Пример #1
0
class Client(threading.Thread):
    def __init__(self,
                 group,
                 find_move,
                 host=DEFAULT_HOST,
                 port=DEFAULT_PORT,
                 game_start_callback=None,
                 game_end_callback=None,
                 move_callback=None):
        super().__init__()
        self.logger = logging.getLogger("Client ({})".format(group))
        self.client = BasicClient(group, host, port)

        self.find_move = find_move
        self.game_start_callback = game_start_callback
        self.game_end_callback = game_end_callback
        self.move_callback = move_callback

        self.game_state = None

    def run(self):
        self.client.start()
        self.game_state = GameState(self.client.board)

        if self.game_start_callback:
            self.game_start_callback(self.game_state, self.client.player)

        self._game_loop()
        self.logger.info("Game Ended")

        if self.game_end_callback:
            self.game_end_callback(self.game_state)

        self.client.stop()

    def _game_loop(self):
        while True:
            message = self.client.read_message()
            if isinstance(message, EndPhaseTwoMessage):
                return
            elif isinstance(message, EndPhaseOneMessage):
                self.game_state.bomb_phase = True
                self.logger.info("Phase One Ended")
            elif isinstance(message, MoveRequestMessage):
                self.logger.info("Move Request from server ({}, {})".format(
                    message.time_limit, message.depth_limit))
                (player, pos, choice) = self.find_move(self.game_state,
                                                       message.time_limit,
                                                       message.depth_limit)
                self.logger.info("Answer: {}, {}".format(pos, choice))
                move_message = MoveResponseMessage(pos, choice)
                self.client.send_message(move_message)
            elif isinstance(message, DisqualificationMessage):
                self.logger.info("Player {} Disqualified!".format(
                    message.player))
                self.game_state.disqualify_player(message.player)
                if message.player == self.client.player:
                    self.logger.info(
                        "Client was disqualified, shutting down...")
                    return
            elif isinstance(message, MoveNotificationMessage):
                old_game_state = self.game_state
                self.game_state = self.game_state.execute_move(
                    message.player, message.pos, message.choice)

                if self.move_callback:
                    self.move_callback(
                        old_game_state,
                        (message.player, message.pos, message.choice),
                        self.game_state)
Пример #2
0
class Server(threading.Thread):
    def __init__(self,
                 board,
                 time,
                 depth,
                 port=DEFAULT_PORT,
                 group_to_player=None):
        super().__init__()
        self.logger = logging.getLogger("Server ({})".format(port))
        self.game = GameState(board)
        self.server = BasicServer(board, port)
        self.time = time * 1000
        self.depth = depth
        self.group_to_player = group_to_player

        self.times = dict()
        for player in self.game.players:
            self.times[player] = 0

    def run(self):
        self.server.start()

        groups = []
        for i in range(self.game.board.n_players):
            self.logger.info(
                "Waiting for {} more players to connect...".format(
                    self.game.board.n_players - i))
            groups.append(self.server.accept_client())

        self.logger.info(
            "All players connected, distributing maps and player numbers.")
        if self.group_to_player:
            for g, p in self.group_to_player.items():
                self.server.set_player_for_group(g, p)
        else:
            for i in range(self.game.board.n_players):
                self.server.set_player_for_group(groups[i],
                                                 Field.PLAYER_ONE + i)

        self.logger.info("Starting Game")
        self._game_loop()

        self.server.stop()

    def _game_loop(self):
        while True:
            was_in_bomb_phase = self.game.bomb_phase
            next_moves = self.game.get_next_possible_moves()
            if len(next_moves) == 0:
                self._end_game()
                return

            if next_moves[0].bomb_phase != was_in_bomb_phase:
                self.server.broadcast_message(EndPhaseOneMessage())

            (player, _, _) = next_moves[0].last_move
            self._let_player_move(player)

            if len(self.game.players) <= 1:
                self._end_game_disqualified()
                return

    def _let_player_move(self, player):
        try:
            self._inc_player_time(player)
            self._send_move_request(player)

            start_time = time.time()
            self._process_move_answer(player)
            move_time_in_ms = int((time.time() - start_time) * 1000)
            self.times[player] = self.times[player] - move_time_in_ms
            self.logger.info("Turn took {} ms".format(move_time_in_ms))

            self._broadcast_last_move_notification()
        except DisqualifiedError as err:
            self._disqualify_player(player, err)

    def _send_move_request(self, player):
        self.logger.info(
            "Send move request to player {} ({} ms,  depth {}).".format(
                player.value, self.times[player], self.depth))
        move_request = MoveRequestMessage(self.times[player], self.depth)
        self.server.send_player_message(player, move_request)

    def _process_move_answer(self, player):
        move_response = \
            self.server.read_player_message(player, MoveResponseMessage, self.times[player]/1000)
        self.logger.info("Player Move: ({}, {})".format(
            move_response.pos, move_response.choice))

        self.game = self.game.execute_move(player, move_response.pos,
                                           move_response.choice)
        if not self.game:
            raise DisqualifiedError("Client send invalid move!", player)

        self.logger.info(self.game.board.board_string())

    def _broadcast_last_move_notification(self):
        (player, pos, choice) = self.game.last_move
        move_notification = MoveNotificationMessage(pos, choice, player)
        self.server.broadcast_message(move_notification)

    def _inc_player_time(self, player):
        if self.times[player] < 0:
            self.times[player] = 0
        self.times[player] = self.times[player] + self.time

    def _end_game_disqualified(self):
        if not self.game.bomb_phase:
            self.server.broadcast_message(EndPhaseOneMessage())
        self.server.broadcast_message(EndPhaseTwoMessage())
        self.logger.info("Everyone is disqualified, ending game...")

    def _end_game(self):
        self.server.broadcast_message(EndPhaseTwoMessage())
        self.logger.info("No more moves, ending game...")

    def _disqualify_player(self, player, err):
        self.logger.info("Player {} Disqualified! {}".format(player, err))
        self.game.disqualify_player(player)
        self.server.broadcast_message(DisqualificationMessage(player))