def render_world(self, camera): view = Matrix.lookat( camera.x + 19, camera.y, 15, camera.x + 19, camera.y, 0, 0,1,0) with self.fbo as frame: frame.clear(0,0.03,0.15,1) Shader.upload_projection_view(self.projection, view) Shader.upload_game(None) Shader.upload_light(self.ambient_light, self.cull_lights()) # parallax background pm = Matrix.transform( 0.75 * camera.x, camera.y * 0.5 - 12, 0, (19*4) * self.parallax_rep, 19, 0 ) self.shader_hud.bind() self.parallax.texture_bind() Shader.upload_model(pm) self.repquad.draw() Shader.upload_projection_view(self.projection, view) self.shader.bind() self.map.draw() # entities for obj in self.map.obj: obj.draw() if not self.is_over: self.projectile.draw()