class StartWindow(QDialog): # class StartWindow(QMainWindow): def __init__(self, camera=None): super().__init__() self.camera = camera self.central_widget = QWidget() self.win = pg.GraphicsLayoutWidget() self.view = self.win.addViewBox() self.img = pg.ImageItem() self.view.addItem(self.img) # testPushButton = QPushButton("This is a test") # cam_layout = QVBoxLayout(self.central_widget) cam_layout = QVBoxLayout() # cam_layout.addWidget(self.win) # Had this uncommented. # cam_layout.addWidget(testPushButton) cam_layout.addStretch(1) # self.setCentralWidget(self.central_widget) main_layout = QGridLayout() # main_layout.addLayout(cam_layout, 0, 0, 1, 1) main_layout.addWidget(self.win, 0, 0) main_layout.addLayout(cam_layout, 0, 1, 1, 1) # main_layout.setRowStretch(1, 1) # main_layout.setRowStretch(2, 1) # Had these uncommented. # main_layout.setColumnStretch(0, 2) # main_layout.setColumnStretch(1, 1) self.setLayout(main_layout) self.update_timer = QTimer() self.update_timer.timeout.connect(self.update) self.update_timer.start(10) self.recognizer = Recognizer() self.recognizer.load_models() self.setWindowTitle("Recognizer") def update(self): frame = self.camera.get_frame() encodings, landmarks = self.recognizer.find_faces(frame) for face in encodings.keys(): frame = self.recognizer.draw_face(frame, face, landmarks[face]) person = self.recognizer.recognize(encodings[face]) print(person) # gray = cv2.cvtColor(frame, cv2.COLOR_BGR2GRAY) gray = cv2.cvtColor(frame, cv2.COLOR_BGR2RGB) # self.img.setImage(np.flip(gray).T) self.img.setImage(np.rot90(gray, 3))