def __init__(self): Component.__init__(self) #loader = QUiLoader() uism = r.getUiSceneManager() #self.canvas = r.createCanvas(EXTERNAL) #group = QGroupBox() #box = QVBoxLayout(group) #button = QPushButton(group) #box.addWidget(button) #group.show() #self.canvas.AddWidget(group) lineedit = QLineEdit() self.widget = lineedit #lineedit.show() #uiprops = UiWidgetProperties("PythonQt Test") #uism.AddWidgetToScene(lineedit) #uiprops) #self.canvas.AddWidget(lineedit) uism = r.getUiSceneManager() uiprops = r.createUiWidgetProperty() uiprops.widget_name_ = "Test Widget" #uiprops.my_size_ = QSize(width, height) #self.proxywidget = uism.AddWidgetToScene(ui, uiprops) self.proxywidget = r.createUiProxyWidget(self.widget, uiprops) ##print widget, dir(widget) if not uism.AddProxyWidget(self.proxywidget): print "Adding the ProxyWidget to the bar failed." #self.canvas.Show() #QInputDialog.getText(None, "Mesh asset UUID", "Please give mesh asset UUID", QLineEdit.Normal, "") lineedit.connect('textChanged(QString)', self.changed) r.logInfo("TestGui inited.")
def __init__(self, uistring, queue, endApplication, controller): self.controller = controller loader = QUiLoader() uifile = QFile(uistring) ui = loader.load(uifile) self.gui = ui width = ui.size.width() height = ui.size.height() uism = r.getUiSceneManager() # uiprops = r.createUiWidgetProperty(1) #1 is ModuleWidget, shown at toolbar # uiprops.SetMenuGroup(2) #2 is server tools group # uiprops.widget_name_ = "Local Scene" #uiprops.my_size_ = QSize(width, height) #not needed anymore, uimodule reads it #self.proxywidget = r.createUiProxyWidget(ui, uiprops) self.proxywidget = r.createUiProxyWidget(ui) #if not uism.AddProxyWidget(self.proxywidget): if not uism.AddWidgetToScene(self.proxywidget): r.logInfo("Adding the ProxyWidget to the bar failed.") uism.AddWidgetToMenu(self.proxywidget, "Local Scene", "Server Tools", "./data/ui/images/menus/edbutton_LSCENE_normal.png") self.inputQueue = queue self.endApplication = endApplication self.tableitems = [] pass
def on_exit(self): if self.webview != None: self.webview.stop() if self.proxywidget is not None: self.proxywidget.hide() uism = r.getUiSceneManager() uism.RemoveWidgetFromScene(self.proxywidget)
def __init__(self, uistring, queue, endApplication, controller): self.controller = controller loader = QUiLoader() uifile = QFile(uistring) ui = loader.load(uifile) self.gui = ui width = ui.size.width() height = ui.size.height() uism = r.getUiSceneManager() # uiprops = r.createUiWidgetProperty(1) #1 is ModuleWidget, shown at toolbar # uiprops.SetMenuGroup(2) #2 is server tools group # uiprops.widget_name_ = "Local Scene" # uiprops.my_size_ = QSize(width, height) #not needed anymore, uimodule reads it # self.proxywidget = r.createUiProxyWidget(ui, uiprops) self.proxywidget = r.createUiProxyWidget(ui) # if not uism.AddProxyWidget(self.proxywidget): if not uism.AddWidgetToScene(self.proxywidget): r.logInfo("Adding the ProxyWidget to the bar failed.") uism.AddWidgetToMenu( self.proxywidget, "Local Scene", "Server Tools", "./data/ui/images/menus/edbutton_LSCENE_normal.png" ) self.inputQueue = queue self.endApplication = endApplication self.tableitems = [] pass
def on_exit(self): r.logInfo("TestGui starting exit...") #qtmod = r.getQtModule() #qtmod.DeleteCanvas(self.canvas) uism = r.getUiSceneManager() uism.RemoveProxyWidgetFromScene(self.proxywidget) r.logInfo("TestGui proxywidget removed from scene.")
def __init__(self): self.sels = [] Component.__init__(self) self.window = window.ObjectEditWindow(self) self.resetValues() self.worldstream = r.getServerConnection() self.mouse_events = { #r.LeftMouseClickPressed: self.LeftMousePressed, r.InWorldClick: self.LeftMousePressed, r.LeftMouseClickReleased: self.LeftMouseReleased, r.RightMouseClickPressed: self.RightMousePressed, r.RightMouseClickReleased: self.RightMouseReleased } self.shortcuts = { #r.PyObjectEditDeselect: self.deselect, r.PyObjectEditToggleMove: self.window.manipulator_move, #"ALT+M", #move r.PyObjectEditToggleScale: self.window.manipulator_scale, #"ALT+S" #, #scale r.Delete: self.deleteObject, r.Undo: self.undo, r.PyDuplicateDrag: self.duplicateStart, r.ObjectLink: self.linkObjects, r.ObjectUnlink: self.unlinkObjects, } self.resetManipulators() loader = QUiLoader() selectionfile = QFile(self.SELECTIONRECT) self.selection_rect = loader.load(selectionfile) rectprops = r.createUiWidgetProperty(2) #~ print type(rectprops), dir(rectprops) #print rectprops.WidgetType #uiprops.widget_name_ = "Selection Rect" #uiprops.my_size_ = QSize(width, height) #not needed anymore, uimodule reads it proxy = r.createUiProxyWidget(self.selection_rect, rectprops) uism = r.getUiSceneManager() uism.AddProxyWidget(proxy) proxy.setWindowFlags(0) #changing it to Qt::Widget self.selection_rect.setGeometry(0, 0, 0, 0) self.selection_rect_startpos = None r.c = self #this is for using objectedit from command.py
def initgui(self): self.widget = QtGui.QSlider(QtCore.Qt.Horizontal) self.widget.connect('valueChanged(int)', self.sliderChanged) #naali proxywidget boilerplate uism = r.getUiSceneManager() self.proxywidget = r.createUiProxyWidget(self.widget) self.proxywidget.setWindowTitle(self.GUINAME) if not uism.AddWidgetToScene(self.proxywidget): print "Adding the ProxyWidget to the bar failed." #uism.AddWidgetToMenu(self.proxywidget, self.GUINAME, "Developer Tools") #to not flood the network self.prev_sync = 0
def on_exit(self): try: # end incoming loop self.controller.isrunning = 0 self.proxywidget.hide() uism = r.getUiSceneManager() uism.RemoveWidgetFromMenu(self.proxywidget) uism.RemoveWidgetFromScene(self.proxywidget) return True except: r.logInfo("Estate Window failure:") traceback.print_exc() return False
def on_exit(self): try: # end incoming loop self.endmethod() self.queue.put('__end__', 'none') self.proxywidget.hide() uism = r.getUiSceneManager() uism.RemoveWidgetFromMenu(self.proxywidget) uism.RemoveWidgetFromScene(self.proxywidget) return True except: r.logInfo("LocalSceneWindow failure:") traceback.print_exc() return False
def __init__(self): self.sels = [] Component.__init__(self) self.window = window.ObjectEditWindow(self) self.resetValues() self.worldstream = r.getServerConnection() self.mouse_events = { #r.LeftMouseClickPressed: self.LeftMousePressed, r.InWorldClick: self.LeftMousePressed, r.LeftMouseClickReleased: self.LeftMouseReleased, r.RightMouseClickPressed: self.RightMousePressed, r.RightMouseClickReleased: self.RightMouseReleased } self.shortcuts = { #r.PyObjectEditDeselect: self.deselect, r.PyObjectEditToggleMove: self.window.manipulator_move,#"ALT+M", #move r.PyObjectEditToggleScale: self.window.manipulator_scale,#"ALT+S" #, #scale r.Delete: self.deleteObject, r.Undo: self.undo, r.PyDuplicateDrag: self.duplicateStart, r.ObjectLink: self.linkObjects, r.ObjectUnlink: self.unlinkObjects, } self.resetManipulators() loader = QUiLoader() selectionfile = QFile(self.SELECTIONRECT) self.selection_rect = loader.load(selectionfile) rectprops = r.createUiWidgetProperty(2) #~ print type(rectprops), dir(rectprops) #print rectprops.WidgetType #uiprops.widget_name_ = "Selection Rect" #uiprops.my_size_ = QSize(width, height) #not needed anymore, uimodule reads it proxy = r.createUiProxyWidget(self.selection_rect, rectprops) uism = r.getUiSceneManager() uism.AddProxyWidget(proxy) proxy.setWindowFlags(0) #changing it to Qt::Widget self.selection_rect.setGeometry(0,0,0,0) self.selection_rect_startpos = None r.c = self #this is for using objectedit from command.py
def __init__(self): Component.__init__(self) loader = QUiLoader() uism = r.getUiSceneManager() uifile = QFile(UIFILELOC) self.widget = loader.load(uifile) uism.SetDemoLoginWidget(self.widget) def make_worldlogin(w): def worldlogin(): self.login(w) return worldlogin for w in self.WORLDS: but = getattr(self.widget, w.butname) but.connect('clicked()', make_worldlogin(w))
def __init__(self): Component.__init__(self) #loader = QUiLoader() #uism = r.getUiSceneManager() #self.canvas = r.createCanvas(EXTERNAL) group = QGroupBox() box = QVBoxLayout(group) button1 = QPushButton("Button 1", group) box.addWidget(button1) button2 = QPushButton("Button 2", group) box.addWidget(button2) slider = QtGui.QSlider(PythonQt.QtCore.Qt.Horizontal) box.addWidget(slider) slider.connect('valueChanged(int)', self.changed) #group.show() lineedit = QtGui.QLineEdit() box.addWidget(lineedit) lineedit.connect('textChanged(QString)', self.changed) self.widget = group uism = r.getUiSceneManager() uiprops = r.createUiWidgetProperty(1) uiprops.widget_name_ = "Test Widget" #uiprops.my_size_ = QSize(width, height) #self.proxywidget = uism.AddWidgetToScene(ui, uiprops) self.proxywidget = r.createUiProxyWidget(self.widget, uiprops) ##print widget, dir(widget) if not uism.AddProxyWidget(self.proxywidget): print "Adding the ProxyWidget to the bar failed." #self.canvas.Show() #QInputDialog.getText(None, "Mesh asset UUID", "Please give mesh asset UUID", QLineEdit.Normal, "") r.logInfo("TestGui inited.")
def initgui(self): #qt widget ui group = QGroupBox() box = QVBoxLayout(group) self.openbut = QPushButton("init", group) self.lockbut = QPushButton("init", group) box.addWidget(self.openbut) box.addWidget(self.lockbut) self.openbut.connect('clicked()', self.open) self.lockbut.connect('clicked()', self.lock) self.widget = group self.forcepos = None #naali proxywidget boilerplate uism = r.getUiSceneManager() self.proxywidget = r.createUiProxyWidget(self.widget) self.proxywidget.setWindowTitle(self.GUINAME) if not uism.AddWidgetToScene(self.proxywidget): print "Adding the ProxyWidget to the bar failed." uism.AddWidgetToMenu(self.proxywidget, self.GUINAME, "Developer Tools")
PRIMTYPES = {"0": "Texture", "45": "Material"} def swoot(): print "booyah!" def noswoot(): print "!booyah!" from PythonQt.QtUiTools import QUiLoader from PythonQt.QtCore import QFile, QSize from PythonQt.QtGui import QLineEdit, QHBoxLayout, QComboBox, QLabel loader = QUiLoader() uifile = QFile("pymodules/editgui/materials.ui") ui = loader.load(uifile) uism = r.getUiSceneManager() uiprops = r.createUiWidgetProperty() uiprops.show_at_toolbar_ = False uiprops.widget_name_ = "Test" uiprops.my_size_ = QSize(ui.size.width(), ui.size.height()) pw = r.createUiProxyWidget(ui, uiprops) uism.AddProxyWidget(pw) r.formwidget = ui.gridLayoutWidget r.pw = pw r.pw.show() #print dir(r.formwidget), r.formwidget.rowCount() #~ qprim = r.getQPrim(2985471908) #~ mats = qprim.Materials #~ print mats#, r.formwidget.formLayout.children()
def on_exit(self): self.proxywidget.hide() uism = r.getUiSceneManager() uism.RemoveProxyWidgetFromScene(self.proxywidget) uism.RemoveProxyWidgetFromScene(self.propeditwidget)
def removegui(self, evid): self.proxywidget.hide() uism = r.getUiSceneManager() uism.RemoveWidgetFromMenu(self.proxywidget) uism.RemoveWidgetFromScene(self.proxywidget)
def init_ui(self): loader = QUiLoader() # Container widget self.container = ui = loader.load(QFile("pymodules/loadurlhandler/webbrowser.ui")) # Webview self.webview = QWebView(self.container) self.webview.page().setLinkDelegationPolicy(QWebPage.DelegateAllLinks) self.webview.connect("loadStarted()", self.on_load_start) self.webview.connect("loadFinished(bool)", self.on_load_stop) self.webview.connect("loadProgress(int)", self.on_load_progress) self.webview.connect("linkClicked(QUrl)", self.link_clicked) layout = ui.findChild("QVBoxLayout", "verticalLayout_Container") layout.insertWidget(2, self.webview) # Buttons ui.findChild("QPushButton", "pushButton_ClearCookie").hide() self.button_back = ui.findChild("QPushButton", "pushButton_Back") self.button_forward = ui.findChild("QPushButton", "pushButton_Forward") self.button_refresh = ui.findChild("QPushButton", "pushButton_Refresh") self.button_stop = ui.findChild("QPushButton", "pushButton_Stop") self.button_go = ui.findChild("QPushButton", "pushButton_Go") self.button_back.setIcon(QIcon("./data/ui/images/arrow_left_48.png")); self.button_back.setIconSize(QSize(20, 20)); self.button_forward.setIcon(QIcon("./data/ui/images/arrow_right_48.png")); self.button_forward.setIconSize(QSize(20, 20)); self.button_refresh.setIcon(QIcon("./data/ui/images/refresh_48.png")); self.button_refresh.setIconSize(QSize(20, 20)); self.button_stop.setIcon(QIcon("./data/ui/images/cross_48.png")); self.button_stop.setIconSize(QSize(20, 20)); self.button_stop.setEnabled(False); self.button_go.setIcon(QIcon("./data/ui/images/arrow_right_green_48.png")); self.button_go.setIconSize(QSize(20, 20)); self.button_back.connect("clicked()", self.on_back) self.button_forward.connect("clicked()", self.on_forward) self.button_refresh.connect("clicked()", self.on_refresh) self.button_stop.connect("clicked()", self.on_stop) self.button_go.connect("clicked()", self.go_to_linedit_url) # Address bar self.lineedit_address = ui.findChild("QComboBox", "comboBox_Address") self.lineedit_address.lineEdit().connect("returnPressed()", self.go_to_linedit_url) # Progress bar and label self.progress_bar = ui.findChild("QProgressBar", "progressBar_Status") self.progress_bar.hide() self.progress_label = ui.findChild("QLabel", "label_Status") # Add to scene uism = r.getUiSceneManager() self.proxywidget = r.createUiProxyWidget(self.container) self.proxywidget.setWindowTitle("Naali Web Browser") self.proxywidget.connect("Visible(bool)", self.vibibility_changed) if not uism.AddWidgetToScene(self.proxywidget): r.logError('LoadURLHandler: Adding the ProxyWidget to the scene failed.')
def __init__(self, controller): self.controller = controller loader = QUiLoader() uifile = QFile(self.UIFILE) ui = loader.load(uifile) width = ui.size.width() height = ui.size.height() #if not DEV: uism = r.getUiSceneManager() uiprops = r.createUiWidgetProperty(1) #1 is ModuleWidget, shown at toolbar uiprops.widget_name_ = "Object Edit" #uiprops.my_size_ = QSize(width, height) #not needed anymore, uimodule reads it self.proxywidget = r.createUiProxyWidget(ui, uiprops) if not uism.AddProxyWidget(self.proxywidget): print "Adding the ProxyWidget to the bar failed." self.widget = ui self.tabwidget = ui.findChild("QTabWidget", "MainTabWidget") self.mainTab = ui.findChild("QWidget", "MainFrame") self.materialTab = ui.findChild("QWidget", "MaterialsTab") self.tabwidget.setTabEnabled(1, False) self.materialTabFormWidget = self.materialTab.formLayoutWidget self.mainTab.label.text = "<none>" self.meshline = lines.MeshAssetidEditline(controller) self.meshline.name = "meshLineEdit" button_ok = self.getButton("Apply", self.ICON_OK, self.meshline, self.meshline.applyAction) button_cancel = self.getButton("Cancel", self.ICON_CANCEL, self.meshline, self.meshline.cancelAction) box = self.mainTab.findChild("QHBoxLayout", "meshLine") box.addWidget(self.meshline) box.addWidget(button_ok) box.addWidget(button_cancel) self.propedit = r.getPropertyEditor() self.tabwidget.addTab(self.propedit, "Properties") self.tabwidget.setTabEnabled(2, False) def poschanger(i): def pos_at_index(v): self.controller.changepos(i, v) return pos_at_index for i, poswidget in enumerate([self.mainTab.xpos, self.mainTab.ypos, self.mainTab.zpos]): poswidget.connect('valueChanged(double)', poschanger(i)) def rotchanger(i): def rot_at_index(v): self.controller.changerot(i, v) return rot_at_index for i, rotwidget in enumerate([self.mainTab.rot_x, self.mainTab.rot_y, self.mainTab.rot_z]): rotwidget.connect('valueChanged(double)', rotchanger(i)) def scalechanger(i): def scale_at_index(v): self.controller.changescale(i, v) return scale_at_index for i, scalewidget in enumerate([self.mainTab.scalex, self.mainTab.scaley, self.mainTab.scalez]): scalewidget.connect('valueChanged(double)', scalechanger(i)) self.mainTab.treeWidget.connect('clicked(QModelIndex)', self.itemActivated) self.mainTab.treeWidget.connect('activated(QModelIndex)', self.itemActivated) self.proxywidget.connect('Visible(bool)', self.controller.on_hide) #self.tabwidget.connect('currentChanged(int)', self.tabChanged) self.meshline.connect('textEdited(QString)', button_ok.lineValueChanged) self.meshline.connect('textEdited(QString)', button_cancel.lineValueChanged) self.mainTab.findChild("QPushButton", "newObject").connect('clicked()', self.controller.createObject) self.mainTab.findChild("QPushButton", "deleteObject").connect('clicked()', self.controller.deleteObject) self.mainTab.findChild("QPushButton", "duplicate").connect('clicked()', self.controller.duplicate) self.mainTab.findChild("QPushButton", "undo").connect('clicked()', self.controller.undo) self.mainTab.findChild("QToolButton", "move_button").connect('clicked()', self.manipulator_move) self.mainTab.findChild("QToolButton", "scale_button").connect('clicked()', self.manipulator_scale) self.mainTab.findChild("QToolButton", "rotate_button").connect('clicked()', self.manipulator_rotate) self.mainTabList = {} self.currentlySelectedTreeWidgetItem = []
def __init__(self, controller, queue): loader = QUiLoader() loader.setLanguageChangeEnabled(True) #uifile = QFile("pymodules/estatemanagement/estatemanagement.ui") uifile = QFile(EstateManagementWindow.UIFILE) self.gui = loader.load(uifile) self.controller = controller IncomingMessagesHandler.__init__(self, queue, self.endMethod) uism = r.getUiSceneManager() # uiprops = r.createUiWidgetProperty(1) # 1 = Qt::Dialog # uiprops.SetMenuGroup("Server Tools") # uiprops.name_ = "Estate Management" self.proxywidget = r.createUiProxyWidget(self.gui) self.proxywidget.setWindowTitle("Estate Management") if not uism.AddWidgetToScene(self.proxywidget): r.logInfo("Adding ProxyWidget failed.") uism.AddWidgetToMenu( self.proxywidget, "Estate Management", "Server Tools", "./data/ui/images/menus/edbutton_ESMNG_normal.png") self.btnLoadEstate = self.gui.findChild("QPushButton", "btnLoadEstate") self.listWEI = self.gui.findChild("QListWidget", "listWidgetEstateInfo") self.listWRU = self.gui.findChild("QListWidget", "listWidgetRegionUsers") self.listWEB = self.gui.findChild("QListWidget", "listWidgetBanList") self.listWAL = self.gui.findChild("QListWidget", "listWidgetAccessList") self.listWEM = self.gui.findChild("QListWidget", "listWidgetEstateManagers") self.listWSU = self.gui.findChild("QListWidget", "listWidgetSavedUsers") self.labelEstateInfo = self.gui.findChild("QLabel", "labelEstateInfo") self.tableEstates = self.gui.findChild("QListWidget", "tableWidgetEstates") self.chkEstateAccess = self.gui.findChild("QCheckBox", "checkBoxEstateAccess") self.lineCurrentEstate = self.gui.findChild("QLineEdit", "lineEditCurrentEstate") self.listWidgetEstates = self.gui.findChild("QListWidget", "listWidgetEstates") self.btnSetEstate = self.gui.findChild("QPushButton", "pushButtonSetEstate") self.chkSunFixed = self.gui.findChild("QCheckBox", "checkBoxSunFixed") # PublicAllowed # ExternallyVisible); self.chkAllowVoice = self.gui.findChild("QCheckBox", "checkBoxAllowVoice") self.chkAllowDirectTeleport = self.gui.findChild( "QCheckBox", "checkBoxAllowDirectTeleport") self.chkDenyAnonymous = self.gui.findChild("QCheckBox", "checkBoxDenyAnonymous") self.chkDenyIdentified = self.gui.findChild("QCheckBox", "checkBoxDenyIdentified") self.chkDenyTransacted = self.gui.findChild("QCheckBox", "checkBoxDenyTransacted") self.chkAbuseEmailToEstateOwner = self.gui.findChild( "QCheckBox", "checkBoxAbuseEmailToEstateOwner") self.chkBlockDwell = self.gui.findChild("QCheckBox", "checkBoxBlockDwell") self.chkEstateSkipScripts = self.gui.findChild( "QCheckBox", "checkBoxEstateSkipScripts") self.chkResetHomeOnTeleport = self.gui.findChild( "QCheckBox", "checkBoxResetHomeOnTeleport") self.chkTaxFree = self.gui.findChild("QCheckBox", "checkBoxTaxFree") self.chkDenyAgeUnverified = self.gui.findChild( "QCheckBox", "checkBoxDenyAgeUnverified") self.btnLoadEstate.connect("clicked(bool)", self.btnLoadEstateClicked) self.btnToBan = self.gui.findChild("QPushButton", "pushButtonToBan") self.btnToAccess = self.gui.findChild("QPushButton", "pushButtonToAccess") self.btnToManagers = self.gui.findChild("QPushButton", "pushButtonToManagers") self.btnSaveUserInfo = self.gui.findChild("QPushButton", "pushButtonSaveUserInfo") self.btnRemoveBan = self.gui.findChild("QPushButton", "pushButtonRemoveBan") self.btnRemoveAccess = self.gui.findChild("QPushButton", "pushButtonRemoveAccess") self.btnRemoveManagers = self.gui.findChild("QPushButton", "pushButtonRemoveManager") self.btnRemoveSaved = self.gui.findChild("QPushButton", "pushButtonRemoveSaved") self.btnSavedToAccess = self.gui.findChild("QPushButton", "pushButtonSavedToAccess") self.btnSavedToBan = self.gui.findChild("QPushButton", "pushButtonSavedToBan") self.btnSavedToManagers = self.gui.findChild( "QPushButton", "pushButtonSavedToManagers") self.btnKick = self.gui.findChild("QPushButton", "pushButtonKick") self.btnRequestGodLikePowers = self.gui.findChild( "QPushButton", "pushButtonRequestGodLikePowers") self.lineKickMessage = self.gui.findChild("QLineEdit", "lineEditKickMessage") self.btnToBan.connect("clicked(bool)", self.btnToBanClicked) self.btnToAccess.connect("clicked(bool)", self.btnToAccessClicked) self.btnToManagers.connect("clicked(bool)", self.btnToManagersClicked) self.btnSaveUserInfo.connect("clicked(bool)", self.btnSaveUserInfoClicked) self.btnRemoveBan.connect("clicked(bool)", self.btnRemoveBanClicked) self.btnRemoveAccess.connect("clicked(bool)", self.btnRemoveAccessClicked) self.btnRemoveManagers.connect("clicked(bool)", self.btnRemoveManagersClicked) self.btnRemoveSaved.connect("clicked(bool)", self.btnRemoveSavedClicked) self.btnSavedToAccess.connect("clicked(bool)", self.btnSavedToAccessClicked) self.btnSavedToBan.connect("clicked(bool)", self.btnSavedToBanClicked) self.btnSavedToManagers.connect("clicked(bool)", self.btnSavedToManagersClicked) self.btnRequestGodLikePowers.connect( "clicked(bool)", self.btnRequestGodLikePowersClicked) self.btnKick.connect("clicked(bool)", self.btnKickClicked) self.btnSetEstate.connect("clicked(bool)", self.btnSetEstateClicked) self.chkEstateAccess.connect("toggled(bool)", self.chkEstateAccessToggled) # add incoming event handlers self.addHandler('EstateUpdate', self.setEstateInfo) self.addHandler('setEstateManagers', self.setEstateManagers) self.addHandler('setEstateBans', self.setEstateBans) self.addHandler('setEsteteAccessList', self.setEsteteAccessList) self.addHandler('noCapability', self.noCapabilityInfoMessage) self.addHandler('estateSetting', self.handleEstateAccessSetting) self.addHandler('failedEstateSetting', self.handleEstateAccessFailure) self.addHandler('unknownResponse', self.handleEstateAccessFailure) self.addHandler('malformedResp', self.handleEstateAccessFailure) self.addHandler('currentEstateIdAndName', self.handleCurrentEstateIdAndName) self.addHandler('estates', self.handleEstates) self.addHandler('displayerror', self.handleDisplayError)
} def swoot(): print "booyah!" def noswoot(): print "!booyah!" from PythonQt.QtUiTools import QUiLoader from PythonQt.QtCore import QFile, QSize from PythonQt.QtGui import QLineEdit, QHBoxLayout, QComboBox, QLabel loader = QUiLoader() uifile = QFile("pymodules/editgui/materials.ui") ui = loader.load(uifile) uism = r.getUiSceneManager() uiprops = r.createUiWidgetProperty() uiprops.show_at_toolbar_ = False uiprops.widget_name_ = "Test" uiprops.my_size_ = QSize(ui.size.width(), ui.size.height()) pw = r.createUiProxyWidget(ui, uiprops) uism.AddProxyWidget(pw) r.formwidget = ui.gridLayoutWidget r.pw = pw r.pw.show() #print dir(r.formwidget), r.formwidget.rowCount() #~ qprim = r.getQPrim(2985471908) #~ mats = qprim.Materials #~ print mats#, r.formwidget.formLayout.children()
def __init__(self, controller): self.controller = controller loader = QUiLoader() loader.setLanguageChangeEnabled(True) uifile = QFile(self.UIFILE) ui = loader.load(uifile) width = ui.size.width() height = ui.size.height() uism = r.getUiSceneManager() self.widget = ui # Material/Texture widgets self.materialTabFormWidget = ui.findChild("QWidget", "MaterialsTab").formLayoutWidget # Mesh line edit and buttons self.meshline = lines.MeshAssetidEditline(controller) self.meshline.name = "meshLineEdit" button_ok = self.getButton("Apply", self.ICON_OK, self.meshline, self.meshline.applyAction) button_cancel = self.getButton("Cancel", self.ICON_CANCEL, self.meshline, self.meshline.cancelAction) button_browse = self.getButton("Browse", self.ICON_FOLDER, None, None) box = QHBoxLayout() box.setContentsMargins(0,0,0,0) box.addWidget(self.meshline) box.addWidget(button_browse) box.addWidget(button_ok) box.addWidget(button_cancel) self.mesh_widget = QWidget() self.mesh_widget.setLayout(box) # Sound line edit and buttons self.soundline = lines.SoundAssetidEditline(controller) self.soundline.name = "soundLineEdit" soundbutton_ok = self.getButton("Apply", self.ICON_OK, self.soundline, self.soundline.applyAction) soundbutton_cancel = self.getButton("Cancel", self.ICON_CANCEL, self.soundline, self.soundline.cancelAction) soundbutton_browse = self.getButton("Browse", self.ICON_FOLDER, None, None) soundRadius = self.getDoubleSpinBox("soundRadius", "Set sound radius", self.soundline) soundVolume = self.getDoubleSpinBox("soundVolume", "Set sound volume", self.soundline) main_box = QVBoxLayout() main_box.setContentsMargins(0,0,0,0) box_buttons = QHBoxLayout() box_buttons.setContentsMargins(0,0,0,0) # TODO no need for self? # crashed always if didnt put self to second label :P you can try to remove them... # basically the qwidget ptr must stay somewhere in py otherwise will crash when gets to painting -Pforce self.label_radius = QLabel("Radius") self.label_radius.setSizePolicy(QSizePolicy.Fixed, QSizePolicy.Preferred) self.label_volume = QLabel("Volume") self.label_volume.setSizePolicy(QSizePolicy.Fixed, QSizePolicy.Preferred) box_buttons.addWidget(self.label_radius) box_buttons.addWidget(soundRadius) box_buttons.addWidget(self.label_volume) box_buttons.addWidget(soundVolume) box_buttons.addWidget(soundbutton_browse) box_buttons.addWidget(soundbutton_ok) box_buttons.addWidget(soundbutton_cancel) main_box.addWidget(self.soundline) main_box.addLayout(box_buttons) self.sound_widget = QWidget() self.sound_widget.setLayout(main_box) # Animation line edit and buttons self.animation_title = QLabel("Skeleton Animation") self.animation_title.setStyleSheet("font-size:18px;font-weight:bold;padding-top:5px;") self.animation_title.setIndent(0) self.animationline = lines.AnimationAssetidEditline(controller) self.animationline.name = "animationLineEdit" animation_combobox = self.getCombobox("AnimationName", "Animation Name", self.animationline) animationbutton_ok = self.getButton("Apply", self.ICON_OK, self.animationline, self.animationline.applyAction) animationbutton_cancel = self.getButton("Cancel", self.ICON_CANCEL, self.animationline, self.animationline.cancelAction) animationbutton_browse = self.getButton("Browse", self.ICON_FOLDER, None, None) animationRate = self.getDoubleSpinBox("animationRate", "Set animation rate", self.animationline) animationbox = QVBoxLayout() animationbox.setContentsMargins(0,0,0,0) self.anim_box_buttons = QHBoxLayout() self.anim_box_buttons.name = "AnimBoxButtons" self.anim_box_buttons.setContentsMargins(0,0,0,0) label_rate = QLabel("Rate") label_rate.name = "Animation Rate" label_rate.setSizePolicy(QSizePolicy.Fixed, QSizePolicy.Preferred) self.anim_box_buttons.addWidget(animation_combobox) self.anim_box_buttons.addWidget(label_rate) self.anim_box_buttons.addWidget(animationRate) self.anim_box_buttons.addWidget(animationbutton_browse) self.anim_box_buttons.addWidget(animationbutton_ok) self.anim_box_buttons.addWidget(animationbutton_cancel) animationbox.addWidget(self.animation_title) animationbox.addWidget(self.animationline) animationbox.addLayout(self.anim_box_buttons) self.animation_widget = QWidget() self.animation_widget.setLayout(animationbox) self.animation_widget.hide() self.updatingSelection = False # mesh buttons self.meshline.connect('textEdited(QString)', button_ok.lineValueChanged) self.meshline.connect('textEdited(QString)', button_cancel.lineValueChanged) # audio buttons self.soundline.connect('textEdited(QString)', soundbutton_ok.lineValueChanged) self.soundline.connect('textEdited(QString)', soundbutton_cancel.lineValueChanged) soundRadius.connect('valueChanged(double)', soundbutton_ok.lineValueChanged) soundRadius.connect('valueChanged(double)', soundbutton_cancel.lineValueChanged) soundVolume.connect('valueChanged(double)', soundbutton_ok.lineValueChanged) soundVolume.connect('valueChanged(double)', soundbutton_cancel.lineValueChanged) # animation buttons self.animationline.connect('textEdited(QString)', animationbutton_ok.lineValueChanged) self.animationline.connect('textEdited(QString)', animationbutton_cancel.lineValueChanged) animationRate.connect('valueChanged(double)', animationbutton_ok.lineValueChanged) animationRate.connect('valueChanged(double)', animationbutton_cancel.lineValueChanged) animation_combobox.connect('currentIndexChanged(int)', animationbutton_ok.lineValueChanged) animation_combobox.connect('currentIndexChanged(int)', animationbutton_cancel.lineValueChanged) self.mainTabList = {} self.currentlySelectedTreeWidgetItem = []
def __init__(self): self.sels = [] Component.__init__(self) self.window = window.ObjectEditWindow(self) self.resetValues() self.worldstream = r.getServerConnection() self.usingManipulator = False self.useLocalTransform = False self.cpp_python_handler = None self.left_button_down = False self.keypressed = False self.shortcuts = { (Qt.Key_Z, Qt.ControlModifier): self.undo, (Qt.Key_Delete, Qt.NoModifier): self.deleteObject, (Qt.Key_L, Qt.AltModifier): self.linkObjects, (Qt.Key_L, Qt.ControlModifier | Qt.ShiftModifier): self.unlinkObjects, } # Connect to key pressed signal from input context self.edit_inputcontext = naali.createInputContext("object-edit", 100) self.edit_inputcontext.SetTakeMouseEventsOverQt(True) self.edit_inputcontext.connect('KeyPressed(KeyEvent*)', self.on_keypressed) # Connect to mouse events self.edit_inputcontext.connect('MouseScroll(MouseEvent*)', self.on_mousescroll) self.edit_inputcontext.connect('MouseLeftPressed(MouseEvent*)', self.on_mouseleftpressed) self.edit_inputcontext.connect('MouseLeftReleased(MouseEvent*)', self.on_mouseleftreleased) self.edit_inputcontext.connect('MouseMove(MouseEvent*)', self.on_mousemove) self.resetManipulators() loader = QUiLoader() selectionfile = QFile(self.SELECTIONRECT) self.selection_rect = loader.load(selectionfile) #rectprops = r.createUiWidgetProperty(2) #~ print type(rectprops), dir(rectprops) #print rectprops.WidgetType #uiprops.widget_name_ = "Selection Rect" #uiprops.my_size_ = QSize(width, height) #not needed anymore, uimodule reads it proxy = r.createUiProxyWidget(self.selection_rect) uism = r.getUiSceneManager() uism.AddWidgetToScene(proxy) proxy.setWindowFlags(0) #changing it to Qt::Widget self.selection_rect.setGeometry(0, 0, 0, 0) self.selection_rect_startpos = None r.c = self #this is for using objectedit from command.py # Get world building modules python handler self.cpp_python_handler = r.getQWorldBuildingHandler() if self.cpp_python_handler == None: r.logDebug( "Could not aqquire world building service to object edit") else: # Connect signals self.cpp_python_handler.connect('ActivateEditing(bool)', self.on_activate_editing) self.cpp_python_handler.connect('ManipulationMode(int)', self.on_manupulation_mode_change) self.cpp_python_handler.connect('RemoveHightlight()', self.deselect_all) self.cpp_python_handler.connect( 'RotateValuesToNetwork(int, int, int)', self.changerot_cpp) self.cpp_python_handler.connect( 'ScaleValuesToNetwork(double, double, double)', self.changescale_cpp) self.cpp_python_handler.connect( 'PosValuesToNetwork(double, double, double)', self.changepos_cpp) self.cpp_python_handler.connect('CreateObject()', self.createObject) self.cpp_python_handler.connect('DuplicateObject()', self.duplicate) self.cpp_python_handler.connect('DeleteObject()', self.deleteObject) # Pass widgets self.cpp_python_handler.PassWidget("Mesh", self.window.mesh_widget) self.cpp_python_handler.PassWidget("Animation", self.window.animation_widget) self.cpp_python_handler.PassWidget("Sound", self.window.sound_widget) self.cpp_python_handler.PassWidget( "Materials", self.window.materialTabFormWidget) # Check if build mode is active, required on python restarts self.on_activate_editing( self.cpp_python_handler.IsBuildingActive())
def __init__(self, controller, queue): loader = QUiLoader() loader.setLanguageChangeEnabled(True) #uifile = QFile("pymodules/estatemanagement/estatemanagement.ui") uifile = QFile(EstateManagementWindow.UIFILE) self.gui = loader.load(uifile) self.controller = controller IncomingMessagesHandler.__init__(self, queue, self.endMethod) uism = r.getUiSceneManager() # uiprops = r.createUiWidgetProperty(1) # 1 = Qt::Dialog # uiprops.SetMenuGroup("Server Tools") # uiprops.name_ = "Estate Management" self.proxywidget = r.createUiProxyWidget(self.gui) self.proxywidget.setWindowTitle("Estate Management") if not uism.AddWidgetToScene(self.proxywidget): r.logInfo("Adding ProxyWidget failed.") uism.AddWidgetToMenu(self.proxywidget, "Estate Management", "Server Tools", "./data/ui/images/menus/edbutton_ESMNG_normal.png") self.btnLoadEstate = self.gui.findChild("QPushButton", "btnLoadEstate") self.listWEI = self.gui.findChild("QListWidget","listWidgetEstateInfo") self.listWRU = self.gui.findChild("QListWidget","listWidgetRegionUsers") self.listWEB = self.gui.findChild("QListWidget","listWidgetBanList") self.listWAL = self.gui.findChild("QListWidget","listWidgetAccessList") self.listWEM = self.gui.findChild("QListWidget","listWidgetEstateManagers") self.listWSU = self.gui.findChild("QListWidget","listWidgetSavedUsers") self.labelEstateInfo = self.gui.findChild("QLabel","labelEstateInfo") self.tableEstates = self.gui.findChild("QListWidget","tableWidgetEstates") self.chkEstateAccess = self.gui.findChild("QCheckBox","checkBoxEstateAccess") self.lineCurrentEstate = self.gui.findChild("QLineEdit", "lineEditCurrentEstate") self.listWidgetEstates = self.gui.findChild("QListWidget", "listWidgetEstates") self.btnSetEstate = self.gui.findChild("QPushButton", "pushButtonSetEstate") self.chkSunFixed = self.gui.findChild("QCheckBox", "checkBoxSunFixed"); # PublicAllowed # ExternallyVisible); self.chkAllowVoice = self.gui.findChild("QCheckBox", "checkBoxAllowVoice") self.chkAllowDirectTeleport = self.gui.findChild("QCheckBox", "checkBoxAllowDirectTeleport") self.chkDenyAnonymous = self.gui.findChild("QCheckBox", "checkBoxDenyAnonymous") self.chkDenyIdentified = self.gui.findChild("QCheckBox", "checkBoxDenyIdentified") self.chkDenyTransacted = self.gui.findChild("QCheckBox", "checkBoxDenyTransacted") self.chkAbuseEmailToEstateOwner = self.gui.findChild("QCheckBox", "checkBoxAbuseEmailToEstateOwner") self.chkBlockDwell = self.gui.findChild("QCheckBox", "checkBoxBlockDwell") self.chkEstateSkipScripts = self.gui.findChild("QCheckBox", "checkBoxEstateSkipScripts") self.chkResetHomeOnTeleport = self.gui.findChild("QCheckBox", "checkBoxResetHomeOnTeleport") self.chkTaxFree = self.gui.findChild("QCheckBox", "checkBoxTaxFree") self.chkDenyAgeUnverified = self.gui.findChild("QCheckBox", "checkBoxDenyAgeUnverified") self.btnLoadEstate.connect("clicked(bool)", self.btnLoadEstateClicked) self.btnToBan = self.gui.findChild("QPushButton", "pushButtonToBan") self.btnToAccess = self.gui.findChild("QPushButton", "pushButtonToAccess") self.btnToManagers = self.gui.findChild("QPushButton", "pushButtonToManagers") self.btnSaveUserInfo = self.gui.findChild("QPushButton", "pushButtonSaveUserInfo") self.btnRemoveBan = self.gui.findChild("QPushButton", "pushButtonRemoveBan") self.btnRemoveAccess = self.gui.findChild("QPushButton", "pushButtonRemoveAccess") self.btnRemoveManagers = self.gui.findChild("QPushButton", "pushButtonRemoveManager") self.btnRemoveSaved = self.gui.findChild("QPushButton", "pushButtonRemoveSaved") self.btnSavedToAccess = self.gui.findChild("QPushButton", "pushButtonSavedToAccess") self.btnSavedToBan = self.gui.findChild("QPushButton", "pushButtonSavedToBan") self.btnSavedToManagers = self.gui.findChild("QPushButton", "pushButtonSavedToManagers") self.btnKick = self.gui.findChild("QPushButton", "pushButtonKick") self.btnRequestGodLikePowers = self.gui.findChild("QPushButton", "pushButtonRequestGodLikePowers") self.lineKickMessage = self.gui.findChild("QLineEdit","lineEditKickMessage") self.btnToBan.connect("clicked(bool)", self.btnToBanClicked) self.btnToAccess.connect("clicked(bool)", self.btnToAccessClicked) self.btnToManagers.connect("clicked(bool)", self.btnToManagersClicked) self.btnSaveUserInfo.connect("clicked(bool)", self.btnSaveUserInfoClicked) self.btnRemoveBan.connect("clicked(bool)", self.btnRemoveBanClicked) self.btnRemoveAccess.connect("clicked(bool)", self.btnRemoveAccessClicked) self.btnRemoveManagers.connect("clicked(bool)", self.btnRemoveManagersClicked) self.btnRemoveSaved.connect("clicked(bool)", self.btnRemoveSavedClicked) self.btnSavedToAccess.connect("clicked(bool)", self.btnSavedToAccessClicked) self.btnSavedToBan.connect("clicked(bool)", self.btnSavedToBanClicked) self.btnSavedToManagers.connect("clicked(bool)", self.btnSavedToManagersClicked) self.btnRequestGodLikePowers.connect("clicked(bool)", self.btnRequestGodLikePowersClicked) self.btnKick.connect("clicked(bool)", self.btnKickClicked) self.btnSetEstate.connect("clicked(bool)", self.btnSetEstateClicked) self.chkEstateAccess.connect("toggled(bool)", self.chkEstateAccessToggled) # add incoming event handlers self.addHandler('EstateUpdate', self.setEstateInfo) self.addHandler('setEstateManagers', self.setEstateManagers) self.addHandler('setEstateBans', self.setEstateBans) self.addHandler('setEsteteAccessList', self.setEsteteAccessList) self.addHandler('noCapability', self.noCapabilityInfoMessage) self.addHandler('estateSetting', self.handleEstateAccessSetting) self.addHandler('failedEstateSetting', self.handleEstateAccessFailure) self.addHandler('unknownResponse', self.handleEstateAccessFailure) self.addHandler('malformedResp', self.handleEstateAccessFailure) self.addHandler('currentEstateIdAndName', self.handleCurrentEstateIdAndName) self.addHandler('estates', self.handleEstates) self.addHandler('displayerror', self.handleDisplayError)
def __init__(self): self.sels = [] Component.__init__(self) self.window = window.ObjectEditWindow(self) self.resetValues() self.worldstream = r.getServerConnection() self.usingManipulator = False self.useLocalTransform = False self.cpp_python_handler = None self.left_button_down = False self.keypressed = False self.shortcuts = { (Qt.Key_Z, Qt.ControlModifier) : self.undo, (Qt.Key_Delete, Qt.NoModifier) : self.deleteObject, (Qt.Key_L, Qt.AltModifier) : self.linkObjects, (Qt.Key_L, Qt.ControlModifier|Qt.ShiftModifier) : self.unlinkObjects, } # Connect to key pressed signal from input context self.edit_inputcontext = naali.createInputContext("object-edit", 100) self.edit_inputcontext.SetTakeMouseEventsOverQt(True) self.edit_inputcontext.connect('KeyPressed(KeyEvent*)', self.on_keypressed) # Connect to mouse events self.edit_inputcontext.connect('MouseScroll(MouseEvent*)', self.on_mousescroll) self.edit_inputcontext.connect('MouseLeftPressed(MouseEvent*)', self.on_mouseleftpressed) self.edit_inputcontext.connect('MouseLeftReleased(MouseEvent*)', self.on_mouseleftreleased) self.edit_inputcontext.connect('MouseMove(MouseEvent*)', self.on_mousemove) self.resetManipulators() loader = QUiLoader() selectionfile = QFile(self.SELECTIONRECT) self.selection_rect = loader.load(selectionfile) #rectprops = r.createUiWidgetProperty(2) #~ print type(rectprops), dir(rectprops) #print rectprops.WidgetType #uiprops.widget_name_ = "Selection Rect" #uiprops.my_size_ = QSize(width, height) #not needed anymore, uimodule reads it proxy = r.createUiProxyWidget(self.selection_rect) uism = r.getUiSceneManager() uism.AddWidgetToScene(proxy) proxy.setWindowFlags(0) #changing it to Qt::Widget self.selection_rect.setGeometry(0,0,0,0) self.selection_rect_startpos = None r.c = self #this is for using objectedit from command.py # Get world building modules python handler self.cpp_python_handler = r.getQWorldBuildingHandler() if self.cpp_python_handler == None: r.logDebug("Could not aqquire world building service to object edit") else: # Connect signals self.cpp_python_handler.connect('ActivateEditing(bool)', self.on_activate_editing) self.cpp_python_handler.connect('ManipulationMode(int)', self.on_manupulation_mode_change) self.cpp_python_handler.connect('RemoveHightlight()', self.deselect_all) self.cpp_python_handler.connect('RotateValuesToNetwork(int, int, int)', self.changerot_cpp) self.cpp_python_handler.connect('ScaleValuesToNetwork(double, double, double)', self.changescale_cpp) self.cpp_python_handler.connect('PosValuesToNetwork(double, double, double)', self.changepos_cpp) self.cpp_python_handler.connect('CreateObject()', self.createObject) self.cpp_python_handler.connect('DuplicateObject()', self.duplicate) self.cpp_python_handler.connect('DeleteObject()', self.deleteObject) # Pass widgets self.cpp_python_handler.PassWidget("Mesh", self.window.mesh_widget) self.cpp_python_handler.PassWidget("Animation", self.window.animation_widget) self.cpp_python_handler.PassWidget("Sound", self.window.sound_widget) self.cpp_python_handler.PassWidget("Materials", self.window.materialTabFormWidget) # Check if build mode is active, required on python restarts self.on_activate_editing(self.cpp_python_handler.IsBuildingActive())