def __init__(self, pm: PageManager): super().__init__(pm) # background self.__background = load_image(SETTINGS['background']) # init button self.__init_btn() self.__init_title()
def __init__(self, pm, map_config_file: str, level_name=None): super().__init__(pm) map_config = load_json(map_config_file) # map self.__map_surf = MapSurface(map_config) self.__map_surf_rect = self.__map_surf.surface.get_rect() self.__map_surf_rect.move_ip(self.map_pos) # background self.__background = load_image(map_config['background']) # toolbox self.__init_toolbox(map_config['toolbox']) # roles self.__init_roles(map_config['sprites']) # start_rest switch self.__switch = Switch(self.switch_center_pos) self.register_event_handler(pygame.MOUSEBUTTONDOWN, self.__switch_click_handler) # tool on mouse self.__tool_on_mouse = None self.__tool_on_mouse_rect = None # drag handler self.register_event_handler(pygame.MOUSEBUTTONDOWN, self.__tool_drag_handler) # controller self.__level_name = level_name self.__controller = Contoller(self.__map_surf, self.__roles, self.__success_event, self.__fail_event)
def __init__(self, pm: PageManager, level_name: str): super().__init__(pm) self.__level_name = level_name self.__background = load_image(SETTINGS['background']) self.__level_name = level_name self.__init_title() self.__init_btn()
def __init__(self, pm: PageManager, level_name: str): super().__init__(pm) self.__level_name = level_name # next_level: (map_json, toolbox_json) self.__next_level = self.__get_next_level(level_name) self.__background = load_image(SETTINGS['background']) self.__init_title() self.__init_btn()
def __init__(self, tool_config: dict, btn: pygame_gui.elements.UIButton): self.__texture = load_image(tool_config['texture']) self.__name = tool_config['name'] self.__count = tool_config['number'] self.__btn = btn if self.number == 0: self.__btn.disable() self.__btn.set_text(str(self.number))
def __init__(self, attr: dict): # Note: only if the name field in config file is `blank`, # the tile is not a block. self.__name = attr['name'] if self.is_block: self.__texture = load_image(attr['texture']) else: self.__texture = None
def __init__(self, pm: PageManager): super().__init__(pm) self.__background = load_image(SETTINGS['background']) self.__init_text() btn = pygame_gui.elements.UIButton( pygame.Rect(self.btn_pos, self.btn_size), '跳过', self.gui_manager) self.register_gui_event_handler( 'ui_button_pressed', btn, lambda e: self.page_manager.replace(LevelPage(self.page_manager)))
def __init__(self, pm): super().__init__(pm) #config self.__map = map_editor.MapBase(self.map_config_file, (20, 20)) self.__elembox = map_editor.ElemBase(self.toolbox_config_file, (20, 616)) self.__background = load_image(SETTINGS['background']) self.tool_in_mouse = None self.register_event_handler(pygame.MOUSEBUTTONDOWN, self.drag_handler) self.__init_btn()
def __init__(self, pm, elem, characters): super().__init__(pm) self.__background = load_image(SETTINGS['background']) self.elem_map = elem self.hero_pos = characters[0] self.dragon_pos = characters[1] self.princess_pos = characters[2] self.map_name = None self.toolbox_num = None self.__init_text() self.__init_input_box() self.__init_btn()
def __init__(self, pm): super().__init__(pm) self.__background = load_image(SETTINGS['background']) self.__level_info = load_json('config/level.json') self.__init_level_list() self.__init_title()
def __init__(self, pos: (int, int)): self.__image1 = load_image('button/pause.png') self.__image0 = load_image('button/start.png') self.__state = 0 self.__rect = self.__image0.get_rect() self.__rect.center = pos