def bench(): tbdut = xula_vga( clock, reset, vselect, vga_hsync, vga_vsync, vga_red, vga_green, vga_blue, pxlen, active, resolution=resolution, color_depth=color_depth, refresh_rate=refresh_rate, line_rate=line_rate, ) tbclk = clock.gen() mdl = VGADisplay( frequency=clock.frequency, resolution=resolution, refresh_rate=refresh_rate, line_rate=line_rate, color_depth=color_depth, ) tbmdl = mdl.process(glbl, vga) @instance def tbstim(): yield delay(100000) raise StopSimulation return tbdut, tbclk, tbmdl, tbstim
def bench(): tbdut = zybo_vga(led, btn, vga_red, vga_green, vga_blue, vga_hsync, vga_vsync, clock, resolution=resolution, color_depth=color_depth, refresh_rate=refresh_rate, line_rate=line_rate) tbclk = clock.gen() mdl = VGADisplay(frequency=clock.frequency, resolution=resolution, refresh_rate=refresh_rate, line_rate=line_rate, color_depth=color_depth) tbmdl = mdl.process(glbl, vga) @instance def tbstim(): yield delay(100000) raise StopSimulation return tbdut, tbclk, tbmdl, tbstim
def _bench_vgasys(): # top-level VGA system tbdut = mm_vgasys(clock, reset, vselect, vga.hsync, vga.vsync, vga.red, vga.green, vga.blue, vga.pxlen, vga.active, resolution=resolution, color_depth=color_depth, refresh_rate=refresh_rate, line_rate=line_rate) # group global signals glbl = Global(clock=clock, reset=reset) # a display for each dut mvd = VGADisplay(frequency=clock.frequency, resolution=resolution, refresh_rate=refresh_rate, line_rate=line_rate, color_depth=color_depth) # connect VideoDisplay model to the VGA signals tbvd = mvd.process(glbl, vga) # clock generator tbclk = clock.gen() @instance def tbstim(): reset.next = reset.active yield delay(18) reset.next = not reset.active # Wait till a full screen has been updated while mvd.update_cnt < 3: yield delay(1000) print("display updates complete") time.sleep(1) # @todo: verify video system memory is correct! # @todo: (self checking!). Read one of the frame # @todo: png's and verify a couple bars are expected raise StopSimulation return tbclk, tbvd, tbstim, tbdut
def bench_vgasys(): # top-level VGA system tbdut = mm_vgasys( clock, reset, vselect, vga.hsync, vga.vsync, vga.red, vga.green, vga.blue, vga.pxlen, vga.active, resolution=resolution, color_depth=color_depth, refresh_rate=refresh_rate, line_rate=line_rate ) # group global signals glbl = Global(clock=clock, reset=reset) # a display for each dut mvd = VGADisplay( frequency=clock.frequency, resolution=resolution, refresh_rate=refresh_rate, line_rate=line_rate, color_depth=color_depth ) # connect VideoDisplay model to the VGA signals tbvd = mvd.process(glbl, vga) # clock generator tbclk = clock.gen() @instance def tbstim(): reset.next = reset.active yield delay(18) reset.next = not reset.active # Wait till a full screen has been updated while mvd.update_cnt < 3: yield delay(1000) print("display updates complete") time.sleep(1) # @todo: verify video system memory is correct! # @todo: (self checking!). Read one of the frame # @todo: png's and verify a couple bars are expected raise StopSimulation return tbclk, tbvd, tbstim, tbdut