def run_menu(): timer = 0 play_music("data/title.ogg") game = Game() set_global_sound_volume(0.75) while True: clock.tick() button.handle_input() # If we pressed start, begin the game if button.is_pressed(START): play_music("data/algar-orka.xm", -1) # Creates text box whitefont = font.Font(GAMEBOY_FONT, GB_SCREEN_COLOR) box = dialog.DialogBox((152, 46), (50, 50, 50), GB_SCREEN_COLOR, whitefont) box.set_dialog([ "Spin to \ win.", "- Garen 2008" ]) # Updates box when Z is pressed box.set_scrolldelay(2) while not box.over(): clock.tick() button.handle_input() if button.is_pressed(A_BUTTON): box.progress() screen = display.get_surface() screen.fill(GB_SCREEN_COLOR) screen.blit(game.background, (0, 0)) box.draw(screen, (4, 4)) display.update() game.won = True #game.level = 1 game.lives = 3 game.score = 0 #Play each level for lvl in LEVELS: game.startLevel(lvl) #game.level += 1 game.loop() #if not game.player.alive(): # break screen = display.get_surface() screen.fill(GB_SCREEN_COLOR) screen.blit(load_image("data/bg.png"), (0, 0)) ren = game.font.render("Press Start") timer += 1 timer = timer % 30 if timer < 15: screen.blit(ren, (80-ren.get_width()/2, 104-ren.get_height()/2)) display.update()
def pause(self): pygame.mixer.music.pause() button.handle_input() play_sound("data/pause.ogg") while not button.is_pressed(START): button.handle_input() ren = self.font.render("PAUSED") screen = display.get_surface() screen.blit(ren, (80 - ren.get_width() / 2, 74 - ren.get_height() / 2)) display.update() play_sound("data/pause.ogg") pygame.mixer.music.unpause()
def win(self): splash = display.get_surface().copy() pos = 0 time = 50 while 1: button.handle_input() clock.tick() if pos < 74: pos += 2 else: time -= 1 if time <= 0: break screen = display.get_surface() screen.blit(splash, (0, 0)) ren = self.font.render("You reached Oliland!") screen.blit(ren, (80-ren.get_width()/2, pos)) display.update() self.playing = False
def win(self): splash = display.get_surface().copy() pos = 0 time = 50 while 1: button.handle_input() clock.tick() if pos < 74: pos += 2 else: time -= 1 if time <= 0: break screen = display.get_surface() screen.blit(splash, (0, 0)) ren = self.font.render("You reached Oliland!") screen.blit(ren, (80 - ren.get_width() / 2, pos)) display.update() self.playing = False
dialogbox = dialog.DialogBox((240, 51), (0, 0, 0), (255, 255, 255), nesfont) dialogbox.set_dialog([ "This is a dialog box! Press the a button to go to the next page.", "Press it again and this box will close." ]) menu = dialog.Menu(nesfont, ["Close", "Pause", "Exit"]) # dialogbox.close() while 1: # Tick, tock, at 30 frames per second clock.tick() # Handle button and key input button.handle_input() # If displaying dialog, do events for dialog! if not dialogbox.over(): if button.is_pressed(A_BUTTON): dialogbox.progress() # Otherwise, play the "game" else: # Move if LEFT or RIGHT is being pressed. if button.is_held(LEFT): player.pos[0] -= 3 if button.is_held(RIGHT): player.pos[0] += 3
dialogbox = dialog.DialogBox((240, 51), (0, 0, 0), (255, 255, 255), nesfont) dialogbox.set_dialog([ "This is a dialog box! Press the a button to go to the next page.", "Press it again and this box will close."]) menu = dialog.Menu(nesfont, ["Close", "Pause", "Exit"]) #dialogbox.close() while 1: # Tick, tock, at 30 frames per second clock.tick() # Handle button and key input button.handle_input() # If displaying dialog, do events for dialog! if not dialogbox.over(): if button.is_pressed(A_BUTTON): dialogbox.progress() # Otherwise, play the "game" else: # Move if LEFT or RIGHT is being pressed. if button.is_held(LEFT): player.pos[0] -= 3 if button.is_held(RIGHT): player.pos[0] += 3
def handle_input(self): button.handle_input() if button.is_pressed(START): self.pause() if button.is_pressed(A_BUTTON) and button.is_held(SELECT): self.playing = False
def main(): display.init(3.0, "Kontra") play_music("data/nes6.xm") objects = retrogamelib.gameobject.Group() platforms = retrogamelib.gameobject.Group() bullets = retrogamelib.gameobject.Group() Bullet.groups = [objects, bullets] Player.groups = [objects] Player.platforms = platforms Player.objects = objects Platform.groups = [objects, platforms] Tile.groups = [objects] Bullet.platforms = platforms x = 0 y = 0 for row in level.split("\n"): for col in row: if col == "T": Platform((x, y)) if col == "-": Platform((x, y)) platforms[-1].allow_fall_through = False if col == "L": Platform((x, y), -45) if col == "R": Platform((x, y), 45) if col == "r": Platform((x, y), 30) if col == "B": Tile((x, y)) if col == "h": Helicopter((x, y)) x += 16 x = 0 y += 16 player = Player() turret = Turret() turret.rect.topleft = [0, 100] camera = Camera() camera.follow(player) while 1: clock.tick() button.handle_input() aliencount = 0 for o in objects: if isinstance(o, Alien): aliencount += 1 o.update() player.controls() camera.update() surface = display.surface surface.fill((175, 200, 255)) for object in objects: translated = camera.translate(object.rect) surface.blit(object.image, translated) if translated.x < -16 or translated.x > 300: if hasattr(object, "offscreen"): object.offscreen(camera) else: if hasattr(object, "onscreen"): object.onscreen(camera) display.update() if aliencount < 2: if random.randint(0, 100) > 95: if random.randint(0, 1) == 1: alien = Alien() alien.rect.topleft = [ 258 - camera.offset[0], random.randint(0, 200) ] alien.direction.x = -1 else: alien = Alien() alien.rect.topleft = [ -5 - camera.offset[0], random.randint(0, 200) ] alien.direction.x = 1
def run_menu(): play_music("sfx/title_screen.ogg") timer = 0 game = Game() set_global_sound_volume(0.75) while True: clock.tick() button.handle_input() if button.is_pressed(START): play_music("sfx/ChibiNinja.ogg", -1) whitefont = font.Font(GAMEBOY_FONT, GB_SCREEN_COLOR) box = dialog.DialogBox((152, 46), (50, 50, 50), GB_SCREEN_COLOR, whitefont) box.set_dialog([ "GET THEM DARN ALIENS!" ]) box.set_scrolldelay(2) while not box.over(): clock.tick() button.handle_input() if button.is_pressed(A_BUTTON): box.progress() screen = display.get_surface() screen.fill(GB_SCREEN_COLOR) screen.blit(game.background, (0, 0)) box.draw(screen, (4, 4)) display.update() game.won = True game.level = 1 game.lives = 5 game.score = 0 # Play each level for lvl in LEVELS: game.start_level(lvl) game.level += 1 game.loop() if not game.player.alive(): break # If we got to the end of the game, display credits if game.won: pos = 144 credits = [ "Credits", "", "", "Programming by", "Tommy Brunn", "pymike", "saluk", "", "", "Art by", "Tommy Brunn", "", "", "Sound Mixing", "Tommy Brunn", "", "", "Music", "Eric Skiff", "thechad1138", "", "", "Special Thanks To", "SFXR by DrPetter", "pymike", "saluk", "", "", "", "", "", "", "", "", "", "", "", "", "", " Thanks for playing!"] while pos > -144-(len(credits)*7): button.handle_input() if button.is_pressed(START): break screen = display.get_surface() screen.fill(GB_SCREEN_COLOR) screen.blit(game.background, (0, 0)) clock.tick() pos -= 0.5 y = 0 for c in credits: ren = game.font.render(c) screen.blit(ren, (80-ren.get_width()/2, pos+y)) y += 10 display.update() play_music("sfx/title_screen.ogg") #Draw main menu screen = display.get_surface() screen.fill(GB_SCREEN_COLOR) #screen.blit(load_image("gfx/menu.png"), (0, 0)) ren = game.font.render("Press Start") timer += 1 timer = timer % 30 if timer < 15: screen.blit(ren, (80-ren.get_width()/2, 104-ren.get_height()/2)) display.update()
def run_menu(): timer = 0 play_music("data/title.ogg") game = Game() set_global_sound_volume(0.75) while 1: clock.tick() button.handle_input() # If we pressed start, begin the game if button.is_pressed(START): play_music("data/algar-orka.xm", -1) whitefont = font.Font(GAMEBOY_FONT, GB_SCREEN_COLOR) box = dialog.DialogBox((152, 46), (50, 50, 50), GB_SCREEN_COLOR, whitefont) box.set_dialog([ "bubbman was on his way to oliland,", "when his car broke down in the dododu mountains!", "can bubbman cross the monster-infested mountain range?" ]) box.set_scrolldelay(2) while not box.over(): clock.tick() button.handle_input() if button.is_pressed(A_BUTTON): box.progress() screen = display.get_surface() screen.fill(GB_SCREEN_COLOR) screen.blit(game.background, (0, 0)) box.draw(screen, (4, 4)) display.update() game.won = True game.level = 1 game.lives = 5 game.score = 0 # Play each level for lvl in LEVELS: game.start_level(lvl) game.level += 1 game.loop() if not game.player.alive(): break # If we got to the end of the game, display credits if game.won: pos = 144 credits = [ "Credits", "", "", "Programmers", "pymike", "saluk", "", "", "Sound Mixing", "pymike", "", "", "Music", "ModArchive.org", "DrPetter", "", "", "Special Thanks To", "SFXR by DrPetter", "The Gimp 2", "Geany", "", "", "", "", "", "", "", "", "", "", "", "", "", " Thanks for playing!!" ] while pos > -144 - (len(credits) * 7): button.handle_input() if button.is_pressed(START): break screen = display.get_surface() screen.fill(GB_SCREEN_COLOR) screen.blit(game.background, (0, 0)) clock.tick() pos -= 0.5 y = 0 for c in credits: ren = game.font.render(c) screen.blit(ren, (80 - ren.get_width() / 2, pos + y)) y += 10 display.update() play_music("data/title.ogg") # Draw the main menu screen = display.get_surface() screen.fill(GB_SCREEN_COLOR) screen.blit(load_image("data/bubbman-menu.png"), (0, 0)) ren = game.font.render("Press Start") timer += 1 timer = timer % 30 if timer < 15: screen.blit(ren, (80 - ren.get_width() / 2, 104 - ren.get_height() / 2)) display.update()
def run_menu(): timer = 0 play_music("data/title.ogg") game = Game() set_global_sound_volume(0.75) while 1: clock.tick() button.handle_input() # If we pressed start, begin the game if button.is_pressed(START): play_music("data/algar-orka.xm", -1) whitefont = font.Font(GAMEBOY_FONT, GB_SCREEN_COLOR) box = dialog.DialogBox((152, 46), (50, 50, 50), GB_SCREEN_COLOR, whitefont) box.set_dialog([ "johnny the adventurer discovered a huge tower,", "and, being the manly man he is, must explore it!", "can you help him climb the perilous tower??" ]) box.set_scrolldelay(2) while not box.over(): clock.tick() button.handle_input() if button.is_pressed(A_BUTTON): box.progress() screen = display.get_surface() screen.fill(GB_SCREEN_COLOR) screen.blit(game.background, (0, 0)) box.draw(screen, (4, 4)) display.update() game.won = True game.level = 1 game.lives = 5 game.score = 0 # Play each level for lvl in LEVELS: game.start_level(lvl) game.level += 1 game.loop() if not game.player.alive(): break # If we got to the end of the game, display credits if game.won: pos = 144 credits = [ "Credits", "", "", "Programmers", "pymike", "saluk", "", "", "Sound Mixing", "pymike", "", "", "Music", "ModArchive.org", "DrPetter", "", "", "Special Thanks To", "SFXR by DrPetter", "The Gimp 2", "Geany", "", "", "", "", "", "", "", "", "", "", "", "", "", " Thanks for playing!!"] while pos > -144-(len(credits)*7): button.handle_input() if button.is_pressed(START): break screen = display.get_surface() screen.fill(GB_SCREEN_COLOR) screen.blit(game.background, (0, 0)) clock.tick() pos -= 0.5 y = 0 for c in credits: ren = game.font.render(c) screen.blit(ren, (80-ren.get_width()/2, pos+y)) y += 10 display.update() play_music("data/title.ogg") # Draw the main menu screen = display.get_surface() screen.fill(GB_SCREEN_COLOR) screen.blit(load_image("data/bubbman-menu.png"), (0, 0)) ren = game.font.render("Press Start") timer += 1 timer = timer % 30 if timer < 15: screen.blit(ren, (80-ren.get_width()/2, 104-ren.get_height()/2)) display.update()