def on_use(self, user, target): all_effects = effects.get_all_effects([target._fullname]) target_effects = all_effects.get(target._fullname, []) target_afflictions = [e for e in target_effects if not e.endswith("_hat")] if target_afflictions: to_heal = random.choice(target_afflictions) effects.remove_effect(target, to_heal) to_heal_title = g.f2pitems[to_heal]['title'] item_title = self.item['title'] msg = '%s used %s to heal of %s' % (user.name, item_title, to_heal_title) else: item_title = self.item['title'] msg = ('%s used %s to heal you but you were ' 'fully healthy. what a waste' % (user.name, item_title)) subject = 'you have been healed!' if isinstance(target, Account): send_system_message(target, subject, msg) self.apply_damage_and_log(user, target, [target])
def on_use(self, user, target): all_effects = effects.get_all_effects([target._fullname]) target_effects = all_effects.get(target._fullname, []) target_afflictions = [ e for e in target_effects if not e.endswith("_hat") ] if target_afflictions: to_heal = random.choice(target_afflictions) effects.remove_effect(target, to_heal) to_heal_title = g.f2pitems[to_heal]['title'] item_title = self.item['title'] msg = '%s used %s to heal of %s' % (user.name, item_title, to_heal_title) else: item_title = self.item['title'] msg = ('%s used %s to heal you but you were ' 'fully healthy. what a waste' % (user.name, item_title)) subject = 'you have been healed!' if isinstance(target, Account): send_system_message(target, subject, msg) self.apply_damage_and_log(user, target, [target])
def on_use(self, user, target): effects.remove_effect(user, self.item_name) inventory.add_to_inventory(target, self.item_name) super(Abstinence, self).on_use(user, target)
def on_reply(self, user, target): effector = effects.get_effector(self.item_name, target._fullname) effects.remove_effect(target, self.item_name) self.apply_damage_and_log(effector, target, [user])