Пример #1
0
    def __init__(self, screen):
        self.screen = screen
        # Sprite groups
        self.AllSprites = depthupdates.DepthUpdates()
        self.Dinos = depthupdates.DepthUpdates()
        self.Ogres = depthupdates.DepthUpdates()
        self.Trees = depthupdates.DepthUpdates()

        # Create background
        grassfile = os.path.join('ReinerLevel', 'data', 'Tgrundvari',
                                 'variationen', '012.bmp')
        ImageManager().loadStatic(grassfile, 'Grass', colorkey=False)
        grassimage = ImageManager().getStatic('Grass')
        self.background = pygame.Surface(screen.get_size())
        for x in range(0, self.background.get_width(), grassimage.get_width()):
            for y in range(0, self.background.get_height(),
                           grassimage.get_height()):
                self.background.blit(grassimage, (x, y))

        # Create game objects
        w, h = self.screen.get_size()
        for i in range(5):
            x, y = randint(0, w - 1), randint(0, h - 1)
            d = Dino((x, y), screen)
            d.speed = randint(0, 5)
            d.heading = randint(0, 7)
            self.Dinos.add(d)
        for i in range(5):
            x, y = randint(0, w - 1), randint(0, h - 1)
            o = Ogre((x, y), screen)
            o.speed = randint(0, 5)
            o.heading = randint(0, 7)
            self.Ogres.add(o)
        for i in range(42):
            x, y = randint(0, w - 1), randint(0, h - 1)
            t = Tree2((x, y), screen, i % 21)
            self.Trees.add(t)
        self.myogre = self.Ogres.sprites()[0]
        self.AllSprites.add(self.Dinos, self.Ogres, self.Trees)
Пример #2
0
    def __init__(self, screen):
        self.screen = screen
        # Sprite groups
        self.AllSprites = depthupdates.DepthUpdates()
        self.Dinos = depthupdates.DepthUpdates()
        self.Ogres = depthupdates.DepthUpdates()
        self.Trees = depthupdates.DepthUpdates()

        # Create background
        grassfile = os.path.join('ReinerLevel','data','Tgrundvari','variationen','012.bmp')
        ImageManager().loadStatic(grassfile,'Grass',colorkey=False)
        grassimage = ImageManager().getStatic('Grass')
        self.background = pygame.Surface(screen.get_size())
        for x in range(0,self.background.get_width(),grassimage.get_width()):
            for y in range(0,self.background.get_height(),grassimage.get_height()):
                self.background.blit(grassimage, (x,y))

        # Create game objects
        w,h = self.screen.get_size()
        for i in range(5):
            x,y = randint(0,w-1), randint(0,h-1)
            d = Dino((x,y), screen)
            d.speed = randint(0,5)
            d.heading = randint(0,7)
            self.Dinos.add(d)
        for i in range(5):
            x,y = randint(0,w-1), randint(0,h-1)
            o = Ogre((x,y), screen)
            o.speed = randint(0,5)
            o.heading = randint(0,7)
            self.Ogres.add(o)
        for i in range(42):
            x,y = randint(0,w-1),randint(0,h-1)
            t = Tree2((x,y), screen, i%21)
            self.Trees.add(t)
        self.myogre = self.Ogres.sprites()[0]    
        self.AllSprites.add(self.Dinos, self.Ogres, self.Trees)
Пример #3
0
def main():
    # Initialize display
    pygame.init()
    #screen_size = (800,600)
    screen = pygame.display.set_mode(screen_size)
    pygame.display.set_caption('Depth updates.')

    # Create background
    grassfile = os.path.join('data','Tgrundvari','variationen','012.bmp')
    ImageManager().loadStatic(grassfile,'Grass',colorkey=False)
    grassimage = ImageManager().getStatic('Grass')
    background = pygame.Surface(screen.get_size())
    for x in range(0,background.get_width(),grassimage.get_width()):
        for y in range(0,background.get_height(),grassimage.get_height()):
            background.blit(grassimage, (x,y))

    # Create game objects
    w,h = screen.get_size()
    for i in range(5):
        x,y = randint(0,w-1), randint(0,h-1)
        d = Dino((x,y), screen)
        d.speed = randint(0,5)
        d.heading = randint(0,7)
        Dinos.add(d)
    for i in range(5):
        x,y = randint(0,w-1), randint(0,h-1)
        o = Ogre((x,y), screen)
        o.speed = randint(0,5)
        o.heading = randint(0,7)
        Ogres.add(o)
    for i in range(20):
        x,y = randint(0,w-1),randint(0,h-1)
        t = Tree2((x,y), screen, i%21)
        Trees.add(t)
    myogre = Ogres.sprites()[0]
    Mobs.add(Dinos, Ogres)
    Stats.add(Trees)
    AllSprites.add(Mobs, Stats)

    # Create clock
    clock = pygame.time.Clock()

    # Game loop
    while 1:
        # Slow game down to 30 fps:
        clock.tick(30)

        # Event queue handling:
        for event in pygame.event.get():
            if event.type == QUIT:
                return
            elif event.type == KEYDOWN:
                if event.key == K_ESCAPE:
                    return
                elif event.key == K_RIGHT:
                    myogre.heading -= 1
                    myogre.heading %= 8
                elif event.key == K_LEFT:
                    myogre.heading += 1
                    myogre.heading %= 8

        # Event polling:
        pressed = pygame.key.get_pressed()
        if pressed[K_UP]:
            myogre.speed = 4.0
        else:
            myogre.speed = 0.0

        # Update:
        AllSprites.update()
        for spr1 in Stats:
            for spr2 in [myogre]:
                if spr1 != spr2:
                    if pygame.Rect.colliderect(spr1.collisionRect,
                                                  spr2.collisionRect):
                        #spr1.backup()
                        spr2.backup()
        # Draw everything:
        screen.blit(background, (0,0))
        red = pygame.Color("red")
        pygame.draw.rect(screen, red, myogre.rect, 1)
        pygame.draw.rect(screen, red, myogre.collisionRect, 1)

        for spr in Stats:
            pygame.draw.rect(screen, red, spr.collisionRect, 1)
        AllSprites.draw(screen)

        pygame.display.flip()
Пример #4
0
def main():
    # Initialize display
    pygame.init()
    #screen_size = (800,600)
    screen = pygame.display.set_mode(screen_size)
    pygame.display.set_caption('Depth updates.')

    # Create background
    grassfile = os.path.join('data', 'Tgrundvari', 'variationen', '012.bmp')
    ImageManager().loadStatic(grassfile, 'Grass', colorkey=False)
    grassimage = ImageManager().getStatic('Grass')
    background = pygame.Surface(screen.get_size())
    for x in range(0, background.get_width(), grassimage.get_width()):
        for y in range(0, background.get_height(), grassimage.get_height()):
            background.blit(grassimage, (x, y))

    # Create game objects
    w, h = screen.get_size()
    for i in range(5):
        x, y = randint(0, w - 1), randint(0, h - 1)
        d = Dino((x, y), screen)
        d.speed = randint(0, 5)
        d.heading = randint(0, 7)
        Dinos.add(d)
    for i in range(5):
        x, y = randint(0, w - 1), randint(0, h - 1)
        o = Ogre((x, y), screen)
        o.speed = randint(0, 5)
        o.heading = randint(0, 7)
        Ogres.add(o)
    for i in range(20):
        x, y = randint(0, w - 1), randint(0, h - 1)
        t = Tree2((x, y), screen, i % 21)
        Trees.add(t)
    myogre = Ogres.sprites()[0]
    Mobs.add(Dinos, Ogres)
    Stats.add(Trees)
    AllSprites.add(Mobs, Stats)

    # Create clock
    clock = pygame.time.Clock()

    # Game loop
    while 1:
        # Slow game down to 30 fps:
        clock.tick(30)

        # Event queue handling:
        for event in pygame.event.get():
            if event.type == QUIT:
                return
            elif event.type == KEYDOWN:
                if event.key == K_ESCAPE:
                    return
                elif event.key == K_RIGHT:
                    myogre.heading -= 1
                    myogre.heading %= 8
                elif event.key == K_LEFT:
                    myogre.heading += 1
                    myogre.heading %= 8

        # Event polling:
        pressed = pygame.key.get_pressed()
        if pressed[K_UP]:
            myogre.speed = 4.0
        else:
            myogre.speed = 0.0

        # Update:
        AllSprites.update()
        for spr1 in Stats:
            for spr2 in [myogre]:
                if spr1 != spr2:
                    if pygame.Rect.colliderect(spr1.collisionRect,
                                               spr2.collisionRect):
                        #spr1.backup()
                        spr2.backup()
        # Draw everything:
        screen.blit(background, (0, 0))
        red = pygame.Color("red")
        pygame.draw.rect(screen, red, myogre.rect, 1)
        pygame.draw.rect(screen, red, myogre.collisionRect, 1)

        for spr in Stats:
            pygame.draw.rect(screen, red, spr.collisionRect, 1)
        AllSprites.draw(screen)

        pygame.display.flip()