)

        if name is not None:
            ray.experimental.register_actor(name, actor_handle)

        return actor_handle
Пример #2
0
    def _remote(self,
                args=None,
                kwargs=None,
                num_cpus=None,
                num_gpus=None,
                memory=None,
                object_store_memory=None,
                resources=None):
        """Create an actor.

        This method allows more flexibility than the remote method because
        resource requirements can be specified and override the defaults in the
        decorator.

        Args:
            args: The arguments to forward to the actor constructor.
            kwargs: The keyword arguments to forward to the actor constructor.
            num_cpus: The number of CPUs required by the actor creation task.
            num_gpus: The number of GPUs required by the actor creation task.
            memory: Restrict the heap memory usage of this actor.
            object_store_memory: Restrict the object store memory used by
                this actor when creating objects.
            resources: The custom resources required by the actor creation
                task.

        Returns:
            A handle to the newly created actor.
        """
        if args is None:
            args = []
        if kwargs is None:
            kwargs = {}

        worker = ray.worker.get_global_worker()
        if worker.mode is None:
            raise Exception("Actors cannot be created before ray.init() "
                            "has been called.")

        meta = self.__ray_metadata__

        # Set the actor's default resources if not already set. First three
        # conditions are to check that no resources were specified in the
        # decorator. Last three conditions are to check that no resources were
        # specified when _remote() was called.
        if (meta.num_cpus is None and meta.num_gpus is None
                and meta.resources is None and num_cpus is None
                and num_gpus is None and resources is None):
            # In the default case, actors acquire no resources for
            # their lifetime, and actor methods will require 1 CPU.
            cpus_to_use = ray_constants.DEFAULT_ACTOR_CREATION_CPU_SIMPLE
            actor_method_cpu = ray_constants.DEFAULT_ACTOR_METHOD_CPU_SIMPLE
        else:
            # If any resources are specified (here or in decorator), then
            # all resources are acquired for the actor's lifetime and no
            # resources are associated with methods.
            cpus_to_use = (ray_constants.DEFAULT_ACTOR_CREATION_CPU_SPECIFIED
                           if meta.num_cpus is None else meta.num_cpus)
            actor_method_cpu = ray_constants.DEFAULT_ACTOR_METHOD_CPU_SPECIFIED

        function_name = "__init__"
        function_descriptor = FunctionDescriptor(
            meta.modified_class.__module__, function_name,
            meta.modified_class.__name__)

        # Do not export the actor class or the actor if run in LOCAL_MODE
        # Instead, instantiate the actor locally and add it to the worker's
        # dictionary
        if worker.mode == ray.LOCAL_MODE:
            actor_id = ActorID.from_random()
            worker.actors[actor_id] = meta.modified_class(
                *copy.deepcopy(args), **copy.deepcopy(kwargs))
        else:
            # Export the actor.
            if (meta.last_export_session_and_job !=
                    worker.current_session_and_job):
                # If this actor class was not exported in this session and job,
                # we need to export this function again, because current GCS
                # doesn't have it.
                meta.last_export_session_and_job = (
                    worker.current_session_and_job)
                worker.function_actor_manager.export_actor_class(
                    meta.modified_class, meta.actor_method_names)

            resources = ray.utils.resources_from_resource_arguments(
                cpus_to_use, meta.num_gpus, meta.memory,
                meta.object_store_memory, meta.resources, num_cpus, num_gpus,
                memory, object_store_memory, resources)

            # If the actor methods require CPU resources, then set the required
            # placement resources. If actor_placement_resources is empty, then
            # the required placement resources will be the same as resources.
            actor_placement_resources = {}
            assert actor_method_cpu in [0, 1]
            if actor_method_cpu == 1:
                actor_placement_resources = resources.copy()
                actor_placement_resources["CPU"] += 1
            function_signature = meta.method_signatures[function_name]
            creation_args = signature.flatten_args(function_signature, args,
                                                   kwargs)
            actor_id = worker.core_worker.create_actor(
                function_descriptor.get_function_descriptor_list(),
                creation_args, meta.max_reconstructions, resources,
                actor_placement_resources)

        actor_handle = ActorHandle(actor_id,
                                   meta.modified_class.__module__,
                                   meta.class_name,
                                   meta.actor_method_names,
                                   meta.method_decorators,
                                   meta.method_signatures,
                                   meta.actor_method_num_return_vals,
                                   actor_method_cpu,
                                   worker.current_session_and_job,
                                   original_handle=True)

        return actor_handle
Пример #3
0
    def _remote(self,
                args=None,
                kwargs=None,
                num_cpus=None,
                num_gpus=None,
                resources=None):
        """Create an actor.

        This method allows more flexibility than the remote method because
        resource requirements can be specified and override the defaults in the
        decorator.

        Args:
            args: The arguments to forward to the actor constructor.
            kwargs: The keyword arguments to forward to the actor constructor.
            num_cpus: The number of CPUs required by the actor creation task.
            num_gpus: The number of GPUs required by the actor creation task.
            resources: The custom resources required by the actor creation
                task.

        Returns:
            A handle to the newly created actor.
        """
        if args is None:
            args = []
        if kwargs is None:
            kwargs = {}

        worker = ray.worker.get_global_worker()
        if worker.mode is None:
            raise Exception("Actors cannot be created before ray.init() "
                            "has been called.")

        actor_id = ActorID.from_random()
        # The actor cursor is a dummy object representing the most recent
        # actor method invocation. For each subsequent method invocation,
        # the current cursor should be added as a dependency, and then
        # updated to reflect the new invocation.
        actor_cursor = None

        # Set the actor's default resources if not already set. First three
        # conditions are to check that no resources were specified in the
        # decorator. Last three conditions are to check that no resources were
        # specified when _remote() was called.
        if (self._num_cpus is None and self._num_gpus is None
                and self._resources is None and num_cpus is None
                and num_gpus is None and resources is None):
            # In the default case, actors acquire no resources for
            # their lifetime, and actor methods will require 1 CPU.
            cpus_to_use = ray_constants.DEFAULT_ACTOR_CREATION_CPU_SIMPLE
            actor_method_cpu = ray_constants.DEFAULT_ACTOR_METHOD_CPU_SIMPLE
        else:
            # If any resources are specified (here or in decorator), then
            # all resources are acquired for the actor's lifetime and no
            # resources are associated with methods.
            cpus_to_use = (ray_constants.DEFAULT_ACTOR_CREATION_CPU_SPECIFIED
                           if self._num_cpus is None else self._num_cpus)
            actor_method_cpu = ray_constants.DEFAULT_ACTOR_METHOD_CPU_SPECIFIED

        # Do not export the actor class or the actor if run in LOCAL_MODE
        # Instead, instantiate the actor locally and add it to the worker's
        # dictionary
        if worker.mode == ray.LOCAL_MODE:
            worker.actors[actor_id] = self._modified_class(
                *copy.deepcopy(args), **copy.deepcopy(kwargs))
        else:
            # Export the actor.
            if (self._last_export_session_and_job !=
                    worker.current_session_and_job):
                # If this actor class was not exported in this session and job,
                # we need to export this function again, because current GCS
                # doesn't have it.
                self._last_export_session_and_job = (
                    worker.current_session_and_job)
                worker.function_actor_manager.export_actor_class(
                    self._modified_class, self._actor_method_names)

            resources = ray.utils.resources_from_resource_arguments(
                cpus_to_use, self._num_gpus, self._resources, num_cpus,
                num_gpus, resources)

            # If the actor methods require CPU resources, then set the required
            # placement resources. If actor_placement_resources is empty, then
            # the required placement resources will be the same as resources.
            actor_placement_resources = {}
            assert actor_method_cpu in [0, 1]
            if actor_method_cpu == 1:
                actor_placement_resources = resources.copy()
                actor_placement_resources["CPU"] += 1

            function_name = "__init__"
            function_signature = self._method_signatures[function_name]
            creation_args = signature.extend_args(function_signature, args,
                                                  kwargs)
            function_descriptor = FunctionDescriptor(
                self._modified_class.__module__, function_name,
                self._modified_class.__name__)
            [actor_cursor] = worker.submit_task(
                function_descriptor,
                creation_args,
                actor_creation_id=actor_id,
                max_actor_reconstructions=self._max_reconstructions,
                num_return_vals=1,
                resources=resources,
                placement_resources=actor_placement_resources)
            assert isinstance(actor_cursor, ObjectID)

        actor_handle = ActorHandle(
            actor_id, self._modified_class.__module__, self._class_name,
            actor_cursor, self._actor_method_names, self._method_decorators,
            self._method_signatures, self._actor_method_num_return_vals,
            actor_cursor, actor_method_cpu, worker.current_job_id,
            worker.current_session_and_job)
        # We increment the actor counter by 1 to account for the actor creation
        # task.
        actor_handle._ray_actor_counter += 1

        return actor_handle
Пример #4
0
    def _remote(self,
                args,
                kwargs,
                num_cpus=None,
                num_gpus=None,
                resources=None):
        """Create an actor.

        This method allows more flexibility than the remote method because
        resource requirements can be specified and override the defaults in the
        decorator.

        Args:
            args: The arguments to forward to the actor constructor.
            kwargs: The keyword arguments to forward to the actor constructor.
            num_cpus: The number of CPUs required by the actor creation task.
            num_gpus: The number of GPUs required by the actor creation task.
            resources: The custom resources required by the actor creation
                task.

        Returns:
            A handle to the newly created actor.
        """
        worker = ray.worker.get_global_worker()
        if worker.mode is None:
            raise Exception("Actors cannot be created before ray.init() "
                            "has been called.")

        actor_id = ActorID(_random_string())
        # The actor cursor is a dummy object representing the most recent
        # actor method invocation. For each subsequent method invocation,
        # the current cursor should be added as a dependency, and then
        # updated to reflect the new invocation.
        actor_cursor = None

        # Do not export the actor class or the actor if run in LOCAL_MODE
        # Instead, instantiate the actor locally and add it to the worker's
        # dictionary
        if worker.mode == ray.LOCAL_MODE:
            worker.actors[actor_id] = self._modified_class(
                *copy.deepcopy(args), **copy.deepcopy(kwargs))
        else:
            # Export the actor.
            if not self._exported:
                worker.function_actor_manager.export_actor_class(
                    self._modified_class, self._actor_method_names)
                self._exported = True

            resources = ray.utils.resources_from_resource_arguments(
                self._num_cpus, self._num_gpus, self._resources, num_cpus,
                num_gpus, resources)

            # If the actor methods require CPU resources, then set the required
            # placement resources. If actor_placement_resources is empty, then
            # the required placement resources will be the same as resources.
            actor_placement_resources = {}
            assert self._actor_method_cpus in [0, 1]
            if self._actor_method_cpus == 1:
                actor_placement_resources = resources.copy()
                actor_placement_resources["CPU"] += 1

            if args is None:
                args = []
            if kwargs is None:
                kwargs = {}
            function_name = "__init__"
            function_signature = self._method_signatures[function_name]
            creation_args = signature.extend_args(function_signature, args,
                                                  kwargs)
            function_descriptor = FunctionDescriptor(
                self._modified_class.__module__, function_name,
                self._modified_class.__name__)
            [actor_cursor] = worker.submit_task(
                function_descriptor,
                creation_args,
                actor_creation_id=actor_id,
                max_actor_reconstructions=self._max_reconstructions,
                num_return_vals=1,
                resources=resources,
                placement_resources=actor_placement_resources)
            assert isinstance(actor_cursor, ObjectID)

        actor_handle = ActorHandle(
            actor_id, self._modified_class.__module__, self._class_name,
            actor_cursor, self._actor_method_names, self._method_signatures,
            self._actor_method_num_return_vals, actor_cursor,
            self._actor_method_cpus, worker.task_driver_id)
        # We increment the actor counter by 1 to account for the actor creation
        # task.
        actor_handle._ray_actor_counter += 1

        return actor_handle