Пример #1
0
 def draw(self, image = None):
   if self.state == 'ouch' and timer.blink(0.1):
     Sprite.draw(self, image, 0.5)
   else:
     Sprite.draw(self, image)
   if self.state == 'frozen' and not self.ice:
     self.ice = True
     self.draw(res.getTexture("iceblock"))
     self.ice = False
Пример #2
0
  def __init__(self, imagename):
    self.img = res.getTexture(imagename)
    (self.x,  self.y)  = (0, 0)
    (self.vx, self.vy) = (0, 0)
    (self.h, self.w) = (1.0, 1.0)

    self.physics = 'standing'

    self.lev = level.getCurrent()

    self.state = 'normal'
    self.nextstate = -1
Пример #3
0
  def __init__(self, tilesetname = "__dummy__"):
    self.name = tilesetname
    self.img = res.getTexture(self.name)
    self.w = self.img.w
    self.h = self.img.h

    if self.name != "__dummy__":
      cf = open("data/tilemaps/%s.pqt" % self.name, "r")
      self.ttw, self.tth = [int(a) for a in cf.readline().strip().split(",")]
      self.collision = []
      for l in cf.readlines():
        self.collision.extend([int(lp) for lp in l.split(" ") if lp])
    else:
      self.ttw, self.tth = 4, 4
      self.collisions = [0] * 16

    self.scroller = scroll.ScrollView(10, 10)
    self.scroller.changeArea(self.ttw, self.tth)
    self.scroller.scrollTo(0, 0)
Пример #4
0
 def __init__(self):
   self.img = res.getTexture("player")
   self.x, self.y = 0, 0
   self.vx, self.vy = 0, 0
   self.w, self.h = 1.0, 0.9
   self.health = 100