def build_dev(release_name: str, version: str):
    with tempfile.TemporaryDirectory() as dir_temp:
        src = os.path.join(config.DIR_REPO, "Meshes - Oldrim")
        dst = os.path.join(dir_temp, "Meshes")
        shutil.copytree(src, dst)
        src = os.path.join(config.DIR_REPO, "Textures")
        dst = os.path.join(dir_temp, "Textures")
        shutil.copytree(src, dst)
        src = os.path.join(config.DIR_REPO, "Plugin - Oldrim")
        dst = dir_temp
        shutil.copytree(src, dst, dirs_exist_ok=True)
        dir_release = os.path.join(config.DIR_REPO, "Releases", "Oldrim")
        release.make_archive(release_name, version, dir_temp, dir_release)
def build_sse_unp(release_name: str, version: str):
    with tempfile.TemporaryDirectory() as dir_temp:
        src = os.path.join(config.DIR_REPO, "Meshes - SSE")
        dst = os.path.join(dir_temp, "Meshes")
        shutil.copytree(src, dst)
        src = os.path.join(config.DIR_REPO, "Textures")
        dst = os.path.join(dir_temp, "Textures")
        shutil.copytree(src, dst)
        dir_plugin = os.path.join(config.DIR_REPO, "Plugin - SSE")
        bsa_name = release.find_bsa_name(dir_plugin)
        src = dir_temp
        dst = os.path.join(dir_temp, bsa_name)
        release.build_bsa(src, dst, config.BSARCH, "sse", True)
        copy_and_check_plugins(dir_plugin, dir_temp, version)
        dir_release = os.path.join(config.DIR_REPO, "Releases", "SSE")
        release.make_archive(release_name, version, dir_temp, dir_release)