def check_capture(self): self.controller.SetFrameEvent(0, False) pipe: rd.VKState = self.controller.GetVulkanPipelineState() # Check that the layout is reported correctly at the start of the frame for img in pipe.images: img: rd.VKImageData res = self.get_resource(img.resourceId) if res.name == "Image:Preinitialised": if img.layouts[0].name != "VK_IMAGE_LAYOUT_PREINITIALIZED": raise rdtest.TestFailureException( "Pre-initialised image is in {} layout".format( img.layouts[0].name)) elif res.name == "Image:Undefined": if img.layouts[0].name != "VK_IMAGE_LAYOUT_UNDEFINED": raise rdtest.TestFailureException( "Undefined image is in {} layout".format( img.layouts[0].name)) elif res.name == "Image:Swapchain": if img.layouts[0].name != "VK_IMAGE_LAYOUT_PRESENT_SRC_KHR": raise rdtest.TestFailureException( "Swapchain image is in {} layout".format( img.layouts[0].name)) action = self.find_action("Before Transition") self.check(action is not None) self.controller.SetFrameEvent(action.eventId, False) pipe: rd.VKState = self.controller.GetVulkanPipelineState() pre_init = rd.ResourceId() undef_img = rd.ResourceId() # Check that the layout is reported correctly before transitions still for img in pipe.images: img: rd.VKImageData res = self.get_resource(img.resourceId) if res.name == "Image:Preinitialised": if img.layouts[0].name != "VK_IMAGE_LAYOUT_PREINITIALIZED": raise rdtest.TestFailureException( "Pre-initialised image is in {} layout".format( img.layouts[0].name)) pre_init = img.resourceId elif res.name == "Image:Undefined": if img.layouts[0].name != "VK_IMAGE_LAYOUT_UNDEFINED": raise rdtest.TestFailureException( "Undefined image is in {} layout".format( img.layouts[0].name)) undef_img = img.resourceId elif res.name == "Image:Swapchain": if img.layouts[0].name != "VK_IMAGE_LAYOUT_PRESENT_SRC_KHR": raise rdtest.TestFailureException( "Swapchain image is in {} layout".format( img.layouts[0].name)) action = self.find_action("vkCmdDraw") self.check(action is not None) self.controller.SetFrameEvent(action.eventId, False) # Check that the backbuffer didn't get discarded self.check_triangle(out=action.outputs[0]) col = [float(0x40) / 255.0] * 4 # The pre-initialised image should have the correct data still also self.check_triangle(out=pre_init, back=col, fore=col) # we copied its contents into the undefined image so it should also have the right colour self.check_triangle(out=undef_img, back=col, fore=col) pipe: rd.VKState = self.controller.GetVulkanPipelineState() # Check that after transitions, the images are in the right state for img in pipe.images: img: rd.VKImageData res = self.get_resource(img.resourceId) if res.name == "Image:Preinitialised": if img.layouts[ 0].name != "VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL": raise rdtest.TestFailureException( "Pre-initialised image is in {} layout".format( img.layouts[0].name)) elif res.name == "Image:Undefined": if img.layouts[ 0].name != "VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL": raise rdtest.TestFailureException( "Undefined image is in {} layout".format( img.layouts[0].name)) elif img.resourceId == pipe.currentPass.framebuffer.attachments[ 0].imageResourceId: if img.layouts[0].name != "VK_IMAGE_LAYOUT_GENERAL": raise rdtest.TestFailureException( "Rendered swapchain image is in {} layout".format( img.layouts[0].name))
def check_capture(self): action: rd.ActionDescription = self.find_action('glDraw') while action is not None: self.controller.SetFrameEvent(action.eventId, True) self.check_triangle(fore=[0.2, 0.75, 0.2, 1.0]) pipe = self.controller.GetPipelineState() depth = pipe.GetDepthTarget() vp = pipe.GetViewport(0) id = pipe.GetOutputTargets()[0].resourceId mn, mx = self.controller.GetMinMax(id, rd.Subresource(), rd.CompType.Typeless) if not rdtest.value_compare(mn.floatValue, [0.2, 0.2, 0.2, 1.0], eps=1.0/255.0): raise rdtest.TestFailureException( "Minimum color values {} are not as expected".format(mn.floatValue)) if not rdtest.value_compare(mx.floatValue, [0.2, 0.75, 0.2, 1.0], eps=1.0/255.0): raise rdtest.TestFailureException( "Maximum color values {} are not as expected".format(mx.floatValue)) hist = self.controller.GetHistogram(id, rd.Subresource(), rd.CompType.Typeless, 0.199, 0.75, (False, True, False, False)) if hist[0] == 0 or hist[-1] == 0 or any([x > 0 for x in hist[1:-1]]): raise rdtest.TestFailureException( "Green histogram didn't return expected values, values should have landed in first or last bucket") rdtest.log.success('Color Renderbuffer at action {} is working as expected'.format(action.eventId)) if depth.resourceId != rd.ResourceId(): val = self.controller.PickPixel(depth.resourceId, int(0.5 * vp.width), int(0.5 * vp.height), rd.Subresource(), rd.CompType.Typeless) if not rdtest.value_compare(val.floatValue[0], 0.75): raise rdtest.TestFailureException( "Picked value {} in triangle for depth doesn't match expectation".format(val)) mn, mx = self.controller.GetMinMax(depth.resourceId, rd.Subresource(), rd.CompType.Typeless) hist = self.controller.GetHistogram(depth.resourceId, rd.Subresource(), rd.CompType.Typeless, 0.75, 0.9, (True, False, False, False)) if not rdtest.value_compare(mn.floatValue[0], 0.75): raise rdtest.TestFailureException( "Minimum depth values {} are not as expected".format(mn.floatValue)) if not rdtest.value_compare(mx.floatValue[0], 0.9): raise rdtest.TestFailureException( "Maximum depth values {} are not as expected".format(mx.floatValue)) if hist[0] == 0 or hist[-1] == 0 or any([x > 0 for x in hist[1:-1]]): raise rdtest.TestFailureException( "Depth histogram didn't return expected values, values should have landed in first or last bucket") rdtest.log.success('Depth Renderbuffer at action {} is working as expected'.format(action.eventId)) tex_details = self.get_texture(id) if tex_details.msSamp > 1: samples = [] for i in range(tex_details.msSamp): samples.append(self.controller.GetTextureData(id, rd.Subresource(0, 0, i))) for i in range(tex_details.msSamp): for j in range(tex_details.msSamp): if i == j: continue if samples[i] == samples[j]: save_data = rd.TextureSave() save_data.resourceId = id save_data.destType = rd.FileType.PNG save_data.slice.sliceIndex = 0 save_data.mip = 0 img_path0 = rdtest.get_tmp_path('sample{}.png'.format(i)) img_path1 = rdtest.get_tmp_path('sample{}.png'.format(j)) save_data.sample.sampleIndex = i self.controller.SaveTexture(save_data, img_path0) save_data.sample.sampleIndex = j self.controller.SaveTexture(save_data, img_path1) raise rdtest.TestFailureException("Two MSAA samples returned the same data", img_path0, img_path1) action: rd.ActionDescription = self.find_action('glDraw', action.eventId+1) rdtest.log.success('All renderbuffers checked and rendered correctly')
def check_capture(self): action = self.get_last_action() self.controller.SetFrameEvent(action.eventId, False) # Should have barycentrics showing the closest vertex for each pixel in the triangle # Without relying on barycentric order, ensure that the three pixels are red, green, and blue pixels = [] picked: rd.PixelValue = self.controller.PickPixel( action.copyDestination, 125, 215, rd.Subresource(), rd.CompType.UNorm) pixels.append(picked.floatValue[0:4]) picked: rd.PixelValue = self.controller.PickPixel( action.copyDestination, 200, 85, rd.Subresource(), rd.CompType.UNorm) pixels.append(picked.floatValue[0:4]) picked: rd.PixelValue = self.controller.PickPixel( action.copyDestination, 285, 215, rd.Subresource(), rd.CompType.UNorm) pixels.append(picked.floatValue[0:4]) if (not (1.0, 0.0, 0.0, 1.0) in pixels) or (not (1.0, 0.0, 0.0, 1.0) in pixels) or ( not (1.0, 0.0, 0.0, 1.0) in pixels): raise rdtest.TestFailureException( "Expected red, green and blue in picked pixels. Got {}".format( pixels)) rdtest.log.success("Picked barycentric values are as expected") # find the cpuMax and gpuMax actions cpuMax = self.find_action("cpuMax") gpuMax = self.find_action("gpuMax") # The values should be identical cpuMax = int(cpuMax.customName[8:]) gpuMax = int(gpuMax.customName[8:]) if cpuMax != gpuMax or cpuMax == 0: raise rdtest.TestFailureException( "captured cpuMax and gpuMax are not equal and positive: {} vs {}" .format(cpuMax, gpuMax)) rdtest.log.success("recorded cpuMax and gpuMax are as expected") outBuf = self.get_resource_by_name("outBuf") data = self.controller.GetBufferData(outBuf.resourceId, 0, 8) replayedGpuMax = struct.unpack("Q", data)[0] if replayedGpuMax != gpuMax: raise rdtest.TestFailureException( "captured gpuMax and replayed gpuMax are not equal: {} vs {}". format(gpuMax, replayedGpuMax)) rdtest.log.success("replayed gpuMax is as expected") cs = self.get_resource_by_name("cs") pipe = rd.ResourceId() refl: rd.ShaderReflection = self.controller.GetShader( pipe, cs.resourceId, rd.ShaderEntryPoint("main", rd.ShaderStage.Compute)) self.check(len(refl.readWriteResources) == 2) self.check([rw.name for rw in refl.readWriteResources] == ["inUAV", "outUAV"]) disasm = self.controller.DisassembleShader(pipe, refl, "") if "amd_u64_atomic" not in disasm: raise rdtest.TestFailureException( "Didn't find expected AMD opcode in disassembly: {}".format( disasm)) rdtest.log.success("compute shader disassembly is as expected") if refl.debugInfo.debuggable: self.controller.SetFrameEvent( self.find_action("Dispatch").eventId, False) trace: rd.ShaderDebugTrace = self.controller.DebugThread((0, 0, 0), (0, 0, 0)) if trace.debugger is None: self.controller.FreeTrace(trace) raise rdtest.TestFailureException( "Couldn't debug compute shader") cycles, variables = self.process_trace(trace) if cycles < 3: raise rdtest.TestFailureException( "Compute shader has too few cycles {}".format(cycles)) else: raise rdtest.TestFailureException( "Compute shader is listed as non-debuggable: {}".format( refl.debugInfo.debugStatus)) rdtest.log.success("compute shader debugged successfully")
def check_capture(self): for pass_type in ["SM50", "SM51", "SM60"]: draw = self.find_draw(pass_type + " Draw") if draw is not None: self.controller.SetFrameEvent(draw.next.eventId, False) pipe = self.controller.GetPipelineState() tex = pipe.GetOutputTargets()[0].resourceId vp = pipe.GetViewport(0) # Should have barycentrics showing the closest vertex for each pixel in the triangle # Without relying on barycentric order, ensure that the three pixels are red, green, and blue pixels = [] x = int(vp.x + vp.width * 0.5) y = int(vp.y + vp.height * 0.5) picked: rd.PixelValue = self.controller.PickPixel( tex, x + 0, y + 0, rd.Subresource(), rd.CompType.UNorm) pixels.append(picked.floatValue[0:4]) picked: rd.PixelValue = self.controller.PickPixel( tex, x - 20, y + 20, rd.Subresource(), rd.CompType.UNorm) pixels.append(picked.floatValue[0:4]) picked: rd.PixelValue = self.controller.PickPixel( tex, x + 20, y + 20, rd.Subresource(), rd.CompType.UNorm) pixels.append(picked.floatValue[0:4]) if (not (1.0, 0.0, 0.0, 1.0) in pixels) or (not (1.0, 0.0, 0.0, 1.0) in pixels) or ( not (1.0, 0.0, 0.0, 1.0) in pixels): raise rdtest.TestFailureException( "Expected red, green and blue in picked pixels. Got {}" .format(pixels)) rdtest.log.success("Picked barycentric values are as expected") draw = self.find_draw(pass_type + " Dispatch") self.controller.SetFrameEvent(draw.next.eventId, False) # find the cpuMax and gpuMax draws cpuMax = self.find_draw(pass_type + " cpuMax") gpuMax = self.find_draw(pass_type + " gpuMax") # The values should be identical cpuMax = int(cpuMax.name.split(': ')[1]) gpuMax = int(gpuMax.name.split(': ')[1]) if cpuMax != gpuMax or cpuMax == 0: raise rdtest.TestFailureException( "captured cpuMax and gpuMax are not equal and positive: {} vs {}" .format(cpuMax, gpuMax)) rdtest.log.success( "recorded cpuMax and gpuMax are as expected") outBuf = self.get_resource_by_name("outBuf") data = self.controller.GetBufferData(outBuf.resourceId, 0, 8) replayedGpuMax = struct.unpack("Q", data)[0] if replayedGpuMax != gpuMax: raise rdtest.TestFailureException( "captured gpuMax and replayed gpuMax are not equal: {} vs {}" .format(gpuMax, replayedGpuMax)) rdtest.log.success("replayed gpuMax is as expected") # We should get everything except maybe DXIL elif pass_type != "SM60": raise rdtest.TestFailureException( "Didn't find test draw for {}".format(pass_type)) # We always check the CS pipe to ensure the reflection is OK cs_pipe = self.get_resource_by_name("cspipe" + pass_type) if cs_pipe is None: # everything but DXIL we must get, DXIL we may not be able to compile if pass_type != "SM60": raise rdtest.TestFailureException( "Didn't find compute pipeline for {}".format( pass_type)) continue pipe = cs_pipe.resourceId cs = rd.ResourceId() for d in cs_pipe.derivedResources + cs_pipe.parentResources: res = self.get_resource(d) if res.type == rd.ResourceType.Shader: cs = res.resourceId break refl: rd.ShaderReflection = self.controller.GetShader( pipe, cs, rd.ShaderEntryPoint("main", rd.ShaderStage.Compute)) self.check(len(refl.readWriteResources) == 2) self.check( [rw.name for rw in refl.readWriteResources] == ["inUAV", "outUAV"]) # Don't test disassembly or debugging with DXIL, we don't do any of that if pass_type == "SM60": continue disasm = self.controller.DisassembleShader(pipe, refl, "") if "amd_u64_atomic" not in disasm: raise rdtest.TestFailureException( "Didn't find expected AMD opcode in disassembly: {}". format(disasm)) rdtest.log.success("compute shader disassembly is as expected") if refl.debugInfo.debuggable: self.controller.SetFrameEvent( self.find_draw("Dispatch").eventId, False) trace: rd.ShaderDebugTrace = self.controller.DebugThread( (0, 0, 0), (0, 0, 0)) if trace.debugger is None: self.controller.FreeTrace(trace) raise rdtest.TestFailureException( "Couldn't debug compute shader") cycles, variables = self.process_trace(trace) if cycles < 3: raise rdtest.TestFailureException( "Compute shader has too few cycles {}".format(cycles)) else: raise rdtest.TestFailureException( "Compute shader is listed as non-debuggable: {}".format( refl.debugInfo.debugStatus)) rdtest.log.success("compute shader debugged successfully")